Protecting Your Car's Paintwork with Magic Foam Cleaner

By admin

A magic foam cleaner for cars is a specially formulated product that is designed to effectively clean and maintain the exterior of your vehicle. This foam cleaner is made with advanced cleaning agents that can dissolve and remove stubborn dirt, grime, and grease from the surface of your car. The magic foam cleaner is easy to use. Simply dilute the concentrate with water in a foaming gun or snow foam lance and apply it to the surface of your vehicle. Let the foam sit for a few minutes to allow the cleaning agents to loosen and dissolve the dirt. Then, rinse off the foam with a high-pressure washer or hose.


*People argue about the complexity change between, say, "Orcs as always evil" or "Orcs as fantasy Klingons" or "Dwarves as dour miners" or "Dwarves as fighty drunk people with Scottish accents" but there is seldom effort put into a fully realized culture that is not dependent on defining itself as an exaggeration of human traits.

But it s also possible that we are not dealing with a canny valley of playable settings at all, but, rather, we are in fact dealing with an uncanny valley of unplayable niche settings. He presented them in ways that share much with Bartlett s color-saturated, theatrical world of artificial children engaged in unsettling forms of play.

Uncanny magic playthings

Then, rinse off the foam with a high-pressure washer or hose. One of the main benefits of using a magic foam cleaner for cars is that it is safe to use on all painted surfaces, metal, plastic, glass, and rubber. This means that you can clean your entire vehicle, including the wheels and tires, without worrying about damaging the finish or causing any harm to the various materials.

TTRPG Settings: A Canny Valley of Playability?

I will not tread heavily into summarizing the well-known principle of the "uncanny valley" (as per the link) regarding the corollary relationship between an object's resemblance to a human being and the emotional response to it. But I am wondering whether Fantasy TTRPG settings operate as the inverse. This is to hypothesize that there is a general "canny valley" of psychologically acceptable play with settings for the aggregate of people between the "all too historical" and "all too ahistorical."

It is difficult for people to relate well to both the more historically accurate societies and the more utterly fantastical ones, both being "alien" or "uncanny" in some regards to cultural mindset of players of contemporary society, particularly the greater the amount of detail and depth these settings are given. On one end, the settings are perhaps too similar to the familiar, while on the other end, the settings are to dissimilar to the familiar. So settings often have the onerous task of striking the right balance between the poles of familiarity to create a "canny valley" of play. Outside of this "canny valley," players have difficulty psychologically plugging themselves into the setting and so such settings are mostly niche. Examples of possible niche settings may include settings like Hârn and Tékumel.

But it's also possible that we are not dealing with a canny valley of playable settings at all, but, rather, we are in fact dealing with an uncanny valley of unplayable/niche settings.

Reactions: Doug McCrae , Ulfgeir , Li Shenron and 3 others log in or register to remove this ad

UngainlyTitan

Legend
Supporter

I do not think that it has anything to do with the "uncanny valley" which as I understand it is a visceral reaction. What I think is going on, for the most part most gamers and table are not interested. They want time together with friend where they can take time off from reality and have agency and power that they do not have in their real lives. At the other end of the range are people that what to create a story that is, or approaches a work of art.
the latter takes a lot of work from all the participants and buy in and research.

The other side is that a lot of quite entertaining stories can be made with tropes and fairly stock characters and most tables are ok with that. Given the popularity of modules and adventure paths I would say that most DMs do not have the time, energy or creative chops to build completely from scratch.

Reactions: Ulfgeir and Scott Christian

Snarf Zagyg

Notorious Liquefactionist

But it's also possible that we are not dealing with a canny valley of playable settings at all, but, rather, we are in fact dealing with an uncanny valley of unplayable/niche settings.

I would start by saying that I don't think that it's the same psychological effect as the uncanny valley, but it's a useful analogy.

I would extend this; one thing we often ask is why (for example) "Sci-Fi" TTRPGs aren't very popular. There are a few that are based on well-known properties (Star Wars, Star Trek) and a few others here and there, but none that have broken through to the mainstream in the same way that the fantasy one do. I think it is for the same reasons; it is difficult to work with dissimilar settings (the truly alien).

An imagined space of "fantasy," which is usually kinda like an imagined medieval/early renaissance, except with fantasy races that are usually exaggerated caricatures of various human attributes*, is much more manageable.

People are drawn to the familiar . with tweaks.

