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The setup never changed sind WL300. Just higher traits and higher starting gems.

The ranges are 0-40 20-80 60-140 100-200 170-320 250-500 Regardless of how many fragments are assigned, all of them are placed in a random wave between 45 and 90 of the total number of waves For example, in a 120 wave battle, each talisman fragment would be given to a monster in a random wave between 54 and 108. The ranges are 0-40 20-80 60-140 100-200 170-320 250-500 Regardless of how many fragments are assigned, all of them are placed in a random wave between 45 and 90 of the total number of waves For example, in a 120 wave battle, each talisman fragment would be given to a monster in a random wave between 54 and 108.

Talisman farming implement for purchase

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Talisman farming implement for purchase

New update today readys:
'- Talisman fragments higher than rarity level 20 can't be looted from dropholders anymore'

Figured this was going to be changed, but not before I could fill out my talisman with good pieces. Damn.

What other methods have you all been using to farm pieces? If special mobs have an increased drop rate (like I suspect they do) then the Ritual trait. well, stays just as mandatory when cranking map multipliers, so I'm at a loss here.

Автор сообщения: Marosh:

Journey A1 - Takes 2-5 min. Rarity 55-100 (+10), You get 1-3 Fragments

Set Dark Masonry to 12. Beacons can't spawn here.
Set your traits as high as possible.

For me:
Adaptive Carapace 12
Dark Masonry 12
Swarmling Domination 12 (*)
Overcrowde 12
Corrupted Banishment 12
Haste 12
Giant Domination 12 (*)
Strenght in Numbers 12 (+)
Ritual 12

Most of them are your normal XP Traits
(*) - Add them slowly and look how it works out
(+) - Set your Kill-Setup close to the entrance. This can help

The towers and the armor/crit gem is for the shadow. I swap it around and enchant it with bolt, if needed. Pause the game or he might spawn swarmlings. The key N is your friend. Don't call all waves at once. Test your pace.

The setup never changed sind WL300. Just higher traits and higher starting gems.

Someone made a video for this strat. This is how it looks:

Сообщения 1 – 15 из 68 24 янв. 2020 в 14:53

really, the only option is to ease into some high battle trait runs. but the thing that makes them tolerable is the +skill point.. and that's locked behind high battle traits now

and btw, im not sure special enemies can drop talisman?

Отредактировано DeviousDoctor; 24 янв. 2020 в 14:53 24 янв. 2020 в 15:04

It was inevitable and a good change. It was clearly unintended and abuse to be able to set it to a level where you can't even finish wave 1 yet reap high level rewards.

Автор темы посчитал это сообщение ответом на свой вопрос. 24 янв. 2020 в 15:08

Journey A1 - Takes 2-5 min. Rarity 55-100 (+10), You get 1-3 Fragments

Set Dark Masonry to 12. Beacons can't spawn here.
Set your traits as high as possible.

For me:
Adaptive Carapace 12
Dark Masonry 12
Swarmling Domination 12 (*)
Overcrowde 12
Corrupted Banishment 12
Haste 12
Giant Domination 12 (*)
Strenght in Numbers 12 (+)
Ritual 12

Most of them are your normal XP Traits
(*) - Add them slowly and look how it works out
(+) - Set your Kill-Setup close to the entrance. This can help

The towers and the armor/crit gem is for the shadow. I swap it around and enchant it with bolt, if needed. Pause the game or he might spawn swarmlings. The key N is your friend. Don't call all waves at once. Test your pace.

The setup never changed sind WL300. Just higher traits and higher starting gems.

Someone made a video for this strat. This is how it looks:

Отредактировано Marosh; 11 фев. 2020 в 0:28 24 янв. 2020 в 15:09 Автор сообщения: dillpickaxe

really, the only option is to ease into some high battle trait runs. but the thing that makes them tolerable is the +skill point.. and that's locked behind high battle traits now

and btw, im not sure special enemies can drop talisman?

