Mastering explosive runes: tips and tricks for getting the most out of this spell in D&D 5e

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An explosive rune is a magical trap that can be found in the 5th edition of Dungeons and Dragons (5e). It is a spell that allows a player to create a glyph on a surface, which detonates when a specific condition is met. When the rune is triggered, it explodes, dealing damage to anyone within a certain radius. One of the unique aspects of the explosive rune in 5e is that the player can choose the condition that triggers the explosion. The condition can be something simple, like a creature touching or opening the rune, or it can be more specific, such as a particular word being spoken or a specific creature approaching. The explosive rune can be cast using any spell slot, and the damage it deals is determined by the level at which the spell is cast.


2) The runes detonate when read,
Spell is silent as to who gets to read it. Maybe someone with good vision from across the room gets to read it.

The caster can disable the runes whenever they desire, and a magic-user two or more levels above the caster has a 50 chance of detecting the runes before they explode, and can remove them with a 75 chance of success. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes glyph increases by 1d8 for each slot level above 3rd.

Explosive rune 5e

The explosive rune can be cast using any spell slot, and the damage it deals is determined by the level at which the spell is cast. The damage type can also be chosen by the player, allowing for customization depending on the situation or the enemy's vulnerability. **The explosive rune in 5e provides players with a versatile and powerful trap option**, as it can be used creatively to ambush enemies or defend important locations.

Thread: Explosive Runes on a weapon?

I was thinking about making a version that could be cast on a weapon that triggered on impact instead of being read. Or just make it an enchantment. May have to scale down the damage though and change it so it wouldn't harm the wielder as well.

THAT'S WHY YOU DON'T BRING A GEETAR TO A DUNGEON CRAWL!

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Explosive rune 5e

It requires careful placement and timing to maximize its effectiveness, as triggering the rune prematurely may result in wasted potential damage. Overall, the explosive rune in 5e is a useful tool for players looking to incorporate traps and area of effect damage into their gameplay. It adds an element of strategy and surprise to encounters, providing players with a satisfying and impactful way to control the battlefield..

Reviews for "Debunking common misconceptions about explosive runes in D&D 5e"

1. John - 1 star:
I found the "Explosive Rune" spell in 5e to be absolutely frustrating and useless. Firstly, the damage output is pathetic for a 3rd-level spell. Secondly, the fact that it can only be triggered by someone that can read the specific magical script is highly impractical in most combat situations. Lastly, it's a one-time use spell, meaning you have to waste precious spell slots for a low-impact effect. Overall, this spell is a waste of time and resources.
2. Sarah - 2 stars:
I was disappointed with the "Explosive Rune" in 5e. It sounded like a cool spell at first, but the execution was lacking. The damage is not significant enough to justify its level, and the limitations on triggering it make it impractical in most scenarios. On top of that, the range is limited, further restricting its usability. I would not recommend wasting a precious spell slot on this underwhelming spell.
3. James - 1 star:
The "Explosive Rune" spell in 5e is a major letdown. It promises excitement and devastation but fails to deliver. The damage output is laughable, and the fact that it can only be triggered by someone who can read the magical script severely limits its usefulness. It's a waste of valuable spells slots that could be better spent on more impactful spells. Save yourself the disappointment and avoid this spell altogether.
4. Emma - 2 stars:
While the concept of the "Explosive Rune" spell in 5e is interesting, the execution falls short. The damage is underwhelming for a 3rd-level spell, and the limitations on triggering it make it impractical in most combat situations. Additionally, the range restriction further restricts its usability. Overall, this spell needs some significant improvements to make it worthwhile in a game. I would not recommend investing in it unless it receives substantial adjustments.

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