Transforming Your Tavern into a Phantasmal Paradise with Spells

By admin

The Phantasm Spell Tavern is a unique and enchanting establishment located in the heart of an old city. It is a place where magic merges with reality, creating an atmosphere unlike any other. As soon as you step through the tavern's doors, you are transported into a realm where illusions and dreams come to life. The interior of the Phantasm Spell Tavern is adorned with intricate tapestries depicting mythical creatures, and the walls are adorned with candles that flicker with an ethereal light. The air is filled with an intoxicating aroma of exotic herbs and spices, adding to the enchanting ambiance. The menu at Phantasm Spell Tavern is equally enchanting, with dishes that are both visually stunning and delicious.


The next spell out of the book was a disappointment.

He then rattles off a list of spells it has or maybe makes the character spend some time and resources to read the magic within before rattling off the spells within. Grimoire of the Void Dimensions 6 x9 x1 Weight 1lb Description The cover of this grimoire is composed of a fine-grained soft leather, blacker than the black between the stars.

Phantasm spell tavern

The menu at Phantasm Spell Tavern is equally enchanting, with dishes that are both visually stunning and delicious. One of the most popular items is the Illusionist's Delight, a dish that changes its appearance every time you take a bite. It is said that the chef uses ancient spells and potions to transform the food into a mesmerizing spectacle for the senses.

Chapter 163 - Buy In

If this had been a movie, I would have leapt into action at the Duke’s words. I could have appeared out of nowhere, struck down the evil noble, and put an end to his plans once and for all. As if. More practically, I could have rushed off to warn Aubert of his impending doom. There were a few reasons I did not do so.

Most immediately, I still had spells to learn! I wasn’t sure how long it was going to take to go through two spellbooks, but I was guessing hours at least, possibly days. If I didn’t want to take the risk of people noticing the books were missing, I needed to buckle down and start studying.

That may have seemed like I was putting a few spells over a man's life, but that wasn’t the case. I’d been listening to their plans and contingencies over the last two days, and Aubert’s life wasn’t to be taken. Guillaume had argued strongly for it, but Victor had insisted that Aubert was to live. Given that he was the duke, he hadn’t needed to give a reason.

Some people probably would die during the coup, but it wasn’t like they were planning a blood bath. Every man would be needed for the assault on Talnier, after all. That was another reason to let the plot go forward. Every man who died here was a man who wouldn’t go on to attack my city.

Fear was a part of it too, of course. I’d been ghosting my way around these halls with impunity but that was only because no one was looking for me. There weren’t many direct counters to invisibility, but there were a lot of ways that they could make things harder for me. Just keeping doors shut, for one.

Janie and I had talked about her Detect Invisibility spell, but it wasn’t that funny when I thought I might be on the other end of it. You just filled the room with fire and looked for the person-shaped void. Ironically, the screaming wouldn’t give me away, but only because the spell would be muting it.

There were other, easier, ways to find an invisible person, but I was pretty sure the Duke had fire mages in his army. I didn’t really want to take action, and then run the risk of being discovered.

So I ignored it all and kept my nose in my book. Opening up Miscellanea caused my [Research] skill to wake up. I probably didn’t have to actually read the book, just let my skill do the work. I let it have its head, and a notification for the first spell popped up.

Research Spell: Boulder Strike (30) (4.17 hours) [Y/N]

A genuine combat spell! I could have looked it up, but I didn’t need to. I’d skimmed the basics. Crushing my enemies with a giant boulder — from a distance — was probably one of the less icky ways to kill someone. It was a pretty high-level spell though. I’d pass on it for now, and come back for it later.

Research Spell: Water Whip (20) (2.78 hours) [Y/N]

Another combat spell, but this one wasn’t that good. It didn’t do any more damage than a whip, though it did have a longer range and used your [Water Magic] skill instead of a weapon skill. What else was there?

Research Spell: Flight (25) (3.47 hours) [Y/N]

I grimaced with something like pain. I wanted this, but without [Air Magic] I couldn’t use it. Next!

Research Spell: Shape of Stone (20) (2.78 hours) [Y/N]

I hesitated. This was the basic stone shaping spell, usable on up to a cubic meter of material. It was generally useful and I could cast it. I might find a lower-level spell if I kept looking, but it probably wouldn’t be as useful. I indicated yes.

My hands turned the pages, going unerringly to the right section, and I began to peruse the words and diagrams written there. This wasn’t learning as I knew it, I got the impression that the text was only an excuse. It did have meaning, but my slowly crystalising understanding of it was coming from somewhere else.

I let it go on. Time passed. Just as I knew that I had finished, another box popped up.

