From sorcery to couture: The journey of magically crafted fabrics

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Fabricated Using Magical Prowess Magical events and elements have always caught the curiosity of human imagination since time immemorial. The idea of harnessing mystical powers to bring about extraordinary creations has been a popular theme in myths, folklore, and literature across different cultures. From the enchanted artifacts in ancient Greek mythology to the wondrous items in fantasy novels, the concept of fabricating something using magical prowess has always captivated the human mind. **At its core, the idea of fabricating using magical prowess represents a fusion of creativity and supernatural abilities.** It merges the ordinary with the extraordinary, giving birth to creations that defy the boundaries of conventional reality. These creations often possess remarkable qualities and abilities that are beyond the realm of scientific explanation.


Ah! There it is! Thanks! So technically it;s 16497

There are several tricks, one of which, IIRC which allowed a wizard to get their strength to the low 50s and then get their free wishes, using stuff like the Blood Reservoir of Physical Prowess. That means your opponent will have an opportunity to respond to the ability before you make that choice and before the 1 1 counters or Servo tokens exist.

Fabricated using magical prowess

These creations often possess remarkable qualities and abilities that are beyond the realm of scientific explanation. They hold the power to astonish, inspire, and evoke a sense of wonder in those who encounter them. One example of fabrication using magical prowess can be found in the tales of ancient Greek mythology.

Fabricated using magical prowess

There is a spell by the name of Blood Money (http://www.d20pfsrd.com/magic/all-spells/b/blood-money) found in Rise of the Runelords. I intend to make an argument why this spell should be banned from your game and that the creator had very low system mastery.

The spell in question is fairly overpowered, and the more I looked into it, the more ridiculous it became.

To start, the tradeoff is exceptionally low, and you can heal the damage caused to you with lesser vigor and a simple low level healing spell, both of which have no cost. The second, and more important fact is that there's no clause to prevent you from using the spell with Fabricate. By using this spell you can generate as many items as you want for no raw material cost, requiring only a few low level spell slots a day.

Further, the author demonstrates a lack of thought:

"(so a component worth 500�999 gp costs a total of 2 points, 1,000�1,500 costs 3, etc.)"

When it should read 1,000�1,499.

"For example, a sorcerer with the spell stoneskin prepared"

when sorcerers don't prepare spells. That's a pretty big mistake. I couldn't even fathom how that could have gotten into print.

In any case, I've since banned the spell and everything that comes from the book is subject to my own approval. I just wanted to let everyone know they should probably do the same if they're inclined to rubber stamp everything because it's official Paizo content. That's not a mistake I'll be making again, that's for sure.

legomaster00156 2015-09-30, 01:43 PM Yes, this is a hilariously abusable spell. Second Arrow 2015-09-30, 01:55 PM

Just chipping in briefly:
#1: Blood Money is found in one singular place in the RotRL campaign, if I remember correctly - in the spell book of the BBEG of the entire 6-book campaign - a 20th level Wizard. Ergo, access to the spell should be difficult, if not straight up nigh-impossible, by any stretch of an argument.

#2: I don't think Lesser Vigour is a PF spell.

#3: I really don't hope that the 1 gp difference and whether Sorcerers prepare spells or not, was the straw that broke the camel's back in regards of the inherent ridiculousness that is Blood Money.


But yes. Blood Money is ridiculous for what it does - enough that even I, who consider myself a lover of every advantage that's possible to squeeze out of a given circumstance - wouldn't touch this spell with an 11' pole. Good call.

Fouredged Sword 2015-09-30, 02:00 PM

Just chipping in briefly:
#1: Blood Money is found in one singular place in the RotRL campaign, if I remember correctly - in the spell book of the BBEG of the entire 6-book campaign - a 20th level Wizard. Ergo, access to the spell should be difficult, if not straight up nigh-impossible, by any stretch of an argument.


I nabbed it on my Shaman through one of the Lore Hexs to facilitate free reincarnations in a game I am currently playing. This is balanced somewhat by the DM removing restoration and it's versions (and all other ability damage healing spells).

And we are all incurably sick.

Access being used as a reason that a spell isn't broken is like saying that the rules work by DM fiat. Yes, you are not wrong per say, but that doesn't solve the problem.

Sacrieur 2015-09-30, 02:05 PM

Just chipping in briefly:
#1: Blood Money is found in one singular place in the RotRL campaign, if I remember correctly - in the spell book of the BBEG of the entire 6-book campaign - a 20th level Wizard. Ergo, access to the spell should be difficult, if not straight up nigh-impossible, by any stretch of an argument.

The spell in and of itself has no restrictions.

#2: I don't think Lesser Vigour is a PF spell.

I meant lesser restoration.