Which skill point? Yeah, I've been running some of the early maps anywhere from a 7x to a 9x multiplier while fully transitioning into endgame, some traits seem like they'll never be worth running. Thick Air in particular, yuck.

Do you not drop talismans at a VERY low rate from random mobs? I know you have a small chance to drop shadow cores from mobs, and special enemies absolutely drop cores every single time they are skilled.

Отредактировано Confuzz; 24 янв. 2020 в 15:11 24 янв. 2020 в 15:13 Автор сообщения: blauer153

A1 - Takes 2-5 min. Rarity 55-100 (+10)

Set Dark Masonry to 12. Beacons can't spawn here.
Set your traits as high as possible.

For me:
Adaptive Carapace 12
Dark Masonry 12
Swarmling Domination 12 (*)
Overcrowde 12
Corrupted Banishment 12
Haste 12
Giant Domination 12 (*)
Strenght in Numbers 12 (+)
Ritual 12

Most of them are your normal XP Traits
(*) - Add them slowly and look how it works out
(+) - Set your Kill-Setup close to the entrance. This can help

The towers and the armor/crit gem is for the shadow. I swap it around and enchant it with bolt, if needed. Pause the game or he might spawn swarmlings. The key N is your friend. Don't call all waves at once. Test your pace.

The setup never changed sind WL300. Just higher traits and higher starting gems.


THanks for tips, but you know that devs read all theese hot discussions so they will nerf alternatives in next patch.

24 янв. 2020 в 15:17 Автор сообщения: Awesome8Dude Автор сообщения: blauer153

A1 - Takes 2-5 min. Rarity 55-100 (+10)

Set Dark Masonry to 12. Beacons can't spawn here.
Set your traits as high as possible.

For me:
Adaptive Carapace 12
Dark Masonry 12
Swarmling Domination 12 (*)
Overcrowde 12
Corrupted Banishment 12
Haste 12
Giant Domination 12 (*)
Strenght in Numbers 12 (+)
Ritual 12

Most of them are your normal XP Traits
(*) - Add them slowly and look how it works out
(+) - Set your Kill-Setup close to the entrance. This can help

The towers and the armor/crit gem is for the shadow. I swap it around and enchant it with bolt, if needed. Pause the game or he might spawn swarmlings. The key N is your friend. Don't call all waves at once. Test your pace.

The setup never changed sind WL300. Just higher traits and higher starting gems.


THanks for tips, but you know that devs read all theese hot discussions so they will nerf alternatives in next patch.
He didn't nerf stuff, he fixed it. I still play normal Tower defense and not "rushing the chest and lose" or "cast three spells, kill everything and don't play TD". The only thing here is Dark Masonry because it is a freebee. Take it away and you still have 50-100(+10) rarity.

24 янв. 2020 в 15:18 Автор сообщения: Azzy

It was inevitable and a good change. It was clearly unintended and abuse to be able to set it to a level where you can't even finish wave 1 yet reap high level rewards.


Tell me hw many hours of gameplay it took for you to complete talisman with rarity 100 pieces all with markings on them? Also pics or didnt happen. Let me answer for you: you need 1000+ hours to achieve that.

24 янв. 2020 в 15:20 Автор сообщения: blauer153

A1 - Takes 2-5 min. Rarity 55-100 (+10)

The setup never changed sind WL300. Just higher traits and higher starting gems.

I'll give this a try, thank you.

Follow-up question for all: What sort of modifiers do you seek on the talisman fragments themselves? I began by going for broke on starting mana, but have been enjoying %damage to various mob types and %experience lately to great effect. Skill point bonuses are jammed in whenever acquired too.

24 янв. 2020 в 15:31 Автор сообщения: Awesome8Dude Автор сообщения: Azzy

It was inevitable and a good change. It was clearly unintended and abuse to be able to set it to a level where you can't even finish wave 1 yet reap high level rewards.

