Stitch witch tape is a type of fusible tape that is intended to be used for hemming fabrics without the need for sewing. It is a popular alternative to conventional sewing methods, especially for quick fixes or temporary alterations. The tape is made of a heat-activated adhesive that binds fabrics together when heated with an iron. It works by creating a bond between the two layers of fabric, creating a seamless and durable hem. This eliminates the need for traditional stitching, making it a convenient option for those who are not skilled in sewing techniques. Using stitch witch tape is relatively simple.
Mathematically speaking, the +4 compared to +2 is a minimum of double that amount, so it makes sense to double it to 17,000 gold, yes? But instead, you cut the price in half while doubling the base benefit, which is a joke. It also ignores the hand restriction, and provides Magic Missile immunity. So, it'd reasonably be in the 25,000 gold range, or 50,000 if it didn't take up a slot.
This is in line with the recently errata d Bracers of Falcon s Aim and Feather Step Slippers, which likewise offer once day benefits of Aspect of the Falcon and Feather Step for very limited durations that cannot be split up between. Spells inscribed on armor can be dispelled as if they were separate magic items treat them as scrolls , wholly independent of the suit of armor on which they are etched.
Using stitch witch tape is relatively simple. First, the fabric is folded and aligned in the desired hem position. The tape is then placed between the folded layers, with the adhesive side facing down on the wrong side of the fabric.
Shield (Spell) as a Magic item
Okay so as written this would cost (1 X 1 X 2000) X 2 ([Level 1 X Level 1 Spell X 2000] X 2). So 4,000 for a continues +4 Shield Bounce and immunity to Magic Missile.
Now is this balanced considering that ring of Force Shield is 8,500 for a +2 AC and forces you to hold the heavy shield losing out on a free hand. Now technically this would not matter for spells as you can activate and deactivate it as a free action. You can also shield bash with the force ring.
So is the shield item fair? Or is it a case of a constant true strike ability and its just too OP. The big problem is the math for the other bounces dose not work either as it either validates or way over prices.
Fair? I'd give it a resounding no. Consider: A +4 amulet of natural armor grants basically the same thing as Shield (+4 AC to the same AC categories as Shield), doesn't block magic missile, and costs 32k. At 4k you're pricing at half of a +2 nat armor amulet which is frankly absurd.
I wouldn't start pricing at anything lower than 33-34k going strictly off similar item effects.
Obviously it's unbalanced. Also, you're not using the formula for continuous, so what you'd have there is an item that casts Shield (requiring a standard action and lasting 1 minute per caster level of the item).
What you're looking for is an item (assuming a ring?) that provides a +4 Shield Bonus. The formula for that is bonus squared times 2,500, or 16x2500, or 40,000gp, with some amount tacked on for the Magic Missile immunity done ad-hoc.
Zhayne wrote:Obviously it's unbalanced. Also, you're not using the formula for continuous, so what you'd have there is an item that casts Shield (requiring a standard action and lasting 1 minute per caster level of the item).
What you're looking for is an item (assuming a ring?) that provides a +4 Shield Bonus. The formula for that is bonus squared times 2,500, or 16x2500, or 40,000gp, with some amount tacked on for the Magic Missile immunity done ad-hoc.
No I think I'm using it right and yes I want this to cast the spell and the spell to be always on. Your thinking of Command word which is Level X CL X 1,8000 which cast the spell on command.
Use-activated or continuous Spell level x caster level x 2,000 gp2
2 If a continuous item has an effect based on a spell with a duration measured in rounds, multiply the cost by 4. If the duration of the spell is 1 minute/level, multiply the cost by 2, and if the duration is 10 minutes/level, multiply the cost by 1.5. If the spell has a 24-hour duration or greater, divide the cost in half.
And they specifically list the types of bounces and Shield is not among them.
Alchemist 23 wrote:Okay so as written this would cost (1 X 1 X 2000) X 2 ([Level 1 X Level 1 Spell X 2000] X 2). So 4,000 for a continues +4 Shield Bounce and immunity to Magic Missile.
