From Couch Potato to Go-Getter: How to Break the Curse of Inactivity

By admin

Get up if you would for that is our curse "Get up if you would for that is our curse" is a profound statement that highlights the burden of being human and the necessity of taking action in the face of adversity. This quote suggests that in order to overcome our challenges and fulfill our potential, we must rise above our circumstances and actively pursue our goals. The idea behind "get up if you would for that is our curse" is that life is inherently difficult and full of obstacles that can weigh us down. It emphasizes that it is not enough to simply exist, but rather, we must actively engage with the world around us and strive for something greater. The word "curse" in this context suggests that our inclination to stay down, to give in to the challenges and hardships that come our way, is a burden that we must overcome. It implies that there is a choice to be made – either to succumb to the difficulties or to rise above them.


This seems like a fun way to roll on some extra bonuses, but if there is no way to remove effects, I will likely not use the system. I liked the suggestion of using another deck to remove an effect, and then you can use another deck after to try again. But any method (as long as it isn't excessively arduous) to remove a curse will make this an attractive system.

Legacy Standard Bible If you do not listen, and if you do not set it upon your heart to give honor to My name, says Yahweh of hosts, then I will send the curse upon you, and I will curse your blessings; and indeed, I have cursed them already because you are not setting it upon your heart. New International Version If you do not listen, and if you do not resolve to honor my name, 8221 says the LORD Almighty, 8220I will send a curse on you, and I will curse your blessings.

Get up if you would for that is our curse

It implies that there is a choice to be made – either to succumb to the difficulties or to rise above them. This choice is what defines our humanity and ultimately determines our destiny. "Get up if you would for that is our curse" serves as a call to action, a reminder that we have the power to overcome our circumstances and make a difference in our own lives and the lives of others.

Sirris of the Sunless Realms | Dark Souls 3 Wiki

Sirris of the Sunless Realms is an NPC in Dark Souls 3.

General Information

Can be killed. Once dead, the player can buy her Armor Set from the Shrine Handmaid.

  • Gives "Darkmoon Loyalty" gesture.
  • Equipment and Spells in combat: Estoc, Sunless Talisman, Darkmoon Blade, Great Heal, Magic Barrier.
  • Can be summoned for Abyss Watchers and Deacons of the Deep after meeting her for a second time in Firelink Shrine. Can be summoned for Dragonslayer Armour and the Twin Princes after she swears loyalty to the player.

