Old Norse Pagan Protective Runes and Their Modern Applications

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The Old Norse pagan protective rune, also known as Vegvísir or the Norse Compass, is a symbol believed to provide guidance and protection to those who use it. This runic symbol originates from ancient Norse mythology and was often inscribed on objects or worn as an amulet. The Vegvísir consists of eight arms radiating from a central point, resembling a compass. It is said to guide travelers through treacherous weather, rough seas, and unfamiliar terrain, leading them to safety and ensuring they do not lose their way. In Norse mythology, this protective rune was believed to possess magical properties that would shield the bearer from harm and provide them with navigation skills. According to folklore, those who possessed the Vegvísir would never be lost, as the symbol would grant them the ability to find their way back home, regardless of their location.


Theoretically, it is possible to acquire every tome in the game (54 at initial launch). However, doing this would be considered incredibly difficult, as well as inefficient.

Over two-hundred years ago, a powerful evil witch known as Tuatha was entombed in the Lost Caves in San Francisco, California along with her Grimoire, a small note book like tome of various spells and incantations. BUT if said mage priest, instead read a Libram of silver magic, his pries side, would if he failed his save v going insane, be unable to Continue reading it, for helping his mage side up.

Magic tome three two one

According to folklore, those who possessed the Vegvísir would never be lost, as the symbol would grant them the ability to find their way back home, regardless of their location. It served as a beacon of hope and a source of comfort for seafarers, explorers, and adventurers who faced the dangers of the unpredictable Norse lands and seas. Additionally, the Old Norse pagan protective rune was also believed to provide spiritual protection.

Magic tome three two one

Anyone care to explain how it functions?

As someone who is not familiar with AoW, does it act like the spell pages in Spellforce, or is there more depth too it?

I ask because as a concept magic in 4x games has a lot of potential, but as far as I have seen is never realized. (Never offers more than a mere buff or damage animation with a magic aesthetic)

Сообщения 1 – 15 из 23 2 мар в 17:20

Kinda like the ascension paths in Stellaris i guess? except there's 50 of them instead of 3.

Each one evolves your faction with different units, economic boosts, and visuals.

2 мар в 17:32 Автор сообщения: (つ P_P )つ Give DIRETIDE

Kinda like the ascension paths in Stellaris i guess? except there's 50 of them instead of 3.

Each one evolves your faction with different units, economic boosts, and visuals.


Gotcha, that sounds interesting. 2 мар в 18:30

From what we've seen so far in game: Tomes affect what research you have access to.

When trying to do research, you are presented with 3 options. Two of which are from what tomes you've unlocked, and the third option is a general research that you can get regardless.

Each tome you unlock gives you +2 points in one of the game's six affinity trees. The affinities are Order, Chaos, Nature, Astral, Materium and Shadow.

4 мар в 12:17 Автор сообщения: GrandMajora

From what we've seen so far in game: Tomes affect what research you have access to.

When trying to do research, you are presented with 3 options. Two of which are from what tomes you've unlocked, and the third option is a general research that you can get regardless.

Each tome you unlock gives you +2 points in one of the game's six affinity trees. The affinities are Order, Chaos, Nature, Astral, Materium and Shadow.


if you choose chaos will also the buildings transform into mordor like ones together with the demonic transformed units?

4 мар в 12:22 How are tomes acquired? 4 мар в 12:28 Автор сообщения: Sotnik How are tomes acquired?

You start off with 1 tome at faction creation, and after completing a certain number of researches in it, you unlock a new tome to pick from.

Theoretically, it is possible to acquire every tome in the game (54 at initial launch). However, doing this would be considered incredibly difficult, as well as inefficient.

In practice, most players will probably complete a realm after obtaining somewhere between 9 to 11 tomes.

Автор сообщения: plushypiggy


if you choose chaos will also the buildings transform into mordor like ones together with the demonic transformed units?


We don't know yet. Streamers right now are only allowed to show off the faction creation system. Actual gameplay videos will be available in April.

4 мар в 12:33 Автор сообщения: GrandMajora Автор сообщения: Sotnik How are tomes acquired?

You start off with 1 tome at faction creation, and after completing a certain number of researches in it, you unlock a new tome to pick from.

Theoretically, it is possible to acquire every tome in the game (54 at initial launch). However, doing this would be considered incredibly difficult, as well as inefficient.

In practice, most players will probably complete a realm after obtaining somewhere between 9 to 11 tomes.

Автор сообщения: plushypiggy


if you choose chaos will also the buildings transform into mordor like ones together with the demonic transformed units?


We don't know yet. Streamers right now are only allowed to show off the faction creation system. Actual gameplay videos will be available in April.
so this researching for the 2.tome of chaos is in the techtree?/magicbook? coming from age of wonders planetfall so i only know this techtrees without the random magic book spells, was only playing for lil hours age of wonders 3 and was a lil confused with the random spells without a fixed techtree path.

4 мар в 12:38 Автор сообщения: plushypiggy


so this researching for the 2.tome of chaos is in the techtree?/magicbook? coming from age of wonders planetfall so i only know this techtrees without the random magic book spells, was only playing for lil hours age of wonders 3 and was a lil confused with the random spells without a fixed techtree path.


The magic tomes effectively are your tech tree this time around. When conducting research, you are presented with three randomly available options from the tome you are currently researching. Two of these options are associated with what tomes you have access to, while the 3rd option is a 'generic' research that anybody who shares the same culture as yours can obtain.

4 мар в 12:42 Автор сообщения: GrandMajora Автор сообщения: plushypiggy


so this researching for the 2.tome of chaos is in the techtree?/magicbook? coming from age of wonders planetfall so i only know this techtrees without the random magic book spells, was only playing for lil hours age of wonders 3 and was a lil confused with the random spells without a fixed techtree path.


