Beyond the City Walls: Expanding the Horizons of the Crimson Throne Campaign Setting

By admin

Curse of the Crimson Throne is a campaign setting in the fantasy role-playing game Pathfinder. It takes place in the city of Korvosa, a dangerous and corrupt metropolis ruled by a ruthless queen. The campaign follows the players as they uncover a dark secret that threatens to tear the city apart. The main idea behind Curse of the Crimson Throne is the exploration of power, corruption, and moral complexity. The city of Korvosa is plagued by political strife, poverty, and crime, creating an atmosphere of decay and desperation. The players are thrust into this world and must navigate its treacherous landscape, making difficult choices along the way.

Tartget magic set Bolt Bend

This spell costs less to cast if you control a creature with power 4 or greater.

Change the target of target spell or ability with a single target.

“Give them everything you’ve got … and some things you don’t.”
—Ral Zarek

Standard Not Legal Alchemy Not Legal Pioneer Legal Explorer Legal Modern Legal Brawl Not Legal Legacy Legal Historic Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Captured by the Consulate

Enchant creature you don’t control

Enchanted creature can’t attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

“At last, the infamous Pia Nalaar.”
—Tezzeret

DailyMTG Story Spotlight

Standard Not Legal Alchemy Not Legal Pioneer Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Commandeer

You may exile two blue cards from your hand rather than pay this spell’s mana cost.

Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.

Archmage attacks are little more than annoyances to Kalamax.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Deflection

Change the target of target spell with a single target.

The golden rule of revenge: Do unto others what they tried to do unto you.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Divert

Change the target of target spell with a single target unless that spell’s controller pays .

“What’s the fun of being a wizard if you can’t mess with people’s heads?”

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Emissary of Grudges

As Emissary of Grudges enters the battlefield, secretly choose an opponent.

Reveal the player you chose: Choose new targets for target spell or ability if it’s controlled by the chosen player and if it targets you or a permanent you control. Activate only once.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Goblin Flectomancer

Creature — Goblin Wizard

Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.

Rerouting magic through a goblin’s brain is the surest way to throw it wildly off course.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Imp's Mischief

Change the target of target spell with a single target. You lose life equal to that spell’s mana value.

“Do the innocent pay for the crimes of the guilty? Of course they do. That’s the fate of the weak.”
—Nicol Bolas

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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I'm Rubber, You're Glue

When you speak in non-rhyming sentences, sacrifice I’m Rubber, You’re Glue.

Say “I’m rubber, you’re glue. Everything bounces off me and sticks to you”: Change the target of target spell or ability that targets only you.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Not Legal Historic Not Legal Vintage Not Legal Pauper Not Legal Commander Not Legal Penny Not Legal Oathbreaker Not Legal

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Lightning Storm

Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm.

Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Misdirection

You may exile a blue card from your hand rather than pay this spell’s mana cost.

Change the target of target spell with a single target.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Mizzium Meddler

Creature — Vedalken Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.

Energy surges in Izzet labs are opportunities for experimentation.

Standard Not Legal Alchemy Not Legal Pioneer Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Muck Drubb

When Muck Drubb enters the battlefield, change the target of target spell that targets only a single creature to Muck Drubb.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Perplexing Chimera

Enchantment Creature — Chimera

Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)

Standard Not Legal Alchemy Not Legal Pioneer Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Psychic Battle

Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn’t trigger abilities of permanents named Psychic Battle.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal

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Rebound

Change the target of target spell that targets only a player. The new target must be a player.

Insult, like an arrow, is beyond control once loosed.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Redirect

You may choose new targets for target spell.

“It’s actually quite simple, but since you’ve only recently begun to walk upright, it may take some time to explain.”
—Jace Beleren, to Garruk Wildspeaker

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Legal Oathbreaker Legal

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Reflecting Mirror

, : Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.

Standard Not Legal Alchemy Not Legal Pioneer Not Legal Explorer Not Legal Modern Not Legal Brawl Not Legal Legacy Legal Historic Not Legal Vintage Legal Pauper Not Legal Commander Legal Penny Not Legal Oathbreaker Legal Show as sorted by :
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The players are thrust into this world and must navigate its treacherous landscape, making difficult choices along the way. One of the central conflicts in the campaign setting is the struggle against the tyrannical rule of Queen Ileosa. The queen is a power-hungry and ruthless ruler, willing to do whatever it takes to maintain her hold on power.

