Curse Launcher: Simplifying the Minecraft Modding Process

By admin

The Curse launcher is a popular platform used by gamers to manage and install modifications (mods) for various video games. It was developed by CurseForge, a subsidiary of Twitch Interactive, and is available for both Windows and macOS operating systems. The Curse launcher provides a user-friendly interface that allows gamers to browse and search for mods for their favorite games. The platform supports a wide range of games, including popular titles like Minecraft, World of Warcraft, and Skyrim. One of the key features of the Curse launcher is its ability to automatically detect and install mods for supported games. This eliminates the need for users to manually download and install each mod individually, saving them time and effort.



Curse Launcher is Terrible

You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

Douxo

New Member
Jul 29, 2019 43 0 0

Is there any reason i would have to use this? I had to dig around my PC to find FTB Launcher because its no longer on the downloads page, and the curse launcher is useless.

The main buttons being "edit mod pack" and "download server" are gone, why is the FTB launcher no longer available?

erindalc

Popular Member
Mar 3, 2015 992 512 109 Steam

Server downloads are still being worked on, but if you right click on the modpack you want to edit, click view profile, go to the three dots in the upper left, and profile options, you can uncheck "lock". You can now edit the modpack. To add mods use the "Get more content" button in the upper right, and mods are disableable or deleteable from the list.

GreenZombie

New Member
Jul 29, 2019 2,402 -1 0 The curse launcher is terrible. And is just going to get worse. Reactions: asb3pe and lenscas

WuffleFluffy

New Member
Jul 29, 2019 402 0 0

I've sort of become used to it. I told it to download the FTB Infinity modpack.. and it reported errors then I just left it.

Overnight it somehow sorted itself out and downloaded everything, the software must 'go back' again and again to try and complete the request.

Now, it works just fine. I've downloaded texture packs and so forth without any issues.

I think the main issue with the Curse Launcher is the lack of immediate feedback, you tell it to download a texture pack for example, and nothing seems to happen, then
half an hour later the texture pack appears.

It would be very nice if the launcher actually told you what it was doing in the user interface, a simple message area or even a spinning '/ - \ |' thing would suffice.

Quetzi

Jack of All Trades
Retired Staff Aug 20, 2012 826 329 100 quetzi.tv

The old launcher is still available and is still on the download page, the legacy links underneath. The server download button is on the list for features to be added, it is on our 'this needs to happen before we retire our launcher list'. As far as editing and creating packs goes, once you unlock a 'profile' (or pack instance) the process with Curse is a lot easier than with the FTB launcher. You can easily toggle mods on and off and search curse to directly adds mods in or update mods individually. I know that it is now the preferred method for at least some of our pack makers now. As for the amount of feedback the user is given, I'd ask that you submit that kind of feedback to the Curse team using the '?' icon in the app, I'm sure they will take those kinds of suggestions on board for future updates.

Reactions: jikuja and DeathOfTime

asb3pe

New Member
Jul 29, 2019 2,704 1 1

Curse launcher seems as if the overriding "theme" or "intent" was to turn minecraft into one big EASY BUTTON.

And quite honestly, that's exactly what it is. I made my own modpack the other day, and it was as easy as browsing a list and clicking "Install", then when I was done, just click "Play". So it would seem they've achieved that goal already.

The problem with "Curse and FTB partnership" is. the two are polar opposites!! Modded minecrafters are those players who enjoy tinkering and adjusting things. that's why we play modded and not vanilla.

I just don't think the two ideas mesh very well. Curse is "Easy Button", or "Modded Minecraft For Dummies", basically. while FTB is more like a 1970's teenager working on his 4-barrel carburetor in his Camaro Z-28. hands-on, get under the hood and get oil and grease under the fingernails. Curse is the 2016 Automotive Diagnostics Computer, just plug in and it will tell you what's wrong and which component to replace. LOL

IMO obv, your opinions may differ.

Kel_Co

New Member
Jul 29, 2019 295 0 0

Curse launcher seems as if the overriding "theme" or "intent" was to turn minecraft into one big EASY BUTTON.