*People argue about the complexity change between, say, "Orcs as always evil" or "Orcs as fantasy Klingons" or "Dwarves as dour miners" or "Dwarves as fighty drunk people with Scottish accents" but there is seldom effort put into a fully realized culture that is not dependent on defining itself as an exaggeration of human traits.

Reactions: Aldarc

nevin

Hero

I will not tread heavily into summarizing the well-known principle of the "uncanny valley" (as per the link) regarding the corollary relationship between an object's resemblance to a human being and the emotional response to it. But I am wondering whether Fantasy TTRPG settings operate as the inverse. This is to hypothesize that there is a general "canny valley" of psychologically acceptable play with settings for the aggregate of people between the "all too historical" and "all too ahistorical."

It is difficult for people to relate well to both the more historically accurate societies and the more utterly fantastical ones, both being "alien" or "uncanny" in some regards to cultural mindset of players of contemporary society, particularly the greater the amount of detail and depth these settings are given. On one end, the settings are perhaps too similar to the familiar, while on the other end, the settings are to dissimilar to the familiar. So settings often have the onerous task of striking the right balance between the poles of familiarity to create a "canny valley" of play. Outside of this "canny valley," players have difficulty psychologically plugging themselves into the setting and so such settings are mostly niche. Examples of possible niche settings may include settings like Hârn and Tékumel.

But it's also possible that we are not dealing with a canny valley of playable settings at all, but, rather, we are in fact dealing with an uncanny valley of unplayable/niche settings.

I've watched many great scifi games die over the years and it's always been my theory that SciFi games were close enough to reality that people just didn't like them. I never really considered the uncanny valley but maybe that's it. When people play fantasy it's definitely not real. When they play Sci Fi or low magic nitty gritty games It feels like it could really happen and that turns them off.

I do think in the west the majority of gamers are interested in Arthurian,Charlemagne style knights and or pulp fiction style Oriental samaurai and Ninja style campaigns.

It’s strange that dolls inspire such horror in so many people. They are, after all, designed for the enjoyment and pleasure of young children—the vulnerable and innocent among us who, presumably, we do not desire to terrify in a systematic way. But the fact remains that, despite the best intentions, dolls are, for many people, the stuff that nightmares are made of.
Magic foam lceaner for car

Another advantage of using a magic foam cleaner is that it can save you time and effort. The foam formula is designed to cling to the surface of your car, allowing the cleaning agents to penetrate deep into the dirt and grime. This means that you can achieve a thorough clean without scrubbing or rubbing the surface, which can be time-consuming and tiring. In addition to its cleaning abilities, a magic foam cleaner also leaves a protective layer on the surface of your vehicle. This layer helps to repel water and dirt, making it easier to maintain the cleanliness of your car in between washes. It also adds shine and enhances the overall appearance of your vehicle. Overall, a magic foam cleaner for cars is a convenient and effective solution for keeping your vehicle clean and looking its best. It offers a quick and easy cleaning process, safe usage on all surfaces, and added protection for your car's finish. So, why not give it a try and experience the magic of a foam cleaner for yourself?.

Reviews for "Say Goodbye to Water Spots with Magic Foam Cleaner"

Name: John Smith
Rating: 2/5
Review: I was really disappointed with the Magic Foam Cleaner for car. I followed the instructions carefully, but the foam didn't seem to do much cleaning at all. I had to scrub and rinse multiple times just to get rid of a small stain on my car. It definitely did not live up to its claims of providing a deep clean and easily removing dirt and grime. I won't be purchasing this product again.
Name: Sarah Johnson
Rating: 1/5
Review: I had high hopes for the Magic Foam Cleaner, but it was a complete letdown. The foam was very watery and didn't stick to the surface of my car at all. I had to continuously reapply the foam, which was an inconvenience. Even after all that effort, it didn't effectively remove dirt or grime. It's definitely not worth the money, and I would not recommend it to anyone.
Name: Robert Thompson
Rating: 2/5
Review: I tried the Magic Foam Cleaner on my car and was not impressed. The foam itself was difficult to dispense, and when I finally managed to get it out, I found that it didn't have much cleaning power. I had to do multiple rounds of scrubbing and rinsing to get my car clean, which was frustrating. I expected better results from such a hyped-up product. I won't be buying it again.

Removing Dirt and Grime with Ease: Magic Foam Cleaner Explained

Transform Your Car's Interior with Magic Foam Cleaner