norse temple

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Divining and dowsing are ancient practices that have been used for centuries to uncover hidden information or locate underground resources. These techniques rely on the belief that certain individuals possess an innate ability to tap into unseen energies or forces. Dowsing, also known as divining rod or water witching, is a method used to locate underground water sources, minerals, or objects. It involves using a Y- or L-shaped rod or a pendulum that is held by the dowser. The dowser walks slowly across the area, and when they pass over the desired target, the rod or pendulum is said to move or react, indicating the presence of the sought-after resource. While the scientific community often dismisses dowsing as pseudoscience, claiming that any movement of the rod or pendulum is purely coincidental, many individuals attest to its effectiveness.


The school makes a world of difference. Compare a ghoul's paralyzing touch with hold person. The former is a necromantic effect that assault's the target's physiology (Constitution save), they physically can't move because their muscles are seizing up tetanus-style. The latter is a mental effect that makes the target believe they don't WANT to move (Wisdom save) and shaking it off represents the character realizing that no, they do in fact want to move because if they don't then that angry barbarian is going to cause them a great deal of harm.

I d agree the necrotic damage is usually noticeable again, if the initiating attack is already necrotic damage, I wouldn t lean towards the target going oh no, two separate instances of necrotic damage just hit me on one attack. So are we talking here about necrotic damage something that can be experienced or the first time they make an ability check which is a bit more abstract or are we talking both.

Hex dodging my spell

While the scientific community often dismisses dowsing as pseudoscience, claiming that any movement of the rod or pendulum is purely coincidental, many individuals attest to its effectiveness. In fact, dowsing is still used by some well drillers, archaeologists, and treasure hunters today. Divining, on the other hand, is a broader term that encompasses various practices used to gain insight or knowledge about a particular subject or situation.

Hex dodging my spell

I know lightning spears got nerfed to oblivion. So whats everyone else using? I get invaders that spam hex's like crazy. is that the new meta for magic now?

I need to respec my faith/dex guy since thats been nerfed (i havent played in a VERY long time. )

Сообщения 1 – 15 из 16 15 фев. 2015 в 12:47 Hexes have always been good. Too good, actually, so that's why you see a lot of sh*tters using them. 15 фев. 2015 в 12:49

Definitely Hex. Pyromancy really isn't that good until you have enough Fireseeds to upgrade the flames to a decent level.

15 фев. 2015 в 12:51 But if you do forbidden sun is bestt
15 фев. 2015 в 12:51

Sorcery viable? I want something effective. But not a total EASY BUTTON like hexes. Any good sorcery gear as far as weapons go? I was using Bow of Want and DSS to scale off faith.

15 фев. 2015 в 12:53 Автор сообщения: Dual Helix But if you do forbidden sun is bestt Great Chaos Fireball has much better damage than Forbidden Sun. 15 фев. 2015 в 12:58

lightning spears might have got nerfed, but are still strong with high faith builds. good thing about a build like that is that you have very strong healing spells, can pack alot of spell casts and lightning works well on many bosses.
the damage output of the spears is *very* high, since the cast time is quite low. faith has also the storngest AoE spell, which is heavenly thunder. it can obliterate mob packs when they get near you and make them not even hit you, unless they have high lightning resistance.

invaders tend to spam hexes because they use up stamina and spells like dark orb cast very fast.

like all spells, even hexes are easy to dodge. all in all it's pretty much just up to your taste what magic school you pick. pyromancy's weakness is the low amount of casts you get, but other than that it can be ridiculously strong, especially after NG++ updwards.
lightning is weak especially in 1on1 PvP, because it hast 0 tracking ability.
sorcery is very strong, but it needs good timing and coordination. it's easy to make deadly mistakes with sorceries and you'll most likely be running around with almost no defense, since you'll not be needing it due to the very strong spells.

15 фев. 2015 в 13:04

Hexes are not "new meta", they are old meta. Use whatever you enjoy using, don't try to copy "the meta". All spell schools are viable.

15 фев. 2015 в 13:10 Автор сообщения: Joker

lightning spears might have got nerfed, but are still strong with high faith builds. good thing about a build like that is that you have very strong healing spells, can pack alot of spell casts and lightning works well on many bosses.
the damage output of the spears is *very* high, since the cast time is quite low. faith has also the storngest AoE spell, which is heavenly thunder. it can obliterate mob packs when they get near you and make them not even hit you, unless they have high lightning resistance.

invaders tend to spam hexes because they use up stamina and spells like dark orb cast very fast.

like all spells, even hexes are easy to dodge. all in all it's pretty much just up to your taste what magic school you pick. pyromancy's weakness is the low amount of casts you get, but other than that it can be ridiculously strong, especially after NG++ updwards.
lightning is weak especially in 1on1 PvP, because it hast 0 tracking ability.
sorcery is very strong, but it needs good timing and coordination. it's easy to make deadly mistakes with sorceries and you'll most likely be running around with almost no defense, since you'll not be needing it due to the very strong spells.

