Spells and Charms: The Magical Allure of "Witch Woman" by The Hollies

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"Witch Woman" is a song by the British rock band The Hollies. It was released in 1972 as a single and later included on their album "Romany". The song was written by the band's lead guitarist Tony Hicks and lead singer Allan Clarke. "Witch Woman" has a bluesy rock sound with prominent electric guitar riffs and catchy melodies. The lyrics tell the story of a mysterious and alluring woman who possesses magical powers. The singer is both fascinated and frightened by her, as he is ensnared in her spell.


1. Either pick read magic as his first spell and merely hope that he finds plenty of magic-user/elf spell scrolls so that he can actually cast spells, or.

Also, his spell book rules in general don t match the published adventures look at his rules and then look at the NPC spell book lists in the various B series by the book, the latter can t exist as presented. I know that people have fond memories of having their magic-user do absurdly ridiculous things like be the party s professional protestor lobbing Molotov cocktails, and some folks will wear even surviving the first few levels like a badge of honor of having paid their wizard dues as if the game actually had any such requirement.

Desire spell scroll

The singer is both fascinated and frightened by her, as he is ensnared in her spell. The song showcases The Hollies' signature harmonies, with Clarke's distinctive vocals taking center stage. The band's tight and polished sound, honed through years of experience, is evident in the song's arrangement and delivery.

Please explain scroll crafting in a simple step by step manner.

From my reading of RAW, I’m am questioning if scroll crafting is worth doing in society play.

A) The scroll crafting rules section seems to indicate that you buy a scroll and write a spell on it in batches of four. But without formulas.

B) The crafting skill seems to indicate you need a formula for each scroll type, tradition and level. So many thousands of combinations and millions of gold spent.

C) Another section seems to indicate their are ten levels of generic scroll formulas. Which seems more reasonable.

So if I want my wizard to craft scrolls do I need 1) acquire a spell, 2) pay to learn the spell, 3) buy the spell formula for the proper level, tradition, and spell itself, 4) spend gold on materials, 5) make my roll to craft (possible loosing half and gaining nothing), 6) paradoxically spending more time on something to make it cheaper?

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Tagged to be moved to the right forum, unfortunately, a lot of rules are a bit unclear as far as crafting is concerned (I am also pretty unclear about the formulas necessary personally), but that is not a question the organized play team or players can solve. That is something for the design team to clarify and to make it more visible to them, it should be moved.

Indeed. Nobody knows how crafting scrolls works. Best to put that sort of character focus on hold for now.

It’s the new society school rules that inspired me to look into it. I would prefer the Society wrote a house rule honestly, people have been asking the developers about this issue for over a year. In a house game the GM would decide rather quickly.

Leadership has expressed that they wish to avoid as many "houserules" as possible.

so it seems due to lack of clarity it is not possible or advisable within Organized Play for Pathfinder 2nd Ed.

Purchasing them outright might be a better, simpler option. See the consumable section in the current Guide to Org Play.

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In the "Crafting a Scroll" section (p. 565) there's no indication that you'd need to have a specific formula for each different spell. It somewhat implies the opposite actually:

Quote:
When you begin the crafting process, choose a spell to put into the scroll.

This to me sounds a bit like "I have a piece of paper in front of me, now what am I gonna write on it?"

Since scrolls are consumables, you can write a batch of up to 4 at the same time, but they all have to be the same scroll.

Looking further at the Crafting rules, they say we need a formula. Looking at the rules for formulas on page 293, we see that the formula's price depends on level, so it stands to reason that we would at least need a different formula for each different spell level.

So yeah, it looks to me like you simply need up to 10 different formulas, one per spell level, since there's no strong indication that anything more than that is needed.

So a step by step process.
With examples.

1. Decide which spell you want a scroll of, at what level, and how large a batch you would like.
We're going to make 4 scrolls of Faerie Fire. That should let us cope with lots of invisible monsters over our career. It's a level 2 spell with no special heighten effect so we're just going to make it at its base level.

