The 12 Ft Witch: A Symbol of Fear

By admin

Once upon a time, in a small village tucked away in the depths of a dense forest, there lived a 12-foot witch named Agatha. Agatha was a formidable figure, with long flowing black hair, piercing green eyes, and a crooked nose. Her height alone was enough to send waves of fear through the hearts of the villagers. Despite her imposing appearance, Agatha was known to be kind-hearted and helped the villagers in times of need. She possessed magical powers that she used for good, healing the sick, providing shelter to the homeless, and protecting the village from harm. The villagers had come to depend on her supernatural abilities and looked up to her as their savior.


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Curse of the Dead Gods , the highly lauded roguelike released last month, is merging with the incredible Dead Cells in a free DLC update for the PlayStation 4, Xbox One, Nintendo Switch, and PC. Curse of the Dead Gods , the highly lauded roguelike released last month, is merging with the incredible Dead Cells in a free DLC update for the PlayStation 4, Xbox One, Nintendo Switch, and PC.

Curse of the dead gods dlc

The villagers had come to depend on her supernatural abilities and looked up to her as their savior. However, not everyone in the village was grateful for Agatha's presence. There were a few who were jealous of her powers and feared her influence over the villagers.

Curse of the dead gods dlc

The game feels pretty incomplete like there could be so many additions to make the game more replayable and fun.

Dead cells offers a variety of ways to play, like replaying a seed number, choosing specifically any weapon (not just RNG from a set of weapons), etc.

When is this game gonna be updated to be even half as good as dead cells?

Сообщения 1 – 15 из 37 13 сен. 2021 в 8:17

Public Service announcement- this game is done and doesnt owe you anything. Also every game in the world could have "so many additions" Also doesnt mean they owe you anything either. Good day

13 сен. 2021 в 16:14

Ok so does anyone who actually has useful input like the devs themselves want to chime in, instead of ^ this clown?

14 сен. 2021 в 0:16 Автор сообщения: ChonkyRat

Ok so does anyone who actually has useful input like the devs themselves want to chime in, instead of ^ this clown?

what this guy giving you is legit info. The game is Fully released not in Early access Meaning the devs can be done if they want. Any updates after EA is basically up to the devs if they want to or not (which some to most devs end up adding more things later on when they can)

[Разработчик] 14 сен. 2021 в 7:17

Basically what Esty and Epica242 said is right, the game is fully released and we even popped an extra post-launch update in June with a surprise Dead Cells crossover. Since you're mentioning Dead Cells, I think it would be fair to remind you that the game is now 3 years old and had plenty of time to create all the updates you're referring to. Moreover, the Motion Twin team created a new studio to focus only on Dead Cells updates, and so far this is not in our plans haha

It doesn't mean that we won't patch a few bugs here and there, or even add more content or features in the future. But at the moment, we're taking a break from Curse of the Dead Gods to focus on the development of a new game.

We appreciate you guys' enthusiasm for Curse of the Dead Gods, and we're hoping to bring more things to the game, even if it is not our priority at the moment!

14 сен. 2021 в 11:36 Автор сообщения: MXiaa

Basically what Esty and Epica242 said is right, the game is fully released and we even popped an extra post-launch update in June with a surprise Dead Cells crossover. Since you're mentioning Dead Cells, I think it would be fair to remind you that the game is now 3 years old and had plenty of time to create all the updates you're referring to. Moreover, the Motion Twin team created a new studio to focus only on Dead Cells updates, and so far this is not in our plans haha

It doesn't mean that we won't patch a few bugs here and there, or even add more content or features in the future. But at the moment, we're taking a break from Curse of the Dead Gods to focus on the development of a new game.

We appreciate you guys' enthusiasm for Curse of the Dead Gods, and we're hoping to bring more things to the game, even if it is not our priority at the moment!

its a well made game! Thanks for all you guys have done over the years of development and i hope to see success in your new game!

15 сен. 2021 в 1:20

great so in 2.5 years youll update the game to let us start with weapons of our choosing and game modifiers and share seeds then?

since youre saying thats the reason dead cells offers basic ammenities to roguelites.

15 сен. 2021 в 12:28 Автор сообщения: ChonkyRat

great so in 2.5 years youll update the game to let us start with weapons of our choosing and game modifiers and share seeds then?

since youre saying thats the reason dead cells offers basic ammenities to roguelites.

Weapon choosing. Sure. Lets give Lucy a sledge hammer. And Kevin a grimoire.
Do u not understand what a finished product means?

17 сен. 2021 в 15:54

Yeah its a little disappointing.. I really thought they had something here.. Certainly something they could expand on.. Ill never understand why the few legitimately GOOD games, rarely ever get followups, or sequels.. And Im not someone who likes dlc, nor do I expect developers to endlessly support a feature complete product. Sequels, or expansions.. bring them on! This is one of the few games that deserve it.

