A Step-by-Step Guide to Crafting Magic Items in Pathfinder

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Crafting magic items is an important aspect of the Pathfinder role-playing game. It allows players to create unique and powerful items that can enhance their characters' abilities and make them more effective in combat and exploration. To craft magic items, players need to have the Craft Magic Item feat, which grants them access to a variety of different item creation feats. These feats allow players to create a wide range of magic items, from potions and scrolls to magical weapons and armor. Crafting magic items requires both time and resources. Players need to spend a certain amount of time each day working on their creations, and they also need to gather the necessary materials and components.



Pathfinder

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Craft

Players need to spend a certain amount of time each day working on their creations, and they also need to gather the necessary materials and components. These materials can often be found during adventures, but players may also need to purchase them from merchants or find them through other means. Once players have gathered the necessary materials, they can begin the process of crafting their magic item.

(Int)

You are skilled in the creation of a specific group of items, such as armor or weapons. Like Knowledge, Perform, and Profession, Craft is actually a number of separate skills. You could have several Craft skills, each with its own ranks. The most common Craft skills are alchemy, armor, baskets, books, bows, calligraphy, carpentry, cloth, clothing, glass, jewelry, leather, locks, paintings, pottery, sculptures, ships, shoes, stonemasonry, traps, and weapons.

A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a Profession skill.

Check: You can practice your trade and make a decent living, earning half your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft's daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 silver piece per day.)

The basic function of the Craft skill, however, is to allow you to make an item of the appropriate type. The DC depends on the complexity of the item to be created. The DC, your check result, and the price of the item determine how long it takes to make a particular item. The item's finished price also determines the cost of raw materials.

In some cases, the fabricate spell can be used to achieve the results of a Craft check with no actual check involved. You must still make an appropriate Craft check when using the spell to make articles requiring a high degree of craftsmanship.

A successful Craft check related to woodworking in conjunction with the casting of the ironwood spell enables you to make wooden items that have the strength of steel.

When casting the spell minor creation, you must succeed on an appropriate Craft check to make a complex item.

All crafts require artisan's tools to give the best chance of success. If improvised tools are used, the check is made with a –2 penalty. On the other hand, masterwork artisan's tools provide a +2 circumstance bonus on the check.

To determine how much time and money it takes to make an item, follow these steps.

1. Find the item's price in silver pieces (1 gp = 10 sp).

2. Find the item's DC from Table: Craft Skills.

3. Pay 1/3 of the item's price for the raw material cost.

4. Make an appropriate Craft check representing one week's worth of work. If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you've completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn't equal the price, then it represents the progress you've made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.

If you fail a check by 4 or less, you make no progress this week. If you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.

Progress by the Day: You can make checks by the day instead of by the week. In this case your progress (check result × DC) should be divided by the number of days in a week.

Create Masterwork Items: You can make a masterwork item: a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield, see Equipment for the price of other masterwork tools) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.

Repair Items: You can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item's price.

Table: Craft Skills
Item Craft Skill Craft DC
Acid Alchemy 15
Alchemist's fire, smokestick, or tindertwig Alchemy 20
Antitoxin, sunrod, tanglefoot bag, or thunderstone Alchemy 25
Armor or shield Armor 10 + AC bonus
Longbow, shortbow, or arrows Bows 12
Composite longbow or composite shortbow Bows 15
Composite longbow or composite shortbow with high strength rating Bows 15 + (2 × rating)
Mechanical trap Traps Varies*
Crossbow, or bolts Weapons 15
Simple melee or thrown weapon Weapons 12
Martial melee or thrown weapon Weapons 15
Exotic melee or thrown weapon Weapons 18
Very simple item (wooden spoon) Varies 5
Typical item (iron pot) Varies 10
High-quality item (bell) Varies 15
Complex or superior item (lock) Varies 20
* Traps have their own rules for construction (see Traps).

Action: Does not apply. Craft checks are made by the day or week (see above).

Try Again: Yes, but each time you fail by 5 or more, you ruin half the raw materials and have to pay half the original raw material cost again.

Special: You may voluntarily add +10 to the indicated DC to craft an item. This allows you to create the item more quickly (since you'll be multiplying this higher DC by your Craft check result to determine progress). You must decide whether to increase the DC before you make each weekly or daily check.

To make an item using Craft (alchemy), you must have alchemical equipment. If you are working in a city, you can buy what you need as part of the raw materials cost to make the item, but alchemical equipment is difficult or impossible to come by in some places. Purchasing and maintaining an alchemist's lab grants a +2 circumstance bonus on Craft (alchemy) checks because you have the perfect tools for the job, but it does not affect the cost of any items made using the skill.

A gnome receives a +2 bonus on a Craft or Profession skill of her choice.

Magic Item Crafting

One of my party members is making magic items for the party, one of the spells that is needed is not on his spell list.

Can he just use a scroll to substitute for the spell?

If not that can we find another caster who can cast the spell for us.

If neither of those work do you have any suggestions as to how we can fix this issue?

The easiest way is to accept the 5 pt penalty to the spellcraft (or other skill) roll to create the item. The only requirement that he must meet (unless it is a spell trigger or spell completion item) is the Item crafting feat. For each other one, he can just take a 5 pt penalty. Another option is to work together; it occupies everyone who is working on it's time, but so long as each requirement is met by at least one person participating, then you are treated as having met that requirement.

Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

Can he just use a scroll to substitute for the spell?

If not that can we find another caster who can cast the spell for us?

If neither of those work do you have any suggestions as to how we can fix this issue?

Both of those work, but, as mentioned above, if it is an item OTHER than a scroll, potion, wand, or staff, then you could increase the craft DC by 5 for every requirement you do not meet. The only exception there being that you must have the appropriate craft item feat.

