Harnessing the Elemental Forces as a Blade Warrior in a Magical Realm

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In a magical realm, a lone warrior named Blade embarked on a quest to save his homeland from an impending evil. With his swift movements and unparalleled sword skills, Blade was known as the most formidable warrior in the land. The magical realm was filled with enchanted creatures, treacherous terrains, and dark forces that threatened to consume everything in their path. Blade's journey took him through dense forests, towering mountains, and hauntingly beautiful landscapes. Along the way, he encountered beings of immense power, who either tested his might or offered valuable guidance. Blade's determination never wavered, and he pressed on, driven by the unwavering desire to protect his loved ones and restore peace to the realm.


A few additional comments: you get several levels where you can either get a new talent at novice level or upgrade an existing talent. It looked to me like upgrading made more sense; stay focused, essentially. However you could definitely make a very "broad spectrum skill" character with a lot of novice level talent across all sorts of stuff in FAGE relatively easily.

At this level, if Pelayo walked into a small room and found an orc with a pie he would probably finish off the orc in 2-3 rounds unless he rolled doubles and got stunt points. Greatswords are one handed swords with either Strength of Arms Your Masteries are increased and both your Cooldown Rate and Haste by 10 or Swashing Your Masteries are increased and both your Cooldown Rate and Parry chance by 10 runes socketed into them.

Blade warrior in a magical realm

Blade's determination never wavered, and he pressed on, driven by the unwavering desire to protect his loved ones and restore peace to the realm. Magical artifacts and ancient spells aided Blade in his fight against the encroaching darkness. He acquired mystical weapons, each imbued with unique powers that augmented his abilities.

Realms of Chirak

After testing out combat with a level 1 warrior and an orc, I thought it would be interesting to scale up the warrior to level 10 to see how he fares with some serious experience under his belt. Is a Fantasy AGE warrior significantly better at killing orcs at level 10, or just better at taking lots of damage? Let's find out!

As characters advance in level in FAGE they gain their constitution+1D6 in additional health. For Pelayo that means by level 10 he reaches 114 health. After level 10 they only gain constitution for health.

As characters level up they also gain an advancement. These advancements are spent on abilities, and when you get enough the ability increases a point. Abilities from 1-5 cost 1 advancement. For 6-8 you spend 2, and from 9-12 you spend 3 advancements. Even level advancements must be spent on primary abilities (determined by class) and odd advancements are spent on secondary abilities. You also get a focus at each level, with a similar spending requirement for primary/secondary abiliites.

All of the above is on top of the class ability you gain at each level. Level 4 is significant in that you pick a specialization path: a focused warrior type. The book has 4 specializations for each class, and the warrior options are guardian, berserker, knight and mage hunter. I settle on knight for Pelayo as it's novice level involves a reduced cost for taunting (a stunt option), lance skills and some better mounted combat abilities as it progresses.

The basic rule book doesn't talk about starting with higher level characters, but I'm going to be nice and let Pelayo acquire an uncommon and a rare magic item: a rare magic battle axe (+2 damage), and a suit of magic heavy chain (uncommon +1 defense).

When I apply it all, I get a level 10 Pelayo who looks like this:

Pelayo The Hedge Knight
Human male warrior (outcast wanderer); Level 10; XP 22,000
Health 114; Defense 16 (17 when running mounted); AR 7 (heavy mail +1; AP -3); Speed 12 (9 armored)

2 Accuracy (Focuses: brawling, bows)
0 Communication (Focus: animal handling)
4 Constitution (focus: stamina)
2 Dexterity (Focus: riding)
6 Fighting (Focuses: axes, heavy blades, lances)
1 Intelligence (Focus: military lore)
3 Perception (Focuses: seeing, searching, tracking)
4 Strength (Focus: intimidation)
1 Willpower

Languages: common
Weapon and Armor Skills: brawling weapons, axes, bows, spears, heavy blades, lances, light blades, armor training (novice)
Warrior Talents: Archery (novice), mounted combat style (journeyman), weapon and shield (master), Expert Strike
Specialization: Knight (master)
Stunt Bonuses: Dual Strike (3 SP), Taunt (1 SP), Threaten (1 SP), Defensive Stance (1 SP)

Equipment: backpack, clothes, water skin, magic heavy mail +1(AR 7+1, -3 AP), throwing axe (1D6+6 damage), magic battle axe +2 damage (2D6+6 damage; +1 with a mounted charge), long bow (1D6+6 damage), quiver with 20 arrows, heavy lance (2D6+5 damage; +1D6 with mounted charge), and a medium shield (+2 bonus; additional +1 for talent)

Goals: seek out fortune, slay the ogre king who killed father, become a prince among men
Ties: owes money to the crime lord Bossadan of Aelghast

So Pelayo at level 10 can attack with a 3D6+8 roll to hit with fighting 6 and focus in axes --that will hit anything in the book with an average result of 18-19-- and dealing a base damage of 2D6+6. FAGE does not do multiple attacks per round unless you spend SPs to gain extra attacks through a stunt. Since Pelayo didn't do much to increase dexterity, his only bonus to defense is from a magic suit of heavy chain armor, the best armor he can wear until he improves is armor training skill. As a result, his Defense from level 1 to level 10 went from 14 to 16 thanks also to a talent bonus for sword and board fighting at master level. Luckily his armor rating went from 4 to 7. I'm assuming he retains his medium shield as well; shields remain something you can be proficient in but I don't see any focus for them. shield bonuses come from talents.

