Elevating Your Gameplay with Scalding Rune in ESO

By admin

Scalding Rune is a powerful offensive enchantment that can be found in the game Elder Scrolls Online (ESO). It is a rune that, when triggered, inflicts fire damage to enemies within its radius. This rune is commonly used by players to cause significant damage to their opponents, especially in PvP (Player versus Player) combat. To use the Scalding Rune, players must first acquire it as a drop or purchase it from another player. Once obtained, the rune can be slotted into a weapon or armor piece with an enchantment slot. When triggered, the rune will unleash a burst of scalding fire in the area around it, damaging all enemies caught within the explosion radius.


Inscribe a rune of cosmic fire on the earth, which takes 2 seconds to arm and lasts for 20 seconds.

It s just dissapointing, it teaches the playerbase to have very low expectations because ZOS is so slow with meaningful quality of life changes to the core of their game. ANY other game would of fixed this years ago, ESO has been around for 6 years and only added a magicka version of minor force on its 4th year through a paid guild skill line.

Scalding rune esoq

When triggered, the rune will unleash a burst of scalding fire in the area around it, damaging all enemies caught within the explosion radius. The Scalding Rune can be particularly effective when used strategically. Players can lay traps and lure their enemies into the rune's radius, causing them to take damage while the player remains safe at a distance.

Scalding Rune, Channeled Acceleration and Minor Force

after years i have picked up this game again and having alot of fun. Since im starting to get into more serious content (veteran trials for example) one thing really seems to be off on my magicka damage dealer: Nowadays the Minor Force buff is a must have in every raid and there are only two practical ways for this buff. One is the Trap Beast ability and its morphs from the Fighers Guild. This stamina ability feels really bad on magicka classes but are very common to see. The second option is Channeled Acceleration from the Psijic Order skill line. And let's be honest with this ability, the 1.3 second cast time feels horrible for what it does.

Then we have the Mages Guild skill line opposing the Fighters Guild. There is this ability called Scalding Rune (Fire Rune morph) that works very similar to Trap Beast but is a magicka ability and actually offers some useful passives for magicka classes. On top of that: this ability is currently very underperforming in PvE, because it lacks damage in comparison to almost every other damage over time ability in the game. So why not add Minor Force to the damage over time duration of the Scalding Rune morph? I think this a huge missed opportunity by ZoS and would make this ability actually worthwhile.

Im not exactly sure what to do about Channeled Acceleration but it should not be that hard to come up with something better than two buffs that do not even synergize behind a 1.3 second cast time which feels alot in endgame content. But since Minor Force is such an important buff for endgame players, it should not be gated for half of the community (magicka) while being freely availabe for the other half (stamina).

Best Regards,
Bodycounter

Edited by Bodycounter on June 3, 2020 11:11AM #1 June 2020 Hmm. I would probably rework Equilibrium. No one ever uses it. June 2020 MindOfTheSwarm wrote: » Hmm. I would probably rework Equilibrium. No one ever uses it.
PvE tanks use it. June 2020 Yes, Minor Force on Scalding Rune would be great. June 2020

If you're worried about the cast time on Channeled Acceleration go with the other morph, Race Against Time. It has a shorter duration but is instant-cast.

June 2020 Mr_Wolfe wrote: »

If you're worried about the cast time on Channeled Acceleration go with the other morph, Race Against Time. It has a shorter duration but is instant-cast.

I did some testing with that a while back. It’s surprisingly not too far off from Channeled Accel for DPS. This is because for a 36 second duration, Channeled requires skipping 2 GCD’s (typically spammables) and 1 Light Attack to cast, while RAT requires 3 GCD’s but doesn’t skip any Light Attacks. The main thing Channeled has going for it is the ability to pre-cast before combat and use 0 GCD’s for the first 36s (or 50s with Jorvulds on a buff loadout). And the main downside I found with RAT is that you spend 3X the Magicka to keep the same uptimes as Channeled.

Barbed Trap is almost always the answer, instant, free for your mag pool, longer duration than RAT, and deals a little damage itself. However using it on a mag build just feels bad, despite it being more effective than both Channeled and RAT, which is why Minor Force on Scalding Rune would be an excellent solution.

June 2020

At this point i completely dropped Scalding Rune from my rotation. Its damage is just awful even on my Magicka Dragonknight and its cast animation screws with my light-weaving. Im currently using Eruption, Wall of Elements and Barbed Trap as my damage over time abilites on my backbar until ZoS acknowledges that Scalding Rune does too little and definitely needs a buff like adding minor force to it.

On trash fights im pre-buffing myself with Channeled Acceleration and Molten Armaments because most fights do not take longer than 36 seconds. So even in trash fights Scalding Rune seems to be useless because of the long time to activate combined with its really small radius making it unusable on larger groups.

Then there's still the Necrotic Orb that adds utility for the whole group and does decent damage. Another reason not to pick up Scalding Rune and at this point there is not room left on my skill bar to slot it at all.

Mr_Wolfe wrote: »

If you're worried about the cast time on Channeled Acceleration go with the other morph, Race Against Time. It has a shorter duration but is instant-cast.

Race Against Time has to be buffed too often to be viable and always eats a whole GCD. Barbed Trap at least adds some damage over time. RAT is probably nice to have in PvP but i see not use in PvE for it.

Edited by Bodycounter on June 25, 2020 8:41AM June 2020

It's really telling that Mag dps have to use a stamina ability to acquire a sought after buff.

Not only is it a stam ability, it also goes makes ranged dps move into melee dps range. Yeah it might not be a huge deal but it's silly to see.