And quite honestly, that's exactly what it is. I made my own modpack the other day, and it was as easy as browsing a list and clicking "Install", then when I was done, just click "Play". So it would seem they've achieved that goal already.

The problem with "Curse and FTB partnership" is. the two are polar opposites!! Modded minecrafters are those players who enjoy tinkering and adjusting things. that's why we play modded and not vanilla.

I just don't think the two ideas mesh very well. Curse is "Easy Button", or "Modded Minecraft For Dummies", basically. while FTB is more like a 1970's teenager working on his 4-barrel carburetor in his Camaro Z-28. hands-on, get under the hood and get oil and grease under the fingernails. Curse is the 2016 Automotive Diagnostics Computer, just plug in and it will tell you what's wrong and which component to replace. LOL

IMO obv, your opinions may differ.

How do you magic wizards do this. Every custom pack I have put together on Curse has had so many crashes and issues I needed to sort out, mostly from Curse installing the improper versions of core mods or completely missing them entirely.

I like the profile installs but the custom ones needs a large amount of work to fix some of these issues.

How to create a custom modpack in the CurseForge Launcher

Summary
CurseForge is a popular tool for installing mods and addons onto games like Minecraft. The CurseForge Launcher has modpacks available for selection, in addition to allowing users to freely add new mods or delete them from packs. Users can utilize these features to create custom modpacks by manually selecting mods in the CurseForge launcher.

Requirement
Overwolf and CurseForge app is required to create a modpack. Learn how to here.


How to Create a Custom Modpack in the CurseForge Launcher
1.
Open the CurseForge launcher.

2. Go to the Minecraft tab.

3. Click Create Custom Profile.

4. Provide the Profile Name, Minecraft Version, Fabric/Forge Game Type, and Modloader Version, then click Create.

5. Select the pack and open the Additional Options button or Puzzle icon to Add More Content.

6. Click Install on the desired mods.

7. After Installation, return to the modpack and click Play.

Curseforge Download Launcher

Возможно, адреса электронной почты являются анонимными для этой группы или вам требуется разрешение на просмотр адресов электронной почты ее участников, чтобы увидеть исходное сообщение.

– necsoftmase

This takes me through the steps of downloading/installing the launcher and forge, logging in (which I have 2FA and it's annoying), then further downloads in the launcher before I can actually play.

I've tried everything I found online, but nothing worked.

List of things I tried: Reinstalling the launcher in CurseForge by deleting the folder and by pressing repair, reinstalling CurseForge, restarting my computer.

curseforge download launcher DOWNLOAD https://t.co/zmuxE9Kd3Z

Does anyone have any solutions? All the ones I can find online are outdated (Curse being part of Twitch, etc.) or not applicable because they're related directly to an independent launcher (trust me I tried them).

Today I discovered that Curseforge added the 'Fabric' modloader option to the Curseforge launcher. In the past Jumploader (just put in the mods folder and loads Fabric afterwards) or the Vanilla to Curseforge (move 3 folders from the Vanilla launcher installation processes to the Curseforge launcher's Install folder).

I also know that there are probably hundreds of players who hate having to update mods manually when a new update comes out and I think it would just be more efficient if the sims 4 had a mod launcher where people could directly install mods through that launcher.

So, turns out Rastrick asked on the CurseForge forums about adding support for Vintage Story and their community manager popped by on discord offering just that. For those unaware, CurseForge, amongst other things host mods for games and for some games they build launchers to make mod installation easier.

Thank you for the response everyone. Based on everyones feedback, I've decided to suspend any efforts towards curseforge mod support and rather try to build our own modhub instead. We may revisit this at a future date though, should a serious need arise.

I will say that while there could very well be better options- Curseforge will make the most noise about the game and having it on the twitch launcher (and with how lovely the logo is) will make people wonder "what's this game?"

As a Player and not a Modder, I agree that there are distinct advantages for Curseforge integration. Most of it is for people to notice VS more because the logo is added to other more popular logos. I wouldn't mind having VS on Twitch. I wouldn't mind launching VS from the Twitch launcher. I wouldn't mind having VS modpacks available through the Twitch launcher. I wouldn't mind having a list of mods available through Curseforge. It would all be much easier for me, as a Player, than the current system.

