The Moon Chalice: An Instrument of Divination and Prophecy.

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The moon, a celestial body that has fascinated humans for centuries, has always been associated with mystery and magic. Its luminous presence in the night sky has captivated poets, painters, and dreamers alike. Across different cultures and time periods, the moon has been the subject of myths, folklore, and legends. In many of these tales, the moon is believed to possess supernatural powers, making it a symbol of enchantment and enchantment. One of the most prevalent beliefs about the moon is its ability to influence human behavior. The idea that the moon can affect emotions, moods, and even sanity has been deeply ingrained in various cultures.


The other three secret classes are unlocked by reaching each of the three endings to Lords of the Fallen, including the Radiant Purifier, which is basically just a more powerful version of the Orian Preacher that starts off with a whopping three Radiant spells and other advantages. But these will only benefit you if you plan on playing a whole lot more playthroughs of the campaign, or if you’re just a collection freak like yours truly.

The Dark Crusader, a strength-based Paladin class, is the only one players can choose for their first playthrough if they bought the Deluxe Edition of the game, but it can also be unlocked by everyone who completes the optional quest for it to be used in later playthroughs. This class looks like they just got off the bus from Yharnam and comes equipped with a trusty ax, a small shield, and a bow and arrows, making them quite versatile.

The mwne chlice must be magic

The idea that the moon can affect emotions, moods, and even sanity has been deeply ingrained in various cultures. This belief has often been associated with the concept of lycanthropy, or the transformation of humans into werewolves under the influence of a full moon. Many ancient cultures feared the moon's power to unleash madness and chaos upon the world.

Which Starting Class Should You Play

Before you start exploring the dual realms of Axiom and Umbral in Lords of the Fallen, you’ll need to overcome an obstacle more challenging than any boss fight: which character class to play as.

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Do you want to be a spell-slinging agent of the light, a brutish barbarian with an axe, or a sinister pyromancer? With nine base options to pick from, plus four more that can be unlocked for additional playthroughs, there are quite a few ways to play through this challenging action RPG, so here are our recommendations for which class you should play in Lords of the Fallen.

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Hallowed Knight

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First up is the Hallowed Knight, the classic holy warrior class that mixes physical strength with Radiant magic (Lord of the Fallen’s generic “good guy magic” that focuses on healing and buffs). If you’re looking for a good ol’ fashioned sword and board class with just enough magic to keep you alive, this is the way to go.

The Hallowed Knight starts off with a decent short sword, a medium shield, and some holy grenades to lob at your enemies. You’ll also get some decent consumable healing items, though interestingly, you don’t get a catalyst for casting spells or any Radiance abilities off the bat, so you’ll need to find those later in your journey.

We did our first playthrough with this class, and it’s extremely reliable, since the knight can do high damage and is decently good at everything except mobility. But with a giant shield and stamina to spare, who needs mobility anyway?

Udirangr Warwolf

Do you like charging into battle with a two-handed sword the size of a child? If so, then look no further than the Udirangr Warwolf. This berserker starts off with a long sword, some throwing axes, and a few consumables to light your weapon on fire for even greater DPS.

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This class makes use of light armor, so you can close distance quickly and lay the beat down on the enemy before they have a chance to strike back. With a high strength attribute and no shield and low armor, this is the high-risk/high-reward playstyle likely to be favored by fearless speedrunners.

Partisan

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If you’re having trouble deciding which direction to go with your character, the Partisan might be for you, since it’s the most well-rounded class from the get-go. You won’t find any magic abilities, but with a decent flail as their starting melee weapon, a sturdy shield for defense, and a crossbow for ranged damage, this jack of all trades can do a little bit of everything. They also have a few consumable berries that increase stamina regeneration. This one’s a great pick if you’re still learning the ropes and want to keep your options open to develop your build down the road.

Mournstead Infantry

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You know those moments in every souls game where you go to swing your sword only for it to bounce off the side of a wall and deal zero damage? Well, if you absolutely can’t stand that happening, might I recommend the Mournstead Infantry?

This class comes loaded with a spear that’s perfect for stabbing enemies in tight hallways and avoiding those pesky corners. Plus, he’s got a small shield and chuckable javelins to deal with enemies at a distance, and starts with a powerful one-time-use healing item that can get you out of a jam early in the adventure.

This class prioritizes mobility and speed over strength, so it’s a great choice if you tend to dodge a lot, but like to have the option to block if you get yourself into a pickle.

