Battling the Witch Queen: Tactics for Defeating Iggwilv in 5e Combat

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Iggwilv, also known as the Witch Queen, is a prominent character in the Dungeons & Dragons 5th edition. She is a powerful and enigmatic witch who has left a lasting mark on the world of D&D. According to lore, Iggwilv began her journey as a mortal woman named Natasha. She studied the arcane arts and delved deep into dark magic, gaining immense power over time. Iggwilv's hunger for power eventually led her to make a deal with the demon lord Graz'zt, which granted her even greater abilities but also bound her to his will. As the Witch Queen, Iggwilv became known for her mastery of forbidden magic, including the creation and control of demonic creatures.



What happened in A Darker Shade of Magic? (Shades of Magic #1)

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Read a full summary of A Darker Shade of Magic right here! This page is full of spoilers so if you haven’t read this book yet click here to read a spoiler-free Rapid Review of A Darker Shade of Magic. If you are wondering what happened in A Darker Shade of Magic…you are in the right place!

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4.4 stars on Amazon
4.04 stars on Goodreads
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***** Everything below is a SPOILER *****

As the Witch Queen, Iggwilv became known for her mastery of forbidden magic, including the creation and control of demonic creatures. She is said to have authored the infamous spell "Tasha's Hideous Laughter," which is still widely used by spellcasters. Alongside her magical prowess, Iggwilv is also known for her cunning and manipulation, often using others as pawns in her grand schemes.

What happened in A Darker Shade of Magic

Kell has been traveling between the worlds of London since he was a boy. There are four Londons: Gray London (non-magical), Red London (rich with magic), White London (sick with magic) and Black London (already fallen to black magic). Kell lives in Red London and only Black London is closed to him. Kell has the mark of a blood magician: one blue eye and one completely black eye and this makes him an Antari. There are only two known to exist. Antari can make doors of magic that only they can pass through (while holding a relic from the destination London). They are the only ones that can travel between the Londons.

Kell often visits a particular tavern, which is the one place that is always present in all of the London’s, though it has a different name in each. He is famous even in Gray London, where the tavern is called the Stones Throw. The owner there is called Barron and people come to see Kell, the magician, and trade other-London artifacts with him.

Rhy is Kell’s “brother” and a Prince of Red London. Kell is adopted into the royal family. Kell doesn’t remember much of his childhood or where he came from. He was brought to the palace when he was young and when he was twelve he first noticed the memory rune on his arm. He suspects his adopted parents put it there.

Holland, the other Antari, and property of the twin rulers of White London, gives Rhy a pendant as a birthday gift and says it is for strength. Rhy is about to have a birthday party to celebrate his 20th year.

Lila Bard, wanted thief and pickpocket, lives in Gray London. She dreams of being a pirate and possesses a beloved map that she thinks of as the map to anywhere. Due to a fire, she is forced to go back to Barron at the tavern.

White London is in decay being so near to Black London. Red London is partially responsible because they sealed themselves off so long ago after Black’s fall.

Kell takes a letter to Astrid one of White London’s rulers. Kell is asked to join them for a drink and he has a bit too much. Later he stumbles to the tavern and a strange woman convinces him to take a letter and payment with him back to Red London.

Kell goes to deliver the letter in Red London but someone is waiting for him. He has been set up. He runs but the payment he was given contained a magic stone and a tracking rune. He is chased until cornered. The person perusing him is being manipulated and carries a sword of the royal guard. The stone gives Kell extra strength to stop time when fighting the man. The stone is rough on one side and smooth on the other as if it has been broken. The magic that Kell and the stone used to defeat the hired cut-throat creates a shell around him which later breaks apart and is absorbed into his body. His eyes turn pitch black.

Kell gets away from other pursuers by retreating to Gray London. There is an engraving on the smooth side of the stone that says “Vitara” which is the word for magic in the magic language. He runs into Lila and she robs him of the stone so he follows her to her rooms at the Stone’s Throw tavern. He tells her that it is magic and she is able to use the stone to create a sword. Kell is realizing just how powerful it is.

Kell leaves and Lila throws the black sword out the window. Later another man finds it and keeps it. The sword makes him stab himself and then dissolves into his body through the wound. When he wakes up he has two black eyes and black veins run under his skin.

