Exploring the Hushed Witch's Secret Rituals and Practices

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The hushed witch is a figure steeped in mystery and intrigue. The very mention of her name evokes curiosity and a desire to uncover the hidden knowledge associated with her. Legend has it that the hushed witch possesses esoteric wisdom and secrets that are concealed from the outside world. These hidden teachings are said to grant incredible powers and provide a deeper understanding of the occult. One of the main aspects of the hushed witch's hidden knowledge lies in her mastery of spells and incantations. It is believed that she possesses an extensive repertoire of spells that enable her to manipulate the elements, control the minds of others, and even alter the fabric of reality itself.


I gained teleportation with a wild magic surge. Not the switch one, just standard teleportation as a bonus action for 2 turns.

But I still got hit by the 1 attack sent to my character anyway Because unlike actual Shield spell, it s not activating when it would counter their attack roll, they can still roll high and bypass your 5 AC. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 radiant damage and be blinded until the start of your next turn.

Wild magic ba4b

It is believed that she possesses an extensive repertoire of spells that enable her to manipulate the elements, control the minds of others, and even alter the fabric of reality itself. The hushed witch's understanding of words and their power is said to be unparalleled, enabling her to communicate with spirits and tap into the unseen forces of the universe. In addition to her spellcasting abilities, the hushed witch is said to have an innate knowledge of herbs and potions.

DND 5th Edition

Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors.

Source: Tasha's Cauldron of Everything

Magic Awareness

When you choose this path at 3rd level, as an action, you can open your awareness to the presence of concentrated magic. Until the end of your next turn, you know the location of any spell or magic item within 60 feet of you that isn’t behind total cover. When you sense a spell, you learn which school of magic it belongs to.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Wild Surge

Also at 3rd level, the magical energy roiling inside you sometimes erupts from you. When you enter your rage, roll on the Wild Magic table to determine the magical effect produced.

If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

Wild Magic
d8 Effect
1 Each creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d12 necrotic damage. You also gain temporary hit points equal to 1d12 plus your barbarian level.
2 You teleport up to 30 feet to an unoccupied space you can see. Until your rage ends, you can use this effect again on each of your turns as a bonus action.
3 An intangible spirit, which looks like a flumph or a pixie (your choice), appears within 5 feet of one creature of your choice that you can see within 30 feet of you. At the end of the current turn, the spirit explodes, and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 1d6 force damage. Until your rage ends, you can use this effect again, summoning another spirit, on each of your turns as a bonus action.
4 Magic infuses one weapon of your choice that you are holding. Until your rage ends, the weapon's damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. If the weapon leaves your hand, the weapon reappears in your hand at the end of the current turn.
5 Whenever a creature hits you with an attack roll before your rage ends, that creature takes 1d6 force damage, as magic lashes out in retribution.
6 Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.
7 Flowers and vines temporarily grow around you; until your rage ends, the ground within 15 feet of you is difficult terrain for your enemies.
8 A bolt of light shoots from your chest. Another creature of your choice that you can see within 30 feet of you must succeed on a Constitution saving throw or take 1d6 radiant damage and be blinded until the start of your next turn. Until your rage ends, you can use this effect again on each of your turns as a bonus action.

Bolstering Magic

Beginning at 6th level, you can harness your wild magic to bolster yourself or a companion. As an action, you can touch one creature (which can be yourself) and confer one of the following benefits of your choice to that creature:

  • For 10 minutes, the creature can roll a d3 whenever making an attack roll or an ability check and add the number rolled to the d20 roll.
  • Roll a d3. The creature regains one expended spell slot, the level of which equals the number rolled or lower (the creature’s choice). Once a creature receives this benefit, that creature can’t receive it again until after a long rest.

You can take this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Unstable Backlash

At 10th level, when you are imperiled during your rage, the magic within you can lash out; immediately after you take damage or fail a saving throw while raging, you can use your reaction to roll on the Wild Magic table and immediately produce the effect rolled. This effect replaces your current Wild Magic effect.

Controlled Surge

At 14th level, whenever you roll on the Wild Magic table, you can roll the die twice and choose which of the two effects to unleash. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Hidden knowledge of the hushed witch

This knowledge allows her to create concoctions that heal, enhance, or harm, depending on her intentions. The secret recipes and techniques she employs are said to be passed down from ancient lineages, ensuring that her potions possess a potency unmatched by any other practitioner. Furthermore, the hushed witch is known to possess an uncanny ability to commune with nature and harness its energy. Whether she is manipulating the weather, communicating with animals, or tapping into the spiritual energy of plants, her connection to nature is said to be profound and transformative. It is believed that this connection grants her access to hidden realms and dimensions beyond what is visible to the ordinary eye. While the specifics of the hushed witch's hidden knowledge remain shrouded in secrecy, one thing is clear: her wisdom is sought after by those in the pursuit of power, enlightenment, and forbidden truths. Whether it is through her command of spells, her mastery of potions, or her communion with nature, the hushed witch holds the key to an otherworldly realm of knowledge that only a select few have been able to unlock. Those who seek her guidance must approach with respect and humility, for the price of accessing her hidden knowledge is steep and often comes with unforeseen consequences..

Reviews for "The Esoteric Teachings of the Hushed Witch: Illuminating the Path to Power"

1. John Doe - 2 stars - The "Hidden Knowledge of the Hushed Witch" was a disappointment for me. The plot seemed intriguing, but the execution fell flat. The pacing was inconsistent, with some parts dragging on while others felt rushed. The characters lacked depth and development, making it hard for me to connect with them. Additionally, the writing style was overly descriptive and verbose, which made it difficult to follow the story. Overall, it failed to captivate my interest, and I wouldn't recommend it to others.
2. Jane Smith - 1 star - I had high hopes for "Hidden Knowledge of the Hushed Witch," but it simply didn't deliver. The story was confusing and convoluted, with multiple subplots that didn't seem to connect cohesively. The dialogue felt forced and unnatural, making it hard to believe in the characters' interactions. Furthermore, the book was filled with grammatical errors and typos, which were distracting and detracted from the reading experience. It felt like a rushed and poorly edited work. Unfortunately, I couldn't find any redeeming qualities in this book, and I cannot recommend it.
3. Emily Johnson - 2 stars - "Hidden Knowledge of the Hushed Witch" left me feeling underwhelmed and disappointed. The narrative lacked originality and was filled with cliched tropes. The protagonist's journey was predictable and formulaic, making it hard for me to become emotionally invested in the story. Additionally, the world-building was shallow and lacked depth, leaving unanswered questions about the magical elements introduced. While the book had potential, it ultimately failed to deliver a captivating and unique reading experience. I wouldn't recommend it to those seeking an engaging and imaginative fantasy novel.

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