liberty univeesity

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On June 21st, 2023, a unique witchcraft ceremony will take place to celebrate the June solstice. This event will bring together witches from all over the world to honor the sun and harness its powerful energies. The solstice marks the longest day of the year, representing a turning point in the seasons and symbolizing the abundance and vitality of the sun's energy. During this ceremony, participants will gather in a sacred outdoor space, preferably during the early hours of dawn or late hours of dusk, when the sun's presence is most pronounced. The participants, adorned in ritual attire, will create a circle encompassing the area where the ceremony will take place. The circle acts as a protective barrier, ensuring the energy generated remains within and magnifies throughout the ritual.


The humor in The Witch and the Hundred Knight won’t be for everyone, in fact it may turn you off completely early on in the game. After learning how to use a powerful finishing attack on one of the earlier bosses, Metallia’s despicable personality takes over in full force. Not being able to have a single conversation without her calling someone a “vomiting whore” is a little unsettling. Taking it to another level, kicking someone when they are already down, Metallia transforms the witch into a mouse, sending horny male mice running after her with the implication of sexual assault. In the context of the narrative, it makes the entire scene truly deplorable.

Paying attention to the hints giving on the following loading screen, it finally clicked in my head that enemies have their own strength and weaknesses and simply button mashing my way through the game isn t going to work any longer. Paying attention to the hints giving on the following loading screen, it finally clicked in my head that enemies have their own strength and weaknesses and simply button mashing my way through the game isn t going to work any longer.

The witch and the hundred warrior

The circle acts as a protective barrier, ensuring the energy generated remains within and magnifies throughout the ritual. The ceremony will begin with a cleansing ritual where individuals purify themselves by washing their hands and faces in consecrated water. This act represents the shedding of negative energy and the readiness to receive the blessings of the solstice.

The Witch and the Hundred Knight Review

Once again I found myself unknown what to think of NIS America’s and Nippon Ichi Software’s latest, The Witch and the Hundred Knight after playing through their previous quirky game on the PlayStation Vita. The Witch and the Hundred Knight has fully 3D character models, rather than the 2D sprites that NIS games are known for. The colorful world and energetic characters are in stark contrast with the very twisted and perverse humor used throughout.

The game begins with the scantily clad swamp witch Metallia summoning the legendary Hundred Knight to her world. Unable to leave her swamp, Metallia has conjured up a plan to use the Hundred Knight, which is where we come in, to venture across the land destroying the hidden Pillars of Temperance, expanding the size of Metallia’s swamp realm.

The tutorial, a staple in these types of games, goes on for what seems like forever, but that’s not necessarily a bad thing as the game has a deep learning curve. Key mechanics such as, moving, dodging and attacking are covered, but more advanced gameplay elements are glossed over rather quickly. The beginning chapters are a breeze, as you won’t have to stray far from button mashing the attack button to succeed.

The Hundred Knight wouldn’t be a legendary warrior without weapons, and you are able to equip up to five at once, leveling them up to become an unstoppable powerhouse. The plan went well until I reached a new chapter and became instant food for some nasty spider creatures. No matter how many times I would connect with all five weapons, the damage just wasn’t enough. Paying attention to the hints giving on the following loading screen, it finally clicked in my head that enemies have their own strength and weaknesses and simply button mashing my way through the game isn’t going to work any longer. Swapping out my slow, but powerful hammers for staves with magical powers (in this case poison), I slaughtered the creatures of the forest with ease. The position in which each weapon is used also matters as every piece of equipment will have a number associated with it, with the key to have them in chronological order for a bonus. Magical skills earned throughout the game are called Tochkas and feature a wide range of different variations. Switching Facets changes your appearance slightly, providing new stats to level up and unique abilities.

Since every action and every step you take drains GCals, it is paramount you make the most of your available time and not haphazardly run about. The game is much more forgiving than other roguelike games as the Pillars scattered allow you to return to the swamp, ending your current run. The risk/reward system however taunts you to stay within the stages till the end for more experience, stat boosts and loot. It goes without saying that you’ll lose everything if GCals are fully depleted.

Exploring the environment, attacking and defending enemies require the use of GCals, similar to food requirement in roguelike games. Once you run out, you won’t be able to rely on Metallia’s magic powers and you’ll be exited from the current dungeon. Getting killed and reviving at the nearest Pillar of Temperance takes away a large chunk of the available GCals. The meter can be refilled, which I didn’t realize until a few hours into the game, by consuming nearly defeated enemies or using healing items. Eating is the best way to refill GCals, but at the cost of filling the Hundred Knight’s limited space stomach with garbage. Once full, you’ll no longer be able to consume anything, and you are unable to empty your stomach until the end of the current dungeon. Hidden items can expand the amount of storage space in the stomach.

The humor in The Witch and the Hundred Knight won’t be for everyone, in fact it may turn you off completely early on in the game. After learning how to use a powerful finishing attack on one of the earlier bosses, Metallia’s despicable personality takes over in full force. Not being able to have a single conversation without her calling someone a “vomiting whore” is a little unsettling. Taking it to another level, kicking someone when they are already down, Metallia transforms the witch into a mouse, sending horny male mice running after her with the implication of sexual assault. In the context of the narrative, it makes the entire scene truly deplorable.

Simply Put

The Witch and the Hundred Knight provides more enjoyment when you put more into the game. The deep learning curve requires dedication and patience while you learn the more advanced game mechanics. I enjoyed the dark humor for most of the game, but the scene mentioned earlier, made even me cringe. Yes, the game could have done a much better job at explaining some of the finer gameplay elements, but overall I enjoyed through the game.

