The therapeutic effects of my witch doctor friend's music on the soul

By admin

My witch doctor buddy is a fascinating individual. He's not your typical doctor; his methods are unconventional and rooted in ancient traditions. But despite his unorthodox practices, he possesses a wealth of knowledge and skills that make him a valuable asset in the field of alternative medicine. First and foremost, my witch doctor buddy has an impressive understanding of herbal remedies. He knows which plants and roots can be used to treat a variety of ailments, from minor cuts and bruises to more serious conditions like digestive issues or respiratory illnesses. He's like a walking encyclopedia of botanical medicine, always ready with a suggestion for a natural remedy.


When I got the dining room, I took the sandwich and bit it, but…

Windstad Manor allows for a garden, greenhouse, and fishery which can all help with obtaining ingredients and making the playthrough that much more enjoyable Alchemy is exactly what makes this character so potent. Of course you can use basic potions to heal or fortify your health and magicka allowing you to cast spells you don t have the magicka for or survive hits you don t have the health for.

The composition of my witch doctor buddy

He's like a walking encyclopedia of botanical medicine, always ready with a suggestion for a natural remedy. Another aspect of my witch doctor buddy's composition is his expertise in energy healing. He believes that the body is composed of various types of energy, and when this energy is imbalanced or blocked, it can lead to physical or emotional ailments.

