aneke ekina

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Magic Tracks Xtreme is an innovative race track toy set that offers endless fun and excitement. It is designed for both kids and adults who love racing and adventure. With its flexible and bendable tracks, Magic Tracks Xtreme allows you to create any track configuration you can imagine. The tracks are made of durable and high-quality materials, ensuring that they can withstand rough play and last for a long time. Its easy-to-assemble design enables users to quickly set up the track and start racing in no time. One of the standout features of Magic Tracks Xtreme is its glow-in-the-dark feature.

Demon souls talusman of beasts

One of the standout features of Magic Tracks Xtreme is its glow-in-the-dark feature. This feature adds a new level of excitement to the racing experience, especially when played in a dark room. The glowing tracks create a visually stunning and immersive experience that will surely impress both kids and adults alike.

Important Question About Talisman of Beasts!

Talisman of Beasts requires 18 Magic and 18 Faith. Currently, my magic is 14 and my faith is like 30. The only spells that I would need to cast are Warding and Anti-Magic Field, which do not need magic because they are defensive spells.

My question is this: Since my magic is not 18, will I be able to use MIRACLES without any penalty? Let's say I cast God's Wrath, will it's power be lessened even though my faith is higher than 18?

I will leave my magic at 14 if I can cast miracles without any problems. Thanks in advance!

sic parvis magna
Neo or Bust
32

total posts: 7998
since: Apr 2009

Jan 31, 10 at 5:47pm ^
quote PhoenixDemon

Talisman of Beasts requires 18 Magic and 18 Faith. Currently, my magic is 14 and my faith is like 30. The only spells that I would need to cast are Warding and Anti-Magic Field, which do not need magic because they are defensive spells.

My question is this: Since my magic is not 18, will I be able to use MIRACLES without any penalty? Let's say I cast God's Wrath, will it's power be lessened even though my faith is higher than 18?

I will leave my magic at 14 if I can cast miracles without any problems. Thanks in advance!

Miracles don't really require spell power.. you'll be about to cast them but yes, you will have a small and almost unnoticeable penalty.

Jan 31, 10 at 6:16pm ^

Are you sure, Aeirou? I was using TOB yesterday. my magic is 45, faith is 16. I could cast Second Chance, but when I tried to use Soul Ray, I only did about 25 damage I don't know if it's the same the other way around, but.

Anyway, you shouldn't use TOB for God's Wrath if you're a Faith build. It only has about 20 Miracle assist, as aspposed to the Talisman of God's 120 something.

Hope this helps.

sic parvis magna
Neo or Bust
32

total posts: 7998
since: Apr 2009

Jan 31, 10 at 6:22pm ^
quote Nick1Nintendo

Are you sure, Aeirou? I was using TOB yesterday. my magic is 45, faith is 16. I could cast Second Chance, but when I tried to use Soul Ray, I only did about 25 damage I don't know if it's the same the other way around, but.

Anyway, you shouldn't use TOB for God's Wrath if you're a Faith build. It only has about 20 Miracle assist, as aspposed to the Talisman of God's 120 something.

Hope this helps.

Yes, you have a reverse issue.. because your faith is lower you are gimping your Spell power.. which would greatly effect you.. but miracles don't pool off the same stats.. besides.. the beauty of GW in PVP is the Knockdown. either way I reccomend used wood catalyst for spells and ToB for miracles but it's always better to have the stats to use it.

total posts: 231
since: Nov 2009

Jan 31, 10 at 9:01pm ^

So would you recommend that I take my magic to 18 or leave it at 14?

I will only use spells like Warding and AMF. I will probably use God's Wrath and other miracles. So, will God's Wrath do most of its intended damage? For example, let's say with 18 magic and 18 faith it would do 500 damage. If magic is less than 18, will God's Wrath do at least 450 damage?

Please, I need to know if it worth leaving my magic at 14.

Than you very much Aeirou!

sic parvis magna
Neo or Bust
32

total posts: 7998
since: Apr 2009

Jan 31, 10 at 10:50pm ^

it's self improvement or buff spells is all the magic you intend to use them you're good leaving your magic at 14 with little taken away from the effectiveness of your GW.. again also note that the main reason people use GW is for the knockdown.. so if you're skilled you should really need GW at all.

just getting started!

total posts: 117
since: Jan 2010

Feb 2, 10 at 8:21pm ^

speaking of TOB hoiw do u get it?

Are you sure, Aeirou? I was using TOB yesterday. my magic is 45, faith is 16. I could cast Second Chance, but when I tried to use Soul Ray, I only did about 25 damage I don't know if it's the same the other way around, but.
Aneke ekina

Moreover, Magic Tracks Xtreme comes with a variety of accessories and add-ons, including tunnels, bridges, and ramps, allowing you to create more complex and challenging tracks. These accessories add a twist to the racing experience, making it more thrilling and engaging. Magic Tracks Xtreme is also known for its compatibility with other Magic Tracks sets, allowing users to combine different sets and create a larger and more elaborate track. This feature enhances the versatility and expandability of the toy, making it suitable for both small-scale and large-scale racing events. In conclusion, Magic Tracks Xtreme is a fantastic race track toy set that offers endless possibilities and hours of entertainment. Its flexible tracks, glow-in-the-dark feature, and various accessories make it an excellent choice for anyone looking to have fun and enjoy the thrill of racing. Whether you are a kid or an adult, Magic Tracks Xtreme promises an unforgettable racing experience..

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