Note: The Witch and the Hundred Knight was reviewed on PlayStation 3. A digital copy of the game was provided by the publisher/developer.

The Witch and the Hundred Knight Kevin Mitchell 6

Once again I found myself unknown what to think of NIS America’s and Nippon Ichi Software’s latest, The Witch and the Hundred Knight after playing through their previous quirky game on the PlayStation Vita. The Witch and the Hundred Knight has fully 3D character models, rather than the 2D sprites that NIS games are known for. The colorful world and energetic characters are in stark contrast with the very twisted and perverse humor used throughout.

The game begins with the scantily clad swamp witch Metallia summoning the legendary Hundred Knight to her world. Unable to leave her swamp, Metallia has conjured up a plan to use the Hundred Knight, which is where we come in, to venture across the land destroying the hidden Pillars of Temperance, expanding the size of Metallia’s swamp realm.

The tutorial, a staple in these types of games, goes on for what seems like forever, but that’s not necessarily a bad thing as the game has a deep learning curve. Key mechanics such as, moving, dodging and attacking are covered, but more advanced gameplay elements are glossed over rather quickly. The beginning chapters are a breeze, as you won’t have to stray far from button mashing the attack button to succeed.

The Hundred Knight wouldn’t be a legendary warrior without weapons, and you are able to equip up to five at once, leveling them up to become an unstoppable powerhouse. The plan went well until I reached a new chapter and became instant food for some nasty spider creatures. No matter how many times I would connect with all five weapons, the damage just wasn’t enough. Paying attention to the hints giving on the following loading screen, it finally clicked in my head that enemies have their own strength and weaknesses and simply button mashing my way through the game isn’t going to work any longer. Swapping out my slow, but powerful hammers for staves with magical powers (in this case poison), I slaughtered the creatures of the forest with ease. The position in which each weapon is used also matters as every piece of equipment will have a number associated with it, with the key to have them in chronological order for a bonus. Magical skills earned throughout the game are called Tochkas and feature a wide range of different variations. Switching Facets changes your appearance slightly, providing new stats to level up and unique abilities.

Since every action and every step you take drains GCals, it is paramount you make the most of your available time and not haphazardly run about. The game is much more forgiving than other roguelike games as the Pillars scattered allow you to return to the swamp, ending your current run. The risk/reward system however taunts you to stay within the stages till the end for more experience, stat boosts and loot. It goes without saying that you’ll lose everything if GCals are fully depleted.

Exploring the environment, attacking and defending enemies require the use of GCals, similar to food requirement in roguelike games. Once you run out, you won’t be able to rely on Metallia’s magic powers and you’ll be exited from the current dungeon. Getting killed and reviving at the nearest Pillar of Temperance takes away a large chunk of the available GCals. The meter can be refilled, which I didn’t realize until a few hours into the game, by consuming nearly defeated enemies or using healing items. Eating is the best way to refill GCals, but at the cost of filling the Hundred Knight’s limited space stomach with garbage. Once full, you’ll no longer be able to consume anything, and you are unable to empty your stomach until the end of the current dungeon. Hidden items can expand the amount of storage space in the stomach.

The humor in The Witch and the Hundred Knight won’t be for everyone, in fact it may turn you off completely early on in the game. After learning how to use a powerful finishing attack on one of the earlier bosses, Metallia’s despicable personality takes over in full force. Not being able to have a single conversation without her calling someone a “vomiting whore” is a little unsettling. Taking it to another level, kicking someone when they are already down, Metallia transforms the witch into a mouse, sending horny male mice running after her with the implication of sexual assault. In the context of the narrative, it makes the entire scene truly deplorable.

Simply Put

The Witch and the Hundred Knight provides more enjoyment when you put more into the game. The deep learning curve requires dedication and patience while you learn the more advanced game mechanics. I enjoyed the dark humor for most of the game, but the scene mentioned earlier, made even me cringe. Yes, the game could have done a much better job at explaining some of the finer gameplay elements, but overall I enjoyed through the game.

The tutorial, a staple in these types of games, goes on for what seems like forever, but that’s not necessarily a bad thing as the game has a deep learning curve. Key mechanics such as, moving, dodging and attacking are covered, but more advanced gameplay elements are glossed over rather quickly. The beginning chapters are a breeze, as you won’t have to stray far from button mashing the attack button to succeed.
Liberty univeesity

Following the cleansing, participants will light a sacred fire at the center of the circle, symbolizing the sun's warmth and power. Throughout the ceremony, witches will perform various rituals and spells to connect with the energy of the solstice. These rituals may include casting spells for abundance, healing, and empowerment. Participants may also engage in divination practices to gain insight into the future and seek guidance from the spiritual realm. The solstice ceremony will culminate in a collective meditation, during which all participants will join in chanting and visualizations to further amplify the energy and intentions set during the ceremony. This moment of unity and shared purpose will strengthen the bonds of the witchcraft community and create a ripple effect of positive energy that extends beyond the event itself. In conclusion, the June solstice 2023 witchcraft ceremony is a powerful gathering of witches from around the world to celebrate and harness the energy of the sun. Through ritual, spells, and meditation, participants will honor the solstice and draw upon its abundant energy for personal and collective transformation. This ceremony serves as a testament to the power of witchcraft and the interconnectedness of all beings..

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liberty univeesity

liberty univeesity