The Magic Stick: Your Ultimate Weapon in Dira Thr

By admin

The Dira thr explor is a magical stick that is said to possess vast powers and abilities. It is believed to have been created by ancient civilizations and contains mysterious enchantments that grant its wielder the ability to manipulate elements, time, and space. Legend has it that the Dira thr explor has the ability to control the forces of nature, allowing its possessor to summon and command storms, earthquakes, and even control the flow of rivers. It is said that the stick can create gusts of wind powerful enough to sweep away entire buildings or extinguish raging infernos with just a wave. In addition to its elemental powers, the Dira thr explor is also said to possess the ability to manipulate time and space. Stories tell of its wielder being able to travel through time, witnessing historical events or even altering the course of history.


  • Added Blood Subclass

Obliterate Nerfed damage from 120 weapo damage per hand to 50 weapon damage per hand When not dual wielding, mainhand weapon damage increases to 100 Use Cost changed from 1 ActionPoint 1 BonusAction to 1 ActionPoint. Asset use permission in mods files that are being sold You are not allowed to use assets from this file in any mods files that are being sold, for money, on Steam Workshop or other platforms.

Tracker for blood rune cost

Stories tell of its wielder being able to travel through time, witnessing historical events or even altering the course of history. The stick is said to be able to bend and shape space, allowing its user to traverse great distances in an instant or create portals to other realms. The Dira thr explor is often sought after by adventurers and wizards who seek to harness its immense power for their own endeavors.

Death Knight Class - Champion of the Lich King

This mod introduces the heroic class Death Knight and more than 30+ custom spells/passives from World of Warcraft into BG3.

Requirements

Nexus requirements

Mod name Notes
Baldur's Gate 3 Mod Fixer Required to fix the Character Creation glitch. Otherwise you'll see a scene with nude guys when creating a new character.
ImprovedUI ReleaseReady Important: Download both the main file and the optional ImprovedUI Assets to get icons working

Off-site requirements

Mod name Notes
Bauldur's Gate 3 Script Extender Please use the most recent version
ImprovedUI Assets Important: Download both the main file and the optional ImprovedUI Assets to get icons working

Mods requiring this file

Mod name Notes
Death Knight Class - Champion of the Lich King - PTBR Tradução PTBR
Death Knight Class - Champion of the Lich King - RUS. Обязательный файл
Death Knight Class - Champion of the Lich King RU Требуется оригинальный мод так как мой мод содержит только файлы локализации!
Death Knight Class GER
Death Knight Class Turkish Translation v1.1.3 Bu modu yükleyelim.
Dummy Levels for multiclassing Required for the corresponding optional file
Traduccion Caballero de la muerte
Traduction FR - Classe - Chevalier de la Mort ( World of Warcraft )
Permissions and credits

Credits and distribution permission

  • Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permission You are not allowed to upload this file to other sites under any circumstances
  • Modification permission You must get permission from me before you are allowed to modify my files to improve it
  • Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
  • Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets

Author notes

This author has not provided any additional notes regarding file permissions

File credits

This author has not credited anyone else in this file

Donation Points system

This mod is not opted-in to receive Donation Points

  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • German
  • French

Translations available on the Nexus

Language Name
Russian Author: MORSE228 Death Knight Class - Champion of the Lich King - RUS.
German Author: Tenvan Death Knight Class GER
Russian Author: Raven1504 and TheSiff Death Knight Class - Champion of the Lich King RU
Portuguese Author: Rakaels Death Knight Class - Champion of the Lich King - PTBR
French Author: Keviinn86 Traduction FR - Classe - Chevalier de la Mort ( World of Warcraft )
French Author: Darkkeel Death Knight Class - Champion of the Lich King French
Spanish Author: ecaz Traduccion Caballero de la muerte
Turkish Author: TheWinderst Death Knight Class Turkish Translation v1.1.3
Changelogs

Version v1.1.7

  • 1. Fixed an issue that Howling Blast Reaction consumes Killing Machine buff.
    2. Improved Death Coil Reaction logic. If the target does not have any Festering Wounds, Death Coil reaction won't trigger Sudden Doom.
    3. The icons are consolidated into ImprovedUI Assets and is compatible with other class mods.

Version v1.1.6

  • Update v1.1.6:
    1. Fixed game crash when Blood Shield stacks over 55+
    2. Added spell description tooltips to the localization files.
    3. 1st major rebalance path has been deployed, please check the post below for more details.

Level Progression:
Moved LV 11 Passives (Crimson Scourge/Killing Machine/Sudden Doom) to LV 10
Moved LV 8 Gain 1 Extra Rune to LV 3 (Now you'll have 4 Subclass Runes at LV 5 for a smoother leveling experience)
Moved LV 12 Gain 1 Extra Rune to LV 11
The updated progression tree has been uploaded to the mod's image.