Tell me hw many hours of gameplay it took for you to complete talisman with rarity 100 pieces all with markings on them? Also pics or didnt happen. Let me answer for you: you need 1000+ hours to achieve that.
Oh no, a perfect board takes a huge amount of time. oh no.

Автор сообщения: Baboon of Negativity Автор сообщения: blauer153

A1 - Takes 2-5 min. Rarity 55-100 (+10)

The setup never changed sind WL300. Just higher traits and higher starting gems.

I'll give this a try, thank you.

Follow-up question for all: What sort of modifiers do you seek on the talisman fragments themselves? I began by going for broke on starting mana, but have been enjoying %damage to various mob types and %experience lately to great effect. Skill point bonuses are jammed in whenever acquired too.
I look for:
+1 to all Skills (80-100 rarity)
+ matching symbol (row bonus)
+X% of WL to starting mana and starting XP (scales insane later and outscales the flat +X starting mana)
+X% XP
+ starting mana (is still nice)
in that order

Those are the only one I'm looking for. Yeah +x%dmg is nice or higher mana leech while whiteout is casted, but I don't wanna test my RNG. I'll take what I get and look later for better options.

24 янв. 2020 в 15:44 Автор сообщения: blauer153

I look for:
+1 to all Skills (80-100 rarity)
+ matching symbol (row bonus)
+X% of WL to starting mana and starting XP (scales insane later and outscales the flat +X starting mana)
+X% XP
+ starting mana (is still nice)
in that order

Those are the only one I'm looking for. Yeah +x%dmg is nice or higher mana leech while whiteout is casted, but I don't wanna test my RNG. I'll take what I get and look later for better options.


Completely forgot about that %WL mana scaling mod, will keep that in mind for the future. Marked your original post as the thread answer, thanks again for the advice!

24 янв. 2020 в 16:10

I'm gonna leave this here. I feel like it'll be helpful. (Source: Looking at the decompiled game code)

In order for a talisman fragment to drop, it must first be "assigned" to a wave to drop in. Up to six fragments can be assigned. Each of the six potential fragments has a "wave range". If the number of total waves in a battle is below the range, that fragment won't be assigned. Else, if the total waves is above the range, it will be assigned. Else, if the total waves is within the range, it has a chance to be assigned depending on where in that range the wave total is. For example, 26 waves gives the first range [0-40] a 65% chance to be assigned, and the second range [20-80] a 10% chance.
The ranges are: [0-40] [20-80] [60-140] [100-200] [170-320] [250-500]
Regardless of how many fragments are assigned, all of them are placed in a random wave between 45% and 90% of the total number of waves (For example, in a 120 wave battle, each talisman fragment would be given to a monster in a random wave between 54 and 108). There is one exception: if there are drop holders on the map, there is a 50% chance that one fragment will be placed in a random drop holder. (NOTE: As of 1.0.15, fragments above rarity 20 can't come from drop holders. Unsure of how this was implemented, yet. I'd guess that, if the first fragment is above rarity 20, it skips the 50% chance and just goes to a wave.)

24 янв. 2020 в 16:44 Автор сообщения: Manabender

I'm gonna leave this here. I feel like it'll be helpful. (Source: Looking at the decompiled game code)

In order for a talisman fragment to drop, it must first be "assigned" to a wave to drop in. Up to six fragments can be assigned. Each of the six potential fragments has a "wave range". If the number of total waves in a battle is below the range, that fragment won't be assigned. Else, if the total waves is above the range, it will be assigned. Else, if the total waves is within the range, it has a chance to be assigned depending on where in that range the wave total is. For example, 26 waves gives the first range [0-40] a 65% chance to be assigned, and the second range [20-80] a 10% chance.
The ranges are: [0-40] [20-80] [60-140] [100-200] [170-320] [250-500]
Regardless of how many fragments are assigned, all of them are placed in a random wave between 45% and 90% of the total number of waves (For example, in a 120 wave battle, each talisman fragment would be given to a monster in a random wave between 54 and 108). There is one exception: if there are drop holders on the map, there is a 50% chance that one fragment will be placed in a random drop holder. (NOTE: As of 1.0.15, fragments above rarity 20 can't come from drop holders. Unsure of how this was implemented, yet. I'd guess that, if the first fragment is above rarity 20, it skips the 50% chance and just goes to a wave.)

