Casting spells by Twilight: A Guide to After-Hours Witchcraft

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Witchcraft after hours is a concept that refers to the practice of witchcraft or magic that occurs outside of traditional or prescribed hours. It involves engaging in magical rituals, performing spells, or working with psychic energy during the night or predominantly during the dark hours. This notion is often associated with nocturnal magical practices, where the energy and power of darkness are believed to amplify and enhance magical workings. The concept of witchcraft after hours is rooted in the belief that certain times of the day or night hold different energies or vibrations. The nighttime, particularly the dark hours, is considered a potent time for magic as it is associated with mystery, symbolism, and the unseen. Many witches and magical practitioners believe that the cover of darkness provides a veil of secrecy and protection, allowing them to tap into hidden energies and work undisturbed.


In the WoW, a priest able to do it. Was fun, when taking the control over an enemy and committed suicide with them.
I never used MP option in a single player RPG, but I can imagine, that the abilities not same as in the main game.

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Many witches and magical practitioners believe that the cover of darkness provides a veil of secrecy and protection, allowing them to tap into hidden energies and work undisturbed. Witchcraft after hours may involve various practices, including divination, spell casting, herbalism, energy work, and ritualistic ceremonies. Practitioners may choose to work with moon phases, such as the New Moon or Full Moon, as these are believed to exert strong energetic influences.

Can i be a BLOOD mage in DA:I?

Blood magic is a thing that i love in DA universe. It is so unique, so different, so interesting be able to control the enemy body, to use health instead of mana. Is one feature that makes DA more unique. I`ve played DA:O and DA2 with blood mage. in DA:O Blood Wound works like a Mass Paralize without a long cast time and a great damage. Blood control in ogres, great sacrifice in summoned companions to recover health, the gameplay is very risk-reward and different. And in DI2, a mage is a glass cannon, but a blood mage with high health is a tank with a great cannon. If you have a amulet and some perks, you can get 4pts of "mana" for each health point and and you can use spells with high upkeep to have a great defense without any penalty to offensive capabilities.

This is why blood mage is my favorite specialization in DA. Can i be blood mage in da:i? If not, the game still good and woth playing.

Last Edit: Jul 29, 2017 20:01:57 GMT by l0rdv1ct0r
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Can i be a BLOOD mage in DA:I? Jul 29, 2017 20:05:02 GMT

Post by shechinah on Jul 29, 2017 20:05:02 GMT

l0rdv1ct0r No, blood magic is not a specialization available. The actual quote by David Gaider is in a video so here is the Wikipedia's summation of the reason behind this developers' choice: "The writers decided that in order to do it properly it would require a lot of reactivity from other characters in the world compared to other specializations, which would be detrimental to other content."

Last Edit: Jul 29, 2017 20:05:49 GMT by shechinah


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Can i be a BLOOD mage in DA:I? Jul 29, 2017 20:06:01 GMT

Post by Catilina on Jul 29, 2017 20:06:01 GMT

No. The Inquisition is an Andrastian organization. There's no blood magic approved. You can be a necromancer.

"I assume he got tired of helping. "


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Can i be a BLOOD mage in DA:I? Jul 29, 2017 20:12:50 GMT

Post by Catilina on Jul 29, 2017 20:12:50 GMT

Jul 29, 2017 20:05:02 GMT shechinah said:

l0rdv1ct0r No, blood magic is not a specialization available. The actual quote by David Gaider is in a video so here is the Wikipedia's summation of the reason behind this developers' choice: "The writers decided that in order to do it properly it would require a lot of reactivity from other characters in the world compared to other specializations, which would be detrimental to other content."

Yes. It seemed clear, that they could not handle this question. Blood Mage Hawke's presentation was pathetic.
But I can't interpret the "would be detrimental to other content" part of the citation. Where can I found that content what prevented them? Somewhere in the empty deserts?

Last Edit: Jul 29, 2017 20:13:30 GMT by Catilina "I assume he got tired of helping. "

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Can i be a BLOOD mage in DA:I? Jul 29, 2017 20:14:17 GMT Catilina likes this

Post by shechinah on Jul 29, 2017 20:14:17 GMT

Jul 29, 2017 20:12:50 GMT Catilina said: Jul 29, 2017 20:05:02 GMT shechinah said:

Yes. It seemed clear, that they could not handle this question. Blood Mage Hawke's presentation was pathetic.
But I can't interpret the "would be detrimental to other content" part of the citation. Where can I found that content what prevented them? Somewhere in the empty deserts?

