Max the Curse of Brotherhood: How the Game Takes Inspiration from Classic Platformers

By admin

"Max the Curse of Brotherhood" is a popular video game that was developed by Press Play and released for several platforms including Xbox, PlayStation, and PC. It was first released in 2013 and quickly gained a following due to its unique gameplay mechanics and charming storyline. In the game, players take on the role of Max, a young boy who accidentally unleashes a curse upon his younger brother, Felix, after growing tired of his mischievous behavior. Max must then embark on a quest to rescue Felix and undo the curse that he has inadvertently caused. Throughout the game, players are faced with various challenges and puzzles that they must solve in order to progress. Max is granted a magical marker that allows him to manipulate his environment by creating and erasing objects.


WTF I hated that monster until I was killing him – where are these tears coming from?

While its advertising posited the system as offering play as simple and pure as skipping rope on a sunny day, its actual offerings were decidedly more mature. The design is solid enough that any lover of the genre will have a good time playing it, and Max is a youthful protagonist who won t quickly grate on older players, which makes this the rare all-ages game that can actually be enjoyed by anyone who thinks they might like it.

Max the curse of brotherhooo

Max is granted a magical marker that allows him to manipulate his environment by creating and erasing objects. This tool proves to be essential in solving the puzzles and overcoming obstacles that stand in Max's way. The game features stunning graphics and a vibrant art style that brings the game world to life.

Max: The Curse of Brotherhood Review

HIGH Rocketing through the air over a chasm before miraculously drawing a vine to save myself from certain death.

LOW The hiding places of some collectibles are flat-out unfair.

WTF I hated that monster until I was killing him – where are these tears coming from?

In the early days of the Xbox 360, Microsoft had an ‘all-ages’ problem. While its advertising posited the system as offering play as simple and pure as skipping rope on a sunny day, its actual offerings were decidedly more mature. Were children supposed to enjoy the game about shooting people, or the one about beating hobos to death with improvised clubs? For a long while the only vaguely child-appropriate titles were the dull farming sim Viva Pinata, and Kameo, a game too needlessly convoluted and boring. It seemed the Xbox One was going to repeat the past with a launch lineup full of zombies, assault rifles, and gorgeously-rendered severed limbs. Then along came Max: The Curse of Brotherhood, offering an imaginative, high-energy platformer intended for and playable by all audiences.

The adventure is kicked off by the main character banishing his annoying little brother into another dimension via a spell he found on the internet. Immediately regretting his decision, Max follows his sibling to a bizarre and dangerous dimension ruled by the nefarious wizard Mustacho, who must be defeated to bring peace to the land. This ouster is largely accomplished by well-tuned platforming, some light physics, and environmental puzzling.

Serving as an excellent launch-window tech showpiece, The Curse of Brotherhood's world is gorgeously realized. The game takes the standard platformer locations (jungle, desert, lava caves) and fills out the backgrounds to the point that a true illusion of depth is created, giving an unexpected amount of weight to the strictly 2D gameplay. This is especially true when dealing with one of the monsters, a giant who bedevils the player for much of their adventure. While Max nimbly runs, jumps and slides around obstacles in the foreground, the giant lumbers along in the background, always a looming threat.

Max's central gameplay conceit is a magic marker empowered to create objects within the world. With a button held down, the marker flies out of Max's pocket and hovers over the game screen, allowing the player to interact with specific areas. At first Max can only create columns of earth to lift himself into the air, but over the course of the game the player will learn to control branches, vines, waterspouts, and even fireballs as they unlock the marker's potential.

Actually using the marker is a little awkward at first – thumbsticks are never going to be anyone's first choice for drawing lines onscreen, and I frequently found myself wondering if The Curse of Brotherhood wouldn't be better-suited to the Wii U's touchscreen gamepad. Still, the navigational puzzles are generally not so threatening or time-sensitive that the controls being a little awkward will cause problems. In particularly thrilling chase and escape scenes, the game even drops into slo-motion to afford the player ample time to generate a life-saving vine or waterspout for Max to ride to safety.

With its charming art style, accessible gameplay, and just-on-the-right-side-of-frustrating puzzles, Max: The Curse of Brotherhood is the perfect game for younger players hoping to try out the Xbox One. The design is solid enough that any lover of the genre will have a good time playing it, and Max is a youthful protagonist who won't quickly grate on older players, which makes this the rare all-ages game that can actually be enjoyed by anyone who thinks they might like it. There's even a cherry on top: at no point did Max: The Curse of Brotherhood attempt to badger me into using the Kinect or talking to the game.