Inb4 ZoS takes away minor force from trap beast for "balance".

Edited by FangOfTheTwoMoons on June 25, 2020 9:12AM June 2020

My main issues with Barbed Trap are the range and that it thematically does not fit magicka playstyles at all except maybe Warden. Since its a buff that every damage dealer needs it should probably be more available to them.

June 2020

Scalding Rune actually deals a pretty decent amount of damage with an elf bane set up. But I agree that adding minor force to it would make it a go-to and vastly accessable on much more set ups and builds. This is a suggestion that pops up almost every other month it seems, and I really hope zos considers it. Channeled acceleration would be better if it gave you some other buff.

June 2020 FangOfTheTwoMoons wrote: »

It's really telling that Mag dps have to use a stamina ability to acquire a sought after buff.

Not only is it a stam ability, it also goes makes ranged dps move into melee dps range. Yeah it might not be a huge deal but it's silly to see.

Inb4 ZoS takes away minor force from trap beast for "balance".

Right! We've all been conditioned with very low expectations. ANY other game would of fixed this years ago, ESO has been around for 6 years and only added a magicka version of minor force on its 4th year through a paid guild skill line. It's not even a great alternative because it does 0 damage from a utility skill. One option is low duration, but instant and the other is high duration, but a lengthy cast time. It's a no brainer to just use barbed trap for the best of both worlds and then some.

I mean c'mon, Mages Guild and Fighters Guild are practically mirrors of each other with one being Magicka and the other Stamina. Look at some of the skills, Fire Rune and Trap Beast.. Magelight and Expert Hunter. It doesn't take a rocket scientist to notice that these skill lines must of been designed with each other in mind, which should highlight how obvious it is to add Minor Force to the "trap" skill of the Mages Guild. Why an esential buff like that wasn't duplicated to the other skill line is beyond my level of understanding and shows ZOS is so disconnected with how their pve functions, that they actually though RAT/Channeled Acceleration was the answer to Mag DPS prayers.

It's just dissapointing, it teaches the playerbase to have very low expectations because ZOS is so slow with meaningful quality of life changes to the core of their game. It only took them 5 years to make base class skills for Major Brutality/Sorcery provide both in the base skill instead of requiring a specific morph, which again, should be obvious. I wonder how long we will need to wait for this change to go through.. Maybe by 2023?

Edited by MashmalloMan on June 27, 2020 4:22AM

PC Beta - 1900+ CP

Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit

Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit

Then we have the Mages Guild skill line opposing the Fighters Guild. There is this ability called Scalding Rune (Fire Rune morph) that works very similar to Trap Beast but is a magicka ability and actually offers some useful passives for magicka classes. On top of that: this ability is currently very underperforming in PvE, because it lacks damage in comparison to almost every other damage over time ability in the game. So why not add Minor Force to the damage over time duration of the Scalding Rune morph? I think this a huge missed opportunity by ZoS and would make this ability actually worthwhile.
Scalding rune esoq

It can also be used as a surprise attack by placing the rune in an unsuspecting spot, catching enemies off guard. In addition to its offensive capabilities, the Scalding Rune can also be used defensively. Players can place the rune near valuable assets, such as resource nodes or entrances to keep it protected. When enemies attempt to approach or attack these assets, they will trigger the rune, suffering damage and potentially being deterred from their original goal. To make the most out of the Scalding Rune, players can combine it with other enchantments or abilities. For example, using the rune alongside an ability that immobilizes enemies can maximize its damage potential. Players can also consider their enemies' weaknesses and resistances to fire damage, ensuring that the rune is used against vulnerable opponents. Overall, the Scalding Rune in Elder Scrolls Online is a useful and powerful enchantment that can greatly enhance a player's offensive capabilities. It offers versatility in both offensive and defensive strategies, making it a valuable asset in various gameplay situations. Whether used as an explosive surprise attack or a strategic defensive measure, the Scalding Rune is a valuable tool for ESO players seeking to gain an edge in combat..

Reviews for "Leveling Up Your Synergy Game with Scalding Rune in ESO"

1. Emma - 2/5 stars - I found "Scalding Rune" to be quite disappointing. The story felt very disjointed and the characters lacked depth. The plot was confusing and difficult to follow, and it felt like there were too many ideas being thrown at the reader without proper development. Additionally, the writing style was not engaging and failed to create a sense of immersion. Overall, I struggled to connect with the story and found myself feeling unsatisfied with the reading experience.
2. Daniel - 2/5 stars - "Scalding Rune" simply did not resonate with me. The pacing was off, with the action scenes feeling rushed and the slower moments dragging on. The dialogue felt stilted and artificial, making it difficult to connect with the characters. Furthermore, the world-building was weak, leaving me with many unanswered questions about the setting. The potential for a compelling story was there, but it fell short in execution, ultimately leaving me underwhelmed.
3. Sarah - 1/5 stars - I cannot say I enjoyed "Scalding Rune" at all. The writing was overly descriptive and repetitive, bogging down the story and making it a chore to read. The characters lacked depth and their actions often seemed inconsistent. The plot itself was convoluted and lacked clear direction, making it difficult to stay engaged. Overall, I found "Scalding Rune" to be a frustrating and unenjoyable read.
4. Michael - 2/5 stars - "Scalding Rune" wasn't my cup of tea. The story felt predictable and lacked originality. The characters were one-dimensional and their motivations were often unclear. I also found the writing style to be overly dramatic and self-indulgent. The world-building was unremarkable and failed to immerse me in the story. Unfortunately, I just couldn't find anything that stood out or captured my interest in this book.

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