Now is this balanced considering that ring of Force Shield is 8,500 for a +2 AC and forces you to hold the heavy shield losing out on a free hand. Now technically this would not matter for spells as you can activate and deactivate it as a free action. You can also shield bash with the force ring.
So is the shield item fair? Or is it a case of a constant true strike ability and its just too OP. The big problem is the math for the other bounces dose not work either as it either validates or way over prices.
It's obviously broken.
Mathematically speaking, the +4 compared to +2 is a minimum of double that amount, so it makes sense to double it to 17,000 gold, yes? But instead, you cut the price in half while doubling the base benefit, which is a joke. It also ignores the hand restriction, and provides Magic Missile immunity. So, it'd reasonably be in the 25,000 gold range, or 50,000 if it didn't take up a slot.
Even that's too low of a price since melee can use a two-handed weapon with it, and spellcasters don't need to expend spell slots, spells known, and so on to benefit from it, which means you'll need to jack up the price more to keep it in balance with how strong of a boon it is for characters who can use it without the typical drawbacks. At best, you'll just double it again, making it 50,000 (or 100,000 if unslotted). At worst, it may just be a minor artifact that no sane GM would give to their PCs unless the plot requires it.
For the original price you proposed, it'd be a once/day item functioning for one minute before winking out of juice for that day. This is in line with the recently errata'd Bracers of Falcon's Aim and Feather Step Slippers, which likewise offer once/day benefits of Aspect of the Falcon and Feather Step for very limited durations (that cannot be split up between activations), items that have a similar function for similarly level spells.
But, it's your game. If you want to introduce these kinds of items for players to use, go for it. Just don't say you weren't warned of the kinds of shenanigans that could arise from this sort of stuff.
Alchemist 23 wrote:And they specifically list the types of bounces and Shield is not among them.
http://www.d20pfsrd.com/Magic-items/#TOC-Magic-Item-Creation
It would be a 'Bonus (other)', obviously.
Zhayne wrote: Alchemist 23 wrote:And they specifically list the types of bounces and Shield is not among them.
http://www.d20pfsrd.com/Magic-items/#TOC-Magic-Item-Creation
It would be a 'Bonus (other)', obviously.
AC bonus (other)1 Bonus squared x 2,500 gp
1 Such as a luck, insight, sacred, or profane bonus.
http://www.d20pfsrd.com/Magic-items/#TOC-Magic-Item-Creation
If it was that simple I would not be asking
Darksol the Painbringer wrote: Alchemist 23 wrote:Okay so as written this would cost (1 X 1 X 2000) X 2 ([Level 1 X Level 1 Spell X 2000] X 2). So 4,000 for a continues +4 Shield Bounce and immunity to Magic Missile.
Now is this balanced considering that ring of Force Shield is 8,500 for a +2 AC and forces you to hold the heavy shield losing out on a free hand. Now technically this would not matter for spells as you can activate and deactivate it as a free action. You can also shield bash with the force ring.
So is the shield item fair? Or is it a case of a constant true strike ability and its just too OP. The big problem is the math for the other bounces dose not work either as it either validates or way over prices.
It's obviously broken.
Mathematically speaking, the +4 compared to +2 is a minimum of double that amount, so it makes sense to double it to 17,000 gold, yes? But instead, you cut the price in half while doubling the base benefit, which is a joke. It also ignores the hand restriction, and provides Magic Missile immunity. So, it'd reasonably be in the 25,000 gold range, or 50,000 if it didn't take up a slot.
Even that's too low of a price since melee can use a two-handed weapon with it, and spellcasters don't need to expend spell slots, spells known, and so on to benefit from it, which means you'll need to jack up the price more to keep it in balance with how strong of a boon it is for characters who can use it without the typical drawbacks. At best, you'll just double it again, making it 50,000 (or 100,000 if unslotted). At worst, it may just be a minor artifact that no sane GM would give to their PCs unless the plot requires it.