Questline

  1. Start: Road of Sacrifices trigger. Speak with Sirris of the Sunless Realms in Firelink Shrine after you speak to Horace and Anri of Astora.
  2. Find and give the Dreamchaser's Ashes to the Shrine Handmaid in the Firelink Shrine.
  3. Speak with Sirris at Firelink Shrine and gain the Darkmoon Loyalty Gesture.
  4. Kill the Sulyvahn's Beast at the bridge near the Irithyll of the Boreal Valley bonfire. Reload the world and find her summon sign on the bridge around where the Sulyvahn's Beast spawned. Use it to be summoned into her world and help her kill Creighton the Wanderer. (*note* You have to light the Central Irithyll bonfire to get the sign to appear.) Sirris's Sign Location
    • For the Creighton the Wanderer interaction you don't need to kill Curse-rotted Greatwood. You only need to light the second bonfire across the bridge, teleport back to first bonfire from there and you'll see the sign.
    • If her summon sign does not appear killing the Curse-rotted Greatwood makes it appear.
    • If you've already killed the Cursed-rotten Greatwood and her sign doesn't appear, warp back to Firelink after activating the bonfire after the bridge then go back to the beginning of the bridge. Her sign should appear. If you haven't crossed the bridge and lit the bonfire on the other side, her sign may not appear.
    • You don't actually have to kill the Sulyvahn's Beast, just cross the bridge and her sign should appear once you reload the area.
    • If her sign continues to not appear, completely resetting the game has been shown to solve the problem on occasion.
    • Make sure that she left Firelink Shrine after you've given her the Dreamchaser's Ashes and received the gesture, if you travel to Irithyll right after talking to her the sign will not be there yet.
    • You have to kill Deacons of the Deep to receive the "small doll" to pass through the barrier at the end of the starting bridge in Irithyll of the Boreal Valley, then reload the area.
  5. Talk to her at Firelink Shrine to receive a Blessed Mail Breaker and the Silvercat Ring.
  6. After defeating Aldrich use the summon sign outside the Curse-Rotted Greatwood boss area to be summoned into her world and help her kill Hodrick.
    Note: For this step, a unique Budding Green Blossom will appear within the Shrine Handmaid's shop inventory (Costing 10 souls). The item description has a special notation that reads: "Good-bye, dear Grandmother. I will visit Grandfather, in the Pit of Hollows." Sirris probably left the item with the Shrine Handmaid, before confronting Holy Knight Hodrick, her Grandfather. Its appearance in the shop can be used to confirm your progress in the questline, but purchasing it is not required. Defeating Yhorm is also not required. (if the summon sign does not appear outside of the Curse-Rotted Greatwood fight, killing the Curse-Rotted Greatwood will spawn the sign)
  7. When you return to your world, Holy Knight Hodrick's armor (the Sunset Armor Set) will be right by the Pit of Hollows bonfire and the Sunset Shield will be at Hodrick's grave, between Firelink Shrine and the Iudex Gundyr boss bonfire, where the hollow standing at the edge of the cliff can be found. NOTE: You may need to log out and then back in for the items to appear. Picking up the shield may be necessary to make her summon sign appear before the Twin Princes boss fight.
  8. Speak with her for the final time at Firelink Shrine, and she will swear fealty to you.
    If you decline she disappears from the Firelink Shrine and becomes hollow at the Pit of Hollows.
    If you accept her vows, she will not fight back if you choose to kill her, allowing the player to easily get her equipment.
  9. After defeating the Twin Princes, her corpse can be found at her grandfather's grave between the Firelink Shrine and Iudex Gundyr bonfires, containing the Sunless Talisman and her armor can now be purchased at the Shrine Handmaid.

Questline Quirks and Failures

  • She leaves Firelink Shrine and becomes hostile if the player gives Rosaria a Pale Tongue to increase her covenant's level and may leave if the player kills Company Captain Yorshka (as of regulation 1.05, simply changing your appearance or reallocating stats does not fail her questline).
  • Doing the above before looting her body will result in her turning hostile.
  • It is no longer possible to speedrun to Rosaria to offer a Pale Tongue before ever meeting Sirris to avoid failing her quest. Sirris will simply not show up, and giving the Dreamchaser's Ashes to the Handmaid does not fix this.
  • She'll skip first encounter dialogue if the player gets the Dreamchaser's Ashes before talking to her once.
  • If you want to speed up the last step, kill her after she pledges herself to you, since this would have the same effect as the last step (for doing Leonhard's quest for the Crescent Moon Sword and other items).
  • Denying her offer for loyalty will result in her becoming hollow. She can be found praying at the Pit of Hollows altar, just like her grandfather. Defeating her will drop the Sunless Talisman.

Notes

  • If you by any chance failed to retrieve the Mound Maker covenant before killing the Curse-Rotted Greatwood, you will receive the covenant after defeating Holy Knight Hodrick in the Pit of Hollows in Sirris' questline (will be received directly when spawning back in your world).
  • Her summon sign for the Deacons of the Deep battle is next to the fog gate. The Dried Finger will let the player summon Anri, Horace, and Sirris for the battle.

Dialogue

First encounter (Firelink Shrine)

Mm, you're an Unkindled, aren't you.
I am Sirris, of the Sunless Realms, former servant of the Divinity.
Duties we each bear, but one's duty is a solitary affair.
I doubt we've much to gain from fraternisation.
Blessing of the moon upon your journey."

Second encounter (Firelink Shrine)

Hello again.
I have since heard a great deal about you.
For one, that you are most gentle of heart.
I, too, am bound by duty, but can offer you my sign.
I hear that cordial intrusion lays the path to embers.
If I can be of help, by all means, do call upon me.
Blessing of the moon upon your journey."

"If you should require assistance, use my sign.
Blessing of the moon upon your journey."