General DK:
Reduced Death & Decay damage from 10% MaxHP to 5% MaxHP
Blood Plague/Frost Fever/Virulent Plague damage now scales with level (LV1: 1d6/ LV6: 2d6/ LV10: 3d6)
Heart Strike/Frost Strike/Scourge Strike damage now scales with level (LV2: 2d8/ LV10: 3d8)
Death Strike/Obliterate/Festering Strike damage now scales with level (LV5: 2d10/ LV8: 3d10)
Blood Boil/Howling Blast/Outbreak damage now scales with level (LV3: 2d6/ LV6: 2d8/ LV10: 2d10)

Frost:
Frost Fever: Decreased movement reduction from -4.5m to -3m

Version v1.1.5

  • Fixed the missing icons.

Version v1.1.4

  • Fixed localization typos.

General:
All counter reactions (Heart Strike/Howling Blast/Death Coil) now guarantee a hit

Death Coil
Death Coil Damage now scales with level (LV1: 1d10/ LV5: 2d10/ LV9: 3d10)
Death Coil now triggers Extra Attack
Fixed a bug that Festering Wound burst by Death Coil won't trigger runic power generation
The chance to generate an Unholy Rune decreases from 45% to 30% (Since now you can cast again with Extra Attack)

Version v1.1.3

  • Fixed compatibility with other mods modifing vanilla game spells.

Version v1.1.2

  • Fixed Death Strike tooltip Icon is not showing.

Version v1.1.1

  • 1. It's now safe to check Death Strike details in the leveling menu
    2. Fixed a bug that Death Strike can stack Blood Shield beyond 25% maxHP
    3. Updated Critical Heart Strike: Reaction so now it does (2d8 + StrengthModifier x 2) damage
    4. Removed friendly fire from Breath of Sindragosa
    5. Fixed the class proficiency not showing in the character creation menu (Special thank you to Kiderion for providing guidance)

Version v1.1.0

  • Added Blood Subclass

v 1.1.0 - Major Update:

Added Blood Subclass (Please refer to the mod description page for more details)

Reworked the following spells:

Death Grip
Changed cost from ActionPoin to BonusAction
Added a once per combat CD
Target pulled will now be stunned for 1 turns
Changed visual effects
Added spell prepare sound effect

Anti-magic shield
Changed visual effects
Added spell prepare sound effect

Added Death & Decay

Added Horn of Winter

Obliterate
Nerfed damage from 120% weapo damage per hand to 50% weapon damage per hand (When not dual wielding, mainhand weapon damage increases to 100%)
Use Cost changed from 1 ActionPoint + 1 BonusAction to 1 ActionPoint

Howling Blast
Changed to Constitution Save
Changed the skill from single target to a small AOE of 3m
Changed the skill visual to make it more in line with its effect

Breath of Sindragosa
Changed to Constitution Save
This skill has been reworked. Now you can continue recasting BoS within your turn as long as you have sufficient runic power and combo with your other skills like Obliterate and Frost Strike. Casting BoS costs 50 runic power each time, dealing 4d8 cold damage and generate 2 Frost Runes.
Sudden Doom
When under Sudden Doom, casting Death Coil now generates an additional Unholy Rune

Version v1.0.6

  • Fixed a crash when leveling DK beyond LV 10. Fixed Athletics can't be selected when creating DK.

Version v1.0.5

  • Fixed the ActionResource issue under controller UI mode. All ActionResources now stacks under controller mode.

Version v1.0.4

  • Fixed an issue that Ghouls not leveling under Unholy subclass. Added an optional file that gives DK 1 feat per level.

Version v1.0.3

  • Fixed the face selection cutoff issue and invalid add-on set up pop-up when creating a new character.

Version v1.0.2

  • Added controller action Icons. Fixed a bug that LV1 DK skills are not learned when multiclassing DK.