The composition of my witch doctor buddy

Welcome one and all to my newest creation! This is my attempt at the nightblade archetype. The archetype is so fun but the crazy powerful stealth modifiers in Skyrim combined with Illusion often make the game way too easy regardless of difficulty. The Witch Doctor is my version of the nightblade that allows for a stealthy, magical playthrough while avoiding the overpowered modifiers and still retaining the style and strength the archetype is known for…introducing the Silent Killer. Practitioner of Black Magic. Master of Fire and Fumes. Harbinger of Corruption. Spirit Walker. Daedric Adherent. Abomination of Argonia. The Witch Doctor is an Argonian Vampire with an interest in the occult. Death is at the center of their every focus -- either preventing it, or creating it. To them, people are their playthings. They choose who lives and who dies. They choose how they die and when they die; defilers and seemingly gods of death. It is not surprising that very few accept them. Instead they live as outcasts practicing their hexes and magic in isolation. They are able to walk the thin line between Nirn and Oblivion. Constantly searching for doorways and access to other realms of destruction, these Witch Doctors often ally themselves with Daedric Princes to gain their favor in an attempt to learn their secrets. Their obsession with Daedra only drives them further from society. Race: Argonian Vampire Standing Stone: Ritual Major Skills: Alchemy, Pickpocket, Conjuration, Destruction Minor Skills: Sneak, Illusion, Restoration Stats: 3 Magicka / 1 Health / 0 Stamina – I ended the playthrough (not including equipment) with about 430 magicka and 190 health. Shouts: Marked for Death, Become Ethereal, Soul Tear, Bend Will, Aura Whisper, Throw Voice, Dismay Powers & Abilities: Histskin, All-Maker Stones, Vampiric Powers, Mora’s Agony, Nightingale Subterfuge, Secret of Arcana, Seeker of Shadows, Companion’s Insight Spells: Flames, Firebolt, Fireball, Wall of Flames, Flaming Familiar, Dread Zombie, Muffle, (Bound Sword) Equipment Head: Cultist Mask Neck: Neckless of Peerless Destruction Body: Savior’s Hide Feet: Self Enchanted Forsworn Boots of Fire Resistance Hand: Stormcloak Officer Gauntlets Finger: Ring of the Erudite Weapons: Dragon Priest Dagger, Miraak’s Staff, Sanguine Rose All of this equipment can be obtained very early. The mask can be obtained when the cultists first attack you (after completing “The Way of the Voice”), the Savior’s Hide can be obtained straight away by completing “Ill Met by Moonlight”, Forsworn Boots can of course be picked up by killing any forsworn and running away if you need to and the gauntlets can be picked up by killing Captain Valmir outside of Forelhost. A Dragon Priest Dagger can be stolen from Colette’s room in the Mage’s College at any level and the Sanguine Rose can be obtained as early as level 14. Note: you must kill Captain Valmir before completing the dungeon or he will change equipment. Perks & Gameplay A pretty standard looking perkspread for a nightblade at first glance…let’s take a deeper look… This is NOT your standard nightblade. Your primary method of killing comes from Alchemy and Pickpocket. These two skills level very quickly and it is easy to get the perks to begin planting poisons on enemies effectively very early in a playthrough. This character is first and foremost an alchemist. Powerful poisons and potent potions make this otherwise frail, weak character insanely powerful. If you pick up the extra pockets perk after getting necromage (and becoming a vampire) it will provide a very nice +125 carrying capacity to carry your potions and ingredients with. There are however quite a few enemies resistant or immune to poison. This is where Destruction comes in to play. Destruction is a cheap, powerful, magical option. When combined with destruction potions, quiet casting, and necromage, your enemies will be obliterated with exploding fireballs without knowing where they’re coming from. If you do get caught always fall back on alchemy. Fortify your spells with fortify destruction potions and restore your magicka when necessary. Just be aware of archers – one arrow could be the end of you. Alright, so you’ve got some dead enemies now. What’s next? Conjuration. Large groups and open combat are very dangerous for a character with no armor skill investment and a low health pool. You must be strategic. Take out the biggest threat with a poison/spell and raise him. From here you will be sneaking around launching fireballs at distracted enemies and stealthy planting poisons on them. It’s very simple, enjoyable gameplay. Sneak is very lightly perked and it is arguable that the one perk is unneeded but it’s helpful early game to get that boost to sneaking. Restoration and Illusion are rarely used. Both will be mostly trained either by hurting and healing yourself, spamming muffle, or buying it from trainers. This character is never short on cash thanks to the incredible profit to be had from selling potions! Although unused, these skills are detrimental to the success of this build. Restoration holds everyone’s favorite Necromage perk which not only allows us to decimate the undead that resist our poisons but also fortify ourselves as we are counted as undead. This makes potions and powers even stronger and last 50% longer. Illusion on the other hand has both Aspect of Terror and Quiet Casting. If you get Augmented Flames (2/2) before picking up the Aspect of Terror perk it will boost all fire spells by 15 damage. This is HUGE for spells like flame cloak, firebolt, and flames which all have relatively low base damage. And of course Quiet Casting is what allows this character to be a nightblade: silently killing enemies with spells all while going unnoticed.
The Puppetmaster
Although powerful in his own right, the Witch Doctor does not need to dirty his hands himself. With control over the undead, the ability to heal, and multiple powers that allow his minions to do the dirty work while he himself plays a support role orchestrating the destruction and chaos in the mortal realm. Necromantic healing and heal undead allow the Witch Doctor to keep his minions alive. Powers like Nightingale Subterfuge, Bend Will, Marked for Death, Dismay, Throw Voice, the Ritual Stone, and Invisibility are perfect examples. Foes will fight each other while they become weaker and weaker due to Marked for Death. You can take control of your enemies minds with Bend Will or send them fleeing with Dismay while your poisons slow them down and steal their life from them one second at a time. Even the flames of a Witch Doctor are so terrifying their enemies flee allowing for greater control over the battlefield. In certain cases, it may simply be easier to avoid conflict altogether. In that situation a muffle spell and invisibility