Ascending with Scarab Occult Agents: Harnessing the Power of the Scarab

By admin

The Scarab Occult agents are a renowned and fearsome group within the Thousand Sons legion of Chaos Space Marines. These highly skilled sorcerers are considered to be the elite of the Thousand Sons, possessing immense power and knowledge of psyker abilities. The Scarab Occult agents are easily recognizable by their distinctive arcanite power armor, which is adorned with intricate Egyptian-themed designs. Their armor provides them with enhanced durability and protection, allowing them to withstand even the harshest battlefield conditions. Additionally, the armor is heavily imbued with psychic wards, making it resistant to enemy psychic attacks. One of the most notable aspects of the Scarab Occult agents is their mastery of psychic powers.


When I get to the bag, it is sitting on a small raised rock, and on the floor around it are a pack of normal and water arrows. There is nothing else. Are these runes supposed to be on the raised rock with the bag on it? What do they look like? I've searched everywhere around the raised rock and the room where the bag is and found nothing.

I explored through the room I found it in, and read two stones that apparently gave me two more spells, but it still tells me I have no rune stones when I press RMB. I ve been saving games way too much even when I ve been picking up all the runes basically everything i do i save straight away incase that bug you guys described happens.

Rune sack message

One of the most notable aspects of the Scarab Occult agents is their mastery of psychic powers. Each agent is a formidable psyker, capable of unleashing devastating attacks and manipulating the battlefield to their advantage. Their psychic abilities include telekinesis, pyromancy, and mind control, among others.

Rune sack message

I picked up the rune bag, and I've gotten a tutorial on how to use it (press right mouse button to select runes). However, when I press RMB, it tells me I have no runes.

I explored through the room I found it in, and read two stones that apparently gave me two more spells, but it still tells me I have no rune stones when I press RMB.

What is the deal?

Сообщения 1 – 15 из 17 23 дек. 2018 в 23:27 You should have found a few tunes at the same spot as the bag. 24 дек. 2018 в 7:49

I just reloaded a game before I got the bag.

When I get to the bag, it is sitting on a small raised rock, and on the floor around it are a pack of normal and water arrows. There is nothing else. Are these runes supposed to be on the raised rock with the bag on it? What do they look like? I've searched everywhere around the raised rock and the room where the bag is and found nothing.

24 дек. 2018 в 8:28

FlyinJ; that sounds like a bug. There should have been runes included on the stand near the runebag you first get.

Was this a result of reloading an older save in the Saurian's Challenge? We'll try to repro this under an older save as well as a new save, but the more information we have about this bug, the better for our repro.

25 дек. 2018 в 6:19

I'm experiencing the same. The bag is on the plinth along with 2 items that look like nails for want of a better description. Picking these up has no discernable impact, I assume these are the runes?

Trying to cast brings up the message that runes are required.

25 дек. 2018 в 12:25

Same here. They were there my first time through, but I git killed before saving. After that I went back and only get the bag, no runes. Tried several times.

25 дек. 2018 в 14:24

I've been saving games way too much even when I've been picking up all the runes basically everything i do i save straight away incase that bug you guys described happens. I've picked up those runes and got killed before i saved but luckily they were there again. Maybe a heads up saving the game all the time maybe your friend with all these little hiccups.

Отредактировано Shane Mullan; 25 дек. 2018 в 14:24 25 дек. 2018 в 17:36 Автор сообщения: Shane Mullan I've picked up those runes and got killed before i saved but luckily they were there again.


Thats because "death" in UA just teleports you to the last place you placed your silver sapling. Youll keep all your items and enemies will even have the same health you left them with when you died.

30 дек. 2018 в 18:09

I have the same problem, I installed and started playing after the most recent patch so there is no old save.

4 янв. 2019 в 12:36

Hey guys, following up on this bug:

Did any of you notice rune stones near the bag you initially picked up? Or was the bag sitting alone?
The initial pedestal should have looked something like this: https://imgur.com/a/lRYUvLJ

In the case of Sledgemaster, I understand you managed to see 2 iron spikes instead of the runes, which we're still struggling to replicate in QA.

4 янв. 2019 в 12:58 Автор сообщения: Flarechess Sledgemaster


Sledgehamster! As if Boo put forth one too many untoward theories about Misc's maternal origins and so the latter borrowed a page (and more) from Gallagher. Those of you sitting in the first few rows WILL get wet!