Version v.0.1.0

  • Initial Public Release
  • This mod introduces the heroic class Death Knight and more than 30+ custom spells/passives from World of Warcraft into BG3.
  • The Death Knight class incorporates a unique resource system known as the Rune System. Within the Rune System, there are two distinct yet interconnected resources: Runes (categorized into Blood , Frost , and Unholy runes) and RunicPower .
  • At level 1, each death knight starts with with 1 rune for each of the sub-specializations ( Blood / Frost / Unholy ) and a maximum Runic Power of 100. This resource pool gradually increases as your death knight levels until reaching level 12, at which point the death knight possesses 6 runes of the subclass specialization, 2 runes of the other specializations, and a maximum Runic Power of 150.
  • The Death Knight class has proficiency in heavy armor/martial weapons, but not shields. The class uses Charisma to cast spells.
  • Thereare three available subclasses for the Death Knight class: Blood, Frost and Unholy . Please check the mod image for the level progression table.
  • The Blood subclass is designed with a tanky build, offering self-healing, damage-absorbingbarriers, crowd control abilities, and a primary emphasis on inflicting AOE damage. As part of its unique mechanics, this class can accumulate stackable temporary shields known as Blood Shields through Death Strike/Death Pact heals, and it can retaliate against enemy assaults with a small AOE burst while the Blood Shield is active. This class can also gain various advantages when positioned within an area corrupted by Death and Decay.
  • The Frost subclass offers a straightforward and easy-to-play experience as a melee damage class. This subclass relies heavily on landing critical attacks to activate various bonus effects tied to its abilities and resource management. The class also has a 15% independent critical hit chance against Chilled targets. For more information regarding the playstyle of a Frost Death Knight , please refer to the progression table above or the spell dictionary below.
  • Conversely, the Unholy subclass provides a more intricate playstyle, although it wields considerable damage potential. This subclass has the ability to summon undead minions and afflict enemies with diseases. The core mechanic of the Unholy Death Knight involves applying " Festering Wounds " to enemies, achieved either through dealing necrotic damage or casting Festering Strikes. The festering wound is a disease that stacks up to 6 stacks. These stacks can be triggered to burst by specific Unholy Death Knight abilities, dealing necrotic damage per stack triggered. For additional details, please refer to the progression table above or the spell dictionary below.
  • Download and unzip the mod and Install the .pak file via BG3 Mod Manager (Recommended)
  • Required Mods:
  • This mod is currently at early development stage and will receive ongoing updates. Please share your thoughts in the comment section, and your valuablefeedbacks will play a crucial role in helping me to further polishthis mod. Please also feel free utilize the bug report section if you have encountered any issues while using this mod, and I'll try my best to address them ASAP.
  • Thanks again for your interest and supports! I hope you enjoy this mod!
  • 本Mod支持简体中文,未经同意不得在外站上传本Mod
  • Lykon's Baldur's Gate 3 Action Icons Generator for the skill icons in this mod.


Death Knight Main Class Spells/Passives
  • Death Coil
  • Death Grip
Death Coil
Death Coil Damage now scales with level (LV1: 1d10/ LV5: 2d10/ LV9: 3d10)
Death Coil now triggers Extra Attack
Fixed a bug that Festering Wound burst by Death Coil won't trigger runic power generation
The chance to generate an Unholy Rune decreases from 45% to 30% (Since now you can cast again with Extra Attack)
Mod name Notes
Baldur's Gate 3 Mod Fixer Required to fix the Character Creation glitch. Otherwise you'll see a scene with nude guys when creating a new character.
ImprovedUI ReleaseReady Important: Download both the main file and the optional ImprovedUI Assets to get icons working
Mod name Notes
Bauldur's Gate 3 Script Extender Please use the most recent version
ImprovedUI Assets Important: Download both the main file and the optional ImprovedUI Assets to get icons working
Mod name Notes
Death Knight Class - Champion of the Lich King - PTBR Tradução PTBR
Death Knight Class - Champion of the Lich King - RUS. Обязательный файл
Death Knight Class - Champion of the Lich King RU Требуется оригинальный мод так как мой мод содержит только файлы локализации!
Death Knight Class GER
Death Knight Class Turkish Translation v1.1.3 Bu modu yükleyelim.
Dummy Levels for multiclassing Required for the corresponding optional file
Traduccion Caballero de la muerte
Traduction FR - Classe - Chevalier de la Mort ( World of Warcraft )
Permissions and credits Tracker for blood rune cost infographics Tracker for blood rune cost spreadsheet
Dira thr explorr tje mafic stick

However, finding and obtaining the stick is no easy task. It is said to be hidden away in a secret location, protected by powerful enchantments and guarded by mythical creatures. Many have embarked on quests to find and claim the Dira thr explor, but few have succeeded. It is said that the stick chooses its own master, and only those deemed worthy by its ancient power can wield its abilities. The legends surrounding the Dira thr explor continue to captivate the imaginations of many, as they wonder what incredible feats and adventures the stick could enable in the hands of its true master..

Reviews for "The Magic Stick: A Key to Solving Puzzles in Dira's Game"

1. John - 1/5 - I was really disappointed with "Dira the explorer the magic stick". The plot was incredibly weak and predictable, with no originality whatsoever. The characters felt one-dimensional and lacked depth. The dialogue was flat and uninteresting, making it hard to engage with the story. Overall, I found it to be a tedious and uninspiring read. I would not recommend it to anyone looking for a captivating fantasy novel.
2. Sarah - 2/5 - "Dira the explorer the magic stick" had a promising premise, but it failed to deliver. The writing style was amateurish and filled with grammatical errors, which made it difficult to follow the story. The pacing was off, with long stretches of monotonous descriptions and overly detailed scenes that didn't contribute much to the plot. The magic system felt underdeveloped and inconsistent. While there were some interesting ideas, they were overshadowed by the book's numerous flaws. Overall, it fell short of my expectations.
3. Michael - 2/5 - I found "Dira the explorer the magic stick" to be a rather forgettable read. The plot lacked complexity and depth, feeling like a generic fantasy adventure without any standout moments. The characters were cliché and lacked believability, making it hard to invest in their journey. Additionally, the writing style felt clunky and unpolished, with awkward phrasing and excessive exposition. Overall, I wouldn't recommend this book to anyone seeking a memorable or impactful reading experience in the fantasy genre.

Harnessing the Power of the Magic Stick: A Guide for Dira Thr Players

Tips for Using the Magic Stick Effectively in Dira Thr

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