Why do some cards say "choose target"?

In Magic, most cards that interact with a specific card will target it. For example, Giant Growth (emphasis is mine):

Target creature gets +3/+3 until end of turn.

There are lots of rules around targeting, and even abilities that interact with targeting, like hexproof and shroud. Some cards sidestep these rules by having you "choose" a permanent without targeting it. Of note, these cards can still effect creatures with shroud or hexproof. For example, Azra Oddsmaker (emphasis is mine):

At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.

Additionally, the rules for targeting explicitly mention that targeting involves choosing:
115.1. Some spells and abilities require their controller to choose one or more targets for them.
  1. Targeting (which implies choosing)
  2. Choosing without targeting.

But then there are cards that say "choose target". For example, Moonlight Hunt (emphasis is mine):

Choose target creature you don’t control. Each creature you control that’s a Wolf or a Werewolf deals damage equal to its power to that creature.

What is the purpose of the wording "choose target"? Targeting already involves choosing, so why the double reference?

  • magic-the-gathering
Follow Zags asked Jan 18, 2022 at 16:15 Zags Zags 17.9k 4 4 gold badges 41 41 silver badges 103 103 bronze badges

As a side note, cards like Azra Oddsmaker that don't actually use the word 'target' do not need you to announce the chosen creature when the ability is put on the stack (as a target would), but instead that choice is made on resolution. For cards like Azra Oddsmaker that have choices on resolution (in this case, you only choose a creature if you discard a card), so this is an intended functional difference, and I would assume those cards being able to work around Shroud/Hexproof is a side effect.

Jan 18, 2022 at 21:57
Curse of the crimson throne campaign setting

The players are drawn into the rebellion against her as they uncover the dark secrets of her reign. Another key aspect of Curse of the Crimson Throne is the exploration of the consequences of power and the morality of those who wield it. As the players gain influence and become important figures in the city, they are faced with difficult moral dilemmas and must grapple with the consequences of their actions. The campaign setting is filled with richly detailed NPCs and factional politics. The players must navigate through a web of alliances and rivalries, choosing which factions to support and which to combat. These political machinations add another layer of complexity to the storyline and provide opportunities for interesting role-playing and decision-making. Overall, Curse of the Crimson Throne is a captivating campaign setting that delves into themes of power, corruption, and morality. It presents players with a complex and morally gray world, challenging them to make difficult choices and confront the consequences of their actions..

Reviews for "A Race Against Time: The Urgency of the Crimson Throne Campaign"

- Jane - 2/5 - I was really excited to play the Curse of the Crimson Throne campaign setting, but I was ultimately disappointed. The story felt disjointed, with too many different plotlines going on at once. It was hard to keep track of everything and it left me feeling overwhelmed and uninvested. Additionally, the encounters were extremely challenging, to the point where it felt like we were constantly on the brink of death. It took away from the enjoyment of the game and left me feeling frustrated. Overall, I was hoping for a more cohesive and balanced campaign setting.
- Mark - 2/5 - I had high hopes for the Curse of the Crimson Throne campaign setting, but it fell short for me. The pacing of the story was slow and often dragged on, making it hard to stay engaged. The lack of variety in the encounters also became repetitive, and it felt like we were stuck in a loop, going through the same motions over and over. The campaign setting also lacked originality and failed to bring anything new or exciting to the table. Ultimately, it just didn't meet my expectations and left me feeling underwhelmed.
- Lisa - 1/5 - I honestly can't say anything positive about the Curse of the Crimson Throne campaign setting. The storyline was convoluted and confusing, making it difficult to follow and enjoy. The characters and NPCs lacked depth, and I found it hard to care about their fates or motivations. The entire campaign felt like a chore to get through, and I was relieved when it was finally over. I wouldn't recommend this campaign setting to anyone looking for a captivating and engaging experience.
- Mike - 2/5 - I had high hopes for the Curse of the Crimson Throne campaign setting, but it fell flat for me. The pacing was off, with long stretches of downtime and minimal action. The lack of meaningful choices and consequences made the campaign feel linear and predictable. Additionally, the setting itself lacked depth and didn't capture my imagination. Overall, I was left underwhelmed and wishing for more depth and excitement in the storyline.

The Lure of Power: Temptations and Consequences in the Curse of the Crimson Throne Campaign

Unleashing the Beasts: Monsters and Menaces in the Curse of the Crimson Throne Campaign