The video is timed here if you want to watch it.

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Post by Deleted on Jul 29, 2017 20:25:03 GMT

And if your Hawke was a blood mage in DA2 everyone in DAI pretends like it never happened, including your Hawke. I for one am hoping they bring it back for the next game, since it will be less of big deal in the north.

Last Edit: Jul 29, 2017 20:29:34 GMT by Deleted
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Can i be a BLOOD mage in DA:I? Jul 29, 2017 20:25:48 GMT Catilina , phoray , and 1 more like this

Post by shechinah on Jul 29, 2017 20:25:48 GMT

Jul 29, 2017 20:25:03 GMT @nappinhappycat said: And if your Hawke was a blood mage in DA2 everyone in the game pretends like it never happened.

More or less the same in DAO. Interestingly, there was actual consequences to displaying blood magic in a segment of the game but it became cut content. It can be patched back using mods but failing a persuasion check will result in the Broken Circle quest becoming unfinishable, thereby breaking the game as you'll be unable to progress in the main storyline.

Last Edit: Jul 29, 2017 20:27:33 GMT by shechinah


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Can i be a BLOOD mage in DA:I? Jul 29, 2017 20:26:51 GMT

Post by Catilina on Jul 29, 2017 20:26:51 GMT

Jul 29, 2017 20:14:17 GMT shechinah said: Jul 29, 2017 20:12:50 GMT Catilina said:

Yes. It seemed clear, that they could not handle this question. Blood Mage Hawke's presentation was pathetic.
But I can't interpret the "would be detrimental to other content" part of the citation. Where can I found that content what prevented them? Somewhere in the empty deserts?

The video is timed here if you want to watch it.

Thank you. Yes, I always knew, that they really do not know what to do with the Blood Magic, nor even with the "dangerous" Mages.
But I still hope, that the blood magic will back, with a reason. I want to feel with my character, why the blood magic is feared, why worth it, and why NOT worth it to use.

"I assume he got tired of helping. "

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Can i be a BLOOD mage in DA:I? Jul 29, 2017 20:32:01 GMT Catilina likes this

Post by shechinah on Jul 29, 2017 20:32:01 GMT

Jul 29, 2017 20:26:51 GMT Catilina said: Jul 29, 2017 20:14:17 GMT shechinah said:

The video is timed here if you want to watch it.

Thank you. Yes, I always knew, that they really do not know what to do with the Blood Magic, nor even with the "dangerous" Mages.
But I still hope, that the blood magic will back, with a reason. I want to feel with my character, why the blood magic is feared, why worth it, and why NOT worth it to use.

I think we may see it's return in the next game if we are going to the Tevinter Imperium since there, it is unofficially widely used. It would be interesting if the blood magic specialization became more of a jack-of-trades specialization: basically with it offering damage spells but also healing spells. Solas mentioned a healer that used blood magic in their work so it'd be a neat way of presenting nuances to blood magic that we haven't seen before.


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Post by Andrew Waples on Jul 29, 2017 20:43:06 GMT

Jul 29, 2017 20:06:01 GMT Catilina said:

No. The Inquisition is an Andrastian organization. There's no blood magic approved. You can be a necromancer.

Which if you can be that, I don't see why you couldn't be a Blood Mage.

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Can i be a BLOOD mage in DA:I? Jul 29, 2017 20:47:04 GMT

Post by Catilina on Jul 29, 2017 20:47:04 GMT

Jul 29, 2017 20:43:06 GMT Andrew Waples said: Jul 29, 2017 20:06:01 GMT Catilina said:

No. The Inquisition is an Andrastian organization. There's no blood magic approved. You can be a necromancer.

Which if you can be that, I don't see why you couldn't be a Blood Mage. Because Blood magic is baaad. And the necromancers don't use "demonic" magic. "I assume he got tired of helping. "


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Post by tacsear on Jul 29, 2017 20:55:34 GMT

Nope. Necromancer fills the hole though, they're similar. You can get people to fight at your side and have crowd control with both blood mage and necromancer and everybody disapproves of both.