For the original price you proposed, it'd be a once/day item functioning for one minute before winking out of juice for that day. This is in line with the recently errata'd Bracers of Falcon's Aim and Feather Step Slippers, which likewise offer once/day benefits of Aspect of the Falcon and Feather Step for very limited durations (that cannot be split up between.
For the price your listing you could literally buy a mythral buckler and enchant it to give a total +4. And frankly how often are you going to see magic missile? I'm not defending the item really (I've long since shrugged and written down the Ring of Force shield) but I think doubling and doubling is a little extreme
1 person marked this as a favorite. |
A few items to use as comparisons:
Cloak of the Hedge Wizard (Abjuration): Shield spell 1/day as command word activation plus other effects, 2,500 gp
Vibrant Purple Prism (Cracked) Ioun Stone: Can store Shield spell 1/day as command word activation, 2,000 gp
Generally speaking for custom magic item creation, an item that duplicates a spell exactly should never be continuous use. If one of my players asked for something like a permanent set of Shield bracers, I'd point at the above two items and tell them to go buy those instead. There's a reason this spell isn't available on the list of spells suitable for Permanency. Using custom magic item creation rules to bypass this for even cheaper than the cost of a Permanency spell is just extra cheesy.
In terms of action economy, the Shield spell is originally balanced to add +4 AC to low AC classes at the cost of a standard action. It's also personal range specifically to bar access by high AC classes.
Of course, with time and bloated sourcebook access, we've got classes like the Alchemist that can create this spell as an extract for martial melees like the greatsword wielding fighter. The overall limiter, as always, is the action cost to gain the benefits.
I'd honestly never allow a permanent Shield item to be played at my table, except in one very specific circumstance: as a major reward for a long and difficult quest arc. It would be some form of minor artifact whose creation is long lost to the ages, and not just some bauble able to be whipped up by any two-bit hedge wizard.
Alchemist 23 wrote:For the price your listing you could literally buy a mythral buckler and enchant it to give a total +4. And frankly how often are you going to see magic missile? I'm not defending the item really (I've long since shrugged and written down the Ring of Force shield) but I think doubling and doubling is a little extreme
Yes, you could. But Bucklers still take up a Shield slot, and depending on what actions you take or your build, simply using a Buckler (such as Dervish Dance Magi) may not be an option to use. Also note that using a hand that a Mithril Buckler attaches to outright blocks the AC bonus, a restriction not shared by the hypothetical Ring of Shield, and that +4 AC is fairly frontloaded in the earlier levels where it is commonplace.
I stated that it was strictly from a mathematical standpoint from what you're comparing it to, so if we extrapolated from that ideal, then it would be worth about that much, and based on how much cheese can be dealt with it, that even that price isn't low enough.
As for Magic Missile, people use it as a means of interrupting spellcasts all the time because they cheese the mechanics of the spell by consolidating all the damage from each missile into a check. I've also seen it used across all levels of play, whether for this purpose, or for just raw damage, so it's a lot more commonplace than you think it is.
1 person marked this as a favorite. |
Ultimate Campaign contains the following:
Quote:Example: Patrick's wizard wants to create bracers with a continuous mage armor ability, granting the wearer a +4 armor bonus to AC. The formula indicates this would cost 2,000 gp (spell level 1, caster level 1). Jessica reminds him that bracers of armor +4 are priced at 16,000 gp and Patrick's bracers should have that price as well. Patrick agrees, and because he only has 2,000 gp to spend, he decides to spend 1,000 gp of that to craft bracers of armor +1 using the standard bracer prices.
The same general idea would also apply to an item of shield. It is worth 16000gp minimum. Immunity to magic missiles should also cost something. A brooch of shielding costs 1500gp and protects from 101 points of magic missile damage (average 28-29 missiles). Outright immunity would cost more than that.