#3: I really don't hope that the 1 gp difference and whether Sorcerers prepare spells or not, was the straw that broke the camel's back in regards of the inherent ridiculousness that is Blood Money.

Nah, the abuse is more than enough. It was just a way to point out that the spell was created without putting much thought into it at all.

Nibbens 2015-09-30, 02:16 PM

I'm just curious. Can someone give me an example of the ridiculousness that can be achieved with blood money, assuming a wizard with a 12 strength?

Fouredged Sword 2015-09-30, 02:28 PM

I once set up a TO build to abuse blood money to mass produce simulacrums. You are one level shy of that one. You take 1+1HD of strength damage and produce a copy of yourself that you can control for free with no control cap.

If you can't think up a use for 2 6HD copies of yourself a day, you are not trying.

Animating the dead is also an option.

Sacrieur 2015-09-30, 02:30 PM

I'm just curious. Can someone give me an example of the ridiculousness that can be achieved with blood money, assuming a wizard with a 12 strength?

A wizard with 12 Strength could reduce his strength score to 1, meaning he has 11 points of strength to spend. The formula for determining the most gp you can use is (500*Strength - 1). If you permit him to cast Bull's Strength first, then it's 15 points of strength to spend.

So the Wizard can then use 5499 gp worth of material to craft. Using the Fabricate spell, that means you make an item worth 11,998 gp. Now cast lesser restoration a few times (or hell, just craft a wand of it) to heal the ability damage and then cure light wounds a few times to heal. Tell the fighter he can enjoy his new Mithral full plate, free of charge.

Boci 2015-09-30, 02:30 PM

I'm just curious. Can someone give me an example of the ridiculousness that can be achieved with blood money, assuming a wizard with a 12 strength?

Well you can comfortable go down to 8 strength, only melee touch spells really suffer. SO are there any spells you would cast were it not for the expensive material component? If yes, then you can now.

Fouredged Sword 2015-09-30, 02:35 PM

A wizard with 12 Strength could reduce his strength score to 1, meaning he has 11 points of strength to spend. The formula for determining the most gp you can use is (500*Strength - 1). If you permit him to cast Bull's Strength first, then it's 15 points of strength to spend.

So the Wizard can then use 5499 gp worth of material to craft. Using the Fabricate spell, that means you make an item worth 11,998 gp. Now cast lesser restoration a few times (or hell, just craft a wand of it) to heal the ability damage and then cure light wounds a few times to heal. Tell the fighter he can enjoy his new Mithral full plate, free of charge.

IF the party cleric is standing by to support you he can cure ALL the ability damage in a single casting of restoration. You need 1000gp worth of diamond dust.

Fabricate can make diamond dust and it doesn't have a clause stating you cannot make spell components. You first fabricate up to your strength score's GP worth of dust, then you start cranking out items of whatever value you like. Just cast from a prone position and have the cleric restore your stat to functional with a readied action.

Nibbens 2015-09-30, 02:46 PM

A wizard with 12 Strength could reduce his strength score to 1, meaning he has 11 points of strength to spend. The formula for determining the most gp you can use is (500*Strength - 1). If you permit him to cast Bull's Strength first, then it's 15 points of strength to spend.

So the Wizard can then use 5499 gp worth of material to craft. Using the Fabricate spell, that means you make an item worth 11,998 gp. Now cast lesser restoration a few times (or hell, just craft a wand of it) to heal the ability damage and then cure light wounds a few times to heal. Tell the fighter he can enjoy his new Mithral full plate, free of charge.

Okay, Bulls Str on round 1
Blood money, followed by Fabricate on the chunk of adamantine which appears there.
Followed by a week or more to roll the craft check (the casting time of fabricate varies and requires a craft check to create the item in question)

That's an advantage id the wizard has craft weapons and armor (the non magic kind), yes. But.

Also, Fabricate components cost "the original material, which costs the same amount as the raw materials required to craft the item to be created." So i don't see how 5499 turns into 11,998. How does it?

Sayt 2015-09-30, 02:48 PM

I'm just curious. Can someone give me an example of the ridiculousness that can be achieved with blood money, assuming a wizard with a 12 strength?

There are several tricks, one of which, IIRC which allowed a wizard to get their strength to the low 50s and then get their free wishes, using stuff like the Blood Reservoir of Physical Prowess.

Boci 2015-09-30, 02:52 PM

Also, Fabricate components cost "the original material, which costs the same amount as the raw materials required to craft the item to be created." So i don't see how 5499 turns into 11,998. How does it?

Isn't the raw material cost to craft a non-magical item 1/3 of the items market value?

Nibbens 2015-09-30, 02:52 PM

Isn't the raw material cost to craft a non-magical item 1/3 of the items market value?