For scrolls, potions, wands, or staves you must have the spell available each day during the creation process.

I want to make sure its explicitly stated: When creating a magic item the required spells are consumed each day. That means if you are using a scroll, you need to burn one copy per day of enchanting!

Depending on the cost of a magic item (and the amount of time needed) it may be desirable for a player to spend 3 days to retrain a feat to "cooperative crafting" so the primary crafter can basically double his enchantment speed. Then spend another 3 days to retrain back to whatever feat the assistant wants. I'd say this might be seriously considered for any item that has a market price over 48,000gp as it will save a significant amount of time.

I'm under the impression that you only need 1 scroll, much like you use only 1 spell casting worth of material components. Unless of course you were making a wand or something like that, then things get blurry.

Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber OmniMage wrote:

I'm under the impression that you only need 1 scroll, much like you use only 1 spell casting worth of material components. Unless of course you were making a wand or something like that, then things get blurry.

You would need to cast the spell once per day of crafting.

Under Creating Magic Armor: "The act of working on the armor triggers the prepared spells, making them unavailable for casting during each day of the armor's creation. (That is, those spell slots are expended from the caster's currently prepared spells, just as if they had been cast.)"

Under Creating Magic Weapons: "The act of working on the weapon triggers the prepared spells, making them unavailable for casting during each day of the weapon's creation. (That is, those spell slots are expended from the caster's currently prepared spells, just as if they had been cast.)"

Under Creating Potions: "The act of brewing triggers the prepared spell, making it unavailable for casting until the character has rested and regained spells. (That is, that spell slot is expended from the caster's currently prepared spells, just as if it had been cast.)"

Under Creating Rings: "The act of working on the ring triggers the prepared spells, making them unavailable for casting during each day of the ring's creation. (That is, those spell slots are expended from the caster's currently prepared spells, just as if they had been cast.)"

Under Creating Rods: "The act of working on the rod triggers the prepared spells, making them unavailable for casting during each day of the rod's creation. (That is, those spell slots are expended from the caster's currently prepared spells, just as if they had been cast.)"

And on and on as there is a similar clause under each type of magic item to create.

So the spell is needed once per day of crafting or at least the slot is needed. How this would work with expensive foci or components is not stated, so the RAW would be it would cost the same amount as if you had cast the spell. I, however, would probably just have the caster use the slot with no extra expense for components or foci.

Scrolls being used for this, however, would be a different story and they would be much more expensive to purchase as they would include the cost of the expensive components and/or foci as well.

Pathfinder Magic Item Crafter Build Guide [closed]

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Closed 7 years ago .

I have been trying to build a Wizard who focuses entirely on crafting magic items. Looking online for a guide on what Class, traits, feats, race. ect to choose I have yet to find one anywhere. Is there a guide anywhere that I may have missed outlining recommended traits, feats and such for a magic item crafter in Pathfinder? Note: I am aware of the Artificer and am choosing not to take it due to it's brokenness.

Follow asked Jul 2, 2014 at 13:33 Aaron Aaron 6,965 11 11 gold badges 56 56 silver badges 96 96 bronze badges \$\endgroup\$
Craft magic items pathfinder

This process involves making a series of skill checks, usually using a relevant Craft skill. The difficulty of these checks depends on the complexity and power of the item being created. If players succeed on their skill checks, they are able to make progress on their item. However, failure can result in wasted time and resources, and in some cases may even lead to the creation of a flawed or cursed item. Once players have completed the crafting process, they can use their magic item in their adventures. These items can provide a wide range of benefits, such as increased damage or defense, spellcasting abilities, or special powers and abilities. Crafting magic items is a rewarding aspect of the Pathfinder game, allowing players to customize their characters and create items that are tailored to their specific playstyle and needs. It requires careful planning, resource management, and skill, but can result in powerful and unique items that can greatly enhance a player's abilities and effectiveness in the game..

Reviews for "Enhance Your Game with Crafted Magic Items in Pathfinder"

1. John - 2/5 stars - I was really disappointed with the "Craft magic items pathfinder" book. The instructions were incredibly convoluted and unclear, making it nearly impossible for me to figure out how to craft any magic items. The lack of diagrams or visual aids made it even more difficult to understand. I ended up giving up halfway through and had to consult online forums just to make sense of it all. Overall, the book was a frustrating and confusing experience for someone like me who was hoping to expand their crafting abilities in the Pathfinder game.
2. Sarah - 1/5 stars - I cannot stress enough how much I disliked the "Craft magic items pathfinder" book. The information seemed outdated and poorly organized. The author constantly referred to obscure rules and mechanics without providing any context or explanation. It felt like the book was written assuming the reader already had extensive knowledge of the game, which completely alienated new or casual players. I had high hopes for this guide, but it was a complete waste of my time and money.
3. Robert - 2/5 stars - As a longtime player of Pathfinder, I was excited to get my hands on the "Craft magic items pathfinder" book, but it ended up being a huge letdown. The writing was dry and uninspiring, lacking the creativity and depth I expected from a guide on crafting magic items. The examples provided were lackluster and didn't demonstrate any unique or interesting effects. Overall, the book felt like a missed opportunity to explore the intricacies of magic item crafting in a way that could have been engaging and enjoyable.
4. Emily - 3/5 stars - While the "Craft magic items pathfinder" book did provide some valuable information, I was ultimately left underwhelmed. The writing style was a bit too technical and dry, making it challenging to stay engaged while reading. Additionally, I felt that the guide lacked practical tips and advice for actually crafting magic items in-game. It would have been helpful to have more step-by-step instructions or concrete examples. Overall, I found the book to be mediocre and not worth the high price tag.

Journeying Down the Craft Magic Items Path in Pathfinder

Crafting Magic Items: A Comprehensive Handbook for Pathfinder