…I'm still not entirely sure what the actual curse of brotherhood is, though. Rating: 8 out of 10

Disclosures: This game was obtained via publisher and reviewed on the Xbox ONE. Approximately 8 hours of play were devoted to single-player modes (the game was completed).

Parents: According to the ESRB, this game contains fantasy violence, mild language. I personally couldn't find any of the mild language the ESRB warns of. And as for the violence, it's pretty far into the mild side of things. Some monsters get burned, and there a a couple of mildly scary main character deaths in which Max can be eaten by monsters, but it's all presented without teeth, so to speak. At its core, this isn't a scary game, and I could easily see players a little younger than 10 being able to handle it without too much trouble. A special warning to Fundamentalist Christian parents, however – the plot is kicked off when Max downloads a spell from the internet. That might move this one into dangerous territory for you.

Deaf & Hard of Hearing: You will be fine. There aren't any audio cues that don't have matching visual elements. The game is completely accessible, and subtitled, to boot!

What can you say about a twenty-five-year-old girl who died?

Nothing relevant to this conversation, that's for sure! Because we're here to talk about (sorry, write and read about, respectively) GC_Danny!!

Since the last time he updated this bio he's had a bunch of movies that he wrote come out, so that's neat. He's also managed to build up a small YouTube channel where he talks about Girls Und Panzer, The Dark Pictures, and Hidden Object Games.

In addition to general game reviewing, he's also dabbled in more long-form work, writing some of the longest and most comprehensive game reviews of all time. Then there's his non-GameCritics blogging, where he's famous as the world's foremost expert on the TV show Criminal Minds, as well as the co-host of a weekly podcast!

Latest posts by Daniel Weissenberger (see all)
  • The Cleaner Review - May 31, 2022
  • Sniper Elite 5: Preview Follow-Up - May 4, 2022
  • PREVIEW: Sniper Elite 5 Is A Dangerous Game - April 27, 2022
Max's central gameplay conceit is a magic marker empowered to create objects within the world. With a button held down, the marker flies out of Max's pocket and hovers over the game screen, allowing the player to interact with specific areas. At first Max can only create columns of earth to lift himself into the air, but over the course of the game the player will learn to control branches, vines, waterspouts, and even fireballs as they unlock the marker's potential.
Max the curse of brotherhooo

Players will navigate through diverse environments, including lush forests, treacherous caves, and ancient ruins, all rendered with attention to detail and atmospheric lighting. One notable aspect of "Max the Curse of Brotherhood" is the subtle character development that takes place as players guide Max on his journey. Through his encounters with various creatures and characters, Max learns valuable lessons about friendship, trust, and the power of family bonds. The game received positive reviews from critics and players alike, praising its immersive gameplay, well-designed puzzles, and engaging storyline. It was lauded for its accessibility, making it suitable for both young and older players. "Max the Curse of Brotherhood" is an enchanting and captivating game that provides players with a unique and enjoyable gaming experience. Whether you're a fan of puzzle-platformers or simply looking for an exciting adventure, this game is definitely worth checking out..

Reviews for "Max the Curse of Brotherhood: A Game that Will Leave You Spellbound"

1. Sarah - 2 stars - Max the Curse of Brotherhood was a disappointment for me. While the graphics and animations were impressive, the gameplay and storyline fell flat. The puzzles lacked creativity and felt repetitive after a while. Additionally, the characters and their interactions were quite boring, and I struggled to connect with them. Overall, I found the game to be underwhelming and wouldn't recommend it to others.
2. Mark - 1 star - I regret purchasing Max the Curse of Brotherhood. The controls were clunky and unresponsive, making it frustrating to navigate through the game. The difficulty level was inconsistent, with some puzzles being too easy and others feeling impossible to solve. The lackluster level design also didn't help in providing an engaging experience. I was genuinely disappointed by this game and would advise others to steer clear of it.
3. Emma - 2 stars - Max the Curse of Brotherhood started off promising, but quickly lost my interest. The story felt predictable and lacked depth, failing to captivate me. The gameplay mechanics were also quite repetitive, and I found myself growing bored rather quickly. Additionally, I encountered several technical issues, such as bugs and glitches, which further hindered my enjoyment of the game. Overall, Max the Curse of Brotherhood didn't live up to my expectations, and I wouldn't recommend it to anyone seeking a truly immersive gaming experience.

Max the Curse of Brotherhood: A Rapunzel-inspired Adventure

The Brothers' Bond: Max the Curse of Brotherhood's Emotional Core