Blackfeather Ranger

Remember Bloodborne? Clearly the developers working on Lords of the Fallen do. This class looks like they just got off the bus from Yharnam and comes equipped with a trusty ax, a small shield, and a bow and arrows, making them quite versatile. Plus, since their stats are fairly evenly distributed, you can always pick a different path with your build later on and keep the cool armor.

Importantly, this class also comes loaded with a couple ammunition pouches, which allow you to regain additional arrows without having to rest at a checkpoint. This comes in handy early in the adventure when you don’t have access to vendors, especially if you prefer to keep your distance from the enemy.

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Exiled Stalker

The Exiled Stalker is the first “advanced class,” which are designed for veterans to the soulslike genre in search of a more challenging build crafting experience. This one is a dual-wielding dex build with the lightest of light armor and no defenses to speak of, meaning you’ll need to master the art of the dodge roll to survive.

The Stalker also comes equipped with lacerating knives that apply bleed damage from a distance and poison salts that imbue one’s weapons with poisonous attacks, and that’s because this class is intended for those who want to build into applying status effects to their foes. Later on you’ll gain access to fast-moving melee weapons that can apply status effects on their own, with various salts (or even spells) to aid in the effort.

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Understanding and building into status effects is definitely a more involved process than most of these classes, so it’s definitely an advanced class for a reason, but it can be extremely rewarding to apply poison and bleed to an enemy, then dodge roll away and watch them slowly perish.

Orian Preacher

The Orian Preacher is the second advanced class and also the first magic-focused class of the bunch. He comes with a decent hammer that applies holy damage and scales with your Radiance magic stat, but most of the damage you’ll deal will likely come from using Radiance spells, like Radiant Flare, a ranged holy attack that you start out with and can cast using your Orian Preacher Catalyst. If you’re backed into a corner, you also have a fairly weak shield to fall back upon, but generally speaking, you’re going to want to keep your distance and make use of your dodge roll.

Thankfully, you do start out with a decent stack of small manastone clusters, which will refill your limited pools of mana when you run out. That will come in a lot of handy early on, before you gain unlimited access to these consumables via vendors.

Playing a pure magic class can be challenging since it requires juggling mana and learning spells, but we honestly don’t think this one is hard to learn, so don’t be intimidated by the “advanced” label. You gain access to plenty of Radiant spells to add to your repertoire early on, so you won’t have to rely on your single ability for very long, and the wide variety of buff and damage options make this a pretty fun class to play, especially with friends.

Pyric Cultist

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The Pyric Cultist is the token fire-throwing class in Lords of the Fallen, and frankly, one of the coolest-looking classes you could pick. It starts out with a cultist staff that scales with Inferno, which will be your primary magic stat, but most of your DPS will come from the infernal orb fireball attack you start out with, cast using your Pyric Cultist Catalyst. You don’t get a shield or much defense from your armor, so you’re going to need to dance around enemy attacks and rely on your terrible fire-based magic to win the day.

Unlike the Preacher, this class definitely warrants the “advanced” label, primarily because your access to other Inferno abilities is pretty limited for the vast majority of the adventure, meaning you’re likely to rely on the Infernal Orb for quite a long time before you gain access to other abilities to support your class. That can be a bit of a pain early on, although the starting orb is honestly not too bad.

This class also starts with some small manastone clusters, so you should have plenty of fuel for your wicked fires.

Condemned

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The final standard starting class is the Condemned, a meme of a starting class with 9 points in every stat, making them essentially a blank slate with no strengths at the outset. You start with a literal broken bucket as your only weapon, and the ability to throw rocks.

Frankly, everything about this class is intentionally terrible, but the upside is that you can build up the class however you like, with no pre-assigned points getting in the way of your vision for the character. If you recall the “Deprived” class from Dark Souls, this is the same kind of deal. It might be rough going at the beginning, but there’s nothing wrong with picking this class if you know what you’re doing. Plus, you can tell all your friends that you played Lords of the Fallen the “real way,” and be really smug about it, so I see this as an absolute win.

Spoilers Below!

There are details about secret classes below. Continue at your own risk - but don't miss these other guides:

  • Lords of the Fallen Tips and Tricks
  • How to Play Multiplayer
  • Things Lords of the Fallen Doesn't Tell You
  • Essential Things To Do
  • How to Respec

Secret Classes

In addition to the nine standard starting classes, Lords of the Fallen has four secret classes, all of which can be unlocked by completing specific quests during your adventure. The Dark Crusader, a strength-based Paladin class, is the only one players can choose for their first playthrough if they bought the Deluxe Edition of the game, but it can also be unlocked by everyone who completes the optional quest for it to be used in later playthroughs.

