Delighting in Mac: Discovering the Mystique Behind its Charm

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The other general thing to know is that power armor is 9/10 times your best option once you become a higher level player. This is because there are lots of ways in the game to heal by dealing damage to an enemy. Because of this the more damage you deal the more you heal and the less of your own healing items you need to expend which translates into longer trips when doing things like bossing. Tank armor is generally looked at unfavorable for this reason as power armor allows you better survival than tank armor. Tank armor you'll take less damage but have to dip in your healing items more often which slows down the fight and thus increases your damage taken over time to be notably lowering how long you can survive, tank armor really only shines in PvP where it doesn't matter how long your trip lasts. I've already gone over the hybrid armor negatives and how it's really only used for niche content based on their specific set effects above.

Hybrid armor as covered offers balanced defenses and accuracy but it s MUCH weaker than armor of its level, a tier 70 hybrid armor has the stats of a tier 55 armor. Accuracy wise melee armor will drop your accuracy in range and mage, mage armor drops your accuracy in melee and range, and range drops your accuracy in mage and melee.

Runescape magical tank armour

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Runescape magical tank armour

Do say mage robes increase magic hitrate or damage in any way? Let's say I'm mostly fighting melee enemies, wouldn't it make sense to wear the bulkiest melee armor I can get my dirty hands on regardless of what I am using to attack? Currently using magic.

Автор сообщения: Aquasword480:

So the full view of the system logic/basics are this..

Armor is broken down into 3 classes and 3 styles. The classes are Tank armor, Power armor, and Hybrid armor while the styles are Melee, Magic, and Range.

Defensively Melee style armor is strong against the piercing power of an arrow but it's weak to the magical powers of spells. Mage armor is enchanted to be resistant to the impact from melee weapons but arrows pierce right through the cloth. Range armor is typically made with material resistant to magic but isn't sturdy against physical blows of melee attacks. Hybrid armor has no style but offers equal defense against all 3 styles.

Accuracy wise melee armor will drop your accuracy in range and mage, mage armor drops your accuracy in melee and range, and range drops your accuracy in mage and melee. The idea is the metal and leather armors aren't conductive to magic, the leather and robes aren't conductive to hacking away with a sword, and the metal armor and robes are to bulky to have the finesse needed to properly use a bow. Hybrid armor armor offers no accuracy penalty to any style.

As for the classes Tank armor grants high defense and is the only one that offers HP boosts. Power armor offers lower defensive buff but adds a damage boost. Hybrid armor as covered offers balanced defenses and accuracy but it's MUCH weaker than armor of its level, a tier 70 hybrid armor has the stats of a tier 55 armor. So if T70 defense is 297 then Hybrid armor has a defensive rating of 226. This means 9/10 times you don't want to use hybrid armor outside of specific content as hybrid armor tends to have a variety of unique set effects (effects that trigger in battle when wearing the full set of armor or in some cases as little as 3 pieces).

If you want to improve your accuracy with an actual buff that's done by your weapons and various jewelry/accessories. Weapon is what will determine the majority bulk of your damage accessories like rings and pendants offer small bonuses to armor but tend to have lots of utility or special qualities to them.

The general rule is that you never try to fight with a style that doesn't match your armor. You don't try to use magic while wearing full iron armor, you don't try to range while wearing blue mystic robes, and you don't try to melee while wearing full dragonhide. The accuracy drop is per piece which means your hit chance can become virtually non-existent.

The other general thing to know is that power armor is 9/10 times your best option once you become a higher level player. This is because there are lots of ways in the game to heal by dealing damage to an enemy. Because of this the more damage you deal the more you heal and the less of your own healing items you need to expend which translates into longer trips when doing things like bossing. Tank armor is generally looked at unfavorable for this reason as power armor allows you better survival than tank armor. Tank armor you'll take less damage but have to dip in your healing items more often which slows down the fight and thus increases your damage taken over time to be notably lowering how long you can survive, tank armor really only shines in PvP where it doesn't matter how long your trip lasts. I've already gone over the hybrid armor negatives and how it's really only used for niche content based on their specific set effects above.

