Harnessing the Power of the Enchanted Amulet Backhoe Thumb for Maximum Productivity

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An enchanted amulet backhoe thumb is a unique and powerful tool that combines the mystical properties of an amulet with the practical functionality of a backhoe thumb. This unusual hybrid object is believed to possess magical capabilities and supernatural abilities. An amulet is an object typically worn or carried by individuals, believed to have the power to protect its owner from harm or bring good luck. It is often associated with spiritual or supernatural energy. The enchanted amulet in the form of a backhoe thumb can be seen as a symbol of both physical and mystical strength, offering its user not only practical utility but also a connection to the supernatural world. A backhoe thumb, on the other hand, is a mechanical device attached to the bucket of a backhoe or excavator.


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ETYB lands are less punishing when your commander is holding a Sword of Feast and Famine when it makes contact, and if you can get your commander up to 11 power, one hit puts the player you hit in lethal range, meaning you pose an existential to them and can use that power over them to your political advantage. Committing to playing more Instants and Sorceries rather than cutting them for pet cards and relying on other players at the table to have timely removal has made me feel like a more complete player.

Enchanted amulet backhoe thumb

A backhoe thumb, on the other hand, is a mechanical device attached to the bucket of a backhoe or excavator. It provides additional gripping power, allowing the operator to grab objects more securely. This tool is commonly used in construction and excavation projects.

The Nine Finger Discount

Last week I steered heavily into a build that let me play a lot of Instants and Sorceries, and it felt great. Committing to playing more Instants and Sorceries rather than cutting them for pet cards and relying on other players at the table to have timely removal has made me feel like a more complete player. Picking out the spells that could potentially keep me alive, prevent someone from winning the game or just cause some havoc at the table has made me a better player overall and remembering to include interaction and spend time before I play any games thinking about how I want to use it and what my odds are of drawing something in a pinch before I finalize how much card draw I run is time very well spent. After a productive 2022, there's absolutely no way I'm back on my BS, right?

If you have enough gates, it seems like this card says you draw 9 cards. I can't possibly be reading that right, can I? Well, not so fast. Controlling 9 gate cards is. fraught. You see, Nine-Fingers Keene over here has a color identity that doesn't include Red or White. Right off the bat, of the 20 cards with type "gate," we can't play a whopping 11 of them because they have a Red or White mana symbol on the card. That's substantial considering Baldur's Gate added a bunch of new Gates. Since we have access to barely the number of gates we'll need to trigger 50% of the text on this card, focusing on ever drawing 9 seems silly. So, if we're not going to be a card-drawing machine and we'll mostly be chewing through our deck, what good is this commander? Put simply, this is going to draw us an extra land most of the time and I like that. Can we win with Maze's End in a deck with 11 Gates? Watch. Me. Try.

This is going to be a landfall deck that hits landfall triggers consistently because every time you drill them with your commander, you spin the wheel and have a shot at drawing another land. We'll make sure we play cards that make those lands, usually guildgates or other ETB tapped lands, come into play untapped so we can use the mana. We're going to do what we always do - Crucible of Worlds and Sunstone, Urza's Saga and Amulet of Vigor, Cosima, God of the Voyage // The Omenkeel and Roil Elemental. The thing is, we are playing a bit of a sub-game where we hit them with our commander, which allows us to make sure getting hit with Keene wraps things up quickly. ETYB lands are less punishing when your commander is holding a Sword of Feast and Famine when it makes contact, and if you can get your commander up to 11 power, one hit puts the player you hit in lethal range, meaning you pose an existential to them and can use that power over them to your political advantage. In essence, I'm building a much more aggressive version of the Landfall deck.

I'm mostly eschewing gates-matters cards because I think that most of them are fairly bad. Gatebreaker Ram is worse than Managorger Hydra in this deck and you'd never play Managorger Hydra. I wouldn't play Arbor Elf in a deck like this, preferring Sakura-Tribe Scout, so why would I play Greenside Watcher? You didn't even know what Greenside Watcher was, you had to hover and look it up because you haven't played that card since 2013 Limited. We have room for our pet cards, and if Keene and Maze's End are the only Gates-matters cards, good, because they both require like 90% of the gates in the whole deck to be in play and that seems tough unless we draw Reshape the Earth, a card we're not even going to be tutoring for. I seriously just want a regular landfall deck with an aggro commander that can sometimes end a really long game with Maze's End. Trust me, this will be fun.

