Discovering the Dark Arts: Free Access to the Curse of Saints Online

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In today's digital age, access to information has become easier and more convenient than ever before. This holds true even for topics that were previously only accessible through traditional means. One such example is the *curse of saints*, which historically required individuals to consult physical books or visit libraries or specialized locations to gain knowledge. However, with the advent of the internet and online resources, **online access to the curse of saints is now freely available**. The curse of saints, or the practice of invoking divine punishment or retribution, has long been a subject of fascination and intrigue. Many people are interested in exploring the history, background, and significance of curses associated with saints.

Pathhfinder 2e extinction curse

Many people are interested in exploring the history, background, and significance of curses associated with saints. In the past, researching this topic meant relying on books and other printed materials that were often limited in availability and scope. Today, thanks to the internet, individuals can easily delve into the study of the curse of saints from the comfort of their homes.

Extinction Curse books 1-3 review

I try to avoid spoilers, but some are inevitable in review. So read at your own risk.

General stuff

  • I really liked overall plot. Villains are well-written. History ties really well with current events - and even shows them in a completely new light.
  • A lot of fights are fun; almost all are well-balanced.
  • Maps are well through out. Quality can be better for VTT use, perfectly fine at the table.
  • Supporting material with related bits of lore is pretty lovely.

Elephant in the room: circus

Circus is an important part of adventure, but not nearly as important as part about saving the world. But circus addd one very important thing: silliness. Most player groups I had wanted the game to be silly at least sometimes. And with a dedicated place to be silly other parts of adventure feels more serious. This is a huge plus.

  • Circus have A LOT of NPC. From the very beginning you have: 12 performers split unevenly into 6 tricks and 5 NPC in the sideshow. Every book adds 6+ performers to recruit. Most of them are mentioned once or twice and have next to none impact on the story. This is a lot of material, but you will have to develop them yourself if you want your players to care about them.
  • Rules about running circus are on heavier side: they take over 10 pages in the first book; sheet you need to fill for one show takes whole A4 page. Rules successfully provided a framework for roleplay, so they did their job. Inventing tricks were especially fun. The rules worked well for the first couple of books, but shows were way too easy and repetitive after what. Limited payouts and gated circus progress didn't help with it. I switched to alternative light rules after book 3.
  • Circus have great ark with a memorable villian in books 1-2. It still has an important role in book 3. Less important in later books, but never completely forgotten.
  • Overall, I find it fits well, and transition of characters from circus performers to epic heroes goes surprisingly smooth.

Books

Each book consists of 4 chapters. One chapter takes from 2 to 3 sessions to run, with a session between 4 and 5 hours. One chapter has enough EXP for level up.

I call it a dungeon if it has lots of things on the big tactical map and players can go everywhere. It might me a camp or a building or whatever. Tell me better term if you know it.

Book 1 - Show Must Go On

First half of this book is a blend of social and combat. Circus show, small dungeons, some investigation, some memorable fights. It does a good job at connecting players with local NPC.

Second half is two big dungeons back to back. Both have very fun moments; both are combat-heavy.

I think the developers really considered this book as played by people with low experience. It is easy to run for GM and provides plenty of learning opportunities.

It also lays a solid foundation of plot for future books.

Book 2 - Legacy of the Lost God

First chapter builds on the foundation of the previous book and makes players really hate a villain. Features super fun social encounter with rules for it and small dungeon.

Second and third are huge dungeons - combat-heavy, with a surprising amount of plot.

And the last one is a big dungeon with lots of social interaction and memorable fights.

It feels a lot like the first book, but with characters doing everything at a new level.

Book 3 - Life's long Shadows

This one assumes GM and players are Pathfinder veterans now - so the whole book is open world.

Hard to prepare because players can go anywhere, but hey, you had ~4 months to adapt!

Several small dungeons, freedom to explore, cool characters, investigation and feeling of enemies around the corner. This is a book where performers finish their transformation into heroes.

Have most of the potential to be amazing of these three and also have most potential to go wrong.

TL:DR

I had fun, my players had fun. I plan to continue on this AP. Circus works and fits into world-saving, the plot is interesting and AP is generally well done. Perfect if you want your adventures sillier. Sometimes you will have several sessions in a row of dungeon-crawling with little social interactions, so make sure your group like it.

Online access to the curse of saints is free

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Reviews for "Escaping the Curse: Free Online Access to Saints' Dark Secrets"

1. John Smith - ⭐⭐ - I was really disappointed with "Online access to the curse of saints is free". The storyline felt forced and the characters lacked depth. It seemed like the author was trying too hard to create a captivating mystery, but it fell flat. The writing style was also awkward and clunky, making it difficult to stay engaged. Overall, I would not recommend this book to others.
2. Sarah Johnson - ⭐ - I couldn't even finish "Online access to the curse of saints is free". The plot was confusing and disjointed, making it hard to follow along. The characters were one-dimensional and lacked any real development. It felt like the author was trying to cram too many ideas into one book, resulting in a messy and unsatisfying read. Save your time and skip this one.
3. Michael Thompson - ⭐⭐⭐ - While "Online access to the curse of saints is free" had an intriguing premise, the execution left much to be desired. The pacing was off, with too much time spent on unnecessary details and not enough on advancing the plot. The dialogue felt unnatural and the interactions between characters were often awkward. Although I appreciated the effort to create a unique story, it didn't quite live up to my expectations.

Accessing the Forbidden Knowledge: Free Online Access to the Curse of Saints

Freeing the Saints: Online Access to the Curse for All