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Occult auto sales refers to the sale of vehicles that are associated with occult or supernatural beliefs, practices, or symbols. These sales typically involve the purchase and sale of cars, motorcycles, or other types of vehicles that have been customized or modified to reflect occult themes. In some cases, occult auto sales may involve vehicles that are believed to have supernatural powers or connections. These vehicles may be adorned with symbols or imagery associated with witchcraft, Satanism, or other occult practices. They may also be said to possess unique abilities or qualities, such as the ability to bring good luck or ward off evil spirits. Occult auto sales can also involve the sale of vehicles that have been used in occult rituals or ceremonies.


Select a number of spell schools equal to half your tier. Spells and effects of the chosen schools are unaffected by the antimagic field.

The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting unless they have been summoned, in which case they are treated like any other summoned creatures. Magical Travel Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel.

Anti magci field

Occult auto sales can also involve the sale of vehicles that have been used in occult rituals or ceremonies. For example, a car may have been used in a Satanic ritual or a pagan ceremony and is now being sold as a symbol of power or mysticism. Some individuals may be drawn to occult auto sales because they are interested in the supernatural or mystical aspects associated with these vehicles.

Antimagic Field

An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines.

An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell’s duration.

Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature’s spell resistance to make it wink out. (The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)

A normal creature can enter the area, as can normal missiles. Furthermore, while a magic sword does not function magically within the area, it is still a sword (and a masterwork sword at that). The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures). Elementals, undead, and outsider are likewise unaffected unless summoned. These creatures’ spell-like or supernatural abilities may be temporarily nullified by the field. Dispel magic does not remove the field.

Two or more antimagic fields sharing any of the same space have no effect on each other. Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field. Artifacts and deities are unaffected by mortal magic such as this.

Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.

Mythic

Select a number of spell schools equal to half your tier. Spells and effects of the chosen schools are unaffected by the antimagic field.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.

Antimagic field has one written exception to its magic cancelling effects (PHB, p. 213, bold added):
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They may believe that owning a vehicle with occult symbolism or history will bring them power, protection, or luck. Occult auto sales can take place through various channels, including online marketplaces, classified ads, or specialty car dealerships. Some sellers may specifically market their vehicles as having occult connections, while others may simply include occult imagery or symbols as part of the vehicle's customization. It is important to note that occult auto sales are often considered controversial and may be met with skepticism or criticism from some individuals or communities. The sale and ownership of vehicles associated with occult practices can be seen as promoting or endorsing beliefs or practices that some consider to be harmful or dangerous. In conclusion, occult auto sales involve the sale of vehicles that are associated with occult practices or symbolism. These sales can involve customized vehicles adorned with occult imagery or may involve vehicles used in occult rituals or ceremonies. While some individuals may be drawn to these sales due to their interest in the supernatural, occult auto sales can be met with controversy or criticism..

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