Elevate Your Witchy Aesthetic with the Resting Spell Caster Face Mug

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The resting spell caster face mug is a unique and stylish addition to any coffee or tea lover's collection. This mug features a captivating design that showcases a spell caster's face in a state of deep concentration. The subtle use of color and intricate details make this piece truly eye-catching. The spell caster's serene expression invites the viewer to take a moment of reflection and rest, just like the spell caster themselves. The mug is made from high-quality ceramic, ensuring durability and heat retention. Its generous size allows for a satisfying serving of your favorite hot beverage.


These rules attempt to smooth the difference between these two extremes, allowing GMs to extend the adventuring day without overly punishing casters, and opening up the opportunity to move your adventure at the speed of plot rather than the speed of slot. They are written for people who are not afraid of house rules, are nodding along with this saying "yes, that's really annoying!", and want a way to fix it without fundamentally altering the game balance within encounters themselves. If you think casters are fine and don't care, this isn't for you, don't use it and feel free to pretend that resting every 2-4 encounters isn't just doing the exact same thing but in a narratively and mechanically awkward way =).

If the DPR of a 5th level fireball on 3 targets is within about 10-20 of a fighter s single target damage, and in many circumstances the fighter will actually do more DPR on a single target than the fireball s 3 targets, that is technically balanced. Plus, I only get nine swatches for skin tones when I choose spellcaster, but all of the skin tones are there for the humans and the mermaids; I do have cc, but I don t think that is the cause, because the cc that I have in the game does not effect the human sims, nor the mermaids, so what is wrong with my spellcasters.

Resting spell caster face mug

Its generous size allows for a satisfying serving of your favorite hot beverage. Whether you are a fan of fantasy, magic, or simply enjoy owning beautiful and functional objects, the resting spell caster face mug is a must-have item. Its unique design and artistry make it a perfect gift for yourself or a loved one.

D&D 5E Utility Spellcaster Build

Edit: Clarification of context: This character is a Swiss-Army-Knife approach to utility, having tools to handle a plethora of fringe scenarios that specialized characters won't be equipped to resolve. As a secondary aspect of the character, this build is designed to also be able to "understudy" for party members who can't make it to a session, so the story can keep moving forward.
The personality of the character is fairly light-hearted, using Cantrips and low-level spells for entertaining effects.
Ex: Pouring water from a flask, using Shape water to turn it into an ice goblet, pouring more liquid water into the ice-goblet, and using Prestidigitation to make the liquid water look and taste like wine.
This character is not built to out-perform anyone at their specialized role. This character is built to handle the situations that other characters aren't built for, so we can get through as efficiently as possible.
This character is not built to be a buffer/debuffer. I acnowledge the usefulness of that role, and the following suggestions of using a Bard would definitely be good for a character filling that role, but that isn't the role I'm interested in playing.

A second option I'm building that would have one primary ability score for all of the casting, would be a Gnome, Sage Background, Artificer (L1), Wizard (L2+). I'm curious what people would think of that. similar to this one, but it would have more spell options, but not some of the fun stuff Sorcerers have like Metamagic.

This build:
Race: Half-Elf (Player's Handbook, pg38)
Background: Urchin (Player's Handbook, pg141)
Class (L1): Knowledge Domain Cleric (Player's Handbook, pg56, 59)
Class (L2+): Divine Soul Sorcerer (Player's Handbook, pg99), (Xanathar's Guide to Everything, pg50)
Metamagic Choices: Subtle, Extended, Quickened, Empowered.
Feats: Shield Master, Lucky, Resilient, Prodigy, Tough. (If I roll sub-par stats, I can replace the latter three feats with ability improvements)
I have a sheet with the character built at level one, with every decision made through level 20, so I could throw this character into any level game without needing to decide or roll anything but Ability Scores and Hit Points.

Final Spell list upon reaching Level 20:
0: Sacred Flame (Dex Sv, Radiant)
0: Toll the Dead (Wis Sv, Necrotic)
0: Fire Bolt (To-Hit roll, Fire)
0: Guidance
0: Mending
0: Mold Earth
0: Shape Water
0: Prestidigitation
0: Mage Hand
1: Identify (Ritual) (from the Cleric level, so I can actually cast it as a ritual)
1: Detect Magic (Ritual) (from the Cleric level, so I can actually cast it as a ritual)
1: (an additional first-level Cleric Spell prepared daily)
1: Command (locked in for Knowledge Domain, otherwise I'd switch it out)
1: Cure Wounds
1: Shield
1: Mage Armor
2: Misty Step
2: Invisibility
3: Tongues
3: Fireball
3: Remove Curse
4: Greater Invisibility
4: Dimension Door
5: Wall of Stone
6: Heal
6: Disintegrate
7: Plane Shift
7: Firestorm
9: Wish
*I want to fit Knock into the list, but I haven't yet figured out what to replace, as there is so much I can do with each of the selections.

This character can:

-cast spells when silenced and/or bound
-fly with wings than can be manifest and dismissed at will
-spontaneously regain 1/2 of total hit points once per day
-3/day roll an extra d20 on a save or attack and use the better roll
-1/short rest roll an additional 2d4 and add it to a failed save or attack, potentially changing the outcome.
-wield a shield without penalty, taking no damage on a successful Dex save that would normally halve damage, and gaining the Shield's bonus on Dex Saves that target only this character.

-serve as a healer in the absence of an actual Cleric
-serve as a blaster in the absence of a Wizard
-open locks, disable traps and scout in the absence of an actual Rogue
-AC Tank in the absence of an actual Fighter (Mage Armor (13) + physical Shield (+2+enhancements) + Shield Spell (+5) + Dex

This character can:
Resting spell caster face mug

Slow down, take a break, and enjoy your drink in the company of this enchanting mug..

Reviews for "Stay Spellbound with the Resting Spell Caster Face Mug"

1. Mary - 1 out of 5 stars - I was really disappointed with the "Resting spell caster face mug." The design looked cute online, but in person, it just looked cheap and tacky. The colors were not as vibrant as depicted, and the overall quality of the mug was poor. Within a week of use, the paint started chipping off, making it unworthy of the price paid. I do not recommend this mug to anyone looking for a durable and visually appealing item.
2. John - 2 out of 5 stars - I bought the "Resting spell caster face mug" expecting it to be a unique addition to my collection. However, I was let down by the size of the mug. It appeared much larger in the product images, but in reality, it was significantly smaller, barely holding enough liquid. The handle was also uncomfortable to hold, making it impractical for daily use. I would advise potential buyers to carefully consider the dimensions and think twice before purchasing.
3. Emily - 2 out of 5 stars - Unfortunately, the "Resting spell caster face mug" did not meet my expectations. The design looked adorable online, but the actual print was blurry and poorly executed. The mug itself felt flimsy and lightweight, which made me doubt its durability. Additionally, the price seemed too high for the quality received. I had high hopes for this mug, but I ended up feeling let down and regretting my purchase.

Channel Your Inner Sorceress with the Resting Spell Caster Face Mug

Magical Mornings Start with the Resting Spell Caster Face Mug