Where can I get some sauce for that rump roast?


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Post by boxofscreaming on Jul 29, 2017 20:57:42 GMT

Jul 29, 2017 20:25:03 GMT @nappinhappycat said:

And if your Hawke was a blood mage in DA2 everyone in DAI pretends like it never happened, including your Hawke. I for one am hoping they bring it back for the next game, since it will be less of big deal in the north.

Funny, since Hawke surely used blood magic to release Corypheus, even if they weren't a mage. "I miss it sometimes, things being certain." - Merrill
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Can i be a BLOOD mage in DA:I? Jul 29, 2017 20:58:20 GMT phoray and fylimar like this

Post by shechinah on Jul 29, 2017 20:58:20 GMT

Jul 29, 2017 20:43:06 GMT Andrew Waples said: Jul 29, 2017 20:06:01 GMT Catilina said:

No. The Inquisition is an Andrastian organization. There's no blood magic approved. You can be a necromancer.

Which if you can be that, I don't see why you couldn't be a Blood Mage.

Necromancy is employed by the Mortalitasi, a faction that wield considerable political power and influence in Nevarra. Nevarra is a country which is seen by some as rivalring the power of Orlais. Additionally, its wealth and strategic location makes it a useful ally during the time of the Breach. Many may be willing to look past the rumors about the Mortalitasi because of their experience with spirits and the aid Nevarra could grant. Furthermore, necromancy does not have the same connotation to mind control and demons that blood magic has which might make people view it as the lesser evil.

As far as I can recall, the Inquisitor learns the Necromancy specialization from a member of the Mortalitasi.


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Post by l0rdv1ct0r on Jul 29, 2017 21:30:45 GMT

Thanks for the answers. I will probably choose fade magic spec. I understand that blood magic is pretty hard to be ballanced. Mainly in multiplayer(PvP) and if they wanna bring multiplayer content to DA, balance is more important than cool factor and role play/


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Can i be a BLOOD mage in DA:I? Jul 29, 2017 21:31:32 GMT

Post by Catilina on Jul 29, 2017 21:31:32 GMT

Jul 29, 2017 20:57:42 GMT boxofscreaming said: Jul 29, 2017 20:25:03 GMT @nappinhappycat said:

And if your Hawke was a blood mage in DA2 everyone in DAI pretends like it never happened, including your Hawke. I for one am hoping they bring it back for the next game, since it will be less of big deal in the north.

Funny, since Hawke surely used blood magic to release Corypheus, even if they weren't a mage.


S/He used his/her blood, not really blood magic. The magic, what used to bound Corypheus to his prison and sealing that, was blood magic. That was what performed Malcolm Hawke with his blood. Hawke's blood only a code to break that.
And never forget: the Chantry uses blood magic to track the apostates. (Phylactery-system)

Last Edit: Jul 29, 2017 23:12:36 GMT by Catilina "I assume he got tired of helping. "


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Post by Catilina on Jul 29, 2017 21:36:36 GMT

Jul 29, 2017 21:30:45 GMT l0rdv1ct0r said:

Thanks for the answers. I will probably choose fade magic spec. I understand that blood magic is pretty hard to be ballanced. Mainly in multiplayer(PvP) and if they wanna bring multiplayer content to DA, balance is more important than cool factor and role play/

This is why I DON'T want Multi an RP. Balance over the RP is bullshit if we speak about an RP. I want to feel the power and the weakness if I choose an ability, not the equally balanced, lukewarm shit.
I want to see the well-balanced power in MMO.

Last Edit: Jul 29, 2017 21:38:29 GMT by Catilina "I assume he got tired of helping. "

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Post by l0rdv1ct0r on Jul 29, 2017 21:49:13 GMT

Jul 29, 2017 21:36:36 GMT Catilina said: Jul 29, 2017 21:30:45 GMT l0rdv1ct0r said:

Thanks for the answers. I will probably choose fade magic spec. I understand that blood magic is pretty hard to be ballanced. Mainly in multiplayer(PvP) and if they wanna bring multiplayer content to DA, balance is more important than cool factor and role play/

This is why I DON'T want Multi an RP. Balance over the RP is bullshit if we speak about an RP. I want to feel the power and the weakness if I choose an ability, not the equally balanced, lukewarm shit.
I want to see the well-balanced power in MMO.