Ah! There it is! Thanks! So technically it;s 16497

Sacrieur 2015-09-30, 02:53 PM

Isn't the raw material cost to craft a non-magical item 1/3 of the items market value?

Boci 2015-09-30, 02:53 PM

Isn't that only for magical items? I thought nonmagical was 1/3.

Nibbens 2015-09-30, 02:55 PM

Isn't that only for magical items? I thought nonmagical was 1/3.

It's 1/3 (http://www.d20pfsrd.com/skills/craft). :)

Sacrieur 2015-09-30, 02:56 PM

It's 1/3 (http://www.d20pfsrd.com/skills/craft). :)

Sweet, even better then.

Nibbens 2015-09-30, 03:00 PM

There are several tricks, one of which, IIRC which allowed a wizard to get their strength to the low 50s and then get their free wishes, using stuff like the Blood Reservoir of Physical Prowess.

The Blood reservoir I can follow, but how does it get to the low 50's?

And lastly, I've been on this site a while, I've seen the term IIRC several times but. I have no idea what it means.

Sorry, newbie questions. lol.

Boci 2015-09-30, 03:02 PM

And lastly, I've been on this site a while, I've seen the term IIRC several times but. I have no idea what it means.

If I Recall Correctly.

Nibbens 2015-09-30, 03:06 PM

If I Recall Correctly.

Wow. I feels dumb now. lol. Thanks though.

Sayt 2015-09-30, 03:32 PM

The Blood reservoir I can follow, but how does it get to the low 50's?

And lastly, I've been on this site a while, I've seen the term IIRC several times but. I have no idea what it means.

Sorry, newbie questions. lol.

If I Recall Correctly, just a general disclaimer that I was working off memory.

And here's the recipe, from Anzyr (http://paizo.com/threads/rzs2p569?Blood-Money-Wish-almost-free-wish-Am-I#40)over on the paizo forums:

9 Base STR
+10 size Form of the Dragon 3
+10 morale Blood Rage
+2 profane Succubus Boon (Ideally off a Simulacrum, but a quick summon works to).
+6 enhancement (Belt of Physical Perfection, make it yourself on the cheap.)
+8 inherent Blood Reservoir of Physical Prowess is a +8 Inherent option for 2k Price on the cheap.)
+6 Ring of Inner Fortitude (effectively) =
51 or 25,000 worth of material components and 1 STR left (cause it would suck to fall to 0 while casting).

Now, this is, IMHO, an unreasonable measure to go to, but it does nicely illustrate the abuse you can get out of Blood Money if you set your mind to it.

Nibbens 2015-09-30, 03:39 PM

If I Recall Correctly, just a general disclaimer that I was working off memory.

And here's the recipe, from Anzyr (http://paizo.com/threads/rzs2p569?Blood-Money-Wish-almost-free-wish-Am-I#40)over on the paizo forums:


Now, this is, IMHO, an unreasonable measure to go to, but it does nicely illustrate the abuse you can get out of Blood Money if you set your mind to it.

And, there we have unlimited wishes.

Yup. I'm sold. Blood Money is Broken.


I nabbed it on my Shaman through one of the Lore Hexs to facilitate free reincarnations in a game I am currently playing. This is balanced somewhat by the DM removing restoration and it's versions (and all other ability damage healing spells).
Fabricated using magical prowess

The gods and goddesses were known for creating mystical artifacts that held immense power. These artifacts were often forged using the divine skills and abilities possessed by these mythical beings. Items like Zeus' thunderbolt or Hermes' winged sandals were believed to have been fabricated using magical prowess, enabling the gods to perform extraordinary feats. In literature, the concept of fabricating using magical prowess has been flawlessly woven into the fabric of fantasy worlds. Authors like J.R.R. Tolkien and J.K. Rowling have introduced readers to enchanted objects like the One Ring or the Philosopher's Stone, which are said to have been created using formidable magical skills. These creations play pivotal roles in their respective narratives, holding the key to immense power and sometimes even the fate of entire worlds. The notion of fabricating using magical prowess also extends beyond mythology and literature. It permeates popular culture in various forms, from movies and television shows to video games and tabletop role-playing games. In these mediums, magical artifacts and creations continue to capture the imagination of audiences worldwide. They serve as catalysts for adventure, unlocking new possibilities and avenues for exploration within fictional worlds. **Ultimately, the concept of fabricating using magical prowess speaks to the human desire for creative expression and the allure of the unknown and mysterious.** It allows us to imagine a reality where the boundaries of what is possible are expanded, and where the extraordinary becomes within reach. By incorporating magical prowess into the process of fabrication, we can transcend the limitations of the everyday world and create something truly awe-inspiring..

Reviews for "The allure of spell-woven fabrics: A dive into fashion's supernatural side"

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