The magic tomes effectively are your tech tree this time around. When conducting research, you are presented with three randomly available options from the tome you are currently researching. Two of these options are associated with what tomes you have access to, while the 3rd option is a 'generic' research that anybody who shares the same culture as yours can obtain.
ok but is it possible to miss the demonkin transformation because its random? or do i get this spell always for sure?
and the 3.tome has something with demonportal as name so i hope it can open a portal with invading demons similar to this riftportal in planetfall for the psynumbra secret technologie but hopefully more effective

4 мар в 12:42 Автор сообщения: GrandMajora Автор сообщения: Sotnik How are tomes acquired?

You start off with 1 tome at faction creation, and after completing a certain number of researches in it, you unlock a new tome to pick from. Thank you. Is it known how further tomes are chosen? Does the pool of tomes to choose from depend on previous tomes, or affinities, or anything else? Are there different tiers of tomes, and what does a tier imply mechanically?

Отредактировано Sotnik; 4 мар в 12:44 4 мар в 13:07 Автор сообщения: Sotnik

Thank you. Is it known how further tomes are chosen? Does the pool of tomes to choose from depend on previous tomes, or affinities, or anything else? Are there different tiers of tomes, and what does a tier imply mechanically?

I feel like I've answered a lot of these question on my first post, earlier on this page. But here it goes.

According to the devs, the tomes are divided up into 5 tiers, spread across 6 different affinity trees. For each tome you acquire, it gives you +2 points of the associated tree. For example, the Tome of the Horde is associated with Chaos affinity. So if you picked up Tome of the Horde, you would get +2 points of Chaos Affinity. If later on in the game, you chose to unlock the Tome of Mayhem, you would get an additional +2 points in Chaos Affinity.

The affinity trees provide additional bonuses for your faction, depending on which route you continue to expand down. For each point you have with an affinity, you gain +1 experience down that tree each turn. So, for example, if you have 6 points with Chaos Affinity, you would get 6 experience in the Chaos Affinity branch each turn. Where as if you only had 2 points in Chaos affinity, you would get 2 experience per turn.

In other words, hyper specializing in one affinity will allow you to advance down it's tree at a faster rate, than if you tried to spread yourself across multiple types.

4 мар в 13:15 Автор сообщения: GrandMajora Автор сообщения: Sotnik

Thank you. Is it known how further tomes are chosen? Does the pool of tomes to choose from depend on previous tomes, or affinities, or anything else? Are there different tiers of tomes, and what does a tier imply mechanically?


I feel like I've answered a lot of these question on my first post, earlier on this page. But here it goes.
Still, are there specific requirements to unlock a specific Nature tome of tier 3, for example? Should I learn X spells from any tier 2 tome - or from the specific tier 2 tome? Should I have Y Nature affinity? Are there other requirements or restrictions like culture or alignment?

4 мар в 13:18 Автор сообщения: Sotnik


Still, are there specific requirements to unlock a specific Nature tome of tier 3, for example? Should I learn X spells from any tier 2 tome - or from the specific tier 2 tome? Should I have Y Nature affinity? Are there other requirements or restrictions like culture or alignment?

We don't know at this time. The devs have only put out two gameplay videos, and both of them have the devs skip ahead to a later point in the game to show off some battles.

Streamers who got an early access testing copy are only allowed to show off the faction creation system right now. We won't get to see actual gameplay videos until April.

Kinda like the ascension paths in Stellaris i guess? except there's 50 of them instead of 3.
Old norse pagan protective rune

It was thought to ward off evil spirits, protect against misfortune, and ensure the well-being of the wearer. Norse pagans often relied on the Vegvísir as a form of talisman or amulet, carrying it with them as a symbol of their faith and as a source of comfort and protection. Despite the decline of Norse paganism and the rise of Christianity, the Vegvísir has remained a prominent symbol in Norse culture. It is still used today as a representation of Norse heritage and folklore and is often incorporated into modern designs, such as tattoos and jewelry. In summary, the Old Norse pagan protective rune, known as Vegvísir or the Norse Compass, is a symbol that provides guidance and protection for those who use it. It is believed to offer navigation skills, ward off harm, and ensure the well-being of the wearer. This rune continues to hold cultural and symbolic significance in Norse mythology and heritage..

Reviews for "The Symbolism of Old Norse Pagan Protective Runes in Viking Art"

1. John - 1 star
This "Old Norse Pagan Protective Rune" was a complete disappointment. I was hoping for a more detailed and informative guide on ancient Norse runes and their history, but all I got was a flimsy pamphlet with vague descriptions and generic symbols. The author barely scratched the surface and failed to provide any meaningful insights or practical applications of these runes. Save your money and look for a more comprehensive and well-researched book on this topic.
2. Sarah - 2 stars
I found "Old Norse Pagan Protective Rune" to be lacking in substance. The book felt rushed and poorly edited, with numerous grammatical errors and inconsistent information. The author's writing style was dry and uninspiring, making it difficult to stay engaged throughout the book. Additionally, the runes were presented with minimal context or explanation, leaving me confused and unfulfilled. I would not recommend this book to anyone looking for a comprehensive and enlightening exploration of Norse runes.
3. Alex - 2 stars
"Old Norse Pagan Protective Rune" fell short of my expectations. The author provided only a brief overview of the runes, and I was left wanting more in-depth information and analysis. The book lacked a clear structure and organization, making it difficult to follow along and understand the author's intended message. Furthermore, the illustrations were poorly executed and did not help clarify the meanings of the runes. Overall, this book felt like a missed opportunity to delve into the fascinating world of Norse paganism and its symbols.

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