Haunted by the Gloomy Eye: True Stories of the Curse's Victims

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The curse of the gloomy eye is a mysterious phenomenon that has been reported throughout history. It is said to affect certain individuals who possess a perpetually sad or melancholic expression in their eyes. This curse is believed to bring misfortune and sadness upon those who suffer from it. Legend has it that the curse can be traced back to ancient times, where it was thought to be a punishment from the gods for a past wrong. Those afflicted with the gloomy eye were shunned and feared by their communities, as it was believed that their presence brought bad luck and tragedy. In more modern times, the curse of the gloomy eye is often seen as a metaphor for chronic sadness or depression.


"What manner of foul creature. " " 'Tis but one creature. Yet formidable one." (no Bestiary knowledge) "It responds to powerful Archmagick with a sealing spell." "We'll not break its barrier while the eye is open!" "Its barrier falls while it eats!" "The beast can negate our magick!" "Attack when it closes its mouth!"

I was the one writing the spellwrighting mutation series and even though they re missing the Death and Balance articles I decided to stop for two reasons 1. However if enough of the two forms found in the chamber with an Eye are dispatched it can cause the Eye to either collapse briefly, regenerate, or cast a retaliatory multi-eye sigil spell.

Curse of the gloomy eye

In more modern times, the curse of the gloomy eye is often seen as a metaphor for chronic sadness or depression. Individuals who have a perpetually sad expression in their eyes are often viewed as being imbued with a sense of melancholy, and are sometimes seen as being more in touch with their emotions. The curse of the gloomy eye has been a recurring theme in literature and art, with many famous characters being depicted as having this affliction.

Evil Eye

Evil Eyes are only found in The Everfall (Post-Dragon) and in the Rotunda of Dread (Bitterblack Isle). They are large and powerful spellcasters, formed from a fossilised dragon's eye. Evil Eyes resemble large floating eyeballs with protective "eyelids" that have teeth instead of eyelashes and are covered with twelve tentacles that aid in both defense and offense.

The Eye casts powerful dark magick using its own eyeball, and can also create a debilitating beam from the same eyeball. Its tentacles cast fire, ice, and lightning based projectile spells.

In addition to elemental spells Evil Eyes are also able to shift between dimensions, and displace its own Tentacles.

The eye is able to create a pair of dimensional portals to displace a tentacle -one appears on the tentacle and another one in the surrounding environment causing the tentacle to appear as if it is coming up out of the ground. The Eye itself can also create a larger pair of dimensional portals to allow it to move from one region of space to another, without traversing the intervening space.

They are oft found in association with Vile Eyes.

Can be more or less depending on a few factors such as:

  • Having fewer pawns
  • Being under the effect of Weal
  • Use of the Bezel Crown bow
  • Being in Hard Mode
  • Having higher or lower level pawns
  • During Lure of the Abyss (tentacles only)
  • Chamber of Confusion (once per playthrough)
  • Chamber of Sorrow (Respawns after four days).
  • Malecryst, Malecryst Shard
  • In Dark Arisen tentacles appearing during the quest Lure of the Abyss don't drop anything at all. In Dragon's Dogma tentacles in this quest dropped only Malecryst Shards.
  • Tentacles outside the main chamber but within the Chamber of Sorrow also don't drop Malecryst

GameSpot Expert Reviews

Stats [ ]

Attacks [ ]

The main Eye lunges towards a character, grabs with its 'eyelids', then proceeds to chew on them for heavy damage and eventually throw them to the ground.

If one moves away from it while it tries to bite them, it might get stuck in the floor, allowing one to wail upon it until it recovers.

Its shield will be down if it is chewing on someone, allowing others to free them by damaging the Eye.

The bite never kills allies, just leaves them with a minimum of one health.

After taking heavy damage or after the battle has been going on for some time, the Eye retreats to another dimension and summons tentacles. Kill the tentacles until the Eye returns.

The eye can also Phase-Shift to cover ground quickly, teleporting to one's position to execute melee attacks or teleporting away from a character.

The Eye casts this in response to the highest power Sorcerer spells, including Gicel, Bolide, and Exequy; as well as any form of Invigoration being acquired by the party, including as a result of spellcasters casting enchantments on their allies.

Cut the Tentacles off when they are coming out of the ground and it will remove one off the main body.

Curse of the gloomy eye

These characters often serve as symbols of tragedy and sadness, and their stories can be seen as cautionary tales about the dangers of dwelling in negativity. While the curse of the gloomy eye is largely regarded as a superstition, there are some who believe in its power. They may seek out remedies or talismans to help fend off the curse's effects, or try to adopt a more positive outlook in an attempt to break free from its grip. Ultimately, whether one believes in the curse of the gloomy eye or not, it serves as a reminder of the power that our emotions can have over us. It is a reminder to strive for happiness and positivity, and to not allow ourselves to be consumed by sadness or negativity..

Reviews for "Breaking the Curse: Techniques and Rituals to Lift the Gloomy Eye's Grip"

1. Sarah - 2/5 - I was really excited to play "Curse of the gloomy eye" after hearing so many positive reviews, but I was ultimately disappointed. The graphics and animations were outdated, making it difficult to immerse myself in the game. The storyline was also quite weak, with predictable plot twists and lackluster character development. Overall, I found the game to be monotonous and lacking the excitement and intrigue that other similar games offer.
2. David - 1/5 - "Curse of the gloomy eye" was an absolute letdown. The puzzles were far too easy, offering no challenge or sense of accomplishment. The game lacked any innovation or unique features, feeling like a cheap copycat of other point-and-click adventure games. The dialogue was poorly written, and the voice acting was almost laughable. I regret spending my money on this game and would not recommend it to others.
3. Emily - 2/5 - I had high hopes for "Curse of the gloomy eye" since it was highly recommended by a friend, but I found it to be quite underwhelming. The gameplay was repetitive and monotonous, with little variation throughout. The graphics were mediocre at best, and the controls were clunky and unresponsive. Additionally, the game lacked suspense and failed to create any sense of urgency or excitement. I was left feeling bored and unsatisfied with my gaming experience.
4. Michael - 2/5 - "Curse of the gloomy eye" fell short of my expectations. The puzzles were too straightforward and lacked complexity, making the gameplay feel dumbed down and uninspiring. The voice acting was average, but the dialogue felt forced and lacked depth. The overall atmosphere of the game was dull and unengaging, failing to create a sense of immersion. I wish the developers had put more effort into creating a captivating and innovative game rather than playing it safe with familiar tropes.

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