Ive been using faith the whole game. Spears are barely scratching boss HP. while my co-op partners are using sorcery and hexes and doing a ton of damage.

I've just respec'd my guy for sorcery. Have a ton of faith gear to replace.

Автор сообщения: Ḷцсιаη º¹

Hexes are not "new meta", they are old meta. Use whatever you enjoy using, don't try to copy "the meta". All spell schools are viable.


well im telling you, ranged faith spear throwers are not. And thats what my topic is about. Ranged magic.

15 фев. 2015 в 13:18

well, depends on the boss. if you would tell me what boss you are talking about..

there are, for example, much more difficult bosses with lightning weakness than pyromancy. some of the rest will recieve moderate lightning damage and only a very few are highly resistant.

15 фев. 2015 в 13:20 Are DEX builds good? I ran dex in DS and DKS 15 фев. 2015 в 13:21 Автор сообщения: Joker

well, depends on the boss. if you would tell me what boss you are talking about..

there are, for example, much more difficult bosses with lightning weakness than pyromancy. some of the rest will recieve moderate lightning damage and only a very few are highly resistant.


The only boss i had moderate success with using miracles was Velstadt, and the Aldia Keep dragon. But there again, i was still being handily outdone by other players using other spells. I've cleared all the rest of the vanilla content, and just finished the Sunken Crown and wasn't able to rely on Miracles other than healing.

Отредактировано Erra; 15 фев. 2015 в 13:23 15 фев. 2015 в 13:37

Faith miracles in general are more melee support since being nerfed. With high faith, great lightning spears and sunlight spears are able to nuke many bosses. But since they have no tracking, they're not useful in pvp. If you can hit with it, then you'd do a good amount of damage.

16 фев. 2015 в 4:46 Автор сообщения: Tyr Above All Are DEX builds good? I ran dex in DS and DKS

depends on what you think a dex build is.. ^^

high dexterity looks to be not that good, since it lacks really strong weapons, or so it seems to me.
bows are quite weak with dex as main stat. almost any greatsword or ultragreatsword does higher critical damage than dexterity weapons.

only thing that's good with high dex is rapiers, but they have a few downsides.

you have to have at least a solid amount of strength too (30?) to have dexterity weigh a bit, but then again that's no real dex build then, if you ask me. ^^

16 фев. 2015 в 5:43

Dex is good in PvP, Strength is better for PvE generally. Obviously there are exceptions but that seems to be kind of a general rule.
Hexes are good because they are very powerful, usually cast fast and have some sort of tracking. However, they require very high stat investment, 30/30 int and faith for good damage and you need more than that for the top spells. Many of them tae up more than one slot so you need a lot of attunement too. If you spam hexes they will get dodged, you need to try and trick people - Cast affinity, and when they roll cast great resonant soul. Most of the time they roll straight into it and lose ~1000 health in the first seconds of the fight. After a backstab or a riposte cast scraps of life, and if they're hanging back apply pressure with dark orb. That's another thing, 2 slots of dark orb can carry you through the whole game.
Pyromancy is good because you don't need any intelligence or faith to use them, damage will be higher with them obviously but it's not a massive difference. Pyromancy has some powerful spells but none of them have many uses, because pyromancy is meant to be a backup for melee players.
Miracles are all about self buffs to compliment a melee build, Great Heal, Great Magic Barrier, Sacred Oath and Sunlight Blade are great but if you want offensive magic i wouldn't spec for miracles, you get a few nukes that are good against bosses or healing players.
Sorcery is the one I have the most trouble dodging, if someone spams sorcery spells they're super easy to dodge but if they use them with skill and time them well they are very very powerful.
Cheers

16 фев. 2015 в 14:58 Only use hex if you are the physical manifestation of cancer.
Сообщения 1 – 15 из 16 Показывать на странице: 15 30 50 DARK SOULS™ II > Общие обсуждения > Подробности темы Дата создания: 15 фев. 2015 в 12:43 Сообщений: 16
Norse temple

This can involve techniques such as reading tea leaves, tarot card reading, or pendulum divination. The act of divining is often associated with spiritual or metaphysical beliefs. Diviners believe that they can channel higher energies or spirits to receive messages or guidance. They interpret signs or symbols, such as the patterns formed by tea leaves or the cards in a tarot deck, to gain insight into the past, present, or future. Critics argue that divining is simply a form of cold reading or subjective interpretation of symbols, and that any insights gained are based on chance or the individual's intuition rather than any supernatural ability. However, divination continues to be practiced by many as a way to seek answers or find comfort in uncertain times. Whether one believes in the effectiveness of divining and dowsing or not, these practices have a rich history and cultural significance in many societies. They offer a unique perspective on the world and have provided comfort, guidance, and practical solutions to countless individuals throughout the ages..

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norse temple

norse temple