At level ten warriors do get expert strike. This is basically power attack: the warrior can get up to -3 to hit but gain up to +3 to damage using this ability.

At this level, if Pelayo walked into a small room and found an orc with a pie he would probably finish off the orc in 2-3 rounds unless he rolled doubles and got stunt points. If that happened it would be over much, much more quickly.

A few additional comments: you get several levels where you can either get a new talent at novice level or upgrade an existing talent. It looked to me like upgrading made more sense; stay focused, essentially. However you could definitely make a very "broad spectrum skill" character with a lot of novice level talent across all sorts of stuff in FAGE relatively easily.

You could also try to game certain stats to maximize defense, damage or attacks. I aimed for a more robust fighting score, improved strength, and ignored dexterity. However, I had a total of 5 advancement points to spend on primary abilities for a warrior by level 10, so I could have thrown them all in to Dexterity, ignoring the rest, and gotten it to 6 by level 10, giving him a Defense (with shield and talent bonuses) of 20, which is actually really good. This could be a viable strategy. his initial fighting score was a 4 to begin with, and his strength 2, so he'd have an attack modifier of +6 with axes and a 2D6+4 with his magical battleaxe for damage. The loss of 2 damage and 2 hit bonuses is traded off with a gain of 4 in defense.

Ultimately, this demonstrates that there are a lot of ways to build a fighter in Fantasy AGE, and that I've only just scratched the surface on "high damage" types vs. high defense. Pelayo as he stands is a decent damage dealer with some mounted combat skills that make him formidable outdoors, and an ability to hold his own in melee combat. Given how tough orcs are at level 1, it's hard to imagine how he lived long enough to make it to level 10, but a judicious dedication to traveling in the company of other mercenary adventurers would play an important role in success.

God gave him 3 gifts that will help his journey
Blade warrior in a magical realm

Blade became an unstoppable force, effortlessly deflecting enemy attacks and swiftly vanquishing any who dared to stand in his way. Despite the supernatural threats he faced, Blade remained grounded in his humanity. He displayed compassion and mercy towards those who had fallen under the influence of evil, seeking to redeem them whenever possible. His unwavering sense of justice and his loyalty to his companions endeared him to those who fought alongside him. As Blade delved deeper into the heart of the magical realm, the challenges grew more daunting. He faced powerful sorcerers, monstrous creatures, and even twisted versions of himself created by dark magic. However, with every trial, Blade emerged stronger and more determined than before. Finally, in a climactic battle against the ultimate source of evil, Blade unleashed his full potential. The clash of steel and magic echoed through the realm as Blade fought with unrivaled ferocity. His unwavering will and his mastery of both swordplay and magic turned the tide, and he emerged victorious. With the defeat of the darkness, Blade had achieved the impossible. The magical realm was saved, and its inhabitants rejoiced. Blade was hailed as a hero, a symbol of hope and resilience. His name was etched in the annals of history, forever immortalized as the blade warrior who brought peace to a magical realm. The tale of Blade, the blade warrior in a magical realm, serves as a reminder of the power of courage, determination, and the indomitable spirit of a true hero. It showcases the triumph of good over evil and inspires all who hear it to embrace their own inner strength and fight for what they believe in..

Reviews for "The Legends and Lore of the Blade Warrior in a Magical Realm"

1. John - 2 stars - I was really disappointed with "Blade warrior in a magical realm". The storyline was predictable, the characters lacked depth, and the whole concept felt like a cheap rip-off of other fantasy games I've played before. The graphics were mediocre at best, and the combat system was clunky and frustrating. Overall, I found the game to be uninspiring and unoriginal.
2. Sarah - 1 star - "Blade warrior in a magical realm" was a complete waste of my time and money. The game was filled with glitches and bugs that made it virtually unplayable. The controls were confusing and unresponsive, making it nearly impossible to perform even the most basic actions. The dialogue was poorly written and the voice acting was laughably bad. I wouldn't recommend this game to anyone.
3. Mark - 2.5 stars - I had high hopes for "Blade warrior in a magical realm", but unfortunately, it fell short of my expectations. The gameplay was repetitive and tedious, and the quests felt uninspired and repetitive. The graphics were passable, but nothing groundbreaking. The game lacked a sense of immersion and failed to draw me in. Overall, I found it to be a lackluster experience.
4. Emily - 1 star - I regretted ever buying "Blade warrior in a magical realm". The game was riddled with microtransactions and pay-to-win mechanics that made it impossible to progress without spending a significant amount of money. The developers seemed more interested in squeezing every last penny out of players rather than creating a balanced and enjoyable game. It was a disappointment and a blatant money grab.

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