Adapting to the Elements: Cake Prolonging in Different Climates

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Cake prolonging the magic songs Cake, a popular American alternative rock band, has gained a reputation for their unique and eclectic sound. One aspect that sets them apart from other bands is their penchant for prolonging the magic in their songs. This can be seen in their use of extended instrumental sections, repeating melodic lines, and unexpected shifts in tempo and dynamics. In many of Cake's songs, the band takes a simple melodic idea and expands upon it, creating an almost hypnotic effect. This can be heard in tracks like "The Distance" and "Short Skirt/Long Jacket," where the main melody is repeated throughout the song, gradually building momentum and intensity. By prolonging these catchy hooks, Cake ensures that they become ingrained in the listener's mind, leaving a lasting impression.

The seven divine swords and the sorceress whose weapon is the enchanted sword

By prolonging these catchy hooks, Cake ensures that they become ingrained in the listener's mind, leaving a lasting impression. Furthermore, Cake's use of extended instrumental sections adds an element of surprise and experimentation to their music. These sections often feature unconventional instruments such as trumpets, vibraslaps, and glockenspiels, giving their songs a distinctive and somewhat retro sound.

The best D&D multiclass builds in Baldur's Gate 3

Why stick with just one class when you could have, like, four?

(Image credit: Larian)
  • How to multiclass
  • Sorcerer Paladin (Sorcadin)
  • Blackguard Warlock Smiter
  • Hand Crossbow Gunslinger Bard
  • Paladin Batman
  • Olympic Shotputter Barbarian

Now that I've played Baldur's Gate 3 for nearly 200 hours and beaten it on Tactician, I feel comfortable saying that the most fun and optimal character builds are going to involve using D&D's multiclass rules to combine different Baldur's Gate 3 classes together into a hybrid that's more powerful, or maybe just more fun, than either individually.

In the first part of this guide, I'll go over the basic rules and best practices of multiclassing, but you can skip to the second section for a collection of multiclass builds inspired by my own experience, as well as the most diabolical setups I've seen on YouTube.

How to multiclass

Each time you level up in Baldur's Gate 3, you can choose any of its 12 classes to progress in. Baldur's Gate 3 has actually removed tabletop attribute restrictions from multiclasses, so your only restriction is whether the choice is worthwhile or not. There's even an achievement, "Jack of All Trades," awarded by taking one level of each class on the same character without respeccing.

Baldur's Gate 3 has a relatively low level cap of 12, and multiclassing can delay or lock you out of endgame abilities⁠. How much of a loss this is depends on the class—I've yet to run into a spellcasting-focused multiclass that I find more compelling than just sticking to the same caster for all twelve levels.

A lot of key bonuses are also tied to the level of your individual classes as opposed to your overall level. For example, you get an "ASI" or feat/attribute bonus every four levels of a class⁠—a level 8 fighter would have two ASIs, while a 5 Fighter/3 Rogue would have just one.

Other level milestones to keep in mind:

  • Extra Attack: Fighters, Barbarians, Rangers, Monks, and Paladins get a second full attack per turn at level 5. Blade/Valour Bards get this at level 6. Pact of the Blade Warlocks get a special Blade Pact Extra Attack at level 5 that does stack with the normal Extra Attack (usually it's just one and done). Extra Attack is a priority ability you don't want to delay more than one or two levels.
  • Subclass: Most classes let you choose a subclass at level 3 (your Bard college, for example). This is often, but not always, the minimum number of levels you want to hit in a second or third class. Most spellcasters, and also Paladins, choose their subclass at level 1.
  • Spell levels: Full casters gain new spell levels and spell slots every odd class level. Additionally, spellcaster/spellcaster multiclasses have a shared pool of spell slots, removing a major disadvantage of this kind of character in older versions of D&D. A Wizard 4/Cleric 3 can only cast level 2 spells from each class, but will have a large number of spell slots to devote to each, with their Cleric spells able to go in Wizard slots and vice versa⁠.
  • Proficiencies: Classes gain fewer weapon, skill, and saving throw proficiencies when chosen later on than at level 1. It can sometimes be beneficial to choose a class like Fighter or Rogue at level 1 for their excellent martial/skill proficiencies, even if they aren't going to be your main class focus.
  • Attributes: The highest you can raise an Attribute at character creation is 17 for a +3 bonus to its applications. You get another +1 every even level, to a max of +5 at 20 in a stat. On most companions, it makes sense to start with one score at 17, another at 15, and raising both with an ASI at level 4. On your main character, it's worthwhile to use Auntie Ethel's Hair (by either siding with her or intimidating her) to raise your main attribute from 17 to 18, and then an ASI at level 4 or 8 to take that stat from 18 to the cap of 20. Some items that grant an attribute bonus can raise that score above 20.

Sorcerer Paladin (Sorcadin)

(Image credit: Larian)
Cake prolonying the magic songs

By allowing these instrumental breaks to stretch out, Cake keeps the listener engaged and curious about what musical surprises await. Another way Cake prolongs the magic in their songs is through unexpected shifts in tempo and dynamics. They masterfully play with the listener's expectations, starting a song off slow and subdued, only to ramp up the energy and intensity later on. This can be heard in tracks like "Never There" and "Sheep Go to Heaven," where the band gradually builds the momentum until it reaches a climactic point. These sudden changes in tempo and dynamics add excitement and unpredictability to Cake's music, making it all the more enjoyable to listen to. In conclusion, Cake has successfully mastered the art of prolonging the magic in their songs. Through their use of extended instrumental sections, repeating melodic lines, and unexpected shifts in tempo and dynamics, they captivate their audience and create a unique listening experience. Whether you're a longtime fan or a newcomer to their music, it's hard not to appreciate the creativity and ingenuity that Cake brings to their songs..

Reviews for "Delectable Dilemma: How to Store and Preserve Cakes with Unique Flavors and Fillings"

1. John - 2 out of 5 stars - I was really disappointed with "Cake Prolonging the Magic Songs". The songs lacked originality and creativity. It felt like the band was just going through the motions and trying to recreate their previous hits without any innovation. The lyrics were also quite dull and lacked depth. Overall, I found the album to be uninspiring and forgettable.
2. Emily - 1 out of 5 stars - I cannot believe the hype around "Cake Prolonging the Magic Songs". The album was a complete letdown for me. The melodies were repetitive and the instrumentals were bland. It felt like a half-hearted attempt at producing new music. The lyrics were also shallow and lacked any meaningful message. I expected more from a band with such talent, but unfortunately, this album fell flat.
3. Alex - 2 out of 5 stars - I have been a long-time fan of Cake, but "Cake Prolonging the Magic Songs" did not live up to my expectations. The album felt disjointed and lacked a cohesive sound. It seemed like the band was experimenting with different styles, but none of them really worked for me. The album lacked the catchy hooks and infectious energy that Cake is known for. I was left feeling disappointed and longing for their earlier works.

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