Since they weren’t intended to be used for a first playthrough, all four of these secret classes start off notably stronger than the rest of the pack; the Dark Crusader included, so you should definitely choose this one if you’re a Deluxe Edition owner who wants to start off with a significant leg up. Plus, they dress you up like the Witch King from The Lord of the Rings, which is pretty dope. Although, your friends might judge you for using the premium class, so maybe don’t pick this if you don’t want to open yourself up to trash talk.

The Dark Crusader starts off with a powerful longsword, a higher character level, some throwable radiant explosives, heavy armor, and most notably, an amulet called the Paladin’s Pendant, which increases your Strength and Endurance beyond your current level. It’s a pretty nice package to start with.

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The other three secret classes are unlocked by reaching each of the three endings to Lords of the Fallen, including the Radiant Purifier, which is basically just a more powerful version of the Orian Preacher that starts off with a whopping three Radiant spells and other advantages. But these will only benefit you if you plan on playing a whole lot more playthroughs of the campaign, or if you’re just a collection freak like yours truly.

And there you have it. Those are our recommendations for which class you should choose in Lords of the Fallen? Which one do you think you’ll be picking? Let us know in the comments, and for more, check out our Top Tips for Playing Lords of the Fallen, and our full review, and for everything else stick with IGN.

Wet hair thoroughly with warm water, squeeze a small amount into palm of hand and massage through hair. Rinse with cool water. Repeat if necessary. For best results, follow with Miracle Mud Mask.
The mwne chlice must be magic

Furthermore, the moon's association with magic is not limited to its influence on human behavior. Throughout history, the moon has been linked to spells, divination, and other supernatural practices. It is believed that witches and sorcerers draw power from the moon to enhance their own magical abilities. The moon's cycles, especially the full moon, have been considered auspicious times for performing rituals, casting spells, and harnessing the moon's energy for various purposes. In addition to its magical properties, the moon has also been revered as a symbol of feminine power and fertility. Many ancient cultures worshipped lunar goddesses, associating the moon with femininity, motherhood, and the cycles of life. The moon's phases, mirroring the cycles of menstruation and pregnancy, further reinforced this connection. As such, the moon was both revered and feared, representing the duality of life and death, creation and destruction. While these beliefs and associations may be rooted in mythology and folklore, they reveal the timeless fascination and wonder that the moon continues to elicit from humanity. The magic of the moon lies not in its supernatural powers, but rather in the way it stirs our imagination and inspires us to seek deeper understanding of the cosmos and our place within it. Whether gazing at the full moon or contemplating its mysteries, the moon's allure is undeniable, inviting us to embrace our own sense of magic and enchantment..

Reviews for "The Moon Chalice: Tapping into Lunar Magick for Rituals and Spells."

1. Sarah - 1 star
I was extremely disappointed with "The Mwne Chlice Must Be Magic". The story felt disjointed and confusing, with no clear plot or direction. The characters were poorly developed and lacked any depth or personality. I found myself struggling to stay engaged and often had to force myself to keep reading. The writing style was also a letdown, with overly flowery descriptions and excessive use of unnecessary metaphors. Overall, I would not recommend this book to anyone looking for a cohesive and enjoyable read.
2. John - 2 stars
I had high hopes for "The Mwne Chlice Must Be Magic", but unfortunately, it fell short of my expectations. The pacing was incredibly slow, and I found myself bored and disinterested for the majority of the book. The world-building was lacking, leaving many questions unanswered and making it difficult to connect with the story. Additionally, the dialogue felt forced and unnatural, making it hard to believe in the interactions between the characters. While I appreciated the concept, the execution left much to be desired.
3. Emily - 2 stars
"The Mwne Chlice Must Be Magic" was not the enchanting fantasy novel I was hoping for. The plot was convoluted and lacked direction, leaving me confused and disconnected from the story. The author's writing style was overly verbose, unnecessarily prolonging scenes and hindering the flow of the narrative. Furthermore, the characters were underdeveloped, making it challenging to invest in their journeys or care about their fates. Overall, I was left feeling unsatisfied and would not recommend this book to fellow fantasy lovers.

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