Examining the Role of Femininity in Apasye Witch Lyrics

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Apasye witch lyrics refer to a specific genre of music and its accompanying lyrics. This genre is characterized by its dark and occult themes, often revolving around witchcraft, black magic, and other macabre elements. The term "Apasye" is derived from the Russian word "Апазье" meaning "witch," and it signifies the central theme of this genre. In Apasye witch lyrics, artists paint vivid pictures of mystical and supernatural realms through their music. The lyrics delve into the realm of witches, their practices, and the world they inhabit. These lyrics often include references to spells, potions, rituals, and the mystical powers possessed by witches.


Battery save included
No passwords required! Witch n' Wiz is built with full battery save support, and has multiple save slots, so the whole family can play on one cart!

If your item is still pending shipment it is because you have another item tied to your order that is not yet complete and will be shipped out together. This was not the end of Witch n Wiz s development though, and I spent the next few months expanding the game from 32 levels to over 100, and adding brand new puzzle mechanics.

Witch n wiz

These lyrics often include references to spells, potions, rituals, and the mystical powers possessed by witches. The lyrics of Apasye witch songs can be haunting and atmospheric, invoking a sense of darkness and mystery. They often employ poetic language and metaphors to convey the enchanting and eerie nature of the subject matter.

Witch n wiz

This is really amazing! Catrap is one of my favorite gameboy games, and this captures the feel perfectly, and you've really gone beyond the original. Great work! Also, I just posted something similar to what you're doing with your title screen - I thought I was being original :P

P#39981 2017-04-27 13:18 ( Edited 2017-04-27 17:18) gradualgames Mark as Spam Mark as Abuse

Oh my! This is wonderful! Reminds me of Solomon's Key perhaps, but I love the music/atmosphere of this.

P#40146 2017-05-02 21:54 ( Edited 2017-05-03 01:54) mhughson Mark as Spam Mark as Abuse

@daann: It was my first time trying to create a game booklet like this. Glad you enjoyed it!

@01010111: Thanks! Catrap is truly one of the most underrated games I've ever played!

@gradualgames: Thanks! Music and sound was by Gruber music (https://twitter.com/gruber_music) if you want to hear more.

P#40475 2017-05-11 17:23 ( Edited 2017-05-11 21:23) dw817 Mark as Spam Mark as Abuse

I was looking at the source to your game, MHughson. Your logo is taking over 6700 bytes in sourcecode string space. might save a bit of space if you used my compressor:

And yes, this is a very cute version of Cattrap. That's one of the first games I bought at Funcoland for my Gameboy at the time. The REWIND ability was the best - and you definitely included that in your game too. Nice !

P#56037 2018-09-02 02:32 ( Edited 2018-09-02 06:36) Felice Mark as Spam Mark as Abuse

He doesn't need to compress the string representation of the graphics. The text of the source code, which includes string initializers of course, is automatically compressed by PICO-8 (using a form of LZSS, as I recall) during the save to .p8.png or @clip, and then decompressed on load.

All he'd be doing is wasting tokens on the decompression code.

Edit: I checked, and the encoded string by itself compresses from 6718 to 2964 bytes. You can confirm this by deleting all but the string and entering info at the PICO-8 command line.

P#56069 2018-09-02 16:39 ( Edited 2018-09-02 21:22) dw817 Mark as Spam Mark as Abuse

I'm glad you brought this up, Felice. This is something I wanted to check on.

If you click twice in the bottom-right-hand corner of the sourcecode editor (IDE) you have a value listed as "COMPRESSED SIZE."

Is this the amount of compression that PICO internally gives for all data, maps tiles, sfx, music ? Or if not, what does it represent ?

If PICO is indeed applying its own compression, then outside of sourcecode space, code that compresses such as both myself and ZEP have written are not needed in light of this latest version of PICO ?

P#56089 2018-09-02 23:06 ( Edited 2018-09-03 03:35) Felice Mark as Spam Mark as Abuse

PICO-8's been compressing the source code for years.

ROM space (0x0000-0x4300) is stored as-is in its entirety, presumably for quick reload()s, so there's no way to compress it.

You can write compressors that take advantage of foreknowledge about data formats, and those might be worth it, but for generic data compression, I'd say no, it's mostly not worth the bother or the tokens. Some people even find that compressing their data so that the string initializers are smaller causes the built-in compressor to do more poorly and produce compressed source no better or even worse than the original. Entropy is as entropy does.

P#56124 2018-09-03 15:21 ( Edited 2018-09-03 19:21) dw817 Mark as Spam Mark as Abuse

Can you answer this then ?

Let's say I store an image that is 4-bits for color, so you get 2-pixels per byte, yielding 8192-bytes for the total string size.

If I were to store a logo like this using only hex notation, it would look like this: "EF8A43392615"

Now would this compression be better this way than as I am doing now with converting 8-bit to 6-bit characters, where you the average is 6000-characters in the string ?

As you mentioned, compressing data can cause the built-in compressor to do more poorly ?

