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Marln Magic Ruclyd is a term that refers to a magical phenomenon that occurs in the world of Marln. Marln is a fictional world that was created by author J.K. Rowling in her book series, "The Marln Chronicles." The Marln Magic Ruclyd is a unique form of magic that is specific to the Marln world. It is known for its whimsical and unpredictable nature, often causing unexpected results or outcomes.

Witch bolt 5r dndseyond

It is known for its whimsical and unpredictable nature, often causing unexpected results or outcomes. Those who are skilled in manipulating this type of magic are known as Ruclydians. The Marln Magic Ruclyd is characterized by its use of colorful and vibrant spells, which often involve the use of wand movements and incantations.

5e Is Witchbolt not that bad? (1 Viewer)

I’m thinking of an Evoker 14. If you paralyze the target you can crit for 144 damage with the Evoker maximize.

Storm Sorc/Tempest Cleric can do the same. Yes it’s single target, but that still seems like a lot.

Raxmei

Rattus imperator
Validated User

The problem with Witch Bolt is it's impractical to use in an actual fight and the damage doesn't compare all that well to spending your turns casting cantrips. Sure, if you can spend ten consecutive actions beating on an opponent who can't resist you can do some damage with Witch Bolt. A high level evoker could also get results casting Shocking Grasp and not have to spend daily resources doing it. Against a paralyzed foe you aren't even all that far behind in damage just whacking them with your staff. That isn't a real fight. If the enemy is impolite enough to fight back then Witch Bolt eats your concentration and your action every round and commits you to staying within 30' of someone who would like to break your concentration by hitting you, and it takes its time dealing damage.

Monkey King

Your computer is literally haunted
Validated User

It's ultimately about action economy. Maintaining Witch Bolt uses up your action for a turn. What else could you be casting during that turn? At lower levels, when you have few spell slots and 1d12 is competitive damage, Witch Bolt is great. As soon as you're level 5, you'll get more damage out of bombarding an enemy with 2d10 Firebolts. With more spell slots available, you can mix in some actual big-ticket spells as well. Like many 1st level spells, it just doesn't age well at all.

MuscaDomestica

Help Me!
Validated User 20 Year Hero!

Also only the initial damage is increased with higher levels, you are using your action to deal 1d12 which isn't worth it.

Eklev

Validated User
Validated User

I suppose the spell is useful if you really want to or need to save spell slots (or you regularly run low) and at the same time the enemy has a high AC and you have advantage on one attack roll (for witch bolt), so you just need one successful attack roll. And the fight is taking place in a relatively small area where the target can’t easily get out of range.

ThurstonShadwick

Validated User
Validated User

The problem with Witch Bolt is it's impractical to use in an actual fight and the damage doesn't compare all that well to spending your turns casting cantrips. Sure, if you can spend ten consecutive actions beating on an opponent who can't resist you can do some damage with Witch Bolt. A high level evoker could also get results casting Shocking Grasp and not have to spend daily resources doing it. Against a paralyzed foe you aren't even all that far behind in damage just whacking them with your staff. That isn't a real fight. If the enemy is impolite enough to fight back then Witch Bolt eats your concentration and your action every round and commits you to staying within 30' of someone who would like to break your concentration by hitting you, and it takes its time dealing damage.

I think Evoker 14 requires leveled spells.

Raxmei

Rattus imperator
Validated User I think Evoker 14 requires leveled spells.

A 14th level wizard of any sort doesn't have to use the class feature in question to beat Witch Bolt's continuing damage with cantrips. At that level your cantrips are doing 3 dice of damage. That'll outdo a even a maximized d12.

Castille

MetaTemporal Adventurer
Validated User

Witchbolt for a warlock is a delicious experience. It increases automatically in damage as you level up and from personal experience when you crit on a 5d12 (10d12!) Witchbolt that you can maintain at 5d12 because warlock, it's a thing of beauty. And ends a lot of foes quickly.

Casting Time: 1 action
Range: 30 ft
Components: V, S, M
Duration: Concentration, up to 1 minute
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These spells can range from simple tasks, such as lighting a candle, to more complex and powerful spells, like manipulating time and space. One of the defining features of Marln magic is its reliance on the caster's intent and emotion. It is believed that the emotional state of the caster greatly influences the outcome of a spell. For example, a spell cast with anger or hate may produce a destructive result, while a spell cast with love and kindness may produce a healing effect. However, the Marln Magic Ruclyd is not without its risks and dangers. Due to its unpredictable nature, spells can often backfire or have unintended consequences. Careful study and practice are required to properly control and master this form of magic. In the Marln Chronicles, the protagonist, a young Ruclydian named Marln, embarks on a journey to learn about his magical abilities and navigate the challenges and dangers of the Marln Magic Ruclyd. Through his adventures, he discovers the true power of this magic and its potential for both good and evil. Overall, the Marln Magic Ruclyd is a fascinating and enchanting aspect of the Marln world. It adds depth and excitement to the story and captivates readers with its magical possibilities. It serves as a reminder of the power of imagination and the wonders that can be found in the world of Marln..

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