I completely agree but unfortunately is the " market tendency"(PvP + Random loot boxes), can you imagine if ESO have the same spells like Morrowind, damage strength, levitation, reflect. And in MMOs, the combat is almost 100% gear dependent. Imagine a blood mage taking the control of your character then paralyzing your party. Will be very annoying watch your character killing everyone in your party without any control. IMHO the multiplayer in RP should be only coop otherwise you need to make a very generic and simplistic combat.


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Can i be a BLOOD mage in DA:I? Jul 29, 2017 21:54:25 GMT

Post by Catilina on Jul 29, 2017 21:54:25 GMT

Jul 29, 2017 21:49:13 GMT l0rdv1ct0r said: Jul 29, 2017 21:36:36 GMT Catilina said:

This is why I DON'T want Multi an RP. Balance over the RP is bullshit if we speak about an RP. I want to feel the power and the weakness if I choose an ability, not the equally balanced, lukewarm shit.
I want to see the well-balanced power in MMO.

I completely agree but unfortunately is the " market tendency"(PvP + Random loot boxes), can you imagine if ESO have the same spells like Morrowind, damage strength, levitation, reflect. And in MMOs, the combat is almost 100% gear dependent. Imagine a blood mage taking the control of your character then paralyzing your party. Will be very annoying watch your character killing everyone in your party without any control. IMHO the multiplayer in RP should be only coop otherwise you need to make a very generic and simplistic combat.

In the WoW, a priest able to do it. Was fun, when taking the control over an enemy and committed suicide with them.
I never used MP option in a single player RPG, but I can imagine, that the abilities not same as in the main game.

Last Edit: Jul 29, 2017 22:17:22 GMT by Catilina "I assume he got tired of helping. "

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Post by l0rdv1ct0r on Jul 29, 2017 22:20:58 GMT

Jul 29, 2017 21:54:25 GMT Catilina said: Jul 29, 2017 21:49:13 GMT l0rdv1ct0r said:

I completely agree but unfortunately is the " market tendency"(PvP + Random loot boxes), can you imagine if ESO have the same spells like Morrowind, damage strength, levitation, reflect. And in MMOs, the combat is almost 100% gear dependent. Imagine a blood mage taking the control of your character then paralyzing your party. Will be very annoying watch your character killing everyone in your party without any control. IMHO the multiplayer in RP should be only coop otherwise you need to make a very generic and simplistic combat.

In WoW, a priest able to do it. Was fun, when taking the control over an enemy and committed suicide with them.
I never used MP option in a single player RPG, but I can imagine, that the abilities not same as in the main game.

Yes, in this case, they are right. In PvP balance > cool factor & rp. In Singleplayer cool factor & rp > balance.

In SP games, you can`t have a ability that is devastating against humans, animals and etc but useless against creatures without blood. You can have a class designed only to be a anti mage tool like Templar. In MP is different.

Jul 29, 2017 17:55:34 GMT -3 tacsear said:

Nope. Necromancer fills the hole though, they're similar. You can get people to fight at your side and have crowd control with both blood mage and necromancer and everybody disapproves of both.


When i`ve heard about necromancer, i `ve read the wiki article and disappointing. Isn`t similar to blood mage in DA and isn`t similar to necromancy in Diablo 2 or Age of Conan. You can`t have a minion`s army or manipulate enemies soul(like you manipulate blood with a blood mage) I will probably play as a Knight-Enchanter
. Is the more unique spec for mages.


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Can i be a BLOOD mage in DA:I? Jul 29, 2017 22:38:41 GMT

Post by Catilina on Jul 29, 2017 22:38:41 GMT

Jul 29, 2017 22:20:58 GMT l0rdv1ct0r said: Jul 29, 2017 21:54:25 GMT Catilina said:

In WoW, a priest able to do it. Was fun, when taking the control over an enemy and committed suicide with them.
I never used MP option in a single player RPG, but I can imagine, that the abilities not same as in the main game.

Yes, in this case, they are right. In PvP balance > cool factor & rp. In Singleplayer cool factor & rp > balance.
In SP games, you can`t have a ability that is devastating against humans, animals and etc but useless against creatures without blood. You can have a class designed only to be a anti mage tool like Templar. In MP is different.

