The term "occult blade" refers to a type of weapon that is often associated with the supernatural or mystical. The word "occult" itself is derived from Latin and means "hidden" or "enigmatic." In the context of a blade, it suggests that this particular weapon possesses some form of hidden or mysterious power. The occult blade can be found in various forms, such as knives, swords, or daggers. What sets it apart from ordinary blades is the belief that it possesses unique qualities or abilities. These qualities can range from having the ability to channel energy, inflict spiritual or psychic damage, or ward off evil entities.
And through it all, rides the Gun-Witch. Astride their wolf, or wandering on foot, they walk the Sacred Path of the Six Chambers, the discipline of Shot and Steel, in service of… well, that’s up to them. Call it a Spark: for love, for money, for glory, for revenge. Children of Father Steel and Mother Cordite, they are cultists who wield the magic of the bullet, the sacred discipline of the gun. Their Covens hail from Orders, traditional and heretical, old and new:
Blessed by the living River, it is the sclerotic heart of humanity the great and the small, the rich and the poor, all hanging onto the remmants of civilization in a feverish dance of consumption designed to stave off oblivion for one more night. GUN-WITCH LEAD, THREAD, AND THE DEAD is a role-playing game designed for two or more players, centered on making your way in a world wracked by war and decay, where even the gods are struggling to find their footing.
These qualities can range from having the ability to channel energy, inflict spiritual or psychic damage, or ward off evil entities. The occult blade is often associated with various traditions and practices, such as occultism, witchcraft, or ceremonial magic. One popular example of an occult blade is the athame, which is a ceremonial knife commonly used in Wiccan and pagan rituals.
Occult blade nitw
My name's Maxie. Transfem, 28, autistic. She/they. Anti-capitalism, anti-military, anti-cop. I make music and games, and I play a funny little beetle on a podcast. Please let me know if you'd like anything tagged.
Scope my music! I mostly do post-punk and electronica. I also do commissions; additional info above.
Praise Father Steel and Mother Cordite, first among the Lingering Divine. Praise the River, which gives us succor. Praise the Coven, for the embrace of fellowship. Praise Hope and Defiance, last children of the God-War. Praise the Path of Shot and Shell, upon which we walk. But always remember: this world is a tomb, and the dead rise only as Horrors.
Elonanji is a graveyard: a tombstone in the shape of a continent blasted by a war which killed the Gods themselves. Prairies have dried up into deserts, deserts flooded into sorrow-soaked swamps; the land is pierced by blades, kissed by ash, and the cracks in reality itself bleed fragments of dead gods and creatures from the Elsewhen. Yet it is still a land trod by the living. A vast network of railways girds the world, pouring blood, food, and fuel into the heart of the continent: the last true city, Hexarail. Blessed by the living River, it is the sclerotic heart of humanity: the great and the small, the rich and the poor, all hanging onto the remmants of civilization in a feverish dance of consumption designed to stave off oblivion for one more night.
And through it all, rides the Gun-Witch. Astride their wolf, or wandering on foot, they walk the Sacred Path of the Six Chambers, the discipline of Shot and Steel, in service of… well, that’s up to them. Call it a Spark: for love, for money, for glory, for revenge. Children of Father Steel and Mother Cordite, they are cultists who wield the magic of the bullet, the sacred discipline of the gun. Their Covens hail from Orders, traditional and heretical, old and new:
- The Western Order: the first rotation of the cylinder, the power and aura of flint and tradition, and the surety of a quick death.
- The Eastern Order: the grace and elegance of violence, the turning of the wheel, and the individual mastery of the Path.
- The Sacred Stitch: staple-gun and suture, making and unmaking, and the necessity of force.
- The Seven Mile Order: the azimuth of the arc, the madness of the falling shot, and spite’s delirious flavor in the mouth.
- The Broken Boundary: art, written on the face of the world in fire and flash, explosion and excess, and the joy and sadism of Hope Herself.
And, of course, the Order of What You Deserve, who forsake all philosophy and philanthropy in favor of a road paved in blood and silver.
Rifle, revolver, shotgun or sword, the Gun-Witch writes the story of what’s left of this world - be it tragedy or comedy, romance or revenge, or something stranger than any of these. This book will show you how to make that story - whatever it is - your own.
GUN-WITCH: LEAD, THREAD, AND THE DEAD is a role-playing game designed for two or more players, centered on making your way in a world wracked by war and decay, where even the gods are struggling to find their footing. It’s a game about building community and connection inimical to the very context, about finding common ground with people who view things in a way you never could, and about doing what you can to bear a weight that you can’t let drop, no matter how much you might want to let go. It’s also about the weight and power of violence, wielding your weapon properly, and working astonishing miracles of life and death at the end of the barrel of a gun.
- окт 30, 2022 11:06 pm
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Praise Father Steel and Mother Cordite, first among the Lingering Divine. Praise the River, which gives us succor. Praise the Coven, for the embrace of fellowship. Praise Hope and Defiance, last children of the God-War. Praise the Path of Shot and Shell, upon which we walk. But always remember: this world is a tomb, and the dead rise only as Horrors.
The athame is believed to have the power to transfer energy and direct it during rituals. It is considered a symbol of the element of air and is often used in casting circles and other magical workings. Another well-known example is the "ritual dagger" used in certain occult practices. This dagger, often adorned with occult symbols and designs, is believed to have the power to open gateways, summon spirits, or perform various mystical tasks. It is often used in ceremonial magic or ritualistic practices. In some belief systems, the occult blade is considered a tool of protection. It is believed to possess the power to banish negative energies, dispel evil spirits, or ward off curses. It can be used as a talisman or amulet, carried on one's person for protection. The occult blade is not limited to any specific culture or tradition. It can be found in various forms and practices around the world. Depending on the belief system or tradition, the occult blade may have different symbolic meanings or uses. In conclusion, the occult blade is a type of weapon that is associated with the supernatural or mystical. It is believed to possess hidden or mysterious qualities and is often used in various occult practices or rituals. Whether as a tool of energy manipulation, protection, or ceremonial use, the occult blade holds a significant place in the realm of the esoteric and mystical..
Reviews for "The Occult Blade Nitw in Shamanic Healing Practices"
1. John - 1 star - I was extremely disappointed with "Occult Blade Nitw". The game had so much potential, but it fell flat in almost every aspect. The graphics were outdated and the controls were clunky. The storyline was confusing and lacked depth, making it hard to get invested in the game. Overall, it felt like a rushed and unfinished product. I would not recommend it to anyone.
2. Sarah - 2 stars - I had high hopes for "Occult Blade Nitw", but unfortunately, it didn't live up to the hype. The gameplay was repetitive and monotonous, with little variation or excitement. The characters were bland and lacked personality, making it hard to connect with them. The overall experience felt dull and uninspired. I wouldn't spend my money on this game again.
3. Alex - 2 stars - "Occult Blade Nitw" had a promising concept, but it failed to deliver. The combat mechanics were clunky and unresponsive, making it difficult to engage in battles. The level design was uninspiring and lacked creativity. The game also suffered from various technical issues, such as frequent crashes and glitches. It felt like a half-hearted attempt at a game, and I was left feeling unsatisfied with my purchase.