tandem jet ski

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Stranger Things Magic Stranger Things is a popular science fiction series that has captivated audiences around the world. One of the elements that makes the show so intriguing is its use of magic. In the world of Stranger Things, magic is not your typical fantasy concept. It is a force that exists alongside science and technology, creating a unique blend of the supernatural and the everyday. Magic in Stranger Things is often associated with the Upside Down, a parallel dimension that is dark and dangerous. In this realm, magic is used by creatures like the Demogorgon and the Mind Flayer to manipulate and control the world around them.


Once cool, add cream cheese frosting.

Quaid Adams is an intern at the Center for Folklife and Cultural Heritage focusing on a digital collections project for the 2023 Smithsonian Folklife Festival s Ozarks program. All we need is a shared starter, a bunch of seemingly disconnected parts, and some time to come together to make something rich and deliciously strange.

Pint sized witchcraft laboratory

In this realm, magic is used by creatures like the Demogorgon and the Mind Flayer to manipulate and control the world around them. These creatures possess supernatural abilities that allow them to create illusions, manipulate minds, and even open portals between dimensions. But magic in Stranger Things is not limited to the Upside Down.

Pint sized witchcraft laboratory

Post by TAWM » Sun Aug 27, 2017 9:46 pm

The Wild Wasteland optional for TTW that adds Wild Wasteland feature to the capital wasteland and it's DLCs is being removed for 3.0 and will come back later and if I remember correctly it's due to it's lack of quality content. So I figured I would throw out some ideas I have for the wild wasteland optional.

1) Integrate the mod TTW The Family into Wild Wasteland optional

This mod has exactly the type of twilight zone feeling that wild wasteland should have but currently doesn't. The Mod is simple in that it turns the Family into real vampires instead of vampire posers. It's silly as hell but it's extremely awesome and this mod is something I always have whenever I play TTW. The only downside is the needing to get permission from the mod author and also from the other mod authors whose assets are used in the mod.

2) Arlington Cemetery night of the living dead reference

Outside of Arlington House have a dead npc named Johnny by one of the graves with a female NPC named Barbara fleeing a ghoul who is chasing her with here running into the Arlington House. In the movie Night of the living dead Johnny and Barbara are visiting their mother's grave and Johnny is attacked by a zombie and dies and you have Barbara flee to a nearby house during the zombie apocalypse.

3) Point Lookout Jason Voorhees encounter

This is actually easy to do with the jumpsuit, hockey mask and machete already being in the vanilla game. Give Jason Voorhees Supermutant Gargantuan health stats from MMM, make his equipment unlootable and have his machete do like 100 damage. Point Lookout actually works for pretty well as a fill in for camp crystal lake.

4) Mothership Zeta Star Wars encounter

When you are fighting your way through Mothership Zeta have a new interior cell with a bunch of dead jedi and aliens and sith fighting it out that you have to kill. Upon killing the Sith you can loot all the Jedi and Sith for various colored lightsabers red, black, green, blue, white, etc. Since the author of the mod Lightsabers said you can do what you want with the mod and jlf65 added sounds and light to the light sabers in TTW verision of the mod this would actually be pretty cool if jlf65 is fine with his updates being in Wild Wasteland.

5) Mothership Zeta Famous Missing people encounter

Another added interior cell in the cryogenic lab in which you would find the dead bodies of Amelia Earhart, Jimmy Hoffa, DB Cooper, etc

6) Operation Anchorage Dr Strange Love radio announcement

After getting to base camp in the operation anchorage and leaving General Chase's tent you would pickup a radio signal and it would be playing Brigadier General Jack D. Ripper's orders for to secure the base ie camp and when leaving the camp you would see US Troops approaching the camp and getting fired upon and killed by their fellow troops. Basically like how in the movie nutjob General Ripper ordered his men to fire upon anyone approaching the base stating they would be commies all the while ranted about protecting his bodily fluids buying time to kick start WW3. The big problem with this would be taking audio directly from the movie and that would be dealing with copyright. or needing to use a voice actor. Definitely need a Dr Strangelove Wild Wasteland encounter seeing as how OA is heavily influenced by it.

I'll think of some more to add later.

jlf65 Posts: 1535 Joined: Wed Aug 10, 2016 9:10 pm

All my mods are always WTFPL,

Post by jlf65 » Sun Aug 27, 2017 10:27 pm

All my mods are always WTFPL, so that would be fine. You just have to follow any other requirements (if any) for anything they use.

Another idea for Arlington Cemetery would a named skeleton alluding to Saving Private Ryan.

I'm not certain Jason works with PL. maybe a van with four human skeletons and a ghoul dog. Point Lookout is JUST the kind of place they found "mysteries".

