The Dark Side of the Kitten Witch's Magic

By admin

In folklore and mythology, there are many tales of witches and their magical abilities. One popular figure in these stories is the kitchen witch. The kitchen witch is often depicted as a kind and helpful figure who brings good luck and protection to the household. The origins of the kitchen witch can be traced back to European folklore, where she was believed to reside in the kitchen and oversee the cooking and household chores. It was believed that having a kitchen witch in the home would ensure that meals were prepared with love and would bring good fortune to the family. The kitchen witch is often depicted as a small doll or figurine, usually made of fabric or clay, and dressed in traditional clothing.


Engraving with a wand of magic missile will give the message that "The floor is riddled by bullet holes!" but will not auto-identify the wand.

If you feed it another 1 hp during that time you reset the duration to 24 hrs but loose another hit point until you start a long rest after it is no longer attuned. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw.

Magic missile wand cost 5e

The kitchen witch is often depicted as a small doll or figurine, usually made of fabric or clay, and dressed in traditional clothing. She is often shown carrying a broom or a cooking utensil, emphasizing her role in the kitchen. Some kitchen witches are also shown with a cauldron, symbolizing their magical abilities.

DnD Magical Item Wand of Magic Missiles

Uncommon Item Value
Price: (1d6) x100 gp (100 to 600 gp) – 50% for consumable items
Base Price: 400 gp or 200 gp for expendable
Expendable Items can be attuned on use, at the cost of a random attuned item and slot.
Cursed Items auto attune on use and replace a random attuned item and slot.

Magical Items
C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed

  • Magical Item – Uncommon – Wand of Magic Missile – 400 gp
    • Standard: This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
    • The wand regains 1d6+1 expended charges daily at dawn. if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles to ashes and is destroyed.
    • Attunement: 2 additional maximum charge. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw. This also uses a charge from the wand.
    • Relic: An elf can assist with a force based spell without using a charge from the wand.

    Example Campaign Items – Wand of Magic Missiles

    • Horsebone Wand (F007)
    • Tuma Wand of Magic Missiles (W007)
    Horsebone Wand (F007)
    • Magical Item – Uncommon – Horsebone Wand – 400 gp
      • Standard: Made from Human bone, with a horse motif. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles to ashes and is destroyed. The bearer experiences a harmless flash of pain when using the item. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.
      • Attunement: 2 additional maximum charge. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw. This also uses a charge from the wand. A hungry attuned item becomes hungrier wanting life from its attuned owner only, taking 1 hp to activate for 24 hrs, this can’t be recovered by any means during this time, and can’t be removed or unattuned. If you feed it another 1 hp during that time you reset the duration to 24 hrs but loose another hit point until you start a long rest after it is no longer attuned.
      • Relic: An elf can assist with a force based spell without using a charge from the wand.
      • Details built from: Created by Undead, Quirk of Hungry.
      • Owners:
        • 1000-02-14 – M’drak (Dwarf Bard) room L6 Necromancers Cave near Red Larch, Northern Reaches.
        • 1000-07-26 – Tydrus (Dwarf Bard) M’drak takes on the name Tydrus after he changes his dwarven subrace.
        • 1003-07-06 – Shofa (Elf Bard) Tydrus takes on the name Shofa after he changes to a female elf.
        Tuma Bone Wand (W007)
        • Magical Item – Uncommon – Tume Bone Wand – 400 gp
          • Standard: Made of bone, showing symbology of Tuma, the handle has a strange shape to it with scratch marks. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. if you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles to ashes and is destroyed. The bearer experiences a harmless flash of pain when using the item.
          • Attunement: 2 additional maximum charge. It can be used to assist a forced based spell once per long rest, you can re-roll one dice, add a dice of damage or force a re-roll for a saving throw. This also uses a charge from the wand.
          • Relic: An elf can assist with a force based spell without using a charge from the wand.
          • Details built from: Created by Undead, Arcane History, Minor Property of key, Quirk of Painful.
          • Owners:
            • 1003-06-01 – Dmitri (Human Rogue/Wizard) Discovered in the Hall of Rock, while serving Karameikos.

            Original Item – Wand of Magic Missles

            Source : Dungeon Masters Guide (dmg211)

            WAND OF MAGIC MISSILES

            This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

            The wand regains ld6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

            Content Updates

            • 2021-07-17 – Added in Original Item version.
            • 2021-04-30 – Update and layout with links.
            • 2020-10-26 – Layout.
            Magical Items
            C – Common, U – Uncommon, R – Rare, VR – Very Rare, L – Legendary, A – Artefact, Cu – Cursed
            The kityen witch

            In addition to bringing good luck and protection, the kitchen witch is also believed to possess other magical powers. She is said to have the ability to keep away evil spirits, banish negative energy, and even bring healing and good health to the home. To attract the blessings of the kitchen witch, it is customary to place her near the stove or hang her in the kitchen. Some traditions also involve rubbing her head or giving her a small offering, such as a pinch of salt or a drop of honey. The belief in the power of the kitchen witch is still prevalent today, with many people keeping a kitchen witch in their homes. While some may see it as simply a decorative item, others truly believe in its magical abilities and the positive energy it brings. In conclusion, the kitchen witch is a beloved figure in folklore and mythology, known for her magical abilities and ability to bring good luck and protection to the home. Whether seen as a symbol of tradition or a source of genuine belief, the kitchen witch continues to have a place in many households today..

            Reviews for "Healing Powers of the Kitten Witch"

            - Sarah123 - 2/5 stars - I was really disappointed with "The Kitten Witch." The story seemed more intended for younger children, and the plot was predictable and formulaic. The illustrations were cute, but that was the only redeeming aspect of the book. Overall, I found the book to be quite boring and lacking in originality. I would not recommend it for older readers looking for a more engaging and complex story.
            - JohnDoe456 - 1/5 stars - "The Kitten Witch" was a complete waste of time. The story was poorly written and lacked any depth or substance. The characters felt one-dimensional and unrelatable. Additionally, the book had numerous grammatical errors and typos, which made it even more frustrating to read. I had high hopes for this book, but I ultimately found it to be a huge disappointment. I would not recommend it to anyone.
            - JaneDoe789 - 2/5 stars - I found "The Kitten Witch" to be quite underwhelming. The story was overly simplistic and lacked any real conflict or excitement. The writing style was juvenile and did not hold my interest. The illustrations were cute, but they couldn't make up for the overall lackluster nature of the book. I believe there are much better children's books out there that provide a more engaging and entertaining reading experience.

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