[Research] Level 3 acquired through use

For gaining a skill level you have been awarded 1 XP

Well, the first couple of levels are the easiest, I told myself. I wondered if I was getting an experience boost from using the skill in a somewhat dangerous environment. I didn’t feel particularly threatened, but most libraries didn’t have even the smallest risk of discovery and capture.

I shrugged and went to steal some lunch. The coup hadn’t started yet, it wouldn’t until nightfall. I got the impression I wouldn’t be getting much sleep tonight.

The next spell out of the book was a disappointment.

Research Spell: Unseen Sound (5) (27.78 minutes) [Y/N]

I had to run into some duplicates eventually. Next.

Research Spell: Detect Earths (15) (1.39 hours) [Y/N]

An odd name, but it wasn’t a typo. This spell let you look for a material, specified at casting, that fell under the categorisation of earth. That included metals, gems, and different types of stone or dirt. It only gave you a direction and a distance, and the range was quite limited, but it was quite useful. I decided to take it.

1.39 hours later, I was ready for my next spell.

Research Spell: Wall of Stone (25) (2.31 hours) [Y/N]

An advanced version of [Shape of Stone]. Ten cubic meters. Sure, why not?

Research Spell: Sling Shot (5) (27.78 minutes) [Y/N]

It was getting late, but I could spare half an hour. Sling Shot was a pretty nice beginner’s spell. It only did as much damage as a normal dagger, but what did you want for level five?

After I finished with that spell, I had a decision to make. They would be closing the front door soon, making it a lot harder for me to get out. Should I head back to the inn now? It had been easy enough for me to steal bread and cheese from the kitchen during the day, but a proper dinner would be much harder to steal.

After some consideration, I decided that risking a good dinner was worth it, and kept going. The kitchens would probably be in chaos once the coup started. I returned to my book.

Research Spell: Iron Dart (20) (1.85 hours) [Y/N]

Another decent combat spell. Yes.

Research Spell: Illusory Room (25) (2.31 hours) [Y/N]

Oh, an Illusion spell, and one I don’t already have. Nice. While I was learning this one, I started to hear shouts from about the castle. Thankfully, Duke Victor wasn’t using the library as his command post.

The fighting was still going on when I snuck out to get some dinner. The kitchen was closed. All the staff were cowering somewhere instead of cooking. Fair enough, and this would make it easier to steal something once I got inside. However…

I eyed the locked door with some distaste, and then gave a silent chuckle. No longer would doors be my nemesis. Fifteen spell points from each of my new magic skills meant:

You have learned the spell: [Shadow Walk] (25 spell points spent)

I’d been meaning to get this for later, but it wouldn’t hurt to get some practice in. I focussed on my new spell. I could see shadows. Scratch that, everyone could see shadows. I could… sense the shadows on the other side of the door. Throughout the castle in fact, within a limited range.

Not for the first time, I wondered if some sort of dimensional shenanigans were responsible for how magic worked. The shadows weren’t just shadows, they were also paths.

It was quite dark in the kitchen, I knew, but there was a torch burning right in front of the entrance. I stepped away from it, looking for darkness.

Shadow was a misnomer, I sensed. What mattered was the light level. The brighter the area, the harder it was to slip through to the other side. With only one in the skill, I was limited to dark areas, but my [Intelligence] and Level brought me up to a respectable total of thirty-six. High enough that, standing in the darkest part of the corridor, my own shadow was dark enough to step through.

I stepped out into the darkness of the kitchen and swore. I quickly cast a [Light] spell to confirm what I’d felt.

My [Invisibility] spell had been broken, as well as my habitual [Conceal Mana] spell. There wasn’t anybody in the room, and I didn’t sense any hostile magic, so this must have been a side effect of the dimensional jumping. I’d have to watch out for that.

I glanced around again, but the kitchen was empty. I quickly got on with the task of raiding the pantry.

On the way back, I practised a little with my new shadow-sense. Since it was a sense for “places I could teleport to”, I could sort of discern walls and people. A well-lit room was the same as a block of solid stone to me, but many places were not so brightly lit. People were large, moving blocks of inaccessibility, as I couldn’t teleport right next to them. I wasn’t a point object after all.

It was… kind of useful for scouting, I supposed. There was information there, just not complete or particularly detailed. Things seemed to have settled down by the time I got back, so I settled in to finish my book.

Research Spell: Ice Golem (30) (2.78 hours) [Y/N]

Ugh. Another spell I couldn’t learn. I could have gone back to the spells I’d skipped, but I was curious to see if the Stone Tools spellbook had any spells I hadn’t seen.

