Enhance Your Artwork with Magic Stix Markers

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Trickstar is overall a very particular Burn strategy as mixes along control and Link setups, making the likes of “Trickstar Foxglove Witch” not that simple to underestimate. Although is undeniably reliant on the opponent’s field to deal massive damage on its own by one of its two effects, the archetype’s nature to keep dealing small but consecutive amounts of damage makes “Foxglove” just another part of this strategy to keep the momentum going. “Foxglove” also has the major advantage of not being limited to its own archetype in terms of materials required, able to stand out in mixed builds along other Fairies where Trickstars aren’t their priority. Lastly, the ability to summon another Trickstar upon defeat is valuable to keep a field pressence, and despite limited to lower Ratings than “Foxglove” there’s some strong candidates to take over its position. “Foxglove” might not be as devastating or consistent as other Link Monsters the archetype offers, but such simplicity on its effects and the option to use any Fairies towards its summon makes it worth a copy minimum to punish heavy boards or simply keep the constant damage flowing to the point of becoming the Deck’s winning condition.

Foxglove might not be as devastating or consistent as other Link Monsters the archetype offers, but such simplicity on its effects and the option to use any Fairies towards its summon makes it worth a copy minimum to punish heavy boards or simply keep the constant damage flowing to the point of becoming the Deck s winning condition. Otherwise the opponent will try to take it down without triggering its second Burn and summon effects, although is quite possible to be ourselves who destroys Foxglove instead.

Trickstar doxglive qitch

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Trickstar Foxglove Witch

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2+ Fairy monsters
If this card is Special Summoned: You can inflict 200 damage to your opponent for each card they control. If this Link Summoned card is destroyed by battle or effect: You can Special Summon 1 Link-2 or lower “Trickstar” monster from your Extra Deck, then inflict 200 damage to your opponent for each card they control. You can only use each effect of “Trickstar Foxglove Witch” once per turn.
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Currently Found In: Duel Power (DUPO-EN021)

Trickstar is an archetype which carries a variety of disruptive effects which combined together creates a highly devastating strategy. Most of their monsters will deal minor effect damage in one way or another, but stacked with the rest of their allies can actually cause a major loss of Life Points without having to enter any battles. This will work together with a wide number of combo plays to further push their main gimmick, ranging from punishing opponent’s actions to working along other cheap Special Summons. In conjunction with Link Summons and other Extra Deck mechanics they can mix together, Trickstar quickly became a strong Deck to be afraid of in the competitive scene.


“Trickstar Foxglove Witch” is a Link Monster that can summarize the archetype’s premise by its two abilities. When Special Summoned “Foxglove” will deal 200 damage for each card on the opponent’s field, going from respectable to devastating depending of the board. This effect will repeat in case “Foxglove” was Link Summoned to then be destroyed, but in addition of the Burn damage we will be able to summon a Trickstar wirth Rating 2 or lower from our Extra Deck. Much like the rest of the archetype “Foxglove” might not seem to provide powerful damage input on its own, but combined with the rest of Trickstar monsters and options it can chip away the opponent’s Life Points in no time.


“Foxglove” is quite an exception in comparison to the rest of Trickstars residing the Extra Deck, as one of the very few which summon conditions aren’t limited to its archetype alone. Given Trickstar debutted along Link Monster obviously they have the upper hand to pull out this monster with ease, with “Trickstar Corobane” and “Trickstar Narkissus” easily providing Special Summons to gather together, as well “Trickstar Fes” generating Tokens to immediately acheived the (by default) three materials required for “Foxglove”. The possibility to use other Fairies can allow Trickstars to mix with other resources and not compromise “Foxglove” but instead improve its availability, with popular picks such as “Valhalla, Hall of the Fallen” and “The Agent of Creation – Venus” quickly gathering materials by their respective effects, as well using other Link Monsters such as “Condemned Darklord” or “Cherubini, Ebon Angel of the Burning Abyss” to shortcut its summon with their respective Ratings. Speaking of which, the Trickstar that “Foxglove” can summon by its own defeat can become a potential material for a new copy, giving us an opportunity to keep dealing damage turn after turn. Lastly, although the ability to summon another Trickstar is only available when “Foxglove” was Link Summoned, we can still revive it later on to work as material and trigger its Burn damage as much as we can.


With effects activated under limited conditions, “Foxglove” doesn’t need to have a permanent pressence on the field to be effective. Is undeniable that its effects are reliant on the opponent’s field to become quite dangerous, but given the nature of the archetype even the bare minimum can suffice to keep piling Burn damage with the rest of their cards. “Foxglove” is just one of the many Trickstars that will chip away Life Points one after another, with “Trickstar Holly Angel” and “Trickstar Bella Madonna” taking advantage of the archetype’s consecutive plays, as well “Trickstar Lycoris” and “Trickstar Candina” punishing the opponent’s actions. If combined with the additional damage provided by cards like “Trickstar Light Stage” and “Dark Room of Nightmare”, as well cards like “Trickstar Magical Laurel” providing benefits from the damage caused, the mere arrival and/or defeat of “Foxglove” can cause a lot of incredible results even at its worst. “Foxglove” might not have additional effects while present on the field but its several arrows can provide great support for additional Link Summons, as well its high Rating aiming for some big Link Monsters by minimum effort. Otherwise the opponent will try to take it down without triggering its second Burn and summon effects, although is quite possible to be ourselves who destroys “Foxglove” instead. Either by a variety of removal effects or simply attacking a stronger monster or one with similar ATK, not only “Foxglove” can deal further damage but also bring out for free some strong replacements like the mentioned”Holly Angel” or “Trickstar Divaridis”.


Trickstar is overall a very particular Burn strategy as mixes along control and Link setups, making the likes of “Trickstar Foxglove Witch” not that simple to underestimate. Although is undeniably reliant on the opponent’s field to deal massive damage on its own by one of its two effects, the archetype’s nature to keep dealing small but consecutive amounts of damage makes “Foxglove” just another part of this strategy to keep the momentum going. “Foxglove” also has the major advantage of not being limited to its own archetype in terms of materials required, able to stand out in mixed builds along other Fairies where Trickstars aren’t their priority. Lastly, the ability to summon another Trickstar upon defeat is valuable to keep a field pressence, and despite limited to lower Ratings than “Foxglove” there’s some strong candidates to take over its position. “Foxglove” might not be as devastating or consistent as other Link Monsters the archetype offers, but such simplicity on its effects and the option to use any Fairies towards its summon makes it worth a copy minimum to punish heavy boards or simply keep the constant damage flowing to the point of becoming the Deck’s winning condition.

+ When summoned deals 200 damage for each card on the opponent’s field
+ When Link Summoned and destroyed deals 200 damage for each card on the opponent’s field and summons a Rating 2 or lower Trickstar from the Extra Deck
+ One of the few Trickstars not limited to its own archetype for materials

– Relies on the opposite field to deal big damage
– Other Trickstars will be prioritized in most Duels

+ When summoned deals 200 damage for each card on the opponent’s field
+ When Link Summoned and destroyed deals 200 damage for each card on the opponent’s field and summons a Rating 2 or lower Trickstar from the Extra Deck
+ One of the few Trickstars not limited to its own archetype for materials
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Why Magic Stix Markers Should Be in Every Classroom

Revolutionize Your Coloring Experience with Magic Stix Markers