Don't get to bent over it though because this power armor superiority really only starts to come into player when you hit 60 defense. That's when good power armor starts to become available and only gets increasingly better. For casual play you can use whatever you want without much issue, I run hybrid armor lot of time when I'm just playing casually and swap onto my power armor when I go bossing or monster hunting in slayer. (Also for some really hard quest bosses)

Сообщения 1 – 3 из 3 15 окт. 2020 в 14:54

The way the combat system in Runescape (3) works, is that your melee armors will reduce your accuracy to hit with magic. Lore wise, the robes are enchanted so that they provide resistance to melee attacks, but arrows and bolts pierce it.

Game wise - Melee > Range Range > Mage Mage > Melee

So if you used magic, make sure you're wearing robes :)

Автор темы посчитал это сообщение ответом на свой вопрос. 15 окт. 2020 в 15:52

So the full view of the system logic/basics are this..

Armor is broken down into 3 classes and 3 styles. The classes are Tank armor, Power armor, and Hybrid armor while the styles are Melee, Magic, and Range.

Defensively Melee style armor is strong against the piercing power of an arrow but it's weak to the magical powers of spells. Mage armor is enchanted to be resistant to the impact from melee weapons but arrows pierce right through the cloth. Range armor is typically made with material resistant to magic but isn't sturdy against physical blows of melee attacks. Hybrid armor has no style but offers equal defense against all 3 styles.

Accuracy wise melee armor will drop your accuracy in range and mage, mage armor drops your accuracy in melee and range, and range drops your accuracy in mage and melee. The idea is the metal and leather armors aren't conductive to magic, the leather and robes aren't conductive to hacking away with a sword, and the metal armor and robes are to bulky to have the finesse needed to properly use a bow. Hybrid armor armor offers no accuracy penalty to any style.

As for the classes Tank armor grants high defense and is the only one that offers HP boosts. Power armor offers lower defensive buff but adds a damage boost. Hybrid armor as covered offers balanced defenses and accuracy but it's MUCH weaker than armor of its level, a tier 70 hybrid armor has the stats of a tier 55 armor. So if T70 defense is 297 then Hybrid armor has a defensive rating of 226. This means 9/10 times you don't want to use hybrid armor outside of specific content as hybrid armor tends to have a variety of unique set effects (effects that trigger in battle when wearing the full set of armor or in some cases as little as 3 pieces).

If you want to improve your accuracy with an actual buff that's done by your weapons and various jewelry/accessories. Weapon is what will determine the majority bulk of your damage accessories like rings and pendants offer small bonuses to armor but tend to have lots of utility or special qualities to them.

The general rule is that you never try to fight with a style that doesn't match your armor. You don't try to use magic while wearing full iron armor, you don't try to range while wearing blue mystic robes, and you don't try to melee while wearing full dragonhide. The accuracy drop is per piece which means your hit chance can become virtually non-existent.

The other general thing to know is that power armor is 9/10 times your best option once you become a higher level player. This is because there are lots of ways in the game to heal by dealing damage to an enemy. Because of this the more damage you deal the more you heal and the less of your own healing items you need to expend which translates into longer trips when doing things like bossing. Tank armor is generally looked at unfavorable for this reason as power armor allows you better survival than tank armor. Tank armor you'll take less damage but have to dip in your healing items more often which slows down the fight and thus increases your damage taken over time to be notably lowering how long you can survive, tank armor really only shines in PvP where it doesn't matter how long your trip lasts. I've already gone over the hybrid armor negatives and how it's really only used for niche content based on their specific set effects above.

Don't get to bent over it though because this power armor superiority really only starts to come into player when you hit 60 defense. That's when good power armor starts to become available and only gets increasingly better. For casual play you can use whatever you want without much issue, I run hybrid armor lot of time when I'm just playing casually and swap onto my power armor when I go bossing or monster hunting in slayer. (Also for some really hard quest bosses)

template = Calculator:Template/Combat/Fungal Shield form = fungalShieldCalcForm result = fungalShieldCalcResult param = defenceLevel| Current Defence level|99|int|1-133||Player's current level after boosts. Valid values are 1-133. param = totalArmour| Total Armour|3075|int|0-10000||The total armour value as found in the Combat Stats menu.
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