Jul 29, 2017 17:55:34 GMT -3 tacsear said:

Nope. Necromancer fills the hole though, they're similar. You can get people to fight at your side and have crowd control with both blood mage and necromancer and everybody disapproves of both.

When i`ve heard about necromancer, i `ve read the wiki article and disappointing. Isn`t similar to blood mage in DA and isn`t similar to necromancy in Diablo 2 or Age of Conan. You can`t have a minion`s army or manipulate enemies soul(like you manipulate blood with a blood mage) I will probably play as a Knight-Enchanter. Is the more unique spec for mages.

I agree, in MP the balance is important. But I don't like it in a single player game. Only good for slow down the development, and/or decrease content in the main game. If I want to play with some people, I go for an MMO, like ESO or WoW.

Yes, the Mortalitasi not same, nor even similar than the necromancy in Diablo, nor than the Blood Magic.
Knight Enchanter is fun, I like that. Probably the best in the Inquisition's mage specc. In DA2 I liked Force specc too (and ofc, the Blood Magic – but Blood Mage Hawke in the Inquisition is poorly handled. shame)
Blood magic must back if we go to Tevinter, and I hope, a blood mage will able to bound demons, and the demons would able to attack their master. (as in WoW, Warlock's Doomguard) And a blood mage I want to see more weakness (I want to experienced, why the blood magic so dangerous). I want opportunity to be Abomination. (Nice dream.)

To uninstall the mod make sure to deactivate the Blood Magic power in game first.
Witchcraft after hours

The use of candles, crystals, herbs, and other magical tools is also common during these nocturnal rituals. The practice of witchcraft after hours can vary greatly depending on individual preferences and magical traditions. Some may prefer solitary practices, working alone in quiet solitude, while others may gather in groups or covens to perform rituals and spells collectively. It is important to note that the ethics and intentions of the practitioner greatly influence the nature and outcome of their magical workings. While witchcraft after hours can be a deeply personal and empowering practice, it is crucial to exercise caution and responsibility. Just like any other form of magic, it is important to approach these practices with a clear intention, ethical considerations, and respect for oneself, others, and the natural world. Additionally, sound knowledge, study, and guidance from experienced practitioners are recommended to ensure safety and efficacy in magical endeavors. In conclusion, witchcraft after hours encompasses the practice of witchcraft or magic during the night or dark hours. It involves harnessing the energies and symbolism associated with darkness to enhance magical workings. This practice can encompass various rituals, spellwork, and divination techniques, as well as the use of ritual tools and collective or solitary practices. However, it is essential to approach these practices with ethics, intention, and responsibility to ensure positive and safe outcomes..

Reviews for "Unlocking the Secrets of the Night: After-Hours Witchcraft Explained"

1. Sara - 2 stars - I have to say, "Witchcraft after hours" was a huge disappointment. The plot was incredibly slow and lacked any real excitement. The character development was weak, and I felt no connection to any of the characters. The dialogue was also very dry and lacked emotion. Overall, I found the movie to be quite boring and would not recommend it to others.
2. Mike - 1 star - "Witchcraft after hours" was one of the worst movies I have ever seen. The acting was terrible, with wooden performances and awkward delivery of lines. The special effects were laughable and looked like they were done on a tight budget. The story was confusing and lacked any clear direction. I regret wasting my time watching this movie and would advise others to avoid it.
3. Emily - 2.5 stars - I had high hopes for "Witchcraft after hours," but unfortunately, it fell short. The pacing of the film was off, with slow-moving scenes and a lack of tension. The cinematography was average, and some of the editing felt choppy. The story had potential but failed to deliver a satisfying conclusion. While there were some interesting concepts, overall, the execution was lacking.
4. David - 1 star - I can't believe I wasted my money on "Witchcraft after hours." The acting was dreadful, and the actors seemed disinterested in their roles. The dialogue was cringeworthy and lacked any depth or originality. The film relied on cheap jump scares rather than building genuine suspense. I would advise others to save their money and skip this movie.
5. Jessica - 2 stars - I was honestly bored throughout "Witchcraft after hours." The plot was predictable and unoriginal, following tired tropes of the horror genre. The characters were one-dimensional and lacked any real depth. The scares were ineffective, and the movie relied too heavily on jump scares. Overall, I found it to be a forgettable and underwhelming experience.

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