potion with boosted duration (about 4 minutes!) thanks to Necromage let the Witch Doctor run through a dungeon unseen and unheard so that he may grab his prize at the end. Options are limitless. Staves also play an awesome role in being able to control the battlefield. Sanguine's Rose is an obviously overpowered staff particularly early game. I do advise against abusing it as it will result in a much slower levelling pace and probably a more boring (easy) playthrough early on. End game however the Dremora Lord loses its OPness a little bit. The cool thing is staves can summon anywhere even without the "Summoner" perks. This lets you conjure up a dremora lord for no cost in the back lines right behind their archer/mages after which you can use The Staff of Miraak (which is insane in it's own right) to block off melee attackers from going back and saving their companion! Miraak's Staff is so perfect for this build for a few reasons. It lets you block melee attackers from getting to you, it does poison damage and gives you complete control of the battlefield and environment. You can create a "hallway" filled with a dremora lord and a wall of flames + poison rune or perhaps entrap your enemy in a circle of poisonous tentacles turning them into a live sacrifice for your ritual! Alchemy And it all comes back to alchemy. It’s become clear to me that Alchemy is the most powerful skill in the game and I hope this section shows you why. **As always with alchemy builds, hearthfire is highly suggested. Windstad Manor allows for a garden, greenhouse, and fishery which can all help with obtaining ingredients and making the playthrough that much more enjoyable** Alchemy is exactly what makes this character so potent. Of course you can use “basic” potions to heal or fortify your health and magicka allowing you to cast spells you don’t have the magicka for or survive hits you don’t have the health for. You can plant poisons on your enemies paralyzing them and doing 340 damage rendering them useless or dead, you can fortify your destruction spells by over 200% making flames and flame cloak do a whopping 52 dps while also increasing the radius of flame cloak to fill an entire room. At maximum strength Vampiric drain now does 33dps when dual cast while only costing 31 magicka per second making it cost less than nothing when combined with the Blood of the Ancients. When caught in open combat, you have options. Not only can you obliterate your foes with destruction spells, you can simply muffle yourself and down an invisibility potion and hide, resetting the battle and allowing you to place another poison, raise another zombie (or 2), and get back to work! There is so much fun to be had. If you notice in the perkspread, the conjuration tree includes mystic binding with no mention of bound weaponry. Here is that mention: By making a powerful One-handed/Marksman potion you can make an unperked, unused bound sword do 102 damage per swing. Perhaps the HIGHLIGHT of my playthrough was 1-shotting Miraak on Legendary difficulty by using a poison consisting of: Jarrin Root, Human Flesh, and a River Betty. With all my perks and equipment this poison did 6,889 damage! This is not a typo! Of course you can only create 1 such poison so use it wisely. All magnitudes listed are from using: Necklace of Peerless Alchemy, Circlet of Peerless Alchemy, Ebony Gauntlets of Extreme Alchemy, Muiri's Ring, Seeker of Shadows, and Necromage. Necromage's power is applied twice to potions (and this is reflected in the values listed) because: 1.) Necromage boosts the power of fortify alchemy apparel and 2.) Necromage boosts the effects of potions when consumed. This allows for some incredible figures. Kiss of Death Ingredients: Canis Root + Imp Stool + Mora Tapinella Effects: Paralyze for 34s, Damage health 34 points for 10 seconds (340 total damage) Doctor's Order Ingredients: Imp Stool + Mora Tapinella + River Betty Effects: Damage health 34 points for 10 seconds, 172 damage (512 total damage) Frostbite Ingredients: Deathbell + River Betty Effects: Slow 50% for 172 seconds, 172 damage Blood of the Prince Ingredients: Canis Root + Juniper Berries + Hanging Moss Effects: Fortify One-Handed 629% (the fortify marksman effect also fortifies one-handed damage) Demon's Draught Ingredients: Glowing Mushroom, Nightshade, Wheat Effects: Fortify Destruction 215%, Fortify Health 172 points *Other noteworthy potions: Invisibility, restore magicka, restore health Special Tactics Although you have gotten a hint of some of the many possible combinations throughout the build, here are a few of my personal favorites! If you do decide to play this build, please share some of your own! Battle Royale
Your foes become your playthings. They fight to please you while their bodies break due to your powerful hexes. The final champion will be so weak after combat you can finish him with a swing of your dagger.
Nightingale Subterfuge + Marked for Death Burning Sacrifice
Drawn to a sound but finding nothing the weakest enemies drop dead instantly to a massive explosion of flames while the strongest stagger through the burning haze only to see the corpses of their dead friends rising to kill them. Throw Voice + Invisibility + Sun Flare + Ritual Stone + Become Ethereal Daedric Manifest
You allow the spirit of a daedra to enter your body. For a short period both your and the daedra's spirit are occupying it until you lost control and expunge the daedra from your body. During that time you have the immense power associated with the Daedra. (Mystic) Bound Sword x2 + Bones of the Earth + Histskin + Blood of the Prince (custom potion) + Necromage *This is a once a day power on a character that does not use weapons. I was able to kill two giants on legendary difficulty in the 45 seconds that Bones of the Earth lasts. Use it once a day, it is SO FUN! Paralytic Terror
Fear overtakes your enemies causing them to flee, only then realizing that their body is slow --as if their veins are freezing from the inside --and there is nowhere to run. Frostbite (custom poison) + Dismay + Staff of Miraak Final Words First and foremost, thank you to everyone who read this and enjoyed it. I hope anyone who plays this build has as good of a time as I did. Thank you to Curse Never Dying for messaging with me during the development stages to help me from making this too cluttered. And finally, thank you to all the artists for creating these images --none of these are mine. I had more fun creating and putting together this build than I have had playing a video game in a long time and I hope it shows. Some things may be added for a little bit here as I realize things I missed. If you notice any errors please let me know! As always, don't forget to leave a like if you enjoyed it and please comment so I know if people are still enjoying the character. Peace out - Kaiser

