Revisiting the First Adaptation of The Worst Witch: What Made it Special?

By admin

The Worst Witch is a popular series of children's books written by Jill Murphy. The first book in the series was published in 1974 and the story revolves around Mildred Hubble, a young witch who attends Miss Cackle's Academy for Witches. Due to its popularity, the book was adapted into a television movie in 1986. The movie, also titled The Worst Witch, was directed by Robert Young and starred Fairuza Balk as Mildred Hubble. The adaptation stayed true to the spirit of the books and brought the magical world of Miss Cackle's Academy to life. The movie follows Mildred Hubble's journey as she enters the academy and faces challenges along the way.


Rod of Folding. When a ranged touch attack is done with this rod, it strips the target of all clothing and folds it neatly, laying it on the floor nearby.

Wild Magic Surge d100 Effect d100 Effect 01-02 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. 31-32 You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.

Text of whimsical magical effects

The movie follows Mildred Hubble's journey as she enters the academy and faces challenges along the way. From making friends to overcoming obstacles, Mildred proves that even the worst witch can find her place. The movie received positive reviews, with critics praising its faithfulness to the source material and its charming performances.

Text of whimsical magical effects

I did something a little different today. I tried to write out the potion tables for my fantasy heartbreaker, the GLOG.

Usually I just try to pump out as much fresh brain juice as possible, which is fun because I just write about whatever is interesting. But today I was trying to answer the question of "what is the best possible potion list to have in a game"? Which is a surprisingly different process.

I wrote a list of potions, nearly 200. A lot of them were crappy and I deleted them, but it was clear that the best potion list is not the longest potion list. You want to distill the good stuff down and discard the chaff.

Sure, a bloated potion list is good for DMs to steal ideas for their own adaptations. But a system's core potion list should be as high quality as possible. It also needs to be large enough to feel like there's a good variety there.

Anyway, most games have potion lists with about 20 entries, which seems thin to me.

Or they'll have potion lists that are just adapted straight from the spell list. Which is fine, but it makes it seem that potions are just liquid spells, and I want them to be more than that. I want potions to have their own feeling and their own lore.

Besides, spells have to be (sort of) balanced. Potions are things that you find randomly or at the DM's discretion--there's no need to make them psuedo-equivalent in power level. You can go pig wild when writing them.

I had a few goals when I wrote up my potion list:

  • Make a list of 20 old-school potions for people who want a more retro potion list, and who want to avoid the weird stuff.
  • Make more potions that were useful for exploration, not just combat. (Spells are prepared with an expectation in mind. Potions are just found. Therefore potions can afford to be more situational than spells.)
  • Make potions that are good for solving (and creating) OSR-stylechallenges (especially of the dungeoncrawling variety).
  • Make potions that had multiple (but intuitive) uses. Unlike spells, potions are a known substance (liquid) with known properties (liquidity). It has a context and a known behavior (we already know what we can do with 1oz of liquid). Potions should have uses other than just drinking. For example, if a potion of invisibility is poured out on the floor, it should make a small section of the floor invisible, creating a window.
  • Make a list of 100 potions.

I wrote too many potions. Please comment on which potions you think are crappiest. Either because they're boring, or you've seen them too many times, or because they wouldn't lead to good gameplay.

by Alexander Fedosov
Too Many Potions

Note: Potions descriptions start with a description of what happens when you drink the potion. ("You heal 1d8+1 HP".) Other uses of the potion are detailed later on in the paragraph.

1. Clairvoyance

By designating a location within 100', you can see that location as if you were there. You can look at a different location each round. Lasts 1d6 rounds.

Copycat Quill. A quill that can suck up any ink and reuse it. When this ink is reused, the writing will look identical to that of the author. When 2 inks are combined, the quill explodes for 4d6 damage and coat the surroundings in black. REF14 negates damage.
The first adaptation of the worst witch

The first adaptation of The Worst Witch not only introduced the story to a wider audience but also set the stage for future adaptations. The success of the movie led to a sequel, The Worst Witch Strikes Again, which premiered in 1989. It also inspired a television series that aired from 1998 to 2001. Overall, the first adaptation of The Worst Witch brought the beloved characters and magical world of the books to life. It captivated audiences and paved the way for further adaptations, making it an important milestone in the series' history..

Reviews for "The First Adaptation of The Worst Witch: Why it Still Resonates Today"

1. Sarah - 2/5 - I was really disappointed with the first adaptation of The Worst Witch. As a fan of the books, I was expecting a more faithful representation of the beloved story. However, the characters felt flat and the storyline lacked depth. The casting didn't align with how I imagined the characters in the books, which was also disappointing. Overall, it fell short of my expectations and didn't capture the magic and charm of the original material.
2. Mark - 1/5 - The first adaptation of The Worst Witch was a complete disappointment for me. The acting felt forced and the dialogue was weak. The special effects were lacking, making it difficult to believe in the magical world they were trying to create. The pacing was slow and resulted in a lack of engagement with the story. As a fan of the books, I expected so much more from this adaptation, but unfortunately, it failed to deliver on all fronts.
3. Lucy - 2/5 - I found the first adaptation of The Worst Witch to be mediocre at best. The story felt rushed and the characters lacked development. The overall production value and visual effects were underwhelming. It failed to capture the whimsical and enchanting essence of the original books. While it may be entertaining for young children who are not familiar with the source material, for me, it fell short of capturing the true magic and wonder of The Worst Witch.
4. Michael - 3/5 - Although I had high hopes for the first adaptation of The Worst Witch, I was mildly disappointed. The acting was adequate, but the pacing was uneven and some scenes felt unnecessary. The plot deviated from the original books, which was a letdown for fans like me. The set design and costume choices were lackluster, failing to transport me fully into the magical world. It had its moments of charm, but overall, it didn't quite hit the mark for me.
5. Emily - 2/5 - The first adaptation of The Worst Witch was a missed opportunity. As a fan of the books, I was excited to see the story come to life on screen. However, the execution fell flat. The acting was subpar, and the dialogue felt forced and unnatural. The pacing was inconsistent, making it difficult to fully invest in the story. While it had its moments of magic, overall, it didn't capture the essence of the original material. I was left feeling underwhelmed and unsatisfied.

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