4 янв. 2019 в 13:10
Sledgehamster!

This is what I get for reading too fast! My apologies. 4 янв. 2019 в 15:04 Автор сообщения: Flarechess
Sledgehamster!

This is what I get for reading too fast! My apologies.
No offense taken

I restarted the game (not rebooted - started a new game) and the runes were where they should be when I reached the pedestal. Looking forward to playing further when RL allows.

4 янв. 2019 в 15:06 Автор сообщения: l'Original Автор сообщения: Flarechess Sledgemaster


Sledgehamster! As if Boo put forth one too many untoward theories about Misc's maternal origins and so the latter borrowed a page (and more) from Gallagher. Those of you sitting in the first few rows WILL get wet!
I came up with the name in June 2000 while trying to register for EverQuest. Every user name I tried was taken so I thought "what's actually daft enough that nobody else would have been stupid enough to try?". It kind of stuck with me after that.

4 янв. 2019 в 15:26 Автор сообщения: Sledgehamster

Bilious Badfoot (from Karana) here!

(Has anyone seen my old buddy Bogwomp Bixideath?)

Отредактировано MikeBob2013; 4 янв. 2019 в 15:27 6 янв. 2019 в 23:30

I started playing two days ago. I believe there were no runes near the bag in my playthrough. Is there a way to get missed the runes after tutorial?

Сообщения 1 – 15 из 17 Показывать на странице: 15 30 50 Underworld Ascendant > Общие обсуждения > Подробности темы Дата создания: 23 дек. 2018 в 19:03 Сообщений: 17
Scarab occult agents

With their psychic powers, the Scarab Occult agents can obliterate enemy forces with ease, breaking the morale of their foes and leaving them vulnerable to further attacks. Furthermore, the Scarab Occult agents are equipped with a variety of specialized weapons and artifacts that further amplify their psychic powers. These include inferno combi-bolters, force staves, and warpflamers. These weapons allow them to project their psychic energies, making them even deadlier in battle. Despite their formidable abilities, the Scarab Occult agents are not invincible. They are limited by their reliance on psychic energy, and prolonged psychic usage can leave them vulnerable and drained. Additionally, their power armor, while offering enhanced protection, is still susceptible to powerful enemy attacks. As a result, the Scarab Occult agents must carefully manage their psychic abilities and choose their battles wisely. In conclusion, the Scarab Occult agents are a fearsome group within the Thousand Sons legion, known for their immense psychic powers and distinctive arcanite power armor. They are a force to be reckoned with on the battlefield, capable of obliterating enemies with their devastating psyker abilities. However, they must be cautious and manage their psychic energy effectively to avoid weakness and defeat..

Reviews for "The Ancient Egyptian Roots of Scarab Occult Agents"

1. John - 2/5: I was really disappointed with the Scarab Occult Agents. The models themselves were fine, but they were quite difficult to assemble and the pieces didn't fit together very well. Additionally, the paint job on the models was subpar and looked sloppy. The rules for the units were also confusing and didn't seem to be well-balanced. Overall, I wouldn't recommend this set to anyone looking for a quality experience.
2. Emily - 1/5: The Scarab Occult Agents were a huge letdown for me. The models looked great in the pictures, but in person, they were filled with mold lines and flash that required a lot of cleanup. The details on the miniatures were also not as crisp as I expected. On top of that, the assembly was a nightmare. Parts didn't fit together properly and I had to use excessive force to get them to stay. The rules for the agents were overly complicated and made the game less enjoyable. I regretted buying this set and would not recommend it to anyone.
3. Mark - 2/5: The Scarab Occult Agents left a lot to be desired. The miniatures themselves were decent, but the quality control was lacking. Many of the pieces were bent or misshapen, and I had to spend a lot of time fixing them before I could even start painting. The rules for the agents were convoluted and didn't seem to fit well within the game. Overall, I found this set to be more frustrating than fun, and I wouldn't recommend it to other players.
4. Samantha - 3/5: While I didn't hate the Scarab Occult Agents, I was definitely underwhelmed. The models were decent, but they lacked the level of detail that I was expecting. The assembly wasn't too difficult, but some parts didn't fit together perfectly. The rules for the units were complex and took away from the overall enjoyment of the game. I felt like there was too much to keep track of, and it made the gameplay a bit overwhelming. Overall, I wouldn't say it was a terrible set, but there are better options out there.

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