P#56126 2018-09-03 15:26 ( Edited 2018-09-03 19:26) Felice Mark as Spam Mark as Abuse

You could answer the question yourself by converting your image to each representation and simply typing info on a cart with each one in turn. However, remember to include the source for the decompressor with your compressed version, since it's effectively a required part of the data.

I would assume your version would do less well, since the built-in compression is (to the best of my knowledge) byte-based. Repeating patterns in the image will align with compression boundaries, whereas your base64 representation basically has a granularity of 3 bytes, or 6 bytes if the image pattern is, say, 2x2 dithering rather than solid colors.

P#56127 2018-09-03 15:33 ( Edited 2018-09-03 19:40) dw817 Mark as Spam Mark as Abuse

No, my compressor looks for patterns too, and compresses based on that. Currently the compressor is set to level 2, that is, to find up to 2-character patterns in any data.

It can go all the way up to 255 if you like, but it's quite slow then. :)

It has shown good compression at a level of 8 with varying data, including the screen, sprites, and mapper data.

But yes, I can check to see with info(). The results will likely be of interest to others besides ourselves - to answer the question, "Is writing a compressor for image data or otherwise even useful in current version of Pico-8 ?"

P#56129 2018-09-03 16:06 ( Edited 2018-09-03 20:06) dw817 Mark as Spam Mark as Abuse

Alright, a little research done. Yes, my compressor with one single compressed picture is indeed larger than a single program with one logo stored as 2-character hex. That's a very good observation you made, Felice.

But for more than one logo in the same code, my compressor yields a far smaller footprint.

In fact, in my compression demo, you will see that I have 6 full screens showing their compression size. I doubt you could put that many decompressed strings as straight out 16384-bytes per hex code per picture in one program of PICO. You would run out of coding space long before then.

Even the most robust logo uses 4,000 - 7,000 6-bit text characters by itself in using the compressor.

So . results ? If you just want =one= 128x128 picture in your game, let's say the logo, you would do better to not use my compressor.

But if you want more than one, that includes elements such as a logo, introduction/instructions page, author page, win game screen, and lose game screen, you'd do better to use my compressor.

And it stands to reason, I could optimize my compressor. Rewriting software is always better the next time around .

So saying here, one picture is enough for this good puzzle game. :) And this game certainly does deserve a star. ⭐

I would assume your version would do less well, since the built-in compression is (to the best of my knowledge) byte-based. Repeating patterns in the image will align with compression boundaries, whereas your base64 representation basically has a granularity of 3 bytes, or 6 bytes if the image pattern is, say, 2x2 dithering rather than solid colors.
Apasye witch lyircs

The lyrics may also explore the duality of witches, portraying them both as powerful, mystical beings and as outsiders or outcasts in society. While Apasye witch lyrics often possess an element of fantasy and folklore, they can also touch upon deeper themes. The songs may explore topics such as personal empowerment, rebellion against societal norms, and the exploration of the supernatural. These lyrics can resonate with those who feel like outsiders or who are drawn to exploring the unknown and unseen. Apasye witch lyrics have gained a following among fans of alternative and gothic music. The genre's atmospheric and dark ambiance, combined with the mystical themes explored in the lyrics, create a unique and captivating musical experience. In conclusion, Apasye witch lyrics are a genre of music that draws inspiration from witchcraft, black magic, and the occult. These lyrics paint an enchanting and sometimes dark picture of the world of witches, exploring themes of power, rebellion, and the supernatural. Apasye witch lyrics have become popular among fans of alternative and gothic music, providing a unique and evocative musical experience..

Reviews for "Apasye Witch Lyrics: A Gateway to the Otherworldly"

1. Samantha - 2 stars - I was really excited to listen to "Apasye witch lyrics" after hearing so many great things about it, but I was left disappointed. The lyrics were confusing and didn't make much sense to me. The song lacked a clear structure and it felt like the artist was just throwing in random words together. Overall, I found it hard to connect with the song and it left me feeling unsatisfied.
2. Michael - 1 star - "Apasye witch lyrics" is a complete mess. The lyrics are so convoluted that I couldn't understand what the artist was trying to convey. The melody was repetitive and lacked any real depth. It felt like a cheap attempt at creating a unique and edgy song, but it just fell flat for me. I wouldn't recommend it to anyone who enjoys well-crafted and meaningful lyrics.
3. Emily - 2 stars - I'm usually a fan of experimental music, but "Apasye witch lyrics" just didn't do it for me. The lyrics were nonsensical and hard to follow. The artist seemed to prioritize style over substance, and it left me feeling disconnected from the song. While I appreciate creativity and boundary-pushing in music, this song missed the mark for me.
4. Jared - 1 star - I couldn't make any sense of "Apasye witch lyrics". The lyrics were so abstract and confusing that I couldn't find any meaning in them. The melody was repetitive and didn't offer any variation or excitement. It felt like a jumbled mess and left me feeling frustrated and unsatisfied. I wouldn't recommend this song to anyone looking for meaningful and coherent lyrics.

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