Creighton the Wanderer

Thank you for your kind assistance.
Blessing of the moon upon your journey."

Third encounter (Firelink Shrine)

Mm, I have not thanked you, for your generous rescue.
That Dark Spirit was one of Rosaria's Fingers. Vile bastard offspring who lurk in the darkness.
My sworn enemies.
Fearsome invaders, to say the least.
I would not have made it alone. You have my deepest gratitude."

"If you require help on your travels, I offer you my sign.
Blessing of the moon upon your journey."

Holy Knight Hodrick

I finally found you.
Just as I promised, grandad, remember?"

Fourth encounter (Firelink Shrine)

Oh, there you are.
I'm afraid I've involved you in my affairs, over a little promise, at that.
My sincerest thanks for your assistance.
At last, my grandfather will rest in peace, and I can die.
But there is. one last thing.
May I take a vow? To serve you, as a knight."

Yes, of course.
I am afraid I have overstepped my bounds.
But if you might ever reconsider, and allow me to avow myself to you.
Do not hesitate to speak up.
Blessing of the moon upon your journey."

"Oh, hello again. May I avow mysef to you?
As a faithful knight, yours and true."

[Accept her knightly vow]

Oh, I am most grateful.
I, Sirris, do hereby serve as your faithful knight.
Wherever, whenever, I am needed, and even if all should turn against you.
My loyalty shall never waver.
Blessing of the moon upon your journey."

"If I may ever be of assistance, call upon me.
I am your knight, forever and true.
Blessing of the moon upon your journey."

Joining Rosaria's Fingers

"Mm, I see that you are now a Finger of Rosaria.
Your path is wholly different to mine.
Gentle Unkindled, I bid you farewell.
If we meet again, it will be as adversaries."

When fought after joining Rosaria's Fingers

"Yes, I see, an errant Finger you've become.
Very well. I will cut each Finger from the hand."

While dying

Amplified Bible
If you do not listen, and if you do not take it to heart to honor My name,” says the LORD of hosts, “then I will send the curse upon you and I will curse your blessings [on the people]. Indeed, I have cursed them already, because you are not taking it to heart.
Get up if you would for that is our curse

It encourages us to embrace the challenges we face and to persevere, despite the inherent difficulties of being human. Ultimately, this quote urges us to be proactive and take control of our fate. It reminds us that we have the ability to shape our lives and achieve our dreams, but that it requires effort and determination. By "getting up," we can break free from the curse of complacency and mediocrity, and instead, strive for greatness. In conclusion, the quote "Get up if you would for that is our curse" serves as a powerful reminder of the burden and responsibility we have as human beings. It encourages us to rise above our circumstances, overcome adversity, and actively pursue our goals. By taking action and refusing to be weighed down by the challenges of life, we can fulfill our potential and make a positive impact in the world..

Reviews for "Defeating the Curse of Perfectionism: Embracing Imperfection and Getting Things Done"

1. Sarah - 1/5 - I found "Get up if you would for that is our curse" to be incredibly boring and uninteresting. The plot was confusing and scattered, making it difficult to follow along. The characters were also poorly developed and lacked depth, making it hard to care about their fates. Additionally, the writing style was overly pretentious and convoluted, further distancing me from the story. Overall, I was extremely disappointed with this book and would not recommend it to anyone.
2. John - 2/5 - "Get up if you would for that is our curse" had potential, but it fell short for me. The pace of the story was incredibly slow, and it took a long time for anything significant to happen. I found myself losing interest and struggled to finish the book. The author's writing style was also a bit confusing at times, with overly complex sentences and a lack of clarity. While there were some interesting ideas explored, they were not fully developed and left me wanting more. Overall, I was left unsatisfied by this novel.
3. Emily - 2/5 - I was intrigued by the premise of "Get up if you would for that is our curse," but unfortunately, it did not live up to my expectations. The story was disjointed and lacked a clear direction. I felt like I was left with more questions than answers, and the ending was particularly unsatisfying. The characters were also underdeveloped, making it difficult to connect with them or care about their journeys. While there were some beautifully written passages, they were few and far between, and ultimately, I was left feeling disappointed by this novel.

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