Quote:The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use the pricing formulas to determine an approximate price for the item. If you discover a loophole that allows an item to have an ability for a much lower price than is given for a comparable item in the Core Rulebook, the GM should require using the price of the Core Rulebook item, as that is the standard cost for such an effect. Most of these loopholes stem from trying to get unlimited uses per day of a spell effect from "command word" or "use-activated or continuous" descriptions.
The item most similar to a continuous shield spell is a +4 suit of armor/shield. So it costs roughly the same as that.
A Shield bonus is harder to get than an Armor bonus. You can get +4 AC from Mage Armor pretty easily (a 50gp potion lasts for an hour). But getting +4 to AC that stacks with full plate mail and a greatsword is harder - 32,000gp for a Ring of Protection +4, for example.
So I'd price this at around 40,000gp.
ryric RPG Superstar 2011 Top 32 | Nov 10, 2017, 06:48 am |
I'd also ballpark the 32000-40000gp range:
A +4 shield bonus should be 16k if it takes up a hand; making it effectively slotless doubles the cost to 32k. tack on about 2k for the magic missile immunity and call it 34000 gp.
Always on shield bonuses are balanced as the tradeoff for not using two hands to attack. Getting around that tradeoff should be costly.
Alchemist 23 wrote:Okay so as written this would cost (1 X 1 X 2000) X 2 ([Level 1 X Level 1 Spell X 2000] X 2). So 4,000 for a continues +4 Shield Bounce and immunity to Magic Missile.
Now is this balanced considering that ring of Force Shield is 8,500 for a +2 AC and forces you to hold the heavy shield losing out on a free hand. Now technically this would not matter for spells as you can activate and deactivate it as a free action. You can also shield bash with the force ring.
So is the shield item fair? Or is it a case of a constant true strike ability and its just too OP. The big problem is the math for the other bounces dose not work either as it either validates or way over prices.
You should use the formula for AC bonuses and compare that instead.
"Bonus squared × 1,000 gp"
4(squared) x 1000=16 x 1000=16000
then ad-hoc the magic missile immunity.
Edit: Whether this item is slotless or not would also matter.
1 person marked this as a favorite. |
For the price your listing you could literally buy a mythral buckler and enchant it to give a total +4.
That's the point. Items that provide similar benefit should cost roughly the same thing. The table is the last thing you're supposed to use to figure out the price of a custom magic item. The first thing you're supposed to do is compare it to existing items. The tables are there for guidance while in uncharted territory, not to enable cheap shortcuts.
The closest match I can think of would be a +3 animated mythril buckler, which would cost 25,000 gp, but even that has the limitation that it can only work hands-free at the cost of a move action every eight rounds and only actually functioning that way half the time. So there'd be markup from there too. I'd allow it for 50,000 gp.
1 person marked this as a favorite. |
I've often said before, in dozens of threads like this one, is that what the magic item creation rules lack is a much-needed order of operations, something like:
1. If the item provides a numerical bonus, ALWAYS use the numerical bonus pricing rules (and then they'd list every possible numerical bonus type and what they can apply to).
2. For non-numerical continuous spell effects, the cost is 2,000 gp* x spell level x caster level x duration multiplier (x4 for 1 rd./level, x2 for 1 min./level, x1.5 for 10 min./level, 1x for 1 hr./level).
3. For items that neither provide a numerical bonus nor duplicate a spell effect, look harder for an analogous spell, because spells in PF can do anything and I guarantee there's one out there.
*I'd actually argue that half that would be more reasonable.
Pricing New Items:The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use the pricing formulas to determine an approximate price for the item. If you discover a loophole that allows an item to have an ability for a much lower price than is given for a comparable item in the Core Rulebook, the GM should require using the price of the Core Rulebook item, as that is the standard cost for such an effect. Most of these loopholes stem from trying to get unlimited uses per day of a spell effect from "command word" or "use-activated or continuous" descriptions.
