Step into the World of Carnival Magic in Iconic New York

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Carnival Magic is a popular cruise ship that is operated by Carnival Cruise Line. It offers a wide range of amenities and activities to ensure an unforgettable vacation experience for its passengers. The ship was first introduced in 2011 and has since become a favorite choice among those looking to explore the Caribbean and other exciting destinations. One of the ship's main attractions is its WaterWorks water park, which is perfect for both children and adults. It features thrilling water slides, splash zones, and a large swimming pool. Guests can spend their days enjoying the many water activities available or simply lounging by the poolside.

Spell casting staffs available

Guests can spend their days enjoying the many water activities available or simply lounging by the poolside. For those looking for more thrilling adventures, Carnival Magic offers a ropes course and a sports court where guests can enjoy activities such as basketball and volleyball. The ship also has a mini-golf course where guests can practice their golfing skills and enjoy the beautiful ocean views.

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Akrasia Personal Avatar of Dragonsfoot
Posts: 1460 Joined: Tue Aug 17, 2004 10:53 pm Location: Dominion of Canada

[C&C] Non-Vancian Staff-Based Spell Casting

Post by Akrasia » Mon Feb 07, 2005 8:45 am

Inspired by a past thread here on requiring that wizards use a staff as their spellcasting 'focus', as well as an idea for a more flexible (broadly 'nonVancian') approach to spellcasting, I came up with the following house rules:

Spellcasting Abilities

Daily spell lists for spellcasters.

Each day a spellcaster prepares a list of spells for each spell level that he can cast 'spontaneously' as he chooses. For example, a second level wizard with 15 intelligence can cast 4 0-level and 4 1st-level spells per day. He would thus choose a 'list' of four cantrips and four first level spells, and could cast any combination of those four cantrips and four first level spells that day (though cantrips cannot be cast in place of first level spells, and vice versa). For example, say the wizard prepared for his first level spells burning hands, charm person, identify, and spider climb. He could then cast each of those spells once that day, cast identify four times (and not cast any of the others at all), or cast burning hands twice and spider climb twice. This option obviously makes spellcasters a bit more versatile, but is balanced by the fact that many spells will be unavailable.

Wizard staffs and Illusionist wands.

Arcane spellcasters require no material components or normal 'spell books'. Instead, the wizard's focus is his staff. The wizard can choose one spell from each spell level known (i.e. one 0 level spell, one 1st level spell, etc.) that he can cast without his staff, but for all other spells he needs his staff. Moreover, all arcane magic is rune-based (so scrolls and books found typically contain runes of spells). As the wizard learns more spells, he carves these runes into his staff, so the staff serves the role of a 'spell book'. The exceptions are those spells he can cast without his staff -- those are tattooed onto the wizard himself (his hands and arms). As a consequence, the wizard is heavily dependent on his staff (this is the main constraint he faces, to balance the increased flexibility gained from the 'spell list' house rule I am using, and to keep the sorcerer more or less balanced with the wizard). The wizard's staff is considered a magical item, and has a spell resistance of 15 + the wizard's level. Spells like 'shatter' and 'warp wood' would have to overcome that resistance to work. Illusionists are like wizards, except they use multiple wands instead of a single staff (and normally try to conceal their wands 'up their sleaves' and whatnot).

So far they seem to be working rather well (though we are only two games into my new C&C campaign -- my earlier C&C games were both 'one shots').

My gaming blog: https://akraticwizardry.blogspot.com/

Maliki Greater Deity of Dragonsfoot
Posts: 12579 Joined: Sat Sep 18, 2004 9:18 pm Location: Western Maryland

Post by Maliki » Sun Feb 13, 2005 9:33 am

Here's what I have come up with for a wizard using a staff as his focus.
From levels 1-3 he can only cast 0lvl spells without his staff.

From levels 4-7 he may cast 1st level spells without his staff.

From levels 8-11 he may cast 2nd level spells without his staff

From levels 12-15 he may cast 3rd level spells without his staff

From levels 16-19 he may cast 4th level spells without his staff

And at 20th level he can cast up to 5th level spells without his staff.

Also at 4th level the staff becomes a magical(+1) weapon, and provides the wizard with a (+1) bonus to AC. This bonus increases by 1 at 8th, 12th, 16th, and 20th level.

I will probably use a similar progression for the party's cleric with regards to what level spells he may cast without his focus(holy symbol). I will also grant him a +1 bonus to the number of undead he may turn at every 4 levels.(d12+1+chr mod at 4th level, d12+2+chr mod at 8th level, etc)

I haven't worked anything out for the druid yet, and I'm not worried about the illusionist class right now because there is none in my party.

Making slackers look like overachievers since 2004

Akrasia Personal Avatar of Dragonsfoot
Posts: 1460 Joined: Tue Aug 17, 2004 10:53 pm Location: Dominion of Canada
Carnival magic new yirk

When it comes to dining options, Carnival Magic spoils its guests with a wide variety of choices. From elegant sit-down restaurants serving gourmet cuisine to casual eateries offering quick and delicious meals, there is something to suit every taste and preference. The ship also has a number of bars and lounges where guests can relax and enjoy a wide selection of beverages. Entertainment is another highlight of Carnival Magic. The ship features a state-of-the-art theater that presents Broadway-style shows and live performances. There are also multiple nightclubs and lounges where guests can dance the night away or simply enjoy some live music. Carnival Magic offers a range of stateroom options, from cozy interior cabins to spacious suites with balconies. The cabins are designed to provide a comfortable and relaxing retreat for guests to unwind after a day of exploration and fun. The ship typically sails out of New York, giving passengers the opportunity to explore popular destinations such as the Bahamas and the Caribbean. Whether it's basking in the sun on a pristine beach, snorkeling in crystal-clear waters, or exploring charming coastal towns, Carnival Magic allows guests to create unforgettable memories. Overall, Carnival Magic is a fantastic choice for those looking for an enjoyable and exciting cruise experience. With its wide range of amenities, entertainment options, and beautiful destinations, it's no wonder that this ship continues to attract thousands of passengers year after year..

Reviews for "Carnival Magic: A Spectacle of Fun in the Heart of New York"

1. Sarah - 2 stars
I recently went on the Carnival Magic New York cruise and I have to say, I was really disappointed. The ship was overcrowded and it felt like there were people everywhere you turned. The lines for food and activities were incredibly long and it was a constant struggle to find a spot to relax and enjoy the views. The staff seemed overwhelmed and uninterested in providing good customer service. Overall, it was just not the relaxing and enjoyable vacation experience that I was hoping for.
2. Mike - 1 star
I have been on several cruises before, but the Carnival Magic New York cruise was by far the worst. The ship was outdated and in need of some serious renovations. The cabins were small and cramped, and the bathrooms were dirty and smelled terrible. The food options were limited and the quality was poor. The entertainment on board was lackluster and there were way too many upcharges for things that should have been included. I would not recommend this cruise to anyone.
3. Emily - 2 stars
The Carnival Magic New York cruise was a huge disappointment for me. The ship was too crowded and it felt like there was a constant struggle to find a quiet spot to relax. The pools were always overcrowded and there weren't enough loungers to go around. The onboard activities were subpar and the entertainment was mediocre at best. The dining options were limited and the food was mediocre. Overall, I was not impressed with this cruise and would not choose Carnival again.

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