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Replies

Curse February 3, 2018 at 6:34am

Yesss!! This is so much better than I could have ever anticipated! You knocked this shit into orbit. The aesthetics, skills, spells, everything are perfect!

Kaiser > Curse February 3, 2018 at 10:50am

Thanks Curse. I was worried that my write-up didn't quite capture the magic behind what makes this build so fun -- I'm glad it does at least a little bit!

Curse > Kaiser February 3, 2018 at 2:12pm Oh no you nailed it in the write up. Skull-Blackblood February 3, 2018 at 8:01am

I recommend this mod to go with your Voodoo and Witch Doctor shenanigans. BigBizkit's Ultimate Voodoo and Witch Doctor Arsenal

BigBizkit's Ultimate Voodoo and Witch Doctor Arsenal

Adds a large variety of Voodoo/Witch Doctor themed items and spells aimed to provide everything needed for the ultimate Witch Doctor experience.

Kaiser > Skull-Blackblood February 3, 2018 at 10:52am

Yo that looks awesome. As you know I play on the switch and don't get ANY mods including CC which kind of makes me sad but this looks great for anyone who has the option, thanks!

“Listen to me, as the saying goes, happy wife, happy life. Hurry apologize to Alisha and get her back.”
The composition of my witch doctor buddy

To address these imbalances, he uses techniques such as reiki, acupuncture, or crystal therapy to channel and realign the body's energy. It may sound unconventional, but many people swear by the effectiveness of these methods. One of the most interesting aspects of my witch doctor buddy's composition is his spiritual connection. He believes that healing goes beyond the physical body and extends to the spiritual and emotional realms as well. He incorporates rituals, prayers, and meditation into his treatment plans, understanding that a holistic approach is necessary to achieve true wellness. As unconventional as his methods may be, my witch doctor buddy's composition is undeniably effective. He has a loyal following of patients who have experienced remarkable recoveries under his care. His ability to combine ancient wisdom with modern science is truly remarkable, and it's no wonder he's regarded as a trusted healer in our community. In conclusion, my witch doctor buddy's composition is a unique blend of herbal remedies, energy healing, and spiritual practices. He may not fit the mold of a traditional doctor, but his knowledge and skills are invaluable. His ability to heal on multiple levels – physical, emotional, and spiritual – sets him apart, making him an exceptional practitioner in the world of alternative medicine. I am grateful to have him as a friend and mentor..

Reviews for "The deep emotional journey captured in my witch doctor buddy's music"

1. Sarah - 2 out of 5 stars - I was really disappointed with "The Composition of My Witch Doctor Buddy." The story felt disjointed and scattered, without a clear direction or purpose. The characters were underdeveloped and lacked depth, making it difficult for me to connect with any of them. The writing style was also quite confusing, with excessive use of metaphors and symbolism that often overshadowed the actual story. I couldn't fully grasp the themes or messages the author was trying to convey, and it left me feeling frustrated and unsatisfied. Overall, I found this book to be a difficult and confusing read, and it didn't live up to my expectations at all.
2. Mark - 1 out of 5 stars - I absolutely could not get into "The Composition of My Witch Doctor Buddy." The plot was convoluted and made no sense to me. It felt like the author was trying too hard to be clever and innovative, but it just came across as pretentious and confusing. The characters were unlikable and lacked any depth or relatability. The writing style was also off-putting, with unnecessarily long and convoluted sentences that made it difficult to follow the story. I gave up halfway through because it felt like a waste of my time. I do not recommend this book to anyone.
3. Emily - 2.5 out of 5 stars - "The Composition of My Witch Doctor Buddy" had an interesting premise, but it failed to deliver. The story had potential, but the execution fell short. The world-building was weak, and I struggled to imagine the settings and surroundings described. The characters lacked development and remained one-dimensional throughout the book. Additionally, the pacing was inconsistent, making it hard to stay engaged. While there were some intriguing moments, overall, I found this book to be underwhelming and forgettable. I wouldn't actively discourage others from reading it, but I wouldn't recommend it either.

How my witch doctor buddy's compositions connect with nature and the elements

The importance of preserving the ancient traditions in my witch doctor friend's compositions

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