How to Safely Store and Protect Your Rune Pouch in Old School RuneScape

By admin

Ascertaining rune pouches can be a crucial task for individuals interested in practicing rune magick. Rune pouches are used for holding and storing runestones, which are ancient symbols with powerful energies and meanings. These symbols are believed to carry inherent metaphysical properties and can be used for divination, spellwork, meditation, and other mystical practices. To ascertain a rune pouch means to determine its authenticity, quality, and suitability for one's magical purposes. There are several factors to consider when ascertaining a rune pouch. Firstly, one should examine the materials used to make the pouch.


Before we can start rolling-out a large-scale Beta, outside of getting the game into a good place we must update a lot of our supporting systems. These include systems like bot detection, player support portals and bug report queues and they all need to not only recognise that you're on a mobile, but provide useful information like your device specifications.

Beyond that we re working with the App Store providers to get the games approved, listed and available for beta; we re almost there with Google Play and are in the early stages with the Apple App Store. With that in mind, we ll be making the keyboard automatically appear when you select a text entry field, such as the chat window, and have it be quickly accessible via a simple gesture, should you want it to for other scenarios like menu shortcuts.

Ascertaining rune pouch

Firstly, one should examine the materials used to make the pouch. Traditional rune pouches are often made from natural materials such as leather, fabric, or suede. These materials are believed to enhance the energetic connection between the user and the runestones.

Lunagang - Forum

It has almost been a month to the day that we announced Old School was coming to mobile. Naturally you had a lot of questions surrounding the announcement of what is arguably the biggest thing to ever happen to Old School RuneScape. There has been a constant clamour to know more about just how it's going to work, and understandably so, porting an expansive MMORPG to a mobile device is an incredibly ambitious project.

Our core focus when porting Old School to mobile was recreating the authentic desktop experience designed by the Gowers. This blog will answer questions you might have regarding the game controls, it will also offer an insight into the considerations we've had in mind throughout development, and we'll also talk Beta testing.

When RuneScape was born, many of its controls were designed similarly to how you might interact with a webpage; with left-clicks to perform actions and right-clicks to create menus of actions, it was important that the game controls were intuitive and felt natural as back then you were playing within a browser.

We want to make OS Mobile feel as much like you'd naturally expect from a mobile app as possible; sliding in a direction to rotate the camera, pinching to zoom and quick touch gestures to interact with entities or open a menu.

Ultimately, we're aiming to have multiple options available for players to allow for customisation based on how you like to play the game; and when we move into Beta we'll have these prototypes available for players to try out and provide feedback on.

One key difference between Desktop & Mobile is how a keyboard operates. Instead of a physical keyboard you have a digital one, appearing on demand in your screen space. Depending on how you like to play Old School, the keyboard can be totally irrelevant or incredibly valuable, so it's important to us that the keyboard be both intuitive and available on demand for you. With that in mind, we'll be making the keyboard automatically appear when you select a text entry field, such as the chat window, and have it be quickly accessible via a simple gesture, should you want it to for other scenarios like menu shortcuts. In addition, we're adjusting and amending various interfaces and HUDs to ensure they are not covered up by the on-screen keyboard.

Main Game Screen Interface

One of the biggest differences between the Mobile & Desktop clients is the layout of the main game screen interface. In our current iteration, we've moved the chat window to the top and split the side panel into two and placed the buttons on either side of the game frame, with the mini-map staying where it is.

The reasons for this are straightforward; native mobile keyboards can only appear from the bottom of the screen, meaning it would hide your chat window when visible; not ideal when it is the most likely place you're going to type. We also considered how you would hold your mobile when playing Old School and how to maximize the amount of game world you can view, which led us to separate the side-panel. Having them split with the option to hide means they're both in optimal positions to touch with your left or your right hand and meant that when collapsed you can see much more of the game. However, designs are not set in stone and the end result will very much depend on your feedback.

Once we're in beta we'll also be prototyping some additional features that should enhance the touch experience and we're looking at various designs to ensure the functionality of features like shift-click to quickly drop items continues to be to possible on Mobile.


Here's a screenshot from a very early build of the mobile client. Note that the chatbox is expanded, as is the skills tab.

The world of Mobile & Tablets has resolutions ranging from 640 x 1136 to 1440 x 2048. On the higher resolutions with a smaller screen, the current interface sizes are rather small and can be difficult to accurately navigate with touch, so to address this we'll be bringing Interface Scaling to both mobile and desktop, allowing you to select the size that works best for you.

Old School is not great at telling you what you've just done. When you click in the game world you're met with a small X to indicate you've performed an action, which is either red or yellow. On desktop, this kind of works because it can be seen but when using touch, the X is generally hidden behind your finger. To address this, we'll be prototyping several options for players to try out and give feedback on during the beta.
We're still working on designs for these and will reveal more as we get closer to a beta release.