You may consider making a topic about this for visibility's sake, this is extremely interesting info -thanks for sharing.

Makes perfect sense why A1 is a hotspot for farming then, 90 waves puts you right into that 3rd fragment dropzone. Looking at those wave ranges makes me think that farming for frags will be most efficient up to the fourth piece.

24 янв. 2020 в 17:11 Автор сообщения: Awesome8Dude Автор сообщения: Azzy

It was inevitable and a good change. It was clearly unintended and abuse to be able to set it to a level where you can't even finish wave 1 yet reap high level rewards.

Tell me hw many hours of gameplay it took for you to complete talisman with rarity 100 pieces all with markings on them? Also pics or didnt happen. Let me answer for you: you need 1000+ hours to achieve that.
Oh noes, lots of time is needed to make a perfect talisman. And to answer your question, I'm far from a perfect talisman. I didn't abuse a clear exploit.

Автор сообщения: Manabender

I'm gonna leave this here. I feel like it'll be helpful. (Source: Looking at the decompiled game code)

In order for a talisman fragment to drop, it must first be "assigned" to a wave to drop in. Up to six fragments can be assigned. Each of the six potential fragments has a "wave range". If the number of total waves in a battle is below the range, that fragment won't be assigned. Else, if the total waves is above the range, it will be assigned. Else, if the total waves is within the range, it has a chance to be assigned depending on where in that range the wave total is. For example, 26 waves gives the first range [0-40] a 65% chance to be assigned, and the second range [20-80] a 10% chance.
The ranges are: [0-40] [20-80] [60-140] [100-200] [170-320] [250-500]
Regardless of how many fragments are assigned, all of them are placed in a random wave between 45% and 90% of the total number of waves (For example, in a 120 wave battle, each talisman fragment would be given to a monster in a random wave between 54 and 108). There is one exception: if there are drop holders on the map, there is a 50% chance that one fragment will be placed in a random drop holder. (NOTE: As of 1.0.15, fragments above rarity 20 can't come from drop holders. Unsure of how this was implemented, yet. I'd guess that, if the first fragment is above rarity 20, it skips the 50% chance and just goes to a wave.)


You sir, are my hero. This explains a LOT on why my endurance runs were lacking in fragments, as well as confirming a theory I had that higher wave numbers meant frags dropped later on in the run.

In order for a talisman fragment to drop, it must first be "assigned" to a wave to drop in. Up to six fragments can be assigned. Each of the six potential fragments has a "wave range". If the number of total waves in a battle is below the range, that fragment won't be assigned. Else, if the total waves is above the range, it will be assigned. Else, if the total waves is within the range, it has a chance to be assigned depending on where in that range the wave total is. For example, 26 waves gives the first range [0-40] a 65% chance to be assigned, and the second range [20-80] a 10% chance.
The ranges are: [0-40] [20-80] [60-140] [100-200] [170-320] [250-500]
Regardless of how many fragments are assigned, all of them are placed in a random wave between 45% and 90% of the total number of waves (For example, in a 120 wave battle, each talisman fragment would be given to a monster in a random wave between 54 and 108). There is one exception: if there are drop holders on the map, there is a 50% chance that one fragment will be placed in a random drop holder. (NOTE: As of 1.0.15, fragments above rarity 20 can't come from drop holders. Unsure of how this was implemented, yet. I'd guess that, if the first fragment is above rarity 20, it skips the 50% chance and just goes to a wave.)
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