Avoid Fate, Embrace Gate | Commander | Jason Alt

  • Commander (1)
  • 1 Nine-Fingers Keene
  • Creatures (23)
  • 1 Archelos, Lagoon Mystic
  • 1 Astral Dragon
  • 1 Augur of Autumn
  • 1 Avenger of Zendikar
  • 1 Azusa, Lost but Seeking
  • 1 Cosima, God of the Voyage // The Omenkeel
  • 1 District Guide
  • 1 Dryad of the Ilysian Grove
  • 1 Elvish Reclaimer
  • 1 Eternal Witness
  • 1 Gatecreeper Vine
  • 1 Lotus Cobra
  • 1 Meloku the Clouded Mirror
  • 1 Oracle of Mul Daya
  • 1 Ramunap Excavator
  • 1 Roil Elemental
  • 1 Sakura-Tribe Scout
  • 1 Scute Swarm
  • 1 Slogurk, the Overslime
  • 1 Soratami Mirror-Mage
  • 1 Tatyova, Benthic Druid
  • 1 Tireless Provisioner
  • 1 Walking Atlas
  • Planeswalkers (1)
  • 1 Wrenn and Seven
  • Instants (6)
  • 1 Assassin's Trophy
  • 1 Beast Within
  • 1 Constant Mists
  • 1 Crop Rotation
  • 1 Eureka Moment
  • 1 Growth Spiral
  • Sorceries (12)
  • 1 Bala Ged Recovery // Bala Ged Sanctuary
  • 1 Circuitous Route
  • 1 Explore the Underdark
  • 1 Hour of Promise
  • 1 Nylea's Intervention
  • 1 Open the Gates
  • 1 Reshape the Earth
  • 1 Scapeshift
  • 1 Splendid Reclamation
  • 1 Sylvan Scrying
  • 1 Tempt with Discovery
  • 1 Villainous Wealth
  • Enchantments (8)
  • 1 Burgeoning
  • 1 Exploration
  • 1 Flooded Shoreline
  • 1 Guild Summit
  • 1 Overburden
  • 1 Retreat to Coralhelm
  • 1 Trade Routes
  • 1 Way of the Thief
  • Artifacts (11)
  • 1 Amulet of Vigor
  • 1 Arcane Signet
  • 1 Blackblade Reforged
  • 1 Crucible of Worlds
  • 1 Glaive of the Guildpact
  • 1 Navigation Orb
  • 1 Sol Ring
  • 1 Sunstone
  • 1 Sword of Feast and Famine
  • 1 Sword of Hearth and Home
  • 1 Winged Boots
  • Lands (39)
  • 3 Snow-Covered Island
  • 2 Snow-Covered Swamp
  • 8 Snow-Covered Forest
  • 1 Baldur's Gate
  • 1 Basilisk Gate
  • 1 Black Dragon Gate
  • 1 Breeding Pool
  • 1 Command Tower
  • 1 Dimir Guildgate
  • 1 Exotic Orchard
  • 1 Field of the Dead
  • 1 Gateway Plaza
  • 1 Golgari Guildgate
  • 1 Gond Gate
  • 1 Heap Gate
  • 1 Manor Gate
  • 1 Maze's End
  • 1 Opulent Palace
  • 1 Overgrown Tomb
  • 1 Plaza of Harmony
  • 1 Reliquary Tower
  • 1 Rogue's Passage
  • 1 Sea Gate
  • 1 Simic Guildgate
  • 1 Thespian's Stage
  • 1 Urza's Saga
  • 1 Vesuva
  • 1 Watery Grave
  • 1 Zagoth Triome
The Desert Medallion is a craftable Pre-Hardmode item dropped by Cnidrions after the Wulfrum Excavator has been defeated. It is used to summon the Desert Scourge boss. It can only be used in the Desert.
Enchanted amulet backhoe thumb

Combining the features of an amulet and a backhoe thumb creates a fascinating object that has the potential to enhance the abilities of its user. The enchanted amulet backhoe thumb is said to possess a wide range of supernatural abilities, depending on its specific enchantments. Some believe that the amulet backhoe thumb can grant its user incredible strength, making heavy lifting effortless and significantly increasing their physical power. It is also thought to provide protection from accidents and accidents happening while operating the backhoe. Furthermore, the enchanted amulet backhoe thumb is believed to have the ability to uncover hidden treasures and reveal hidden knowledge. Users of this magical tool claim to have discovered rare artifacts and unearthed hidden tombs. The enchantments on the amulet backhoe thumb are thought to be passed down through generations, adding to the item's significance and power. Those who possess an enchanted amulet backhoe thumb may consider themselves fortunate, as they hold an object that combines the practicality of a backhoe thumb with the mystical qualities of an amulet. In conclusion, an enchanted amulet backhoe thumb is a fascinating object that merges the practicality of a backhoe thumb with the mystical powers of an amulet. It is believed to enhance the user's physical abilities, offer protection, and provide access to hidden treasures and knowledge. The combination of these two elements creates a unique and powerful tool that holds great significance for those who possess it..

Reviews for "The Enchanted Amulet Backhoe Thumb: Transforming Construction Experiences"

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The Enchanted Amulet Backhoe Thumb: A Game-changing Innovation in Construction

Maximize Efficiency with the Enchanted Amulet Backhoe Thumb