Weekly game updates are obviously a massive part of the Old School experience, and I know many of you are wondering how they're going to work with the mobile apps.

Our weekly game updates will continue with Mobile and we have the process in place to have app updates readily available when the update is deployed, meaning you won't be disadvantaged or lose out by playing on mobile.


We don't do enough cheesy squad photos of the team. Here's one of us ignoring one another whilst scaping.

Whether you're developing software, applications or games; compatibility is always a key consideration. For desktop computing, you must consider the operating system, such as Windows or Mac OS and the various versions, the processor power, memory usage and graphics power and you'll almost always find a minimum spec for anything you can install. Mobile development follows the same principal; your main operating systems are Android & iOS, and you have a plethora of processors, graphics processors and amounts of memory to consider, which all vary by device, and as you can imagine - there are thousands of different devices!

We'll be doing our best to ensure we have as much compatibility as we can. As with desktop, there will be devices that just don't play nicely or don't work at all, but we will be focusing on making sure the most commonly used devices are top of our list.

We're also working to improve performance in the mobile app to target a broader range of devices, and these improvements will ultimately benefit the desktop client too.

So, the question I'm sure you all want to know the answer to, when will the beta begin?

Before we can start rolling-out a large-scale Beta, outside of getting the game into a good place we must update a lot of our supporting systems. These include systems like bot detection, player support portals and bug report queues and they all need to not only recognise that you're on a mobile, but provide useful information like your device specifications.

Beyond that we're working with the App Store providers to get the games approved, listed and available for beta; we're almost there with Google Play and are in the early stages with the Apple App Store.

The Mobile Beta will be performed in the live game, meaning that if you're invited, you can use your live account and make progress as usual in the live worlds with other players; so, it's very important we get it right before opening it up.

If all goes as planned we're looking to start rolling-out initial beta invites sometime after RuneFest this year; and once the beta begins we'll continue to iterate upon it. Adding features, fixing issues and addressing feedback, all while adding more players with each iteration.

Beyond the beta there's a lot more we can and want to do and we're sure there's a plethora of new features players will request for the mobile experience specifically. so your feedback has never been more important and we'll be discussing these in future developer blogs!

As always, we're very interested to hear what you have to say about this blog. Discuss it on our forums.

Mods Archie, Ash, Delta, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf
The Old School Team

Weekly game updates are obviously a massive part of the Old School experience, and I know many of you are wondering how they're going to work with the mobile apps.
Ascertaining rune pouch

It is important to ensure that the materials are of good quality and durable, as the pouch will be handling the runestones frequently. Next, one should consider the size and design of the pouch. The pouch should be large enough to comfortably hold the runestones, allowing easy access and movement. The design of the pouch can also have an impact on one's personal connection to the runes. Some individuals may prefer a simple and minimalistic design, while others may be drawn to intricate patterns or symbols that resonate with their personal beliefs and practices. Another important factor in ascertaining a rune pouch is the feel or energy of the pouch. When holding the pouch, one should pay attention to the sensations and vibrations it emits. It should feel energetically aligned with one's intentions and spiritual path. Some individuals may prefer a pouch that feels grounding and protective, while others may seek one that feels more uplifting and expansive. Furthermore, one should consider the practicality and functionality of the pouch. It should have a secure closure mechanism, such as a drawstring or zipper, to keep the runestones safe and prevent them from falling out. Additionally, it may be beneficial to choose a pouch with compartments or dividers to keep the runestones organized and easily accessible. Lastly, one should trust their intuition and personal preferences when ascertaining a rune pouch. Each individual has unique energetic vibrations and connections to the runes, and the pouch should reflect and support these individual qualities. It is important to choose a pouch that resonates with one's own intuition and spiritual journey. In conclusion, ascertaining a rune pouch involves considering factors such as the materials, size, design, energy, practicality, and personal preferences. By carefully examining these elements, individuals can find a rune pouch that is authentic, high-quality, and conducive to their magical practices. A well-ascertained rune pouch can enhance one's connection to the runes and contribute to a more meaningful and powerful experience with runic magick..

Reviews for "The Importance of the Rune Pouch in PvP Combat in Old School RuneScape"

1. Sarah - 2/5 - I was really disappointed with "Ascertaining rune pouch". The plot was all over the place, and I had a hard time following the storyline. The characters lacked depth and development, making it difficult for me to connect with them. Additionally, the writing style was hard to get into, as it felt disjointed and inconsistent throughout. Overall, I found the book to be underwhelming and wouldn't recommend it.
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3. Jennifer - 2/5 - "Ascertaining rune pouch" had an interesting concept, but it fell flat in execution. The world-building lacked depth, and I had trouble understanding the rules and dynamics of the magical system. The dialogue felt stiff and unrealistic, making it hard for me to connect with the characters. The pace was slow, and I found myself losing interest in the story. Overall, I was left feeling unsatisfied and wouldn't recommend this book to others.

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