Top Spells and Abilities That Can Bypass an Anti Spell Field

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An anti-spell field, also known as a magic-nullifying field, is a powerful magical barrier created to prevent the use of magic within its boundaries. It essentially acts as a suppressor or cancels out any magical energies present, rendering spells ineffective. This type of field is commonly used by both magical beings and non-magical individuals for various purposes. The primary function of an anti-spell field is to restrict the use of magic within a certain area. This can be particularly useful in situations where the use of magic needs to be controlled or prohibited, such as in high-security areas, prisons, or during magical duels. By creating a field that nullifies magic, individuals within the area are unable to cast spells or manipulate magical energies.

Anti spell field

By creating a field that nullifies magic, individuals within the area are unable to cast spells or manipulate magical energies. The mechanics behind an anti-spell field vary depending on the spellcaster or magical device utilized. Some create a physical barrier that surrounds the designated area, preventing any magical energies from passing through it.

D&D 5E antimagic field, darkness and the blink spell

If I am fighting a beholder and I cast blink from outside his anti-magic field what happens when:

1. I go to the ethereal plane on his turn he puts his anti-magic field where I was when I left?
My answer: Nothing, I am on the ethereal plane and nothing on the prime can affect me.

2. I choose to (or have to) return to the prime inside the anti-magic field?
My answer: I come back in the antimagic field but the spell is immediately repressed until I leave the field.

3. I end my turn inside the antimagic field.
My answer: The spell does not function so I do not roll to see if I go back to the ethereal.

Separate question:
Can I see through a darkness spell while I am ethereal? If not, what if I end my turn inside the darkness spell and shift to the ethereal plane? I can't "see" anywhere to return.

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Lyxen

Great Old One

If I am fighting a beholder and I cast blink from outside his anti-magic field what happens when:

1. I go to the ethereal plane on his turn he puts his anti-magic field where I was when I left?
My answer: Nothing, I am on the ethereal plane and nothing on the prime can affect me.

Some effects extend into the ethereal, one of the best known example is wall of force: “The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.”

But it does not seem to be the case with the beholder’s antimagic.

2. I choose to (or have to) return to the prime inside the anti-magic field?
My answer: I come back in the antimagic field but the spell is immediately repressed until I leave the field.

First, with blink, there is no choice, you are forced back at the beginning of your turn, you cannot choose when to return or choose not to return, unless you dismiss the spell there as an action (but good luck getting back).

Second, I would rule differently, because antimagic field says: “Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel.” So you would not return in the area of the cone.

So, the following would apply: “If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near).” Because the space within the cone would not be available.

3. I end my turn inside the antimagic field.
My answer: The spell does not function so I do not roll to see if I go back to the ethereal.

indeed the spell is suppressed while you are in the cone.

Separate question:
Can I see through a darkness spell while I am ethereal?

I would say yes, since the light is suppressed only on the prime, the spell does. Ot

If not, what if I end my turn inside the darkness spell and shift to the ethereal plane? I can't "see" anywhere to return.

First, with blink, there is no choice, you are forced back at the beginning of your turn, you cannot choose when to return or choose not to return, unless you dismiss the spell there as an action (but good luck getting back).
Anti spell field

Others create an invisible energy field that permeates the air, effectively canceling out any spells cast within its boundaries. The specific range and duration of an anti-spell field can also vary, depending on the power and skill of the spellcaster or the technological capabilities of the device used. One of the key advantages of an anti-spell field is its ability to level the playing field between individuals with and without magical abilities. In situations where the use of magic is restricted, those without magical abilities can have an equal chance to compete or defend themselves against magical opponents. This makes it a valuable tool for enforcing fairness and ensuring safety in various settings. However, it is important to note that not all spells or magical effects can be nullified by an anti-spell field. Certain types of magic or artifacts may possess stronger or more persistent magical energies that can penetrate or resist the field. Additionally, some advanced spellcasters may possess enough skill and power to bypass or counteract the effects of the field. Therefore, it is crucial to continuously assess and upgrade anti-spell field technology to keep up with evolving magical capabilities. In conclusion, an anti-spell field is a powerful magical barrier that suppresses or cancels out magical energies within its designated area. It serves various purposes, such as enforcing fairness, maintaining security, or creating controlled environments. While it may not be foolproof against all types of magic, it remains an effective tool in restricting the use of magic and providing equal opportunity for all individuals involved..

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