There were two, both of them Earth spells, of course.

Research Spell: Stone Sight (10) (55.56 minutes) [Y/N]

Research Spell: Fortress of Stone (30) (2.78 hours) [Y/N]

It was quite late by the time I’d finished both of those. They’d extinguished the lanterns in the library, so I’d had to continue using my own light source. It was time to go check on Aubert.

I was fairly sure I’d find him in the dungeons. Honoured prisoner of not, Guillaume had been fairly vocal about reclaiming his “rightful” place, so I didn’t think they were going to lock Aubert up in his own bedroom. I wasn’t familiar with the dungeons, but they were dark, so they were pretty easy to find.

After a bit of searching, I found an underground passageway with rooms coming off of it. It was blocked off from the main castle by an inaccessible section, which I took for a lit guardroom. Since I didn’t need to speak with them, I just stepped through to the darkest part of the dungeon.

I didn’t have my invisibility, but it was dark, and shadowjumping didn’t make any sound as far as I could tell. I looked around furtively, but there wasn’t any sign that people had noticed me. I could see the faint light of the guardpost, but all the cells here were dark.

First things first. I didn’t want to be disturbed by the guards. I crept forward and saw there was only a single one. Easy. I cast [Phantom World] on him, showing him… just what he was already seeing. Like the old trick of looping the video cameras, he’d just keep seeing, and hearing that. I’d have to keep maintaining the spell to account for his own actions, but that was pretty easy.

Finding Aubert was a little less easy. Each door had a little barred window so you could check on the prisoner inside, but there were a lot of prisoners in here with fancy clothes. They must have been his loyal supporters.

Eventually, I resorted to sending in a [Light] spell, dimmed so as not to wake them up, so I could get a look at their faces. Aubert was the fifth one I checked. I looked him over. He didn’t seem injured, just asleep.

I thought about the final reason I hadn’t stopped the coup. My old manager had been fond of giving advice to the green graduates he’d been in charge of. Simple, obvious, rules to keep in mind because breaking them was what caused spectacular losses.

Never buy into a falling market, he’d told us. Easy to say, hard to do. Looking at Aubert right now, though, I was fairly sure this market had hit rock bottom.

The cell doors didn’t have locks, just bolts well out of reach of the window. I pulled it free, as quietly as I could, which wasn’t very. Aubert, and who knew how many of the other prisoners, started to stir.

“Wakey-wakey, eggs and baccy.”

If this had been a movie, I would have leapt into action at the Duke’s words. I could have appeared out of nowhere, struck down the evil noble, and put an end to his plans once and for all. As if. More practically, I could have rushed off to warn Aubert of his impending doom. There were a few reasons I did not do so.
Phantasm spell tavern

The bar at the tavern is a sight to behold, with potions and elixirs lining the shelves. The talented bartenders are skilled in the art of mixology, creating concoctions that not only taste incredible but also have magical effects. Whether you're looking for a love potion or a drink that will transport you to another dimension, the bar at Phantasm Spell Tavern has got you covered. But perhaps the most captivating aspect of the Phantasm Spell Tavern is its live entertainment. Every night, the tavern hosts mystical performances by illusionists, bards, and fortune tellers. The air is filled with anticipation as the performers take the stage, showcasing their magical abilities and captivating the audience with their talents. It is a truly immersive experience that leaves patrons in awe. Visiting the Phantasm Spell Tavern is like stepping into a dream. It is a place where reality intertwines with fantasy, and the boundaries of what is possible are blurred. Whether you're looking for a magical meal, an otherworldly drink, or simply an evening of enchantment, the Phantasm Spell Tavern is sure to deliver an experience that is truly out of this world..

Reviews for "The Fascinating World of Phantasm Spells: A Guide for Tavern Owners"

1. Sarah - 1 star - I absolutely hated Phantasm Spell Tavern. The food was overpriced and tasted terrible. The ambiance was tacky and the service was incredibly slow. I felt like I was being scammed the entire time I was there. I definitely won't be coming back and I would advise others to stay away as well.
2. John - 2 stars - I was really disappointed with my experience at Phantasm Spell Tavern. The concept seemed interesting, but it fell flat in execution. The menu was limited and the portions were small. The staff seemed disinterested and unhelpful. Overall, it just felt like a gimmicky restaurant without any substance. I wouldn't recommend it.
3. Emma - 2 stars - Phantasm Spell Tavern was a major letdown. The decorations and concept were cool, but that's where the positives end. The food was mediocre at best and not worth the high prices. The service was slow and inattentive. I expected more from a place with such an interesting theme, but unfortunately, it didn't live up to the hype. I won't be returning.

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