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Holland tracks Lila down and forces her to call out for Kell. To her surprise, Kell comes to her rescue. Lila runs away and Kell and Holland battle it out. Kell becomes chained with magic but Lila (feeling guilty) returns, disarms Holland, and helps the injured Kell get away. She brings him back to the Stone’s Throw where Barron helps her tend to him. Later Holland kills Barron as he searches for Kell and Lila.

Kell agrees to allow Lila to come with him on his self appointed mission to take the black stone back to Black London where it belongs. Using the magic of the stone for Lila, they are able to successfully travel to Red London together.

The dark magic continues to spread from person to person using host bodies, turning their eyes pitch black.

Kell and Lila visit a shopkeeper named Fletcher to find a White London trinket, a white rook, that will allow them to travel on. Unfortunately Fletcher alerts the royal guard. Lila is able to conceal herself using the stone and she hangs back while Kell goes with the guard back to the palace. After they leave, Lila sees one of the guards slit Fletcher’s neck before leaving.

At the palace during Rhy’s birthday party, Astrid has taken over Rhy’s body with magic and Kell is the only one that knows. Astrid wants to completely open the doors between worlds and she wants her and her brother, Athos to rule. She also reveals that there is another half to the stone. Lila shows up to help and Astrid realizes that she has the stone. Astrid stabs Rhy and is able to take over another person’s body. Anyone that holds her pendant (Rhy’s gift from Holland) is taken over. Kell and Lila attempt to escape with the unconscious but healing Rhy.

They pass through a secret door that takes them to one of Kell’s childhood sanctuaries. Rhy dies but Kell uses the stone to bring Rhy back and bind his body to his own. They both now have a mark branded on their chests. The stone attaches itself to Kell. While here, the priest asks Lila about her glass eye. Most people don’t notice. She says she doesn’t remember. She was told she lost it as a baby.

They plan to travel together to White London but Kell is stopped by Holland and remains in Red London and Lila ends up in White London by herself. She feels threatened by some men and shoots one of them.

Holland tries to take the stone from Kell but Kell ends up stabbing him. Kell thinks he allowed him to do it. Holland looked relieved to be meeting death. Afterwards Kell won’t leave his body and takes him to White London where he finds Lila cutting her way through several men.

Iggwilv the witch quren 5e

One of Iggwilv's most famous exploits is her involvement with the Demonomicon of Iggwilv, a book of powerful demonic knowledge. It is said to contain dark secrets and rituals, making it a sought-after artifact among spellcasters. Iggwilv's association with demons and her possession of the Demonomicon have made her a feared and respected figure in the D&D universe. As a character in the 5th edition, Iggwilv can be a formidable opponent for players in campaigns. She possesses a wide range of spells and abilities, allowing her to adapt to different situations and challenge even the most experienced adventurers. Her connection to demons and her mastery of dark magic make her a formidable foe, ensuring that encounters with the Witch Queen are memorable and dangerous. Overall, Iggwilv the Witch Queen is a complex and intriguing character in D&D lore. Her thirst for power, manipulation, and connection to demons have made her a memorable and iconic figure in the game. Whether encountered as a powerful enemy or as part of a rich backstory, Iggwilv's presence in the world of Dungeons & Dragons adds depth and excitement to any campaign..

Reviews for "The Witch Queen's Bargain: Making Deals with Iggwilv in 5e Roleplaying"

1. JaneDoe333 - 2/5 stars - I was really disappointed with "Iggwilv the witch queen 5e". The story was confusing and lacked depth. The characters felt one-dimensional and I couldn't connect with any of them. The writing style was also boring and repetitive, making it difficult to stay engaged. Overall, I found this book to be a letdown and I would not recommend it.
2. BookLover23 - 1/5 stars - "Iggwilv the witch queen 5e" was a complete waste of time. The plot was nonsensical and it felt like the author was just throwing random ideas together without any coherence. The dialogue was stilted and unnatural, making it hard to believe in the characters or their motivations. The pacing was incredibly slow, and I struggled to finish the book. I would not recommend this to anyone looking for a good fantasy read.
3. DisappointedReader123 - 2/5 stars - "Iggwilv the witch queen 5e" had so much potential but failed to deliver. The world-building was weak and inconsistent, leaving me confused about the setting and rules of the magic system. The action sequences were poorly described and lacked excitement. The main character felt bland and uninteresting, and I didn't feel invested in her journey. Overall, I found this book to be a letdown and I wouldn't recommend it to fans of the genre.

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