Unearthing the Mysteries of Talismans in Pathfinder Second Edition

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A Pf2e talisman is a magical item in the Pathfinder Second Edition role-playing game. Talismans are small, wearable magical items that can provide various benefits to the wearer. They are similar to amulets or charms in other fantasy settings. In the game, Pf2e talismans can be crafted or found as loot and can be a valuable asset to a character's abilities and powers. They can grant bonuses to specific skills or attributes, provide protection against certain types of damage, enhance spellcasting abilities, or grant other special abilities. Each talisman has its own unique properties and abilities, and there are many different types of talismans available in the game.



I want everyone's opinions on talismans and specifically Thaumaturge's Talisman Esoterica

I'm building. like 4 different Thaumatuge characters (because I love the class). I'm also very new to PF (5e refugee). I've been looking at Talisman Esoterica and been scratching my head about it. I've been researching all the talisman options and their levels, and I just don't know if Talisman Esoterica and the two later class feats are worth it or not.

What talismans are worth looking at? And when is Talisman Esoterica a good class feat selection?

Grand Talisman Esoterica and Talismanic Sage are very good

the prerequisite are bad but necessary

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I'll circle back around here after I see the new treasure vault material.

25speedforseaweedleshy wrote:

Grand Talisman Esoterica and Talismanic Sage are very good

the prerequisite are bad but necessary

I looked and you're right! Both Talismanic Sage and Grand Talisman Esoterica say "This special treatment ends if you use Affix a Talisman to treat a new item for this ability."

so you can do both. That cool as hell. Thanks.

Side note, what are some good talismans to be aware of?

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Some good talismans!

Owlbear claw; on the right weapon, is pretty nice until you get crit spec for your weapon (if that's an implement you have)

Retrieval Prisms are suuuuuper nice and help action management with items

Matchmaker Fulu is nice for a face; stacks with regalia, too

Dragon Turtle Scale is nice if you deal with water some times, but not often

Fear Gem can be pretty nice, essentially a demoralize that doesn't apply the temp immunity

Emerald Grasshopper is pretty neat for a really high jump

Binding coil is a solid action economy enhancer

Grim Trophy is nice if you invested intimidate

Persistent Lodestone is nice for gun users

Murderer's knot is a fun toy to pair with exsanguniating ammo

Gallow's tooth is basically a free +2 to hit

Mummified Bat is nice for dealing with invisible enemies

Those are the main ones I can think of 1-10

don't rely on the free talisman

buy multiple talisman that can be spamed

fighter with Intimidating Strike can easily afford fear gem at level 6

Retrieval Prism
snapleaf
Iron Cudgel
Iron Equalizer
Mummified Bat
Mending Lattice

all worth buying

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The "half your level" restriction really hurts what you can make, and worse, they get comparatively cheaper to buy the higher your level gets. The limited amount you can make also hurts.

Personally, I wouldn't bother with the talisman feat line at all, and I don't think I've seen anything in TV to adjust that sentiment.

Maybe if it was level-3 like with alchemy, or if you could make level number of talismans like with alchemy, but alas.

I know there is a very detailed interactive guide to talismans which would help you find the right ones for your build. I think the best way to find it is to ask on r/Pathfinder2e - the author will likely see it easily as he is one of the mods.

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Talismans are great. The plethora of limitations applied to them not so much.

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gesalt wrote:

The "half your level" restriction really hurts what you can make, and worse, they get comparatively cheaper to buy the higher your level gets. The limited amount you can make also hurts.

This is the real issue with the feats as a whole, and indeed the Talisman dabbler archetype. If it had been just "level" it would have been fine, but half makes it much more meh.

I actually quite like them for the Thaumaturge, I find them handy little features that can add a bunch of special effects if I know how what to expect. However the level restrictions make the ones which would be most impactful come online too late to be something you can rely upon in the early levels.

Buying / making your own is the best way to go. Even the prescient consumables feat is fun here.

Also, I'm still a big fan of your basic potency crystal.

Talisman Dabbler Archetype Handbook – PF2 – RPGBOT

How can you be dead? You are wearing the Immortality Talisman!

Uncle – Jackie Chan Adventures

Each talisman has its own unique properties and abilities, and there are many different types of talismans available in the game. Some talismans can be attuned to a specific character, while others can be used by anyone. To use a talisman, a character must typically wear or carry it on their person.

Introduction

Talismans are consumable items that can be attached to weapons and armor to provide situational bonuses. The Talisman Dabbler Archetype both learns how to craft common talismans from the Core Rulebook as well as gets some free talismans at the beginning of each day. While the individual effects are small and temporary, think of these as supportive magic that activates as a free action when the condition is met, and do not forget that the Talisman Dabbler can affix these free talismans to allies’ equipment as well.

At only four feats, the Talisman Dabbler is not a large detour from your class feats, especially for all of the benefits packed into the Dedication feat. Anyone looking to add some strategic support features to their build should have a look at this Archetype.

Pf2e talisman

Some talismans require activation by the wearer, while others have passive effects that are always active. Talismans can be found or bought from various sources, such as magic shops or treasure chests. They can also be created by characters with the appropriate skills and resources. Creating a talisman requires knowledge of magical crafting techniques and access to rare and valuable materials. In the Pathfinder Second Edition rulebook, there are guidelines and rules for creating and using talismans. These rules provide players with the ability to customize and personalize their characters by choosing and crafting their own talismans. Overall, a Pf2e talisman is a powerful and versatile magical item that can greatly enhance a character's abilities and provide unique advantages in the game. Whether found or created, a talisman can be a valuable asset that can make a difference in a character's adventures and challenges..

Reviews for "Unlocking the True Potential of Talismans in Pathfinder Second Edition"

1. John - 2 stars - I was really excited to try out "Pf2e talisman" because I've heard so many great things about it. However, I was left disappointed after playing it. The game mechanics felt clunky and didn't flow well. The character progression system was confusing and overly complicated, making it difficult for me to understand how to build my character. Additionally, I found the artwork and overall design of the game to be lackluster. Overall, "Pf2e talisman" just didn't meet my expectations and I wouldn't recommend it to others looking for a fun and engaging gaming experience.
2. Sarah - 3 stars - I wanted to like "Pf2e talisman" but it fell short for me in several areas. The rulebook was incredibly dense and hard to navigate, making it difficult for me to understand how to play the game. The combat system felt unbalanced and heavily reliant on luck, which took away from the strategic aspect of the game. Additionally, I found the character creation process to be overwhelming with the sheer amount of options and choices available. While there were some aspects of the game that I enjoyed, overall it didn't capture my interest and I wouldn't be inclined to play it again.
3. Mike - 2 stars - I was intrigued by the concept of "Pf2e talisman" but was ultimately disappointed with the execution. The rules were convoluted and didn't feel intuitive, leading to a lot of confusion and frustration during gameplay. The game also seemed to lack a clear objective or goal, making it difficult to stay engaged and invested in the outcome. Additionally, the artwork and design of the game felt uninspired and didn't add to the overall experience. Overall, "Pf2e talisman" left me feeling underwhelmed and I wouldn't recommend it to others.

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