Deep Magic Archetypes: Enhancing Your 5e Characters

By admin

Deep Magic is a supplement for the fifth edition of the popular tabletop role-playing game, Dungeons & Dragons. The supplement focuses on expanding the options for arcane spellcasters, providing new spells, subclasses, and magical feats. The Deep Magic supplement introduces a wide range of new spells, offering players and Dungeon Masters alike even more options for creating magical characters and encounters. These spells span various schools of magic, providing unique effects and abilities. From the siren's song to the spell of binding, players can delve into the depths of arcane power and unleash their creativity. In addition to the new spells, Deep Magic introduces new subclasses for the existing spellcasting classes.


DM16: Time Magic

The Deep Magic supplement for the 5th edition of the Dungeons Dragons game from Kobold Publishing is a digital book in PDF format that includes new spells, subclasses, and magic items for characters with spellcasting abilities. Specific to the Midgard setting, this installment includes a Geomancer arcane tradition, 2 new feats, new spells, and all the effects of tapping minor and major ley lines.

Deep magoc 5e pdf

In addition to the new spells, Deep Magic introduces new subclasses for the existing spellcasting classes. These subclasses offer players the opportunity to further specialize their characters' magical abilities and provide unique playstyles. Whether it's the Shadowcaster for the wizard, the Fleshcrafter for the sorcerer, or the Mist Dancer for the bard, each subclass offers exciting new options for character development.

Deep magoc 5e pdf

Deep Magic for 5th Edition!

Our kobold minions have traveled the planes, seeking the secrets of magic: unearthing ancient tomes of forgotten civilizations, bargaining with demons and creatures of the void, and scaling the towers of shadow fey mages.

Now they pass along their hard-won knowledge to you in DEEP MAGIC, an arcane series for 5th edition! Here you’ll find new schools of magic, arcane traditions, new and variant spells, magical feats, spell-slinging NPCs, and more.

Deep Magic for 5th Edition Hardcover and PDF
Compiling, updating, and expanding the prior installments in one PDF with combined spell lists, new spells and subclasses, and appendixes of dark magic and variant spells. This PDF is 356 pages of pure magic!

The items below are included in the Deep Magic for 5th Edition compiled hardcover and PDF.

DM1: Clockwork Magic

A clockwork cleric domain, warlock pact, wizards’ school, and 45 new and updated spells.

Runes, feats, rituals, magic items, monsters, and 32 new or updated rune spells.

A Void school of magic and an arcane tradition, feats, and 13 new spells.

DM4: Illumination Magic

An Illumination school of magic, a new feat, 21 new spells, and an illuminator NPC.

Specific to the Midgard setting, this installment includes a Geomancer arcane tradition, 2 new feats, new spells, and all the effects of tapping minor and major ley lines. Only the spells are included in the compiled book and PDF, not the Midgard material.

DM6: Angelic Seals

A celestial arcane tradition, 2 new feats, new spells, and the seals and wards of the heavenly powers.

DM7: Chaos Magic

A wizard tradition, details for arcane surges, a bardic college of entropy, plus spells of pure chaotic power.

DM8: Battle Magic

All the powers of a battle magic, ready to shape the battlefield! Includes 8 new feats and 25 spells.

The power of the dwarven lords, imbued into magical rings and spells! Includes an arcane tradition, 12 spells, 4 magic items, and a new monstrous servant.

DM10: Shadow Magic

Make the darkness your friend, with a new rogue archetype in the Whisper, plus spells of deepest night!

DM11: High Elvish Magic

The magic of ancient days, restored to the present! Rituals and high magic galore!

DM12: Blood & Doom

One for the DM’s villains and blackguards! Evil magic for villains, blood mages, and antipaladins. Your doom is upon you, heroes!

DM13: Dragon Magic

Born in the bone, the magic of the scaled folk is ancient and powerful as the dragon mage tradition itself!

DM14: Elemental Magic

Fire, earth, wind, and water! You know these elements, but these spells are new takes on familiar elements.

DM15: Heiroglyphic Magic

Ancient gods and timeless magic from desert tombs! With some similarities to Rune Magic, this form of magic depends on writing and ritual.

DM16: Time Magic

Skip around a timeline and run circles around foes—just don’t trip yourself up in the process!

DM17: Mythos Magic

From the Necronomicon to the elder things from beyond time, this 20-page collection of horrific magic is not for the faint of heart!

DM18: Combat Divination

Always seeing slightly into the future, this 20-page collection of powerful battle magic puts combat casters a few seconds ahead!

DM19: Winter Magic

With an icy hand and a bitter heart, this

Deep magoc 5e pdf

Furthermore, the Deep Magic supplement includes magical feats, which allow characters to gain unique abilities and enhance their magical prowess. These feats can be chosen instead of increasing ability scores, providing players with more customization options. Whether it's the feat of Cunning Manipulation, which allows a character to manipulate spells cast by others, or the feat of Natural Alacrity, which grants enhanced speed and agility, these feats add depth and variety to character progression. Overall, the Deep Magic supplement expands the options for arcane spellcasters in the fifth edition of Dungeons & Dragons. With its new spells, subclasses, and magical feats, players can explore the depths of arcane power and embrace new possibilities for their characters. Whether they strive to become masters of illusions, masters of necromancy, or masters of elemental magic, Deep Magic offers a wealth of new options to enrich any campaign..

Reviews for "The Ethical Dilemmas of Using Deep Magic in 5e Campaigns"

1. John - 2/5 - I was really excited to try out "Deep Magic 5e" as I had heard great things about it, but sadly it fell short of my expectations. The content felt very lackluster and unoriginal, with nothing that really stood out and grabbed my attention. Additionally, the layout and organization of the PDF was confusing and made it difficult to find the information I was looking for. Overall, I found it to be a disappointing addition to my collection of RPG resources.
2. Sarah - 1/5 - I have to say, "Deep Magic 5e" was a huge letdown for me. The spells and magic options presented were poorly balanced and seemed to break the game more often than add to it. The lack of thorough playtesting was evident throughout and it felt like the authors were just trying to rush out something without giving it proper attention. I would not recommend this PDF to anyone who values a well-balanced and thought-out magic system in their RPG.
3. Mike - 2/5 - To put it simply, I found "Deep Magic 5e" to be overwhelming and confusing. There were so many new spells and options presented, but the lack of explanation and context made it difficult to understand how they fit into the game world. I also found the writing style to be dry and unengaging, which made trying to wade through the content even more tedious. Overall, I didn't find anything in this PDF that made it worth the purchase for me.
4. Emily - 3/5 - While "Deep Magic 5e" had some interesting ideas and concepts, I felt that the execution fell short. The spells and magic options seemed unbalanced and overpowered, leading to potential issues within gameplay. The layout of the PDF was also quite messy and made it difficult to navigate through the content. It had the potential to be a great addition to the 5th edition magic system, but it ultimately failed to meet my expectations.

Exploring the Abyss: Deep Magic for 5e Warlocks

Investigating Deep Magic Rituals in Dungeons and Dragons 5e