Example: Rob's cleric wants to create a heavy mace with a continuous true strike ability, granting its wielder a +20 insight bonus on attack rolls. The formula for a continuous spell effect is spell level × caster level × 2,000 gp, for a total of 2,000 gp (spell level 1, caster level 1). Jessica, the GM, points out that a +5 enhancement bonus on a weapon costs 50,000 gp, and the +20 bonus from true strike is much better than the +5 bonus from standard weapon enhancement, and suggests a price of 200,000 gp for the mace. Rob agrees that using the formula in this way is unreasonable and decides to craft a +1 heavy mace using the standard weapon pricing rules instead.
Example: Patrick's wizard wants to create bracers with a continuous mage armor ability, granting the wearer a +4 armor bonus to AC. The formula indicates this would cost 2,000 gp (spell level 1, caster level 1). Jessica reminds him that bracers of armor +4 are priced at 16,000 gp and Patrick's bracers should have that price as well. Patrick agrees, and because he only has 2,000 gp to spend, he decides to spend 1,000 gp of that to craft bracers of armor +1 using the standard bracer prices.
Some new items are really existing magic items with a different weapon or armor type, such as a dagger of venom that is a rapier instead of a dagger or a lion's shield that's a wooden shield instead of a metal shield. For these items, just replace the price of the nonmagical masterwork item with the cost of the new type of item. For example, a rapier of venom has a price of 8,320 gp instead of the dagger of venom's price of 8,302 gp.
The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use the pricing formulas to determine an approximate price for the item.
OP: You used the formula before looking at similar items, then used the wrong formula.
But what is my total Shield Bonus?
A hot iron is applied on the tape for a few seconds, effectively activating the adhesive and securely bonding the fabric layers together. One advantage of using stitch witch tape is its versatility. It can be used on a variety of fabrics, including cotton, polyester, and even delicate materials like silk and chiffon. Additionally, it allows for precise and even hems, as the tape ensures that the fabric remains flat and in place during the ironing process. However, it is important to note that stitch witch tape is not a permanent solution. Over time and with repeated washing, the adhesive may weaken and the hem may start to come undone. It is best suited for temporary fixes or alterations, such as hemming a pair of pants or adjusting the length of a skirt. In conclusion, stitch witch tape is a convenient and effective alternative to traditional sewing methods for hemming fabrics. It is easy to use, versatile, and allows for precise and even hems. However, it is not a permanent solution and may not be suitable for long-term alterations or heavy-duty fabrics..
Reviews for "Avoiding Frayed Edges with Stitch Witch Tape"
1. Sarah - 2/5 - I was really disappointed with "Stitch witch tape". The adhesive on the tape is very weak and didn't hold my fabrics together. I ended up having to sew everything back together, which defeated the purpose of using the tape in the first place. I also found that the tape left a sticky residue on my fabrics, making them look dirty and unattractive. Overall, I wouldn't recommend this product if you're looking for a reliable alternative to sewing.
2. Mark - 1/5 - "Stitch witch tape" was a complete waste of money for me. The tape was flimsy and kept unraveling as I tried to work with it. It was almost impossible to get a straight, clean line when using it. Additionally, the adhesive on the tape was very weak and didn't hold my fabrics together at all. I would've been better off using regular double-sided tape or just sewing my project. Save your money and skip this product.
3. Emily - 2/5 - I had high hopes for "Stitch witch tape" but unfortunately, it didn't live up to my expectations. The tape was difficult to work with and kept on sticking to itself, making it a frustrating experience. The adhesive was also not strong enough to hold the fabric securely, and I ended up having to reposition and reapply the tape multiple times. The concept of an alternative to sewing is great, but this tape just didn't cut it for me.
4. David - 2/5 - "Stitch witch tape" didn't work as well as I had hoped. The tape was too thin and didn't provide enough support to hold my fabrics together. It also created a bulky and uneven look, which was not the clean and professional finish I expected. I tried using it on different fabrics, but the results were consistently disappointing. I'll be sticking to traditional sewing methods from now on.