The Magical Possibilities of VR: Exploring a Virtual World of Wonders

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In today's modern era, technology has greatly advanced, allowing us to explore new and exciting realms. One of these exciting realms is the virtual world. Virtual reality (VR) technology has allowed us to step into a whole new dimension, where anything is possible. Among the vast variety of virtual worlds, there is one in particular that stands out - a certain magical virtual world. This magical virtual world is like no other. It is a place where imagination knows no bounds and where dreams become reality.


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Similarly, any item with an Ego score of 20 or higher always considers itself superior to any character, and a personality conflict results if the possessor does not always agree with the item. A better alternative would be similar to how treasure hoards are rolled to eliminate rerolling, but for the moment, I support RAW as much as possible as my primary design goal, with any deviations in the future as options.

Gamble induced magical item generator

It is a place where imagination knows no bounds and where dreams become reality. In this world, users are able to experience fantastical adventures and interact with characters and creatures that only existed in their wildest dreams. From soaring through the sky on the back of a dragon to exploring ancient ruins filled with mystical artifacts, the possibilities are endless.

Intelligent Items

Magic items sometimes have intelligence of their own. Magically imbued with sentience, these items think and feel the same way characters do and should be treated as NPCs. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Only permanent magic items (as opposed to single-use items or those with charges) can be intelligent. (This means that potions, scrolls, and wands, among other items, are never intelligent.) In general, less than 1% of magic items have intelligence.

Table: Intelligent Item Ability Scores
Score Base Price Modifier Ego Modifier
10
11 +200 gp
12 +500 gp +1
13 +700 gp +1
14 +1,000 gp +2
15 +1,400 gp +2
16 +2,000 gp +3
17 +2,800 gp +3
18 +4,000 gp +4
19 +5,200 gp +4
20 +8,000 gp +5
Table: Intelligent Item Alignment
d% Alignment of Item
01–10 Chaotic good
11–20 Chaotic neutral*
21–35 Chaotic evil
36–45 Neutral evil*
46–55 Lawful evil
56–70 Lawful good
71–80 Lawful neutral*
81–90 Neutral good*
91–100 Neutral
* The item can also be used by any character whose alignment corresponds to the non-neutral portion of the item’s alignment.
Table: Intelligent Item Senses and Communication
Ability Base Price Modifier Ego Modifier
Empathy
Speech +500 gp
Telepathy +1,000 gp +1
Senses (30 ft.)
Senses (60 ft.) +500 gp
Senses (120 ft.) +1,000 gp
Darkvision +500 gp
Blindsense +5,000 gp +1
Read languages +1,000 gp +1
Read magic +2,000 gp +1
Table: Intelligent Item Powers
d% Item Power Base Price Modifier Ego Modifier
01–10 Item can cast a 0-level spell at will +1,000 gp +1
11–20 Item can cast a 1st-level spell 3/day +1,200 gp +1
21–25 Item can use magic aura on itself at will +2,000 gp +1
26–35 Item can cast a 2nd-level spell 1/day +2,400 gp +1
36–45 Item has 5 ranks in one skill* +2,500 gp +1
46–50 Item can sprout limbs and move with a speed of 10 feet +5,000 gp +1
51–55 Item can cast a 3rd-level spell 1/day +6,000 gp +1
56–60 Item can cast a 2nd-level spell 3/day +7,200 gp +1
61–70 Item has 10 ranks in one skill* +10,000 gp +2
71–75 Item can change shape into one other form of the same size +10,000 gp +2
76–80 Item can fly, as per the spell, at a speed of 30 feet +10,000 gp +2
81–85 Item can cast a 4th-level spell 1/day +11,200 gp +2
86–90 Item can teleport itself 1/day +15,000 gp +2
91–95 Item can cast a 3rd-level spell 3/day +18,000 gp +2
96–100 Item can cast a 4th-level spell 3/day +33,600 gp +2
* Intelligent items can only possess Intelligence-, Wisdom-, or Charisma-based skills, unless they also possess some form of ability to move.
Table: Intelligent Item Purpose
d% Purpose Ego Modifier
01–20 Defeat/slay diametrically opposed alignment* +2
21–30 Defeat/slay arcane spellcasters (including spellcasting monsters and those that use spell-like abilities) +2
31–40 Defeat/slay divine spellcasters (including divine entities and servitors) +2
41–50 Defeat/slay non-spellcasters +2
51–55 Defeat/slay a particular creature type (see the bane special ability for choices) +2
56–60 Defeat/slay a particular race or kind of creature +2
61–70 Defend a particular race or kind of creature +2
71–80 Defeat/slay the servants of a specific deity +2
81–90 Defend the servants and interests of a specific deity +2
91–95 Defeat/slay all (other than the item and the wielder) +2
96–100 Choose one +2
* The purpose of the neutral (N) version of this item is to preserve the balance by defeating/slaying powerful beings of the extreme alignments (LG, LE, CG, CE).
Table: Special Purpose Item Dedicated Powers
d% Dedicated Power Base Price Modifier Ego Modifier
01–20 Item can detect any special purpose foes within 60 feet +10,000 gp +1
21–35 Item can use a 4th-level spell at will +56,000 gp +2
36–50 Wielder gets +2 luck bonus on attacks, saves, and checks +80,000 gp +2
51–65 Item can use a 5th-level spell at will +90,000 gp +2
66–80 Item can use a 6th-level spell at will +132,000 gp +2
81–95 Item can use a 7th-level spell at will +182,000 gp +2
96–100 Item can use true resurrection on wielder, once per month +200,000 gp +2
Table: Base Magic Item Value and Ego Modifier
Base Magic Item Value Ego Modifier
Up to 1,000 gp
1,001 gp to 5,000 gp +1
5,001 gp to 10,000 gp +2
10,001 gp to 20,000 gp +3
20,001 gp to 50,000 gp +4
50,001 gp to 100,000 gp +6
100,001 gp to 200,000 gp +8
200,001 gp and higher +12

Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs. Intelligent items often have the ability to illuminate their surroundings at will (as magic weapons do); many cannot see otherwise.

Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their owner’s turn in the initiative order.

A certain magical virtual world

One of the most captivating aspects of this magical virtual world is its stunning visuals. The creators have painstakingly crafted every detail, from the lush landscapes to the intricate designs of mythical creatures. The realism is breathtaking, drawing users into this fantastical realm and blurring the lines between reality and imagination. But it is not just the visuals that make this virtual world magical; it is also the immersive gameplay. Users are not just passive spectators, but active participants in their own adventure. They can choose their own paths, make critical decisions, and even forge friendships with other players along the way. The sense of agency and freedom is empowering, allowing users to truly shape their own destiny within this enchanting realm. In addition to the captivating gameplay, this magical virtual world also offers users the opportunity to learn and grow. Whether it is acquiring new skills, solving puzzles, or discovering hidden knowledge, users are constantly challenged and encouraged to expand their horizons. This virtual world becomes not just an escape, but a platform for personal growth and development. In conclusion, a certain magical virtual world is a breathtaking experience that transports users to a realm of endless possibilities. It combines stunning visuals, immersive gameplay, and opportunities for growth and learning. It is a place where dreams come true and where the magical and the virtual intertwine. Indeed, in this world, the only limit is one's own imagination..

Reviews for "Unleashing Your Inner Wizard: The Delights of a Magical Virtual World"

- JaneDoe87 - 2 stars - I was really disappointed with "A certain magical virtual world". The world-building felt flat and unoriginal, like a generic fantasy game. The characters were one-dimensional and lacked depth, making it hard to care about their journey or any of the conflicts they faced. The plot was predictable and the twists were lackluster. Overall, I found the book to be underwhelming and it didn't live up to the hype.
- BookLover123 - 3 stars - While "A certain magical virtual world" had an interesting concept of blending magic and virtual reality, the execution fell short for me. The pacing was inconsistent, with slow parts that dragged on and rushed sections that left me confused. The writing style was also lackluster, lacking descriptive prose and failing to immerse me in the world of the story. Additionally, the romance subplot felt forced and came out of nowhere, taking away from the main plot. Overall, it had potential but didn't deliver.
- FantasyFanatic - 1 star - "A certain magical virtual world" was a huge disappointment. The world-building was weak, providing little explanation or depth to the magical elements introduced. The characterization was also lacking, with the protagonist being a Mary Sue and the supporting cast being forgettable. The plot felt disjointed and poorly executed, making it hard to engage with the story. Overall, I couldn't connect with the book and found it to be a forgettable read.

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