Unleashing the Coven: Tasha's Witch Queen Commander Decks for Group Play

By admin

Tasha the witch queen is a powerful commander in the game of Magic: The Gathering. Her ability to control opponents' creatures and manipulate their resources makes her a formidable force on the battlefield. Tasha's commandee deck focuses on using her abilities to disrupt opponents' strategies and gain control of their creatures. The deck is filled with cards that allow Tasha to steal, exile, or control opposing creatures, ensuring that she always has a strong presence on the board. One key strategy of the Tasha commandee deck is to play politically. By selectively targeting opponents' creatures and making advantageous alliances, Tasha can manipulate the dynamics of the game in her favor.


I appreciate the possibility of her in a "Super Friends" Esper deck using her BFF, Ashiok, in its different versions, having Aminatou, the Fateshifter as commander, in addition to participating in this proposal the planeswalkers Venser, the Sojourner, Narset Transcendent and Jace, Architect of Thought.

Planeswalkers as commanders are challenging, given the difficult task of maintaining their presence on the battlefield, a fact that is offset by their great abilities. Part of Dungeons Dragons lore since its first issue being created by Gary Gygax and developed over four decades, Tasha, the Witch Queen, is known by numerous names and titles, she also illustrates the cover of the book Tasha s Cauldron of Everything and carries epic events in her stories.

Tasha the witch queen commandee deck

By selectively targeting opponents' creatures and making advantageous alliances, Tasha can manipulate the dynamics of the game in her favor. This approach allows her to build up a powerful army of controlled creatures while keeping opponents' forces in check. In addition to creature control, Tasha's commandee deck also includes cards that allow her to manipulate opponents' resources.

Tasha the witch queen commandee deck

This simulator uses your browser to calculate the starting hands. Input the number you want to simulate.

Start Simulation Close

How Many Lands do I Need?

These are general recommendations for a 60 card deck.

Lands CMC Description
18 0.48-0.80 Low Curve Deck - You need 1 or 2 lands to function and have no 3-drops in the deck
19-20 0.80-1.44 Low Curve Deck - You need 2 lands on turn 2 but would like 3 lands on turn 3 for some 3-drops
21-22 1.44-2.08 Aggro Deck - You need 2 lands on turn 2 every game and 3 lands on turn 3 for several 3-drops
23 2.08-2.40 Aggro Deck - You need 3 lands on turn 3 in most games. 4 lands by turn 4 is nice but not necessary
24 2.40-2.72 Midrange Deck - You need 3 lands on turn 3 in most games. 4 lands by turn 4 is nice but not necessary
25 2.72-3.04 Midrange Deck - You need 3 lands on turn 3 in most games. 4 lands by turn 4 often
26 3.04-3.36 Control Deck - You need the 3rd land drop to function and want to hit your 4th land often
27 3.36-3.68 Control Deck - You need the 4th land drop to function and want to hit your 5th land often

Close

Being a TCGplayer Affiliate enables Content Creators to earn revenue on making content on Aetherhub. All links to Cards in the Decks and Articles of Content Creators that are affiliated with TCGplayer are linked with their affiliate ID. When users buy cards via links from Content Creators they earn revenue from the purchase you make.

AetherHub welcomes more Content Creators to our TCGplayer Affiliate system, read more about it here.

Close Hypergeometric Distribution

The hypergeometric MTG calculator can describe the likelihood of any number of successes when drawing from a deck of Magic cards. It takes into account the fact that each draw decreases the size of your library by one, and therefore the probability of success changes on each draw.

What would a good mage be without a remarkable familiar? Our queen Tasha, the Witch Queen will receive in Commander Legends: Battle for Baldur's Gate a companion of her kind: Displacer Kitten.
Tasha the witch queen commandee deck

Cards like Mind Control and Blatant Thievery allow Tasha to steal opponents' artifacts, lands, and even planeswalkers, further increasing her advantage on the battlefield. To support her strategy, Tasha's commandee deck also includes cards that provide card draw and mana acceleration. These cards help Tasha maintain a steady stream of resources and ensure that she can play her powerful spells and abilities. Overall, Tasha the witch queen commandee deck is designed to provide a fun and interactive play experience. By utilizing her abilities to control opponents' creatures and manipulate their resources, Tasha becomes a force to be reckoned with on the battlefield. Players who enjoy strategic gameplay and political maneuvering will find Tasha's commandee deck to be a thrilling choice..

Reviews for "Tasha's Witch Queen: Commandee Deck Strategies for Competitive Play"

1. Sam - 2 stars - I got really excited when I heard about the Tasha the Witch Queen commander deck, but I was honestly disappointed with it. The deck seemed poorly balanced, with some cards being too powerful and others being pretty useless. I also didn't like how the deck played out - it felt slow and clunky, and I never really felt like I had control over the game. I ended up tweaking the deck quite a bit to make it more enjoyable, but even then, it just didn't live up to my expectations.
2. Emily - 1 star - I could not get into the Tasha the Witch Queen commander deck at all. The theme seemed interesting, but the execution fell flat. The deck lacked consistency and synergy, making it difficult to develop a strategy. Many of the cards included were underpowered and didn't really contribute to the deck's overall game plan. I found myself losing interest quickly and eventually decided to dismantle the deck and build something else entirely.
3. Mike - 3 stars - The Tasha the Witch Queen commander deck was just okay for me. It had some interesting cards and interactions, but overall, it felt lacking. The deck lacked a clear focus and direction, which made it difficult to play against more focused and streamlined decks. I also found that the deck didn't have enough card draw or ramp options, which made it hard to keep up with other players. While it was fun to explore the Witch Queen theme, I just wish the deck had been more cohesive and powerful.
4. Sarah - 2 stars - I was really disappointed with the Tasha the Witch Queen commander deck. The deck felt very underwhelming and lacked any sort of excitement or impact. The cards included didn't have much synergy, and I found myself struggling to make any meaningful plays. It also felt like the deck was too slow for my playstyle and was easily outmatched by faster and more aggressive decks. Overall, I was left feeling unsatisfied with this deck and would not recommend it to others.

Tasha's Witchcraft Mastery: Leveling up Your Commander Skills

Embracing the Darkness: Building a Tasha Witch Queen Commander Deck