2. Get a formula for crafting scrolls of the desired level.
Faerie Fire is a level 2 spell, so the scroll would be a level 3 item. We buy the formula such scrolls for 3gp.

3. Be able to supply a casting of the spell. You probably have to be able to do this yourself, you can't get someone else who happens to be at the table do it for you.
Assume we have this spell on our spell list.

4. Spend GP on raw materials equal to half the cost of the batch.
Half of 4x12gp is 24gp]

5. Spend 4 days of Downtime.
Done.

6. Roll a Crafting check against the DC of the item level, using table 10-5 on page 503.
The DC for a level 3 task is 18.

7. Determine your result.
Critical Success As success, but if we continue working downtime days, we count our own level as 1 higher to determine how much money we save per day.
Success (see below)
Failure We're not successful, the 4 days of Downtime are wasted but we still have our 24gp worth of raw materials, so we could try again by spending more time.
Critical Failure As failure, but we also lose 10% of our raw materials.

8. If we succeed, we could call it quits right there and walk away with our scrolls, by paying the remainder of the cost (the other 24gp). Or we could spend some more days working on it to reduce the outstanding cost. For each day we work, we subtract an amount from the cost based on our level, not the level based on the item. We find this amount in table 4-2 on page 236.
Suppose we're a level 5 cleric who's an expert at Crafting and succeeded at the Crafting check. We still need to pay 24gp to finish the scrolls, but we'd rather spend more time working to reduce that cost. Looking in the "expert" column in table 4-2 and at row 5 (our level), we see that each day we reduce the remaining cost by 1gp. If we'd rolled a critical success, we would instead use row 5+1 = row 6, and save 2gp per day.

9. When the cost has been reduced to 0 or we lose patience and pay off the remaining cost, the items are finished.

So is it worth it? I'm not sure, I haven't run the math on it extensively. Some basic things to consider though:

- You roll against the DC of the item, but use your level to determine the income. That compares well against Earn Income which uses a DC of your level -2 and uses that for income too. If you're crafting items well below your level, you're likely to roll critical successes and craft them quite efficiently.

- The 4 days of initial time investment are days not spent on Earn Income and it may be that you could have earned more just directly working.

- Formulas cost some money, although if you can re-use them not outrageously much.

Witch woman the hollies

"Witch Woman" was a moderate success for The Hollies, peaking at number 39 on the UK Singles Chart. It was also well-received by fans and critics, who appreciated its catchy melody and strong vocals. Overall, "Witch Woman" is a standout track in The Hollies' discography, showcasing both their musical talent and their ability to craft memorable songs. Its combination of rock and blues elements, along with its captivating lyrics, make it a song that still resonates with audiences today..

Reviews for "The Witch Woman Archetype: A Look at The Hollies' Iconic Song"

1. John - 2/5 stars - "I found 'Witch Woman: The Hollies' to be quite disappointing. The plotline was weak and lacked depth, leaving me uninterested in the characters and their journey. The dialogue was also very forced and unnatural, making it difficult for me to connect with the story. Overall, it felt like a poorly executed attempt at creating an intriguing mystical tale, and I found myself struggling to finish it."
2. Sarah - 3/5 stars - "While 'Witch Woman: The Hollies' had an interesting premise, the execution fell short for me. The pacing was incredibly slow, with too much emphasis on unnecessary details and not enough on crucial plot development. The characters felt one-dimensional and lacked the depth needed to make them relatable or compelling. The writing style, although descriptive, was overly verbose and dragged out the story further. Unfortunately, I couldn't fully immerse myself in this book and was left feeling underwhelmed."
3. Mark - 2/5 stars - "I'm sorry to say that 'Witch Woman: The Hollies' did not live up to my expectations. The story seemed disjointed with random plot points that didn't contribute much to the overall narrative. The character development was practically non-existent, leaving me uninvested in their struggles. The writing style was also inconsistent, switching between different perspectives and tenses without warning. Overall, this book lacked coherence and cohesion, making it a difficult and unsatisfying read."

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