RoyBatty Gary Posts: 7742 Joined: Sun Apr 27, 2014 10:26 am Location: Vault 108

I like these pop culture

Post by RoyBatty » Sun Aug 27, 2017 11:40 pm

I like these pop culture references, I wouldn't implement them that way but keep them coming.

TAWM Posts: 80 Joined: Tue May 24, 2016 2:42 am

Got some more ideas for Wild

Post by TAWM » Mon Aug 28, 2017 5:22 am

Got some more ideas for Wild Wasteland Optional

7) Ghoul Frank Castle Assault on Evergreen Mills encounter

Upon entering Evergreen Mills foundry you encounter a Ghoul named Frank with a skull painted on his black combat armor attacking and killing the raiders inside. This is obviously a reference to marvel comics the Punisher. A fun fact if you all ever read the Garth Ennis run of the Punisher MAX which is considered to be the best Punisher comic book run ever there was a one shot called The Punisher: The End and it was about Frank Castle dealing out justice in post apocalypse New York City after a nuclear war between the United States and China. Even a nuclear war and the post apocalypse won't stop the Punisher from dealing out justice.

8) Xenomorphs in biological research on Mothership Zeta

Humans weren't the only things the aliens on Mothership Zeta were experimenting on! Besides running into abominations in biological research you also run into Xenomorphs as well with Xenomorphs, Abominations and Zeta Aliens all fighting each other and attacking you on site.

For those that don't know Xenomporphs are the aliens from the Alien movie franchise. I know they are mods out their with the Xenomorphs but doing a quick search on Nexus it seems like they are old and were pulled off the nexus. So while the assets were made for this whether or not they are available still and if permission can be given is unknown.

9) Attack of the 50ft woman encounter

It's already a mod made for Fallout 3 and their is a TTW version of it on this site as well and while it could use a little work ie the 50ft woman not being able to loot a Chinese Assault Rifle off a dead raider and use it. Still the mod does definitely fit the whole wacky wild wasteland theme. The issue is getting permission from the mod author to use it.

10) Blair Witch in Point Lookout encounter

In this wild wasteland encounter you encounter a bunch of humaniod stick figures and see a male npc standing facing a wall as you approach the npc you get knocked out and wake up sideways on the ground. Upon awaking the man who was facing the wall is gone.

For everyone who remembers the 90's movie Blair Witch Project in the movie the "documentary team" ​keep finding the strange stick symbols in the woods and at the end of the movie the chick in the film finds the one dude just staring at the wall before the camera and her get knocked to the ground with the movie ending.

Interesting thing about Point Lookout is that it has cut content about witchcraft in it and you have the whole Krivbeknih as well. So the Blair Witch pop culture reference isn't really out of place considering witchcraft is in Point Lookout and both the movie and Point Lookout are located in rural Maryland.

11) The Terminator in Springvale

Upon leaving Vault 101 when entering Springvale right before entering town you see what appears to be a pulse explosion and a naked man appear out of it. The man walks to the nuka cola machine which has three raiders hanging out by it and demands their clothes which prompts the three raiders to pull out switchblades and attack the naked man who easily kills all 3 of them taking their clothes with him wandering off into the wasteland.

Obviously this is a reference to the original Terminator movie. The pulse explosion in the vanilla game would work as the whole time travel effect.

12) Pint Sized Slasher encounter in Point Lookout

Upon leaving the room with the Pint Sized Slasher mask in Point Lookout you are attacked by none other than the Pint Sized Slasher. This is ingame reference to the legend of the Pint Sized Slasher which if you choose the negative karma path in Tranquility Lane has you act out the legend killing all the residents.

Combine all ingredients in a large glass jar and stir. Cover jar with a loose-fitting lid (do not tighten or jar WILL explode over the process) and let stand at room temperature for three full weeks. Stir mixture 2–3 times a week over the 20-day process.
Tandem jet ski

We see characters like Eleven, who has telekinetic powers that allow her to move objects with her mind and even access the thoughts and memories of others. It is through her powers that she is able to communicate with the Upside Down and navigate its treacherous landscape. Another form of magic in Stranger Things is the power of friendship and love. The bond between the main characters is a force that often trumps the supernatural. Whether it's Mike's unwavering loyalty to Eleven or the group's collective determination to protect each other, the power of their relationships often leads to miraculous feats and victories against the forces of evil. Stranger Things reminds us that magic can be found in the most unexpected places. It reminds us that even in the face of unimaginable challenges, there is always hope and the potential for a little bit of magic. Whether it's the ability to summon a monster from another dimension or the power to stand up against injustice, Stranger Things shows us that magic is all around us, waiting to be discovered..

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tandem jet ski

tandem jet ski

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