Отредактировано Lets Go Brandon! FJB; 17 сен. 2021 в 15:56 17 сен. 2021 в 18:27

right? not only that, its exceptionally barebones. its like they admitted defeat in getting aboslutely destroyed by far superior games like dead cells and hades, and prematurely released the game a year after covid because they gave up.

the game feels like a premature release, that they gave up on, getting dumpstered by better games during covid.

*basic* ♥♥♥♥ like eventually letting us choose our own runs, items, etc. why the heck do we need 4 altars? we can start a round, and immediately kill ourselves and have the 4 altars recycle to different items until we get an item we want to try that we just unlocked.

orrrrrrrrrrrrrr update the game and just let it pick the item we want in some specific mode based gameplay.

18 сен. 2021 в 8:48 Автор сообщения: ChonkyRat

right? not only that, its exceptionally barebones. its like they admitted defeat in getting aboslutely destroyed by far superior games like dead cells and hades, and prematurely released the game a year after covid because they gave up.

the game feels like a premature release, that they gave up on, getting dumpstered by better games during covid.

*basic* ♥♥♥♥ like eventually letting us choose our own runs, items, etc. why the heck do we need 4 altars? we can start a round, and immediately kill ourselves and have the 4 altars recycle to different items until we get an item we want to try that we just unlocked.

orrrrrrrrrrrrrr update the game and just let it pick the item we want in some specific mode based gameplay.

Its a $20 game. Im not sure how much content you were expecting. Ofcourse I want more, but for $20, you seem to expect way too much. I usually only buy games on sale. This one I actually bought full price, and feel like the price point is right where it should be. The game works, its complete, and theres no need for endless "support". For a company to sit and endlessly (and needlessly) update a game, for every whim of every person in the Steam forums, would bankrupt every single developer on the planet. This is a ridiculous expectation you seem to hold.

12 ft witch

They spread rumors and fables about her, depicting her as an evil sorceress who caused harm and destruction wherever she went. These stories fed the fears of the villagers, making them uneasy and suspicious of Agatha, despite her acts of kindness. One day, a young boy named Peter, who was an orphan, stumbled upon Agatha's cottage while playing near the forest. He was instantly captivated by her presence and felt a strange connection with her. Peter had experienced a difficult childhood, always feeling like an outcast and longing for love and acceptance. Agatha sensed Peter's loneliness and took him under her wing. She became a parental figure to him, providing him with love, warmth, and a sense of belonging. Peter thrived under her care, growing into a confident and compassionate young man. As Peter grew older, he started to comprehend the prejudice and fear that surrounded Agatha. He saw how the villagers, who once relied on her, had turned against her because of the rumors that had been spread. Peter decided to take matters into his own hands and clear Agatha's name. Using his knowledge of the village and his persuasive skills, Peter reached out to the villagers one by one, sharing stories of the kindness and compassion that Agatha had shown him and others. Through his efforts, Peter was able to change the villagers' perspective and show them the true nature of Agatha's character. Soon, the village was united in their love and appreciation for Agatha. They realized that the rumors and myths had been fueled by fear and ignorance. Agatha's powers became a source of comfort and protection for the villagers once again, and they lived harmoniously, grateful for all that she had done. The story of the 12-foot witch named Agatha serves as a powerful reminder not to judge based on appearances or succumb to baseless rumors. It highlights the importance of empathy, understanding, and the capacity for change. Agatha's journey from feared outcast to beloved savior is a testament to the transformative power of love and acceptance..

Reviews for "The Truth Behind the 12 Ft Witch Myth"

1. Sarah - 2/5 stars - I was really disappointed with "12 ft witch". The story felt disjointed and rushed, and the characters lacked depth. I couldn't connect with any of them, and the dialogue seemed forced. The special effects were also underwhelming, making it difficult to immerse myself in the fantasy world. Overall, I found "12 ft witch" to be a forgettable and lackluster film.
2. Mark - 1/5 stars - "12 ft witch" was a complete waste of my time. The plot was predictable and unoriginal, with no surprises or twists. The acting was mediocre at best, with wooden performances that failed to bring any emotion or believability to the characters. The pacing was also off, making the movie drag on for what felt like hours. I would not recommend "12 ft witch" to anyone looking for an engaging and enjoyable film experience.
3. Jessica - 2/5 stars - I had high hopes for "12 ft witch" but unfortunately, it fell short. The cinematography was lackluster and the editing felt choppy, making it difficult to follow the story. The script was cliché-ridden and lacked any real depth, leaving me uninvested in the characters' fates. The overall tone of the film was also confusing - it tried to be a horror-comedy, but the jokes fell flat and the scares were not effective. I expected much more from "12 ft witch", and I left the theater feeling disappointed.
4. Michael - 2.5/5 stars - "12 ft witch" had potential, but it failed to deliver. The concept was intriguing, but the execution fell flat. The pacing was inconsistent, with slow moments that dragged on and fast-paced scenes that felt rushed. The special effects were decent, but they couldn't compensate for the weak plot and shallow character development. Overall, "12 ft witch" had promising elements but failed to come together cohesively, leaving me underwhelmed.

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