Master the Technique of Magical Slpash Flares in Lightroom

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Magical Splash Flare A magical splash flare is a breathtaking display of light and color that captivates the imagination and evokes a sense of awe and wonder. It is a spell or enchantment that creates a dazzling burst of energy, often in the form of a radiant orb or cascading waves of luminescence. The magical splash flare is a popular technique used by skilled enchanters and spellcasters to enhance their performances or add a touch of spectacle to special events and ceremonies. It can also be utilized in battles or confrontations as a powerful attack or distraction. What sets the magical splash flare apart from other spells or enchantments is its unique ability to create a mesmerizing and immersive experience for all those who witness it. The bursts of light and color dance and swirl in the air, creating a breathtaking spectacle that is difficult to look away from.


Post by chris107 » Mon Mar 23, 2009 2:53 pm

Color Spray, for comparison, will shut down anyone not immune to mind-affecting for at least 1 round and at the low levels where entangle seems the most obscene is an auto-win if the foe fails to save. This is only further exacerbated by the fact that using a battle grid of some sort is pretty much required if you want to have in depth combat interactions.

There is no spell more entangled than love

The bursts of light and color dance and swirl in the air, creating a breathtaking spectacle that is difficult to look away from. The magical splash flare is not only visually stunning but also possesses a subtle magical essence. Its radiant energy can uplift and inspire those who are exposed to it, filling them with a sense of joy and enchantment.

How broken is entangle?

I mean really? long range, 40' radius, long duration, doesnt matter if its grass/shrubs/ trees. Geeze. My party is in a forest, and the druid can pretty much set the angle on any combat.

We also had a dilema - in the book it say it only grapples foes. really? your buddy the full plate clad fighter can walk in and hack apart the entangled 'foes' no problem. We debated this and believe that it means creatures not foes (thus anyone).

I have a fair amount of outside encounters to do in this campaign; any points/observations about this?

I don't see the word 'foe' or any variation on it anywhere in the text of the Entangle spell. Ditto 'grapple'.

So yes, Entangle impacts everyone in the area. it explicitly says that. No, it doesn't cause people to be grappled. merely "entangled", which is an entirely different effect that just slows them to half movement speed and imposes some minor penalties on attacks and dexterity checks.

Not an overpowered spell at all. It is a situational effect that comes in handy any time it would be useful to slow enemies down / constrain them to an area for a while. For instance, stopping them from fleeing (or following you while YOU flee). keeping melee attackers away from your ranged attackers. holding enemies inside the bounds of a harmful effect (e.g. Cloudkill) longer. et cetera.

Pathfinder Roleplaying Game Superscriber

My book doesn't say 'foes', it says 'creatures', which we've always taken to mean ANY creatures, friend or foe. It is pretty powerful but it has its limitations. It doesn't stop those creatures from pulling out missile weapons (or spells) and firing at the party. just be slowed til they get out.

And it IS only 1st level, so how high can the save be? 11+stat mod. so it's make-able by many creatures.

And actually hinders all the party's primary melee fighters - they can't get to the foes any more than the foes can get to the party. Whenever I used it as the party druid, all i got was 'take down that damn entangle please', so I turned to other spells, sigh.

My bad on the grappled misprint. I just read another thread debating entangle, and it seems to bring up the idea that you are imobilized if the entangling is caused by something that is stationary - like roots. My druid (aka rules lawyer) will be upset if i take away the mobilization, which is where i am leaning. I mean if you save, you are still in difficult terrain. If you fail you are in difficult terrain AND gain the entangled condition - this is a massive area and range too mind you.
Seems way more fair.

Entangle:

This spell causes tall grass, weeds, and other plants to wrap around foes in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

Entangled condition:

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.


How is this spell broken? I never even get to use it on druid since its always urban type area and worst of all it effects everyone. That aside its good to split NPCs and/or ranged attack them to death. You can use Selective Metamagic feat to make it work on enemies only tho.

I mean really? long range, 40' radius, long duration, doesnt matter if its grass/shrubs/ trees. Geeze. My party is in a forest, and the druid can pretty much set the angle on any combat.
Magical slpash flare

Some even believe that the magical flare has the power to uplift the spirit and promote a state of harmony and positivity. To conjure a magical splash flare, a skilled enchanter must harness the elements of light and magic. Through careful incantations and precise hand movements, they channel their energy into a concentrated form that bursts forth in a dazzling display. The more skilled and experienced the enchanter, the more elaborate and vibrant the magical splash flare becomes. However, the creation of a magical splash flare is not without its perils. The intense energy emitted from the flare can be unpredictable and may cause unintended consequences if not properly controlled. Ensuring the safety of the audience and surroundings is of utmost importance in the execution of this spell. In conclusion, a magical splash flare is a spectacular display of light and color that enchants and mesmerizes all who witness it. It is a testament to the power and creativity of enchanters and spellcasters, showcasing their ability to harness magical forces and create moments of awe and wonder. Whether used for entertainment or as a powerful attack, the magical splash flare is a spell that exemplifies the beauty and magic of the mystical world..

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