The Evolution of Conjuring: From Old School to Modern Magic

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A conjurer of old school magic is an artist who captivates their audience with the wonders of traditional illusions and sleight of hand. This type of magician embraces the classic techniques and tricks that have been passed down through generations, honoring the rich history of magic. Unlike modern magicians who utilize modern technology and flashy props, the conjurer of old school magic relies on their skills and dexterity to perform breathtaking acts that leave their audience in awe. The main idea is that a conjurer of old school magic focuses on the traditional techniques and tricks that have been passed down through generations, captivating their audience with their skills and dexterity..


The other classes include the artificer, conjurer, elementalist, hermit, holy man, naturalist, sage and seer. Plus there are some new spells that I rather like.

Old School Magic comes at 29 pages, and is about new classes, new spells, and options suggestions for the GM to determine how magic works in a campaign. Fortunately, the new classes all contain good ideas and, even though I won t be using any of them in my campaign, I might well re-purpose bits and pieces of them in other fashions.

Conjurer of old school magic

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Conjurer of old school magic

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The author possesses a solid understanding of and considerable reflection on 1e AD&D. The 'Levels of Magic' and the 'Laws of Magic' are brilliant. If Gygaxian naturalism characterizes your milieu and the nature of dweomercraeft therein, this piece will expand your thoughts on both.

This is an update to The Alchemist also by Vigilance Press. For another buck, you get more classes, another 23 pages and a better-looking layout. A good deal if you ask me. The alchemist is very much like the one from the previous product. Like the alchemist supplement, I might do a multi-class with this alchemist. Either as an alchemist-artificer or an alchemist-sage.

The other classes include the artificer, conjurer, elementalist, hermit, holy man, naturalist, sage and seer. Plus there are some new spells that I rather like.

Overall Impressions This is a really good product for those looking for new spells, new archetypes, alternate spell systems, or different treatments of magic levels. The writing is generally conversational in tone and the information is presented clearly. The first few sections in particular are very interesting reads; I particularly liked the treatment of the low magic setting and the inclusion of archetypes more fitting such a setting than the ones presented in the core rules. Definitely well worth the cost of admission.

Old School Magic comes at 29 pages, and is about new classes, new spells, and options / suggestions for the GM to determine how magic works in a campaign.

-- MAGIC OPTIONS: The first part discusses low, medium and high magic settings, and provides magical systems (namely: incantations, mana, and star magic). Note that these magic systems are not necessarily exclusive of each others, and could probably be combined in some way. For example, a GM might houserule that in his campaign humans could only cast incantations, while elves and gnomes being fey-related use the mana option. There is one thing I found strange, wondering if it is a typo, but in any case being easy to change/houserule: about spells that become incantations, the text states: "Replace the normal casting time with one week per spell level". Personally, I would rather go with one turn per spell level, which is long enough IMO.

-- NEW CLASSES: The second part is about new character classes. I admit that I am a sucker for new character classes. This book includes the Alchemist, Artificer, Conjurer, Elementalist, Hermit, Holy Man, Naturalist, Sage, and Seer. All of these classes fit perfectly along 1e classes in terms of game mechanics and design: they are clear and simple, with the kind of abilities you could expect from 1e rules. Overall, I am not sure however, I would like to play one of these classes instead of a regular mage, illusionist, cleric or druid (where I would be ready to play an old-school psionicist by the same author). Yet, the GM could allow these classes to races that normally don't have spellcasters, such as allowing dwarves alchemists and artificers, as well as halflings holy-men and naturalists. This would make things better, especially if level cap is above 10th level. The author doesn't say much on this subject (apart that dwarves can be elementalists up to the 5th level), so it's easy to implement at leisure by the individual GM. Other than that, I am dubious about some classes' names: Naturalist as a replacement of druid in a low magic setting? I rather see this class as a Woodsman or Wilderness Hunter, not a religious type. Then, if you use Holy Man in a setting featuring all regular classes, a change of name might be necessary (such as Zealot, or what not), as a "holy" person who doesn't cast spells seems a little strange. As for Conjurer, I regret that their Summoning spells' duration is not extended.

-- SPELLS: The third part describes 31 new spells. Most of them seem balanced and usable, but I have some doubts about: Iron Warrior (seems overpowered in summoning an iron golem for 1 turn pr level).

-- THINGS THAT ARE LACKING: 1) There is no table of contents at the beginning of the book, and it wouldn't hurt to add one. 2) Ley lines: the author mentions the use of ley-lines a couple of times, but there is no rules about them in this book (apart an extremely vague suggestion); maybe he wrote something about this into another supplement, but this is neither indicated.

-- LAYOUT AND ART:: as much as I like the book's content, the art and layout is rather bland and uninspiring. If, someday, the author was to compile all of his old school (1e) contributions into a single book (I can dream after all), I wish he would come with something far better in this regard.

-- CONCLUSION: Old School Magic is a good product for Osric / 1e, and I recommend it.

Conjurer of old school magic

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Reviews for "Unmasking the Mystique of Old School Magic"

1. Sarah - 2/5 stars - I was really disappointed with "Conjurer of old school magic". The tricks were predictable and lacked any sense of surprise or wonder. The magician seemed unenthused and disinterested, which dampened the overall experience. I was expecting to be transported to a world of awe and amazement, but instead, I felt let down and underwhelmed. It's definitely not a show I would recommend.
2. John - 3/5 stars - "Conjurer of old school magic" had its moments, but overall, it fell short of my expectations. The tricks themselves were well-executed, but they lacked innovation and creativity. It felt like I've seen them all before, which took away from the excitement. The magician's stage presence was also lacking, making the show feel flat and lackluster. While it may appeal to those who enjoy traditional magic, it failed to captivate me personally.
3. Emily - 2/5 stars - I was quite bored throughout "Conjurer of old school magic". The tricks were outdated, and the pacing was slow, making it hard to stay engaged. The magician's interactions with the audience were awkward, and his attempts at humor fell flat. I expected to be entertained and amazed, but I left the show feeling unsatisfied and unimpressed. I would not recommend this show to anyone seeking a thrilling and modern magic experience.
4. Michael - 2/5 stars - "Conjurer of old school magic" felt like a step back in time, and not in a good way. The tricks were predictable, and it lacked the spectacle and grandeur that I associate with a magic show. The magician seemed uncharismatic and did little to connect with the audience. I was hoping for an immersive experience, but instead, I felt disconnected and bored. I wouldn't recommend this show to anyone looking for a mesmerizing and cutting-edge magic performance.

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