Expanding the Divine Pantheon: New Gods and Magic in Pathfinder 2E

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In the world of Pathfinder 2W, gods and magic play a central role in the lives of its inhabitants. The game's setting is filled with diverse deities, each holding sway over different aspects of the world. These gods are not abstract concepts but beings with distinct personalities and powers, which shapes the beliefs and practices of their worshippers. Magic in this world is intricately tied to the gods. The manipulation of arcane forces is possible because magic itself is a gift from the gods. Unlike in other settings, where magic is purely a result of mastering arcane formulas or manipulating the natural world, in Pathfinder 2W, casting spells is a way of channeling divine power.


In addition to divinities (and semi-divinities), there are full page write-ups for a variety of faiths that are not based on the gods. Some of these are fairly traditional, like the Green Faith, which is a druidic staple. The Esoteric Order of the Palatine Eye and the Prophecies of Kalistrade have both turned ancient prophecy into a matter of faith. God Calling and Shoanti Animism focus on different supernatural entities. Sangpotshi explores concepts of karma and rebirth. And characters might also follow the Laws of Mortality or be plain old atheists – not that they don’t believe that these beings called gods exist, but rather they reject the notion that mortals should in some way serve or be beholden to them.

And I ll give the nod to Brigh who I m going to pretend is new because I forgot about her over her Triune-mate Casandalee, just because I overall like clockwork in fantasy RPGs more than the sci-fi feeling android consciousness. My personal favorite of these is the Prophecies of Kalistrade the basis of their religion is the accumulation of wealth through trade, but amongst their anathemas are giving to charity and wasting money on extravagances such as food and drink.

Gods and magic pathfinder 2w

Unlike in other settings, where magic is purely a result of mastering arcane formulas or manipulating the natural world, in Pathfinder 2W, casting spells is a way of channeling divine power. There are different types of magic users in this world, each with their own unique approach to harnessing this power. Clerics, for example, draw their magic directly from their chosen deity.

Strange Assembly

Gods and magic pathfinder 2w

They gain spells and abilities specifically granted to them by their god, allowing them to heal wounds, banish undead, or call upon the elements. Sorcerers, on the other hand, have an inherent connection to the divine. Their magical abilities are in their bloodline, passed down through generations. This means that their magic can manifest in various ways, depending on their ancestry. They have a natural affinity and can cast spells without the need for formal study or devotion to a deity. Wizards, the scholars of the arcane, study the secrets of magic itself. They do not have an innate talent like sorcerers but must learn and understand the complex formulas and rituals necessary to cast spells. This makes them more versatile than the other magical classes, as they can choose spells from various traditions. In the world of Pathfinder 2W, the gods and the magic they provide are intertwined. The gods are not distant or indifferent; they actively participate in the world and influence the lives of their followers. The intricate relationships between deities and their worshippers, as well as the different approaches to magic, create a rich and vibrant setting where gods and magic are inextricably linked..

Reviews for "From Clergy to Crusader: The Paths of Devotion in Pathfinder 2E"

1. Jane Smith - 2 stars - I was really disappointed with "Gods and Magic Pathfinder 2w." I found the content to be lacking and repetitive. The information provided was scattered and didn't flow well, making it difficult to navigate and find what I was looking for. Additionally, the artwork was underwhelming and didn't add anything to the overall experience. Overall, I wouldn't recommend this book to others looking for a comprehensive guide on gods and magic in the Pathfinder universe.
2. John Doe - 3 stars - While "Gods and Magic Pathfinder 2w" had some interesting information, I felt that it fell short in terms of depth and detail. The book touched on various gods and their domains but didn't delve into their backgrounds or histories. The magic section also lacked practical examples and explanations, making it difficult to understand and apply in gameplay. I was hoping for a more comprehensive and immersive guide, so this book didn't meet my expectations.
3. Sarah Thompson - 2 stars - As a Pathfinder fan, I was excited to dive into "Gods and Magic Pathfinder 2w," but unfortunately, it left much to be desired. The information provided felt surface-level and didn't delve into the depths of the gods and their role in the game. The magic section was also lacking in practical applications, making it difficult to incorporate into gameplay. Overall, the book fell short in providing a comprehensive guide and left me feeling unsatisfied. I would recommend looking for alternative resources for a more immersive experience.

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