SWEET if you did add it to curseforge then I can use my "Twitch app" like how I modpack Minecraft with but I be modpacking Vintage Story and I love the way they do it cuz I always mess up "Forge" then to begin with I always get the wrong versions of mods all muddled up! Tyron I would fully support ya given you know my grievous luck so far even just modding your game! I like the Twitch App that's with forge cuz it just is "BOOM!" modded and play! I have yet to get anyone's mods here working and I have yet to code up even a working test mod! You say your way/game is easier to mod, but why am I still to date able to mod other games but not yours? I sent ya screenshots of several experienced people and .json files seem to be a taboo subject in the programming world! Curseforge is a good automation tool I like the Twitch profile for mod folders and versions never get out of whack and they always work! Tyron I fully back you up only if you choose curseforge then at least I have some hope to play a modded game! All my screenshots in your private DM's have more than explained my troubles.

Adding this to the Twitch Launcher would make playing, managing, and modding the game much easier. Especially as the game grows, being able to launch multiple instances of the game with different settings, different game versions, and different modpacks will be massively beneficial. Creating a bespoke launcher is ok, but with Twitch Launcher you get all the footfall as well, increasing the popularity of the game, and encouraging more sales. Bespoke isn't always best. With Twitch Launcher, you get all the support from them, it's a ubiquitous piece of software that millions of people who play Voxel games already use, and know how to use. You get full community access, and many professional modding outfits release mods purely for Curse Forge. It should either be Curse Forge, or Steam Workshop.

That said I don't use the twitch launcher because it is a sad bit of coding and it reports back more than I am comfortable with. The other issue I have with the ifrastructure regarding mods, is two part, searching is a nightmare with name and tags not being used properly, and of course the information contributors put forth about thier mods is most of the time. horse pucky. You pretty much have to try something to find anything out about it.

Certainly, at some point we will be reviewing how mods are dealt with, allowing them to be selected per-world, and per-server, maybe even auto-downloading mods with have been vetted by the team. Additionally, the game is already loading a ton of content from asset files, so it would be a bit silly to have entirely separate installs for different versions (or worse, just different sets of mods) of the game taking up a large amount of space. This could be dealt with much more intelligently, having smarter mod managing and such all within the game itself, or through a custom launcher application that would manage downloading, updating and selecting different installed game versions and associated assets.

VS could include a launcher manager that offers all of this, but it would still be all in-house, and wouldn't bring in any new footfall. With Curse, and Steam, you get the potential of millions of new customers, instantly, at no extra cost. You also save yourself from being the first line of tech support for the platform. All of the "hwo i intsal yr sftwr??1. " emails get sent to Twitch, not to here. It would instantly integrate the game into the live stream community, which is fast outpacing YouTube as a gaming platform. Let's Plays are still the best "Try before you buy" method of introducing new players to a game, and so everything to make that as easy, and seamless as possible is good. Being able to launch the game, and manage it all through the Twitch Launcher is the best possible way to do that. Linux users. well, there can be a bespoke native launcher in with the game as well. Linux has always been clunky, and unelegant compared to Windows, when it comes to stuff like this. As Twitch grows to take over from YouTube, they may expand their platform to Linux as well, in which case, you'll have automatic support there as well. That's up to the Live Stream community to put pressure on the platform to expand though, and for game developers to do the same. Facts and figures are needed for that, but the vast majority of users will be using Windows, and will have access to Twitch, and Steam, and will automatically know how to use both platforms.

2. MultiMC is an open-source, cross-platform alternative for managing Minecraft modpacks. It does everything you want from the Twitch/Curse launcher and more. It also can download CurseForge modpacks - though to be fair, updating is a thing you have to do somewhat manually. I love it and have used it since before Twitch took over everything.

3. First, regarding Steam: Proper integration would actually require a lot of work behind the scenes. And as you know, they take a 30% cut. With both, you're limited to how they do things, and what they decide in the future. That is a cost. Steam and I believe Twitch also require creating an account, and thus having to agree to their terms.

Vintage Story is in a sort of interesting position, where you can load mods without restarting the game. And ideally, with the modding API, mods may be compatible across multiple versions. We should focus on that, get the modding API stable, and give people less reason to run an old version. We don't have to fall into the same traps as Minecraft modding. But yes, a launcher would be nice, like I said, for all the reasons I've mentioned in my previous post.

All in all, people should come to terms that not everything will or should be available on their favorite launcher. We should be able to retain our freedom and flexibility we have. Even if it means the effort of writing our own launcher, and making sure the mod managing experience in-game is as good as it can be. At the very least, this should be the #1 priority in this regard. If, after that, we have time to offer the game on different platforms, we could try to do that.

Vanilla Minecraft also comes with its own launcher. Notch had been approached by Steam but denied. (In hindsight, I would've preferred that over Microsoft.) But look at where it is now. If you have a good game that excites and interests people, they're willing to go the little extra step.

Something that needs to be added is, that the launchers of those huge mod hosting sites like Curse and Nexus Mods are often just inferior to mod launchers specifically developed targeting a specific game. For Minecraft, twitch launcher is really bad in comparison to MultiMC. For Fallout/Elder Scrolls the Nexus Mod Manager or it's newer replacement Vortex is much worse from a feature and usability viewpoint than Mod Organizer 2.

Getting twitch launcher support for Vintage Story would just stick it in the Steam Workshop situation. Mod installation is easy, but things like conflict detection and resolution are not possible for the user, because the launcher is just too general and not specific enough to Vintage Stories needs.

You're right that MultiMC doesn't have a browser for mods and modpacks included with one click install/update functionality. But you are not limited to Legacy FTB packs only, with the "Import zip file" option you can import any curse forge pack (apart from forge 1.13+ packs). Twitch Launcher however can't install FTB Legacy packs nor does it support Fabric. The twitch launcher is also unbearably slow and nowhere near as responsive as MultiMC, it is also loaded with a lot of features unnecessary for modding Minecraft, the whole twitch stuff. While it arguably provides the better user experience compared to MultiMC, but MultiMC is lightweight, fast, doesn't need a twitch account and has all the necessary tools to create and play modpacks. Sharing modpacks for private use is also easier imo, as you can just export a zip file.

This eliminates the need for users to manually download and install each mod individually, saving them time and effort. In addition to mod management, the Curse launcher also offers several other features to enhance the gaming experience. It provides a built-in voice chat functionality, allowing gamers to communicate with each other while playing.

Curse launcher

The launcher also displays news and updates related to the supported games, keeping users informed about the latest developments in their favorite titles. Furthermore, the Curse launcher offers a social component, allowing users to join or create communities based on their gaming interests. This enables gamers to connect with like-minded individuals, share tips and tricks, and collaborate on modding projects. Overall, the Curse launcher is a versatile platform that simplifies mod management and enhances the gaming experience. Its intuitive interface, automatic mod installation, and additional features make it a popular choice among gamers looking to customize their favorite games..

Reviews for "Curse Launcher: The Ultimate Mod Manager for Minecraft"

1. John - 2 stars
I was very disappointed with the Curse launcher. It constantly lagged and crashed while I was trying to launch my favorite mods. In addition, the user interface was confusing and difficult to navigate. I had a hard time finding the mods I wanted to install and it took forever to update the launcher itself. Overall, I found the Curse launcher to be glitchy and frustrating to use.
2. Emily - 1 star
I absolutely hated the Curse launcher. It completely ruined my gaming experience. Not only did it slow down my computer significantly, but it also caused my game to crash multiple times. I spent more time troubleshooting and reinstalling the launcher than actually playing the game. I would not recommend the Curse launcher to anyone, as it was nothing but a headache and wasted my time.
3. David - 2 stars
I found the Curse launcher to be very unreliable. It frequently failed to launch or update properly, making it a frustrating experience for me. The mod management was also a hassle, as it often failed to recognize the mods I had installed or duplicated them. The lack of proper customer support and slow response time to reported issues only added to my disappointment. I ended up switching to a different launcher as the Curse launcher simply did not meet my needs.

Creating Your Own Modpacks with the Curse Launcher: A Beginner's